StegiCraft

Exploring, Tech , Nature and Magic.

File Details

StegiCraft 3.1.0

  • R
  • Apr 1, 2017
  • 18.72 MB
  • 216
  • 1.10.2+2

File Name

StegiCraft-3.1.0.zip

Supported Versions

  • 1.10.2
  • 1.10.1
  • 1.10

§ - downgraded Industrialcraft 2 to 2.6.142:

 I did this because the newest version of IC2 on Curse is 2.6.142, (Total newest is 2.6.188) so the *nice* employees of curse only let me include this  version max,  so IC2 will get more downloads on Curse. That's pretty much non-logic since the release BEFORE this release had IC 2.6.165, but  I can't do anything about it, ask  the IC2 developer to not upload his mods to jenkins but to Curse then.. Well, that means for you = More bugs.
 Thanks for understanding,
 XxSTEGxX_i [ ;) ]

 

(Not an April Fools update)

 

*Updated Forge to 12.18.3.2254:

tehgeek:
Fix #3635 MC-103403 fix ingredient count for ingot block recipes (#3640)
Remove dynamic lambda methods when inside of SideOnly methods
Clean signatures of ReflectionHelper methods.
Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed (#3709) (#3712)
Stop rotation of extended pistons, beds, and double chests Fixes #3634
Fix rotation of repeaters and comparators

fry:
Added the variant name to the missing model. (#3328)
Small bugfix in lighting logic.
Fix default missing model zoom text not being set to false on all places.
Added check for quad builder to always have the particle texture set, and fixed where that wasn't true. Fixes #3653

williewillus:
Fix MC-111753 (#3655)
Fix Item.doesSneakBypassUse being applied incorrectly.
Fix ClientTickEvent Post firing inside another profiler section (#3715)
Fix forge:default-item missing case for FIXED transform (#3663)
goto.minecraft:
This finaly fixes #2866 (#3656)
Make getRGBDurabilityForDisplay use getDurailityForDisplay by default. Closes #3670 (#3673)
Restore missing Biome GetWaterColor event. Closes #3164. (#3625)
Persist PotionEffect curative items and initialize defaults from Potion (#3573)

lukas.tenbrink:
Fix addTypes not adding in the base types. (#3681)
Replace listSubtypes with listSupertypes to match the intended behavior. (#3564)

diesieben07:
Fix some cases where world time is not passed through the WorldProvider. (#3685)
Fix spawn-fuzz formula (#3695)
Start firing AttachCapabilitiesEvent<ItemStack> (#3645)

LexManos:
Fix world spawn fuzz.
Fix world spawn fuzz. #2
Fix hoppers being able to insert shulker boxes into shulker boxes.
Override Mojang's new logging config to re-enable our logging to text file. The new launcher's GUI for logs WILL NOT WORK until they addsupport on their end.
Fix English injection for some mods on dedicated server.
Properly fix IShearable implementation. Fixes shears taking damage twice, mooshroom particles, and blocks dropping incorrect loot.
Fix Poppy to Dandelion ratio
Fixed Flower Forests not having proper flowers. Closes #3652
Add @Name annotation to config system allowing you to use custom key for
value. Also added category option to root config to allow customization.
See examples/docs for information.

Choonster.2010:
Fix extracted mods crash report file name for Windows (#3701)

florian:
Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed (#3709)

cordonfreeman:
Fix for bad decompile process on Particle.java that causes onGround flag to not get set properly as well as motionX and motionZ not being set to 0 when their axis has collision happening (#3716)

aa1ronham:
Add a null check for the throwable message in NetWorkDispatcher#exceptionCaught (#3688)
Add a null check for the throwable message in NetWorkDispatcher#exceptionCaught (#3688) (2)

CreativeMD:
Add implementation for Living Attack event on client-side for players (#3667)
Fixed unused import

bs2609:
Fix bug caused by ItemMinecart patch (#3672)
Use Forge setting to determine baby zombie chance. Fixes #3690.
Fixed ChunkCache.getTileEntity creating tile entities off world thread.
Prevent concurrent modification of ClassInheritanceMultiMap (#3632)

ichttt:
Improve exception messages during initialization.

vincent.lee:
Fix category comments not working. Closes #3593

dawn0966:
Fixed Missing Furnace Fuels (#3627)

Guichaguri:
Added Forge slot methods to creative container (#3581)

sjx233:
Add DifficultyChangeEvent (#3525)

gigaherz:
Allow mods to set other default "home dimensions" for respawning. (#3528)

josephcsible:
Fixed 'reset to defaults' button not working on some Forge config
fields.

Barteks2x:
Fixed TESR items not rendering correctly before entering world (MC-112292) (#3666)
Fixed crash when rendering text in TESR items before entering world

bartek.bok:
Fix entity write catch block (#3726)

paul.fulham0:
Fix MC-112730 TE global renderer duplicate render (#3651)
Fix TE global renderer duplicate render

cpw:
Add in a check to the splash screen. If the Display.update call takes
too long on average (over first 200 frames) we'll use a sleep based
timer to allow mods doing splash screen work some time on the LWJGL global lock.

*Updated Advanced Generators to 0.9.20.23:
bdew: updated dependencies
bdew: added red coal from EU as carbon source (closes #107)
bdew: Build for newer forge and mappings, updated dependencies
Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.

*Updated Advanced Rocketry to 1.1.1:
Fixed iron ingot -> rod recipe in the lathe returning only 1 rod
Fix missing isRemote check in the loader, causing client/server desync with the number of items in the loader
fixed skycolor and fog color not properly taking hex
O2 bar and suit HUD can now be dragged with middle click if lockUI=false in config
Spacesuits can now let you breathe underwater
Fix CME with cables
Added config for O2 vent radius
Fixed stack overflow exception with pressurized tanks
Fix GUI for ore scanner
Fixed bad logic making it impossible to respawn on planets
Fixed active texture on block not showing sometimes
Fix crash when installed with perfect spawn
[LibVulpes/Advanced rocketry] Fixed solar panels working if placed under solar panels
Fix ABDP not actually using data
Fix crash with orbital laser where the config to allow it to mine the planet is set to false
Possible fix for crash causing a CME to occur if using experimental atmosphere settings
Fix Ore properties specified in the planet XML not working in singleplayer
Fix Rocket load dupe bug
Fix NPE in the orbital laser when trying to save NBT state when set to spiral mode
XML recipes can now properly load oredict entries in the output tag
XML recipes will now override the default recipes if the input and outputs match
Fix crash with underwater utilities (hopefully)
fix possible render crash with leaves and grass on rockets
Planets are now round
Observetory revamped
Added holographic planet selector
Added rings(/advRocketry planet set hasRings true)
New asteroid selection mechanic, asteroid chips now programming in observetory
More motors have been added
More advanced motors increase multiblock machine speed
Observatory now requires a motor
Observatory can have glass exchanged for lens which increase view distance
Space suits can now be dyed
Blast furnace/crystallizer/electrolyser/rolling machine speed can be increased with higher teir coils
rocket input and output hatches now have states for redstone IO and can now have operation suspended with redstone signals
Fix rocket loaders and unloader having swapped textures
Added forcefields
Added a gravity generator
[libvulpes] Motors moved to libvulpes
[libvulpes] More coils

*Updated Advanced Machines to 60.0.2:
Added sounds back
Added new textures (thanks Brychtik)
Added Taiwanese translation (thanks CLOVERsquare)

*Updated ActuallyAdditions to r105:
Stop the storage crate from syncing its NBT
Make the drill digging packet a config option that is off by default
Make the coffee maker store its coffee cache when breaking it
Added emptying recipes for fluid placer and collector
Made the magnet ring not use energy when not picking something up
Fire block harvesting events when automatically mining things
Backported a bunch of quotes and booklet editions
Fix an exception in the booklet with broken furnace recipes
mMake the leaf blower drop blocks on their own
Fix pickup achievements
Make the smiley clouds render special stuff
Make horse armor yield less when crushing
Fix crusher achievement descritipons being wrong
Added a config to change the configuration items (compass and redstone torch)
Updated the RF API (This was the actual reason this whole update was made, so blame (or thank) KingLemming. Also, I'm only putting this bit of text here because he told me to.)
Remove the black quartz made from coal and quartz recipe (<3)
Added a Redstone Mode toggle to the Ranged Collector
Fixed missing textures on item laser relay manual pages
Supposedly fixed the bag "leaking" items with certain other mods installed

*Updated Aroma1997Core to 1.1.1.2:
General bugfixes.

*Updated Advanced Sticks Mod to 1.4.8:
Multiple crafting recipes bugfix.
Optimizations.
Mod support for leaves and planks.
Bough drop for modded leaves.
New config option for tool recycling.
Bugfixes.
Axe stats bugfix.
more mod support on recipes
small changes
better texture for the gold bars

*Updated AE2Stuff to 0.6.0.9:
Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.

*Updated ArmorPlus to 8.5.3.4:
Prevented crashes while trying to read more information for items and armors.
Hellish Mode (2) un-repairable items
A lot of optimizations, less file size, fixed some minor errors
Removed the "logger" adding additional files inside config/armorplus (unnecessary)
Fixed very rare but still possible crashes
Fixed some wrong assigments causing bugs and error reports
Added support for latest JEI (fixes/prevents a crash)
Fixed uncraftable High-Tech Bench
Added a config value to enable/disable mob drops added by A+
Unlimited use of TGOTG (The Gift Of The Gods)
Fixed Night vision effect duration can can hurt some eyes on continuence use

*Updated BDLib to 1.12.4.24:
bdew: Build for newer forge and mappings
bdew: Fixed crash in CapabilityProvider when something tries to access caps
Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.

*Updated Better Builder's Wands to 0.11.1:
No given Changelog.

*Updated Blood Magic to 2.1.8.77:
Fixed the Living Armour Sacrificial Upgrade
Fixed Bound Tools not draining LP
Implemented the Blood Tank
-Current recipes are temporary?
Empty flasks can now be refilled to create a new flask
Fixed Aura of Expulsion whitelist
Added the Altar's Charge value to the Waila Tooltip when holding a Seer's Sigil
Fixed meteor config error caused by EnderCore reloading configs early into startup
Fixed meteor config not generating new entries
Blacklisted Sentient Spectres from the Well of Suffering
Fixed Sigils drawing from the user instead of the bound network
Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
Made it so the book does not give the filling recipe when the Blood Orb recipe is queried.
Added a null check for the Will getter for the Aura incase the WillChunk somehow does not generate.
[API] Added a new IMC API for modders to register their blocks as an altar component.
-Example: Chisel Glowstone can now be used for the Tier 3 caps (once Chisel implements it)
Fixed server crash when adding guide recipe to JEI
Fixed JEI localization
Added a new Master Ritual Stone that inverts it's redstone activity
Fixed Living Armor attributes overriding eachother instead of adding up
Fixed Ore doubling sometimes adding invalid recipes
Downgrade tomes are now called Downgrade Tomes
Added some caching to rituals to (hopefully) increase performance with less world data query-ing
Fixed a crash when checking if two items could be combined
Fixed a crash when attempting to open the Sigil of Holding GUI
Fixed a crash when somebody made an "invalid" stack of the Blood Tank
Fixed a crash/hilarity where a Blood Altar would update itself as a Comparator
-Thanks to Arcaratus for causing this. I haven't laughed that hard in a while.
Fixed JEI compat for Alchemy Table recipes
Fixed (yet another) crash when creating an "invalid" stack of the Blood Tank
Fixed Demon Will Crystal and Teleposer crashy interaction
Fixed crash when working with toggleable sigils
Fixed JEI not displaying Armor Tomes
Fixed Body Builder level 4 being 5x more expensive than level 5
Updated Japanese localization
Fixed the Seer's Sigil not using Roman Numerals to display the altar tier
Fixed crash when activing Bound Tools
Updated the Chinese localization
Placer Ritual is now much more performant
Many recipes have been moved over to support the Ore Dictionary

*Updated Brandon's Core to 2.1.5.97:
No given Changelog.

*Updated Botania to r1.9-341:
Unless otherwise stated, this entire update was kindly provided by williewillus' assistance.
Fixed a crash when placing pistons with a arannuncarpus.
Fixed a crash with the orechid when an ore is registered to the ore dictionary that isn't a block. (smbarbour)
Fixed AoE mining not firing break events and not dropping xp.
Fixed body and leg armor stats being swapped.
Fixed crashes with the drum of the gathering and the mod's shears.
Fixed the botania banner lexicon entry still requiring EtFuturum.
Fixed the crystal bow not using mana.
Fixed the gaia guardian not looking like the player in dedicated servers.
Fixed the horn of the wild, bore lens, and rod of the shifting crust manually dropping block drops and not allowing for block rollbacks.
Fixed the marimorphosis running clientside and desyncing.
Fixed the soulscribe not dealing extra damage.
Fixed the spectator not highlighting all relevant inventories.
Removed lexicon references to blocks that have been removed or moved to quark.

*Updated Bookshelf to 1.4.4.346:
Added TileEntity render hook
Updated formatting
Added eclipse launches to the ignore
Fixed formatting issues
Fixed several places throwing generic exceptions
Fixed errors not being passed forward
Fixed item wrapper catching throwables
Removed a condition which was always true
Removed floating pont comparison
Forwarded a previously swallowed exception
Fixed imprecise BigDecimal
Removed generics, and removed lambdas from client code
Cleaned up the render factory a little bit
Added new SonarQube plugin
Made constants class final
Removed deprecated item rendering code
Utility classes are now uninstantiatable
Fixed empty methods
Fixed conventions for some fields
Fixed access issues with skull profiles
Removed deprecated code
Few misc changes. Forgot the specifics
And much more..

*Updated CCTweaks to 1.3.3:
No given Changelog.

*Updated Chisel to 0.0.9.15:
Implemented compatibility with BloodMagic for tranquility and runes
Config for showing variant names in item/block name is now functional
Add new stained glass textures
JEI plugin updated, new features in API implemented
Update FTBUtilities guide page
Widespread performance improvements
Size of model cache increased, should result in more RAM usage but a smoother experience overall
Fixed #295 crash on world exit
Fixed #347 crash when left clicking a chisel
Fix a bunch of blocks having missing models
Fix #353 massive lag on chunk render
Fix #354 incorrect break animation rendering
Fix #352 bad CTM in some cases
Improve performance of CTM slightly (due to fix for #352)
Fix #285 carpet break speed is too high
Fix #351 incorrect carpet models
Improve on lag fix from last release, should be even better now
Workaround for issue causing various mods with fake block rendering (iChisel, C&B, ImmersiveEng) to show pink&black models
Chiseled variants of Netherrack stays on fire. Forever.
Relevant blocks are now usable in the Ore Dictionary. No more reverse-chiseling to use something in crafting as long as its ore dictionary entry is supported!
JEI plugin updated, new features in API implemented
Smashed another Duplication glitch.
Fixed crash without Blood Magic.
Ender Offset Wand works again, has Recipe now. You can use this to shift multi-block textures like the Factory Blocks' Massive Fan.
Brownstone is back! It used to be Concrete, but it still will accelerate your player as your player walks!
You can craft Marble and Limestone in Thermal Expansion's Compactor - Presser Mode.
Re-Implemented IMC, allowing other mods to add and remove blocks to Carving Groups via Forge's Inter-Mod Communications.
Chiseled Blocks of Metal are now legal Beacon Bases.
Chiseled Stained Glass will now affect the color of the Beacon Beam.
Cloud Blocks are now translucent again.
Fixed Dupe with DE
Filled some missing Language keys in en_us.

*Updated ChestTransporter to 2.5.12:
When transporting a spawner, the name of the mob is now in the tool tip.
Added support for BiblioCraft chests.
Added support for storage crates from actually additions
Added an API
Fixed crash when tools creative tab is being opened

*Updated Chisels & Bits to 12.12:
Fix when trying to read models that have a null override.
Fix cross world format not converting primary state.

*Updated CompatLayer to 0.2.5:
Some new compatibility functions and classes

*Updated CodeChickenLib to 2.5.7.241:
No given Changelog.

*Updated ChickenChunks to 2.2.0.52:
No given Changelog.

*Updated CodeChicken Core to 2.4.1.102:
No given Changelog.

*Updated CoroUtil to 1.1.14:
Added additional config option to disable mipmap setting manipulation as there are some unexpected mod interactions with it being on
Added support for fading particles in and out if needed
Catch random exception in configmod

*Updated Cyclic to 1.10.17
Added Mattock: a tool that mines dirt and stone in a 3x3 area (not wood). Similar to a hammer or paxel.
Heart Container will now block you from eating it when you are full on hearts
Fix Automated User letting item stacks go into negative numbers when using on multiple entities
Fix Automated User using durability/items too fast, and crash on entity sometimes (found using buckets and cows)
Filled sack now attempts to find the translated name of the contained tile entity, instead of the text 'tile.whatever'
Items added to random chest loot: Rod of Elevation, Climbing Gloves, Air Charm
New item: Merchant Almanac - This opens an improved trading interface for the nearest villager.
Remove some logging messages that were spamming the logs.
Merchants Almanac: The button tooltip now list out all enchantments if the items being sold (books/armor/anything)
Fix broken texture in Pattern Builder.
Fix error in Ender Book tooltip.
The buttons to open your extended inventory & 3x3 crafting table now will show the letter of the key you have bound to open it; defaulting to the old 'I' 'C' as before if the keys are unbound.
The Inventory Crafting and Inventory Upgrade cakes now stack to 64, up from 1.
Mattock now has a tooltip.
Reduced recipe cost of Ender Orbs.
New Features in Password Trigger:
It has two modes: it can toggle on and off like before, or Pulse mode will output a short button-pulse when it gets the password
Security: you can claim the block so nobody else can use or set the password.
Patch Automated User to avoid crashes when interacting with mobs from Minecraft Comes Alive mod.
Exchange scepters now attempt to correctly set block rotation on placement.
Exchange scepter mod compatibility fix with Painted Slabs from Ender IO.
Fix Ender Torch and Torch Launcher from double placing torches with a single shot
zh_CH.lang updated.
Fix the Password Trigger GUI closing when typing 'e' into textbox (or whatever key is bound to open inventory).
Blocks and World generation added: Nether Iron, End Iron, Nether Redstone, End Gold (by request)
controlled in config the same way as the rest of the world gen.
Bugfix to make sure corrupted chorus data persists through death.
Fan block has a new GUI Screen to control range, direction, and toggle particles off.
Charms can now be turned off by right clicking them on the inventory.
Purple power armor can now be turned off by right clicking as well.
New Content: Safe Dynamite, Mining Dynamite, Monster Ball, Experience Pylon.
Added new enchantments: Auto-Smelt and Experience Boost.
Life Leech enchant now also restores a half heart with any damage dealt (it still restores some hunger and life on kill).
Life Leech enchant now displays heart particles above your head when it heals you.
Controlled Miner now has a toggle button to switch between a whitelist and blacklist.
Removed debug messages cluttering log files.
Fixed prospector getting the correct language file names from ores with metadata (such as from immersive engineering).
Prospector now has more config settings for modpacks; either a whitelist or a blacklist of things to look for (as requested).
Fix a (clientside) game crash that happened if you eat two inventory upgrades and have the keybinding disabled to open the screen.

*Updated Dark Utilities to 1.1.7.118:
Replaced the base black stone texture with an original texture.
Updated all of the trap and vector plate textures to contain the new black texture.
Fixed Pearl Blocks dropping wrong meta.
Added Wither Dust Blocks (Can't be broken by wither)
Added Dark Sugar
Wither Dust + sand = Soul Sand, thanks to /u/Snacker6
Vector Plates upgrades are no longer free!
Sneaky Block recipe uses Dwindle Cream. Thanks to /u/Quantus
Attempted fixing enderman glitching out when teleported using the tether
Updated my mappings.
Added support for SonarQube.
Fixed vector plates resetting their state. Closes #50
Updated to my branch of baubles. For now at least.

*Updated Draconic Evolution to 2.0.9.189:
Fixed entity detector crashing due to invalid entities in the entity selection list.
Fixed fusion crafter crash when unloading/loading chunks.
Added config option for dragon draconium dust drop.
Modified custom fusion recipe format (Will not break existing configs)
Added support for NBT in fusion recipes.
Added config option to reduce the range of the celestial manipulator sound.
Adjusted the way beams connect between energy relays that are placed one directly above the other.
Added comparator output to fusion crafting.
Fixed comparator output for energy core not working correctly.
Fixed rotating blocks deleting their data.
Added support for IItemHandler
Re implemented the Reactor!!!
Patched the chaos guardian.

*Updated Deep Resonance to 1.4.6:
Tanks are now also fluid handlers clientside. That's better for render issues
Added nether and end variants of resonating ore. By default enabled in the nether.
Crystals now also generate in the nether. They are stronger but less pure. This can all be configured
Renamed the Deep Resonance machine frame so it is less confusing with RFTools
Fixed oregen vein size. For this the config had to be regenerated. To enforce that I used different keys for the ore vein size. So if you have custom configs be sure to check that out again

*Updated EnderIO to 3.1.179:
fuzzy(ed) match(ed) retire(d) replace(d) damage(d) match(ed)
Added icon source to repo
Tagged stuff that was ported to endercore-1.11
Cleanup
Changed item power caps to be internally attached
Optimized snow generation
Fix spoon upgrade
Enable travelling on pick if block placing is disabled
Removed silent upgrade recipe, fixed generic upgrade recipe
Applied generous shaving to some CPU cycles
Fixed recipes requiring ThermalFoundation items (for 1.10.2)
Change from ModID to ore dictionary
Added check for duplicate recipe IDs
Fixed shift-clicking moving to multiple targets
Add special output for legacy item handling
Stop asking blocks if they can render their breaking animation, they don't like that
Added breaking animations for all Ender IO machines
Optimized PlantableFarmer by a tiny amount
Added input data dump for people who are unable to open files
Adapted to TF ID changes
Added missing permission checks for fake player based blocks
Added some profiling
Removed double check on hoovered XP orbs
Unified Vacuum Chest item finding
Limit number of items considered by the vacuum chest
Removed server update on GUI init for CapBank
Added detailed capBank IO tracing
Work around weird Gradle classpath
Changed CoFH API path to https
Re-Added TE wrench integration
Item Filter: Ignore meta and nbt on oreDict matches
Compatibility with older Java versions
Made Tree Farmer aware that saplings should not be planted into trunks
Updated CoFH API

*Updated Ender Utilities to 0.6.7:
Fixed some offhand slot stuff being broken in some GUIs
Fixed modular inventories' module slots not becoming inaccessible when they should
Fixed modular inventories missing the UUID on first open, if the item was grabbed from the creative inventory or JEI instead of crafted
Fixed some ItemBlocks claiming to have subtypes, when they actually don't
Fixed block and item remapping potentially trying to remap to the same name
Fixed crashes in model registration, if disabling some blocks or items
Fixed some ctrl + pick-blocked blocks/machines/inventories not working quite properly when placed back down
Fixed the Item Pickup Manager reporting the selected Link Crystal wrong in the tooltip
Fixed/changed: The TileEntity is now retrieved in a CME-safe way in getActualState() etc.
Memory Chest: Fix two issues with locked slots after the 32nd slot
Memory Chest: Allow middle click + dragging to set the slot type
Memory Chest: Added a button to toggle the chest into Private mode. A private mode chest is unbreakable.
Containers/slot clicking: Fix item loss if trying to swap a stack of items into a stack-size limited slot that currently has an item
Ender Tools: Fix block place sound, and use the Forge placement hook
Creation Station: Change the recipe syncing to happen via the container
Creation Station: Refactor the crafting inventory stuff - Fixes JEI recipe filling, and adds proper owner/privacy mode support fo the crafting inventories too
Creation Station: Also use the player inventory for recipe filling items
Handy Bag: Add a Baubles button to the GUI, if Baubles is installed
Handy Bag: Add GUI buttons for changing the enabled, re-stock and pickup modes
Handy Bag: Added a custom upgrade recipe from the normal bag into the large variant, which now preserves the NBT data (ie. the memory cards and their contents...) of the original bag
Handy Bag: Add support for updating items inside the bag. There is a server side config to disable it.
Handy Bag: Add a button to select the shift+click behaviour (player inventory <=> hotbar, or player inventory <=> bag)
Handy Bag: Added only moving matching/existing items when sneak + right clicking an inventory with the hotbar-only restock mode enabled
Handy Bag & Inventory Swapper: Fixed the contents not reloading if the GUI is kept open while the bag is thrown into the world and then picked up again
Handy Bag & Inventory Swapper: Fixed allowing stack sizes larger than 1 into player armor slots (mainly noticeable with mob skulls and pumpkins)
Handy Bag & Creation Station: Add support for crafting one full stack by right clicking on the output slot
Handy Chest: Added the ability for cards' owners to lock the cards in place - they can't be taken out by other players, and the chest itself becomes unbreakable
Handy Chest: Fixed the player inventory sorting button being broken
Inventory Swapper: Added a "Cycle" mode - it essentially does 'swap + change card + swap' in one go, making it easier to cycle between different cards/inventories
Inventory Swapper: Added GUI buttons for changing the enabled and Cycle modes
Changed all GUI buttons to have the current status on their tooltip (where applicable)
Configs: Re-organized some configs and categories and fixed some of them being in the wrong categories. Re-generating the config is recommended!
Tile Entities: Add support for the 1.10 mirror() and rotate() methods
Improve various block and item tooltips and localization things
OwnerData: Fix a missing UUID assignment (it broke Ender Furnace output to Ender Chest in newly placed furnaces)
Improved and cleaned up several GUI info texts
Ender Fighter: Refactored the code into proper AI tasks
Ender Fighter: Register with a spawn egg enabled
Ender Fighter: Don't drop XP on death
Ender Furnace: Updated to accept items with a Fluid Capability, containing lava
Ender Bucket: Update into using Fluid Capabilities - should now work again with tanks from mods, which use the fluid caps
Living Matter Manipulator: Show the entity health in the tooltips
Replaced all of the old teleport code with newer code taked from the JED mod
Moved rom Reflection to MethodHandles where possible
Cleaned up some blockstate stuff and removed unused properties/states
Energy Bridge: Fixed some rendering issues with the beams
Energy Bridge: Fixed some multiblock assembly/disassembly bugs, and rewrote most of it
Ender Elevator: Added a custom recipe, and removed the different colors from the creative tab, and thus also from bloating the JEI item list
Tool Workstation: Refactored the invetory stuff - fixes it being broken and glitchy if multiple players are looking at the GUI of the same Tool Workstation at the same time
Portal: Check the actual bounding boxes for entity collision, instead of just the block space
Portal: Fixed not detecting one-block sized active portals (and thus the shutdown was broken)
Portal: Changed the portal breaking to happen via scheduled block updates, so that shutting down massive portals doesn't cause a StackOverflowException
Portal Panel: Render the name of the button's target when looking at a selection button
Builder's Wand/Templates: Fix some entity offset issues
Builder's Wand: Print a chat message for killed entity count in the Delete mode
Builder's Wand: Allow un-setting area corners
Builder's Wand: Render ray-traced (= still un-anchored) areas too
Builder's Wand: Re-ordered some modes. Creative-only modes are now at the end of the list.
Builder's Wand: Remove pending block updates when deleting an area
Builder's Wand: Add a "Replace 3D" mode
Builder's Wand: Add a "Stack" mode (think World Edit //stack command)
Builder's Wand: Add support for saving Chisels & Bits blocks in the cross-world compatible format (requires C&B version 12.12 or newer to work properly)
Builder's Wand: Fix the Move mode in creative not respecting the Replace option
Builder's Wand: Some area size/checks related clean-up
Builder's Wand: Don't allow setting the positions outside world limits
Builder's Wand: Fix consuming build items even if the block placement would fail
Builder's Wand: Updated the tooltip
Template: Changed how TileEntities are created from NBT - it should hopefully be more robust now with modded blocks
Added a Paralyzer and Stimulant Syringe - they set/unset the NoAI flag of mobs
Fix a possible crash if something tries to rotate the Ender Elevators
Fix a possible crash when trying to get the build item in the Wand of the Lazy Builder
Remove all the running tasks for a player when they log out

*Updated EnderStorage to 2.2.1.103:
No given Changelog.

*Updated Environmental Tech to 0.10.6b:
Bug Fixes.
Fixed Nano Bot Beacon not removing Flight after being disabled with redstone.
Removed COFH RF support.
Removed Basic Chunk Loader.
Fixed JEI Crash.

*Updated ExCompressum to 2.0.97:
Restore backwards compatibility to Extra Utilities 1.1.3d for the Heavy Sieve as well
Fix wood chippings no longer dropping with Ex Nihilo Adscensio
Update chinese translation courtesy of Fu_Yang
Added Horse and Donkey Bait
Added Compressed Blocks to the ore dictionary
Fixed crash when attempting to input pistons into an Auto Sieve or Hammer
Fixed fortune calculations to be more in-line with the Ex Nihilos
Fixed rabbit bait breaking particles
Fixed RF -> FE in GUI tooltip

*Updated Extra Utilities to 1.3.3:
Added 'Trash Chest' (voids excess items).
Added 'Flat Transfer Nodes' (can be placed between blocks to transfer items/fluid between neighbours).
Added 'Opinium' (stupidly expensive ingots used for crafting the Kikoku).
Added a recipe for vanilla hoppers that uses 5 iron and 2 wood logs.
Klein Flasks can now be placed in world.
Added restriction check to prevent vanilla squids spawning adjacent to tile entities (may break some squid farming setups but can be disabled).
Zombies spawned by cursed earth will now have their 'reinforcement chance' set to 0.
Cursed Earth will attempt to spawn mobs off-center
Rewrote sickle 'right-clicking' to allow harvesting crops to work with 1.11/1.10 changes
Temporarily disabled 'unloaded chunks GP tracking' since it caused GP use to randomly rise infinitely
Fix textures being missing on some systems
Set 'synergy' blocks to disabled-by-default as they are not finished.
Due to 1.11 rendering changes, XU blockmodels can no longer be overriden (hopefully to be reenabled later).
Dropped items are now always dropped as a single stack
Added "Analog Crafter", a crafter with 9 input slots that doesn't need a predefined recipe
Change Opinium recipes
Machines/generators now have a redstone modes (ignore/on/off/pulse)
Add "Great Wall" world type
Add support for various TE api interfaces
Fix dupe with opinium
Improve recipe handling code for better compatibility with 1.11
Tweak GUI network code
Fix 1.11 NPE in Mechanical crafter
Fix rendering issue with flat transfer nodes
Removed TE compatibility for now, until the API has stabilised
Fix server crash with great wall worlds
Fix rare missing sprite crash
Fix Mini chest not saving or updating comparators
Fix server crash with klein/opinium blocks
Fix Deobfuscation crash

*Updated Forestry to 5.2.17.368:
Fix #1595 DataParameter ID issue caused by Forestry carts - mezz
Fix #1604 [1.10.2] CocoonCeption - Nedelosk
Fix cocoon - Nedelosk
Slightly offset the front and back part of the machine model to prevent Z fighting (#1605) - MatthiasMann
Fix #1598 Crash client - Nedelosk

*Updated FTB Utilities to 3.4.4:
Re-added JourneyMap Integration
Fixed chunkloading
Permissions are either more broken or more fixed, who knows!
Fixed graves not breaking in claimed chunks

*Updated FTB Lib to 3.4.5:
Added Teams GUI
Fixed crash with TechReborn wrenches / possibly other blocks/items
Removed team permissions, replaced with team status/rank instead
Fixed teams not being created properly
Fixed '/ftb team msg' only working for OPs
Bugfixes
Added clickable chat links in Teams GUI
Added Kick button for in Teams GUI
Added WIP notification on new message in team's chat

*Updated Gendustry to 1.6.5.30:
bdew: Build for newer forge and mappings, updated dependencies
Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.

*Updated Guide-API to 2.0.3.46:
speedynutty68: Add support for running things on mapping
speedynutty68: Fixed 2 bugs (#55)
noreply: Update version

*Updated Hammer Core to 1.4.8:
Backported most of new 1.11.2 features (excluding compiler API and recipe API)
Backported fix with BlockTraceable from 1.4.7

*Updated Item Scroller to 0.11.0:
Added support for scrolling single items out from a villager output slot
Added right click crafting to craft one full stack to the cursor
Added a "crafting scrolling" mode, with currently an 18 recipe internal memory, which by default is also saved to a file per-world or per-server
This mode isn't actually limited to crafting grids, and in fact has really nothing to do with them
All the to-be-supported GUIs/crafting blocks with the appropriate slot ranges must be added to the config for them to work with this mode
By default the vanilla Crafting Table and the player inventory crafting grid, plus all the Ender Utilities crafting grids are in the config
There is a new hotkey, which you must hold to see the recipe memory and to change the recipe selection
To change the selection, hold the Recipe key and either scroll, or press a number key
To store a recipe to the current slot, either scroll over the "output" slot, or press Shift + Recipe key + number (slots 1 to 9 only)
Changed some scrolling methods a bit internally
Lots of internal refactoring, because the event handler class was getting massive (now the InventoryUtils class is massive instead...)
Re-arranged all configs to proper categories - regenerating the config file is recommended

*Updated InventoryPets to 1.4.9.3:
Can now mine full speed when flying with Cloud Pet (credit: tlsctf2)
Can now mine full speed when swimming with Squid Pet
Config GUI added (access from Mod Options in Main Menu)
Fixed all tooltips when in Kehaan mode (Pets eat harder to find foods) (credit: Kehaan)
Stealth hotfix to the Pet Tooltips for Cloud, Blaze, and Magma Cube pets (oops).
House Pet can now return you to your spawn point from any dimension (credit: Jon Bams)
House Pet can also set your spawn point in any dimension

*Updated Immersive Engineering to 0.10-57:
Added RazorWire! It pricks and slows, and you can electrify it.
Added Fluid Concrete. Slows entities down and immobilizes them when it dries
Added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
Added blocks for (almost) all IE Fluids
Added the Mixer! It mixes solid components into fluids to make concrete or various potions!
Added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo
Changed Floodlights to allow inversion of redstone control
Changed Charging Station to allow charging Forge Energy items as well
Fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
Fixed Redstone Wires illegally connecting to relays
Fixed ArcFurnace recipes causing NPEs when added through Minetweaker
Fixed JEI handler preventing Draconic Evolution for loading theirs
Fixed OneProbe showing components of Multiblocks rather than the MB itself
Fixed derped texture on Metal Press
Fixed side-solidity for Stone Multiblocks
Fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
Translations Added/Updated: ru_RU (lex1975)

*Updated JourneyMap to 5.4.6:
Improved efficiency of remapping chunks; reducing overall CPU usage. As a result, removed "Surface Min Render Distance" and "Cave Min Render Distance" options.
Bugfix: Cave and Nether mapping sometimes showed void color near Y=0
Bugfix: Topo maps errored when bathymetry enabled
Bugfix: Cave map didn't update consistently.
Bugfix: Webmap was broken.

*Updated Just Enough Items to 3.14.7.416:
Close #729 add IRecipeCategory#getTooltipStrings
Fix TickTimer implementation
Check that plugin's IRecipeHandler.getRecipeClass() is valid
Update de_DE.lang (#741)
Fix #728 Properly report items given by JEI, for server admins
Remove progress bars for ingredients (it was making load time longer)
Make all ingredients in a recipe cycle with the same offset
Do not focus on recipe crafting category items, show them all
Improve recipe hover detection for tooltips
#760 Log any invalid smelting recipes that could cause a crash.

*Updated LibVulpes to 0.2.0:
Fix fluid hatches and pressurized fluid tanks from eating buckets if you try to fill it with a different fluid than the one it contains
Fixed solar panels working if placed under solar panels
Fix free item bug with machine deconstruction and holograms
Fix crash when using multiple small plate pressers next to each other in the same tick
Motors moved to LibVulpes
Added some inventory modules
Patches to existing backend

*Updated LootBags to 2.3.5:
Fixed several bugs I don't actually remember what they were. Good odds if you reported an issue I said I'd fix since the last version it's been fixed.
Probably something related to vanilla tables
Probably also something else involving NBT data
Added capability to filter bags to Player type for use in entity whitelist situations to still allow player drops
Changed lootbags_pullNBT to lootbags_dumphelditem and updated functionality to reflect expanded usage.
Restructured file system a bit on my end so I'm no longer packaging a .docx file with the .jar for no reason.

*Updated Mantle to 1.1.5:
Fix an issue when loading Configuration files that contain non-existant block entries.

*Updated McJtyLib to 2.3.11:
Various improvements for the upcoming XNet mod
Fixed a bug with block tooltips (in inventory) on 1.10.2. They didn't show up
Small optimization
Support for localized rftools manuals
Fixes to make it easier to support 1.10/1.11 item/block tooltips

*Updated MineColonies to 0.6.7:
Fix up problems with the construction tape. Make it craftable, make it passable. Turn on/off in config
Fix up problems with various commands, make them usable in console and add config option to let colony owners use them.
Add colony teleport command /mc rtp
Add colony refresh command /mc colony refresh colonyId (If owner has no access to things execute this)
Add colony ownerchange command (only for admins and owners, can be changed in the config)
Fix various bugs with miner and builder getting stuck.
Add possibility to cancel build and repair in hut gui.
More detailed list of required resoucrs in hut gui.
Fix citizen hut level 5 stone version.
Future bug fixes of the previous version.
Further bug fixes and performance improvements and maybe some more things we forgot about.
Some small bugs fixed and new schematics.
Add backup to colonies.dat
Allow to mirror buildings with the buildTool * Add more wall decorations. * Call onUpdate on tool usage to use rf for example.
Add more wall decorations. * Call onUpdate on tool usage to use rf for example.
Call onUpdate on tool usage to use rf for example.
Clean up the fishing loot calculus * Improve event handling with fake players * Dirt and grass should be the same, basically. * Accept diamond tools for not known blocks.
Improve event handling with fake players * Dirt and grass should be the same, basically. * Accept diamond tools for not known blocks.
Dirt and grass should be the same, basically. * Accept diamond tools for not known blocks.
Accept diamond tools for not known blocks.
Add a list of new achievements
Add a backUp system for minecolonies.dat
Add a timeOut for the teleport command
Add some more decorations.
Also fixes the problems with colonies overwriting each other after restart
Correctly display substitution blocks in the preview of the build tool
Fix the mirror building when changing the style
Lumberjacks should not die anymore by trees (only if you really force it)
Fix a bug with configuration values being 0
Fix some colony commands
Fix bugs with placing supplyship in others peoples colonies
Add a new permission system
Add a colony home teleport
Add a way to teleport to friends colonies in the /mc colonies list or with the colony id.
>permissions now depend on the configurations each player is able to set in the townhall GUI.
>certain blocks can be marked as "free to interact with"
>overhaul of the whole system, should work way smoother now.
Fix problem with disappearing colonies
Fix problem with fishermanhut crash.
Finaly fix problem with missing colonies
Fix problem with delete command in console.
Fix problem with respawn citizen command
Fix problem with colony list command
Avoid nullpointers in commands.
Change crafting recipes to ore dictionary (background process)
Improve op check to be valid on all servers.
Let config be editable from ingame (for clients)
Fix some decorations
Fix some styles

*Updated More Vanilla Armors Mod to 0.9.2:
Fixed granite, andesite, and diorite armor recipes

*Updated Mekanism to 9.2.2.301:
No given Changelog.

*Updated MekanismGenerators to 9.2.2.301:
No given Changelog.

*Updated MekanismTools to 9.2.2.301:
No given Changelog.

*Updated Mystical Agriculture to 1.4.5:
Added Chisel crops: Marble, Limestone, and Basalt
Added config options to disable regular, nether, and end ore generation
Converted the first batch of items to new 16x textures
Removed the confusing adjectives from the Inferium Seeds
Fixed Mekanism crops checking for the wrong mod being loaded
Added support for Botania's Horn of the Wild
It will now auto-replant crops harvested with it
Can be disabled in the config
Added Invar, Platinum, Signalum, Lumium, Enderium crops
Constantan seeds are now 'Ore Dictionary' seeds
Converted the second batch of items to new 16x textures
Essence recipes will no longer register if their output is set to 0
Added essence recipes for the different Records
Added Blizz, Blitz, and Basalz crops
Added Essence Coal
Added essence recipes for Granite, Andesite, Diorite, and Red Sand
Converted the final batch of items to new 16x textures
Changed Mystical Fertilizer recipe
Craft with bonemeal to get 3
Craft with fertilized essence to get 6
Added Glowstone Ingot, Amber, Topaz, Malachite, Tanzanite, and Ender Amethyst crops
The Growth Accelerator now works on all IGrowables and IPlantables
Mystical Fertilizer Changes:
>It now works on all bonemeal-able BlockCrops
>If it's an IGrowable that isn't a BlockCrops it acts like normal bonemeal
Added essence recipes for Flint, Mycelium, Potato, Poisonous Potato, Carrot, Beetroot, Red & Brown Mushroom
Fixed some essence recipes not having configs

*Updated Natura to 4.1.0.24:
-Added:
Redwood Trees
Seed and bone meal bags
Crops
Glowshrooms
Tools
Bluebell Flowers
Vines
-Fixed:
Fix Hopseed tree's not generating
Fix some other world generation issues

*Updated OpenComputers to 1.6.2.7:
[MC1.10.2+] Update: Improved JEI integration. (Vexatos)
[MC1.8.9+] Fixed: agents dropping items potentially deleting some. (Vexatos)
[MC1.8.9+] Fixed: getName() on nanomachines crashing. (Vexatos)
[MC1.9.4+] Fixed: blocks potentially not deinitializing on unload, leading to all kinds of issues (UUID changes in particular). (Sangar)
[MC1.9.4+] Fixed: broken keyboard rendering. (Vexatos)
[MC1.9.4+] Fixed: commands breaking /help. (Vexatos)
[MC1.9.4+] Fixed: missing potion effects in nanomachines. (Vexatos)
Added: Allow addons to register their floppies for loot disk cycling. (Vexatos)
Added: Allow debug cards to send messages to one another and text to a debug card. (Vexatos)
Added: Fire item toss event when agents try to drop items into the world. (Sangar)
Added: MFU. (Vexatos)
Fixed: Card container in tablets not working. (Vexatos)
Fixed: pastebin get, low mem loadfile. (payonel)
Fixed: screens stopping to respond *in some configurations* when their chunk is loaded. (Sangar)
Fixed: Several drones are dropped if screnched quickly. (Vexatos)
Fixed: Waila's issue. (Sangar)
Update: German localization. (Vexatos)
Update: LuaJ and JNLua for better UTF-8 handling. (gamax92, Sangar)
Update: OpenOS 1.6.1. memory, performance, devfs, relative links, term safe slow write. (payonel)
Update: OPPM floppy to use new install features. Also updated OPPM. (Vexatos)
Update: Plan9k. (magik6k)

*Updated Pressure Pipes to 1.3.1.25:
bdew: Build for newer forge and mappings, updated dependencies
Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.

*Updated Progressive Automation to 1.7.3:
Fixed issues with IC2 Rubber trees shearing leaves.
Added support for Moo Fluid Cows
Fixed issues with Diamond tools being accepted in lower tier machines
Fixed issue with power being outputted incorrectly.
Readded AgriCraft Support for 1.10

*Updated QuantumStorage to 3.3.1:
Fixed Dupe bug
Fixed dupe with swapping wand

*Updated RebornCore to 2.13.5.136:
(modmuss50) bump version, #releaseBuild
(modmuss50) Fix PowerAcceptor integration with TOP
(modmuss50) Improve crash handler.
(modmuss50) Some small tweaks to the MixinTransformer
(modmuss50) Fix PowerAcceptor integration with TOP
(modmuss50) added a messy way to handle static methods
(modmuss50) Remove test crash, nothing to see here.
(modmuss50) Add a crash handler, to show info about some common issues.
(modmuss50) bump version, #releaseBuild
(modmuss50) Update RF api to offical version
(professorprospector) Custom colours and textures for RF
(modmuss50) Generate MT Documentation for all mods installed when config is set to true.
(modmuss50) Fix issue with incorrect amounts being produced in the compressor, #releaseBuild
(modmuss50) Added a dev only null item stack checker.

*Updated RFTools to 5.91:
New Open Computers support by Martin Zeller. Drivers already included: endergenic, pearl injector, powercell, liquid monitor, rf monitor, coal generator, matter transmitter, matter receiver, dialing device, and machine infuser
Working on fixing the elevator for chisel blocks and other blocks that need more render layers (bug came up in recent versions of chisel)
For a Builder with pump card: if there is no valid place for the liquid to go or the tanks are full then the builder will wait instead of skipping to the next block
A few areas optimized a bit
The endergenic generator should now be a lot more stable and predictable. This *might* break your current setups but once you time them again they should stay that way
Fixed an eternal looping bug in the latest endergenic changes if you had a loop of endergenics without an injector
Fixed the eternal loop problem again in the endergenic. Some unfinished setups could still cause problems
Linuxdaemon fixed OC being unable to dial to any other dimension
Added rabbit and sheep meat to the living matter config for the spawner (needs deleting the config)
Ported the rfttp cleanup command back from 1.7.10
3TUSK added real i18n support for the manual (needs McJtyLib 2.3.10)
Forestbat added a Chinese translation of the manual
Ikkonoishi fixed a small typo
The builder works better with silk touch now and should actually be able to properly silk touch most things
The block that the builder uses to replace with (dirt or stone in the old version) is now configurable. A new option 'quarryReplace' replaces the old option for this and you can set it to any block. Default is still dirt
The builder will now avoid breaking blocks if the break event fails using the BlockBreakEvent
Prevented another special case/infinite loop for the endergenic
In all crafting recipes (storage system, logic blocks, base blocks, screen modules, ...) ore dictionary crafting is now used for lapis lazuli, inksacs and chests
It is now again possible to protect blocks with a gui (like chests) with the block protector by sneaking with the wrench in select mode on the block

*Updated Solar Flux Reborn to 2.16r:
Changed solar panel textures
Upgrades are back!
Fixed Issue #38
Fixed Issue #42
Fixed Issue #45
Fixed Issue #46 | Issue #47
Fixed Issue #55
Backported Sync Feature (suggested in Issue #49)

*Updated Simple Generators to 0.10.6a:
Bug Fixes.
No longer supports COFH based RF.

*Updated Silent Lib to 2.0.6.-52:
Experimental cross compatibility update.
Fix the armor constructor (fixes a crash with Gems that erroneously points to Guide-API)
Fixed some issues with blockstate files not loading in 1.10.2. Still a bit finicky though.
Added: BiomeHelper (fix for a Fun Ores issue in 1.10.2)
Fixed: Custom recipes not consuming ingredients.
Fixed: Some containers not dropping their inventories (eg Gems' material grader)
Added: ItemHelper (needed for a Gems bugfix)
Adds a class that somehow missed getting into the last build. This will fix the Scaling Health crash.
Added: Minecraft version getter
Added: SyncVariable interface. Allows tile entities to sync data with less code.
Changed: Improved CreativeTabSL, making it less likely to self-destruct in 1.10.2.
Adds the missing tile entity classes that were causing a Silent's Gems crash... Oops.

*Updated Silent's Gems to 2.3.6-159:
Experimental cross compatibility build
Fixed some crashes in 1.10.2 (most notably related to pylons), maybe fix missing block models (although block items still don't render).
Significantly more stable cross compatible build.
Added: Chaos Gem charge bars are back.
Fixed: [1.10.2] Tools not getting their sub items (error tool showing in JEI, etc.)
Fixed: [1.10.2] Crash on tool creation.
Fixed: [1.10.2] Crash on block pickup.
Fixed: [1.10.2] Most missing block and item models.
Fixed: [1.10.2] Teleporters not functioning.
Fixed: [1.10.2] Localized names of overworld gem ores.
Added: Area Miner and Lumberjack will now warn the player if they don't have enough Chaos.
Fixed: [1.10.2] Various right-click crashes with tools and weapons.
Fixed: [1.10.2] Failure to create the Guide-API guide book should no longer crash the game.
Added: Chaos Runes for ToughAsNails heat/cold resistance and thirst.
Fixed: [1.10.2] Crash when using hoes (#130)
Fixed: [1.10.2] Crash when using right-click-to-place (#130)
Fixed: [1.10.2] Crash after crafting armor (and all remaining item-from-NBT errors) (#131)
Fixed: [1.10.2] Crash when trying to plant fluffy puffs (#132)
Fixed: [1.10.2] Right-click harvest not working on fluffy puff plants.
This build uses an experimental new interface for syncing tile entity data.
Fixed: Chaos Altar not syncing rendered item on world load.
Fixed: [1.10.2] Crash when trying to view creative tabs (#134)
Fixed: [1.10.2] Crash when right-clicking with a shovel (#133)
Added: Paxels! A pickaxe, shovel, and axe all-in-one. Takes a whopping six material items to craft. Repairs are 30% less effective. Extra durability, but has a small mining speed penalty. Super-tier only and has the Area Miner skill. Feedback welcome (#138)
Changed: Katana and scepters now have 25% less durability.
Changed: Shovels get 2x durability restored when decorating.
Fixed: A sorting error with Enchantment Tokens.
Fixed (kinda): Catch and log an Enchantment Token crash. Please share logs if you experienced this (#139)

*Updated Silent's Gems: Extra Parts to 1.2.5-20:
Updated for latest Silent's Gems and Silent Lib
Added: Parts from the Cavern mod (new module).
Fixed: Ingot localized names

*Updated Steves Carts Reborn to 2.1.4.83:
(modmuss50) Lower player when sitting in a cart, #releaseBuild
(modmuss50) Should fix #47

*Updated Simply Jetpacks 2 to 2.1.0.39:
Added Vanilla Jetpacks
Added Fluxpacks
Added EnderIO Fluxpacks
Some code cleanup after the Vanilla integration
Finished the Fluxpacks
Updated some (not all yet) textures to fit the new EnderIO textures
Enabled Dark Soularium Jetpack and its recipe
Rebalanced Fluxpack Stats
Make Vanilla Integration disabled by default in the configs

*Updated Storage Drawers to 3.6.3:
Added Storage Downgrade, limiting storage to one stack. Can be combined with storage upgrades. (Thanks uecasm)
Added Key Buttons, which can be placed on controllers and slaves and act like using a key on a controller.
Added default compacting rules for nether wart and red sandstone.
Fixed compacting tier MineTweaker API not working.
Fixed ore blacklist/whitelist/compacting tier options not taking effect when modified in-game.
Fixed drawer upgrade slots from accepting any item.
Fixed drawers accepting redundant upgrades.
Fixed the quantify text fade.
Restored shading to item labels (big thanks to codewarrior0)
For resource pack makers, item labels now honor the "statusArea" section of the dynamic folder json
Fix ticking crash if compacting drawer is in a weird state.
Fixed drawers sometimes not persisting state updates to disk.

*Updated TechReborn to 2.1.10.207:
(modmuss50) bump version, #releaseBuild
(modmuss50) Fixes crash with player detectors, closes #973
(github) Merge pull request #965 from al132/patch-2
(github) Fix nether ore generation max height
(modmuss50) Fix mining speed being slow with some rocks.
(modmuss50) Fix potential crash with ore utils.
(modmuss50) Fix JackHammer crash when mining blocks
(modmuss50) Fix automation for IndustrialGrinder and IndustrialElectrolyzer, closes #953
(modmuss50) Fix nanosaber log spam
(modmuss50) Added Garnierite ore, it is used to obtain nickel dust when put in a grinder.
(modmuss50) Add steel recipe.
(modmuss50) Fix wrench drop of LightningRod, SolarPanel, WaterMill and WindMill
(modmuss50) Fix Grinder not displaying energy info
(modmuss50) Bump version, #releaseBuild
(mezz) Stop minor worldgen chunk generation runaway from iridium
(modmuss50) Bump version, #releaseBuild
(modmuss50) Added recipe for endstone dust, closes #989
(mezz) Stop worldgen chunk generation runaway from rubber trees
(modmuss50) Fixes not being able to make Alloy furnace with ic2 dedupe enabled.
(modmuss50) Carbon fibre now uses the oreDict, closes #970
(modmuss50) Fixes #981 Industrial grinder ignoring multiblock
(modmuss50) Fixes #980 Multiblock hologram's ofset by one block.
(modmuss50) Update all license info
(modmuss50) Remove some files
(modmuss50) Bump version, #releaseBuild
(modmuss50) Fixes some recipes not using the ore dict correctly.
(modmuss50) Remove WIP tag from charge bench as it works
(modmuss50) Bump version, #releaseBuild
(modmuss50) De-Dupe Frequency Transmitter
(modmuss50) Fixes issue with small dust recipes, closes #1005
(modmuss50) Rewrite some of the logic behind the matter fabricator, now works with ic2 scrap as well.
(professorprospector) Add custom colours and textures for RF
(modmuss50) bump version, #releaseBuild
(modmuss50) Fix incorrect height when generating ores. Closes #1007
(modmuss50) Update CraftTweaker support, see wiki here: https://wiki.techreborn.ovh/doku.php?id=development:mt
(professorprospector) Start redoing Matter Fabricator gui
(modmuss50) Fix issue with incorrect amounts being produced in the compressor, #releaseBuild
(modmuss50) Some more improvements to the power net.
(modmuss50) Fixes thermal generator crash, closes #972
(modmuss50) Machines no longer explode when they receive too much power, they just smoke. Fix a crash with the power net.
(modmuss50) Experimental changes to try and fix some issues with the power net.
(modmuss50) Added a creative panel, it provides infinite power and has no recipe.

*Updated TheDragonLib to 1.0.3.1:
Some minor fixes and optimizations.

*Updated Tinkers Construct to 2.6.3:
Mandarin Taiwanese Translation
Seared furnace now removes mobs that spawn inside of it
Fix drying racks losing progress when they're unloaded
Fix part builder not working with stencile reuse being deactivated
Fix a crash when the player was having a non-player model (Morph mods, etc.)
Reinforced-Modifier book page text states correct item now, instead of an obsidian plate
Smaller translation fixes
Added cancelable events when modifiers or smeltery melting fluids are registered
Added debug logging when mods remove content through the events

*Updated Translocators to 2.1.4.54:
No given Changelog.

*Updated ThutCore to 3.12.1:
Removes the debug print.

*Updated Up And Down And All Around to 2.7:
Added Anti-Mass Ore with generation (retrogen is enabled by default)
Generation can be enabled/disabled on a dimension ID basis (either as a whitelist or blacklist)
Retrogen can also be disabled
In the overworld, ore spawns as 20 single blocks per chunk in stone from 0-255y
In the nether, ore spawns as 20 single blocks per chunk in netherrack from 0-127y
In the end, ore spawns as 3 veins per chunk in end stone from 0-255y
For mod added dimensions, ore spawns as 20 single blocks per chunk in either stone, netherrack or end stone from 0-255y
Added Anti-Mass Inducer
When crafted with a tool, gives a chance to get Anti-Mass when mining other ores defined in the config
This replaces the old behaviour of always having a chance to get Anti-Mass from ores defined in the config
Added Anti-Mass and gravity anchors added to some vanilla loot tables
Chance of getting an anchor can be adjusted in the config
Chance of getting anti-mass from a mineshaft chest is the same as the chance of getting redstone
Added Gravity Plates
Similar to pressure plates, but can be placed on any side of a solid block
Standing on or walking into one changes your gravity direction dependent on which side the Gravity Plate was placed on
Changed some internals so that you keep your current gravity direction for a short amount of time after no longer being affected by a generator/controller/plate. This allows you to walk between Gravity Plates that are not adjacent.
Fixed terrain not being re-rendered if you changed gravity direction without changing position or moving your mouse
Added effects when going too high into the sky, can be controlled in config (you will likely want to change these if you have a mod like Galacticraft)
No air (damage like drowning when out of air)
Freezing effect (obscures screen)
Blood boiling (damage like falling out of the bottom of the world)
Instant death (does what it says on the tin)
Added in-game config editing
Only client config settings can be changed while in singleplayer or connected to a server, other settings can only be changed from the main menu.
Removed downloading mod compatibility config from servers when the client mod compatibility config doesn't match, servers now have an option to kick players who connect with a differing mod compatibility config
Fixed incompatibility with Speedster Heroes (and maybe Chiseled me)

*Updated ValkyrieLib to 0.10.6:
Removed support for COFH RF.
Multiblock bug fixes.

*Updated Vampirism to 1.1.0-Beta1:
Vampires do not need to breath, so they do not drown
But vampires are weakened by water. So if you plan to frequently cross water you might want to unlock a skill which makes you resistant to this.
Added alchemical fire which can burn indefinitely, but does not spread. As well as a new crossbow arrow type which uses this to create a flame wall.
Added disguise skill for hunter players to hide from mobs and to become far less visible to other players if you are a little bit away from them
Added obsidian armor (for hunters) which is very strong, but slows you down. Also protects you from any fire damage except lava.
Added Holy Water (In three different "purity"/"holy" degrees. Also available as splash potions to damage vampires and undead.
Added Holy Salt which can be used to craft Holy Water
Added new villager priest which trades Holy Water and Holy Salt
Added Alchemical Cauldron for hunters used to craft things
Added Garlic Diffusor, which repels nearby vampires and weakens them. (Available in two different tiers, and can be temporarily boosted (blinds players) with purified garlic)
Added cheat command option to unlock all skills at max level
Added some new items to some loottables
Added icons for Vampirism's potion effects
Advanced Hunters now drop valuable items (Vampire Blood, Garlic, Holy Water, Holy Salt)
Fixed castle block recipe #137
Fixed bat flying problems with some mods #139
JEI integration for Alchemical Cauldron
Modified vampire (spawning) behavior in vampire biome

*Updated Wawla to 2.3.2.215:
Fixed blast resistance always being 5

*Updated Weather, Storms & Tornadoes to 2.4.9:
Migrated cosmicdans network optimizations to 1.10.2 which reduced network load by at least 80%.
Fix for sky flickering during vanilla weather transitions when using global overcast config option.

*Updated WorldEditCui Forge Edition to 1.0.7:
Correct a mismatched version string.

+Added BetterSleeping

+Added Chat Typer

+Added Mouse Tweaks

+Added Flux Networks

+Added Uncrafted Mod

+Added More Shears

+Added Just Enough Calculation

+Added Clumps

+Added More Bees

+Added UniDict

+Added Sonar Core

+Added Calculator

+Added Project Red : Base

+Added Project Red : Integration

+Added Project Red : Lightning

+Added Project Red : Mechanical

+Added Project Red : World

+Added MrTJPCore

+Added Custom Main Menu (Again, due to it works again)

+Added Forge MultiPart CBE

+Added Tinkers' Addons

+Added Advanced Sticks : Extra Resources Add-on

+Added B.A.S.E

+Added Twerk Sim 2K16

+Added Rope Bridge Mod

+Added BiblioCraft

+Added RandomThings

+Added FastLeafDecay

+Added Simple Labels

+Added Roguelike Dungeons

+Added RFTools Dimensions

+Added Soul Shards: The Old Ways

+Added SpiceOfLife

+Added AppleCore

+Added Inventory Pets

+Added AbyssalCraft

+Added OpenBlocks Elevator

+Added Wireless Crafting Terminal

+Added Blood Arsenal

+Added FoamFix

+Added CoFH Core

+Added Redstone Arsenal

+Added Thermal Expansion

+Added Thermal Foundation

+Added Weapon Case Loot

-Deleted Simple Barrels due to incompatibility

 

*Updated & Integrated the CustomMainMenu again.