Humanity has mysteriously disappeared, thousands of years later, you awaken in a new stone age.
Welcome to the Stone World! A modpack that somewhat replicates the feeling of Dr. Stone. Through the use of TFC and Immersive Engineering, you'll science your way through the Stone Age. Your goal? To bring back science into a world that has long since forgotten it, one innovation at a time.
So what can you expect? Well, first off Vanilla overworld hostiles have been disabled with exception of Endermen and Silverfish. However, the disabled mobs drops have been accounted for. No need for skeletons as all passive mobs will drop bones upon being slain. Gunpowder can be made through the mining of sulfur and potassium. Need string? Forget the spider, wool can make string. Now, just because all vanilla hostiles have been disabled doesn't mean you aren't in danger. There will be many wild and exotic animals to terrorize your adventure, whether that be bears or lions depends on where you trek.
Fear not though! As that gunpowder can be used for more than just explosives. It can be placed and shot through primitive flintlock guns.
But how about surviving? Well, you'll be faced with slower progression, the worries of thirst, and proper nutrition. Not to mention, mining won't be so easy as you'll be faced with the prospect of cave-ins if you don't support your mineshafts. But, if you can make it past all that, a world of innovation awaits you. Whether that be a fully functional rail road and train system or starting an oil industry. Perhaps restarting the modern society? The choice is all yours.
Mod List:
- Bad Mobs
- Bookworm
- Exotic Birds
- Extra Mob Drops
- Fused
- Immersive Engineering
- Immersive Petroleum
- Immersive Railroading
- Matchlock Guns
- Pam's HarvestCraft
- Sulfur and Potassium - More Gunpowder
- Terrafirmacraft
- TFC-Pam's Harvestcraft Compatibility Mod
- TFCTech Unofficial
- TrackAPI
- Universal Mod Core
- WoolToString
- Zoo & Wild Animals Rebuilt: ZAWA

