StegiCraft

Exploring, Tech , Nature and Magic.

File Details

StegiCraft 3.0.1

  • R
  • Feb 7, 2017
  • 24.17 MB
  • 109
  • 1.10.2+2

File Name

StegiCraft-3.0.1.zip

Supported Versions

  • 1.10.2
  • 1.10.1
  • 1.10

Want more FPS? Try Optifine from https://optifine.net/downloads

Want to free up some unused RAM? Try FoamFix from http://asie.pl/foamfix

( /\ FoamFix can help you play this modpack with less lagspikes if you only have 4 GB RAM being abled to be dedicated to minecraft)

 

//CustomMainMenu has been disabled till the "Missing Textures" bug will be fixed.

 

*Updated Forge to 12.18.3.2221:
mezz:
Improve error message from crashes during loading (#3362)#
Remove deprecated Fluid stuff
Implement fluid item capabilities without item swapping
Cleanup some null checks and remove deprecated methods in Item and Block (#3429)
Fix #3424 ItemCraftedEvent returns air when shift-clicking (#3441)
Fix #3432 Hopper and Dropper item moving does not exactly match vanilla (#3442)
Fix using the wrong Pair implementation (#3449)
Provide access to ShapedOreRecipe width and height (#3439)
Provide access to GuiContainer location and dimensions (#3440)
Add a way for modded GuiScreens to cancel mouse and keyboard events (#3438)

cpw:
Update to 20161111 mcp names
regenerate entitylivingbase patch
Fix problem with the server hanging around after forcing the client to exit, leaving behind stale processes.
Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension').
Bypass forge chunk cache if it's configuratively disabled

LexManos:
Fix build.gradle problems: Installer missing url.png UploadArchives
erroring on local systems due to missing changelog Adding branch name
improperly.
Apply missed patch to WorldProvider.
Disable capabilities for empty ItemStacks.
Restore another missing patch in WorldProvider.
Added event to allow modification of player visibility to mobs/AI(#3382)
/\(cherry picked from commit 0a5ef64d6ea96fe85d7c62107081ced649e6a3e9)
Update installer to 1.5, and fix local buildscript issues.
Make EntityShulker fire EnderTeleportEvent. Closes #3383
/\(cherry picked from commit d48985fafaed6de6f09136b999ca8aa44184a7b9)
Fixed damage bar color. Closes #3389
Fix ItemStackHandler's constructor ignoring size. Closes #3386
Restore the ability to register modded TileEntities.
Include Mercurius in installer. See Forge Forums for more info.
Do not install mod_list.json for optional mods. Classpath scanning is in so they will still be detected.
Fix client side placement issue on blocks with GUIs. Closes #3399
Make Wither Skulls respect Block.canEntityDestroy. Closes #3404
/\(cherry picked from commit 6b52023a5c341420d976cb50359e2a2a4a6a9192)
First draft of Entity Registry re-write.
Fix Item transfers related to Hoppers.
Fix ItemStack null check in PlayerInteractionManager
Fix AbstractMethodException in FML Registries. Closes #3427
Make all tests one side only, so we can test vanilla clients in dev env.
Insert FML packet handler into Vanilla pipelines in case modders send FMLPacket to vanilla. Fixes #3422
Fix max CustomPayload size, 1MB not 16MB.
First pass at exposing data fixers to modders. Each mod gets its own version number, mods SHOULD NOT rely on other mod's fixers, just care about yourself. Walkers can use IDataFixerData to retrieve their version.
Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925
Restore missed patch in World.updateComparatorOutputLevel. Closes #3495
Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
Added gradle.properties to MDK (#3361)
The file sets the default max heap size to 3 GiB so that the decompilation doesn't fail as often.
Add ItemBlockSpecial#getBlock (#3343)
Add null check and informative error message when client receives an invalid update packet (#3266)
Fix for showing config default values twice in tooltip (#2257) (#3338)
Added isItemValidForSlot check to hopper extraction (#3444)
Fix NPE when rendering missing mod screen with version bound requirements. #3501
Make sure to log kick messages in NetworkDispatcher. Closes #3507
Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925
Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498 Fix Shift clicking in Beacons with stackef items when fuel slot is empty.
Prevent a crash when scheduling block updates for non-existing blocks #3485
Bump version number for new Recommended Build.
Properly filter out annotations that are for multiple mods in the same mod source. This prevents disabled mods from getting their proxies injected.
Also prevents mods from getting their proxies injected multiple times.
Effects the @EventBusSubscriber, @Instance, @Metadata, @SidedProxy annotations.
If the target modid is not in the annotation data, and there are multiple mods in the source, it will attempt to find it by matching the annotations's class names.
This is a potentially breaking change. Review your logs for "skipping" messages.
Bump version for RB.
Enable Enforcement of modid formatting. Must be lowercase and <= 64 characters
Fix modid field name for ProjectInjector.
Small memory optimization in Registries.
Fix tests...
Cache entity constructors for a small performance optimization
New client config option to force all chunk rendering off the main thread. This may help FPS issues, but may also result in world holes/rendering issues. Also fix Forge configs not saving properly.

shadowfacts:
Fix crafting causing crash (#3388) Closes #3387
Initial annotations/nullability changes (#3392)
Move EntityHorse capability patches to AbstractHorse (#3417)
Fixes #3409

maxanier:
Added event to allow modification of player visibility to mobs/AI (#3382)

larsgerrits99:
Change OreDictionary over from "null" to the new ItemStack system. (#3400)

Bartek_s2:
Added EnumHand parameter to Block.getStateForPlacement (#3402)

ohai.iChun:
Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes
for moving entities and entities stuck in walls.

TechnicianLP:
Remove Block.addInformation exists in vanilla (#3413)
Added EquipmentChangeEvent (#3411)

bs2609:
Quick fix for another ItemStack null check (#3426)
Clean up handling of changes to IVertexConsumer (#3458)
Fix Redstone Torch memory leak (#3271)
Fix Redstone Torch memory leak (#3474)
Fix sky colour blending not working for render distances >16 (#3476)
Fix a couple more ItemStack null checks (#3586)
Fix and clean up ItemBow.onPlayerStoppedUsing() patch (#3555)
Small cleanup for PlayerInteractEvent (#3563)
Fix DungeonHooks method to use correct type (#3587)
Fix ContainerRepair patch to prevent NPE (#3553)
Fix vanilla bug MC-98707 (#3565)

kashike:
Add method to check if an Entity can trample a Block. Fixes #2510 (#2730)

draco18s:
Added isItemValidForSlot check to hopper extraction (#3444)

williewillus:
Add getSlotLimit(slot) to IItemHandler (#3445)
Fix horse cap patch being reapplied in the wrong place (#3609)
Fix IItemHandler's IStorage using nulls (#3580)
Fix milk not working on anything at all (#3574)
Skip first baking in ModelLoader (#3621)

marvinroesch99:
Update assets to new Forge brand (#3464)

1vInc:
Fix for showing config default values twice in tooltip (#2257) (#3338)

diesieben07:
BiomeDictionary code cleanup (#3466)
Add missing pooled BlockPos retain in World patch (#3486)
Allow block to specify their type for AI pathfinding (#3546)

dawn0966:
Changed Armor Material to use an ItemStack aware version (#3469)

logictechcorp:
Allow connectable blocks to choose what they can connect to (#3437)

liach:
Moved TextureStitchEvent.Pre to allow custom sprites for blocks (#3436)
Removed an unsafe usage of `EntityMinecart.getType()` (#3592)

yannick:
Added gradle.properties to MDK (#3361)
The file sets the default max heap size to 3 GiB so that the decompilation doesn't fail as often.

raoulvdberge:
Add ItemBlockSpecial#getBlock (#3343)

blay09:
Add null check and informative error message when client receives an invalid update packet (#3266)

minecrell:
Register Minecraft mod container in FML loader (#3414)

whs1999kr:
Reset repo to upstream and reapplied patches (#3434)

dawn0966:
Added Oak door to Ore Dictionary Exclusion list to fix able to craft it with any wood type (#3519)

tehgeek:
Fix setting the world in TileEntity.addTileEntity (#2863) (#3517)
Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) (#3513)
Make NBSP character display as a space. MC-2595 (#3522)
Add easy getter for the Locale: MinecraftForgeClient.getLocale()
Properly deobfuscate lambda expressions (#3552)
Add nullable annotations to IGuiHandler (#3550)
Properly deobfuscate lambda expressions (#3552)
Add hook to allow any block to respond to filtered block updates like the Observer block (#3547)
Fix some resources that are never closed, close in a finally block (#3544)
Update MCP mappings to snapshot_nodoc_20161220 (#3551)
Fix #3561 import io.IOUtils instead of compress.utils.IOUtils (#3562)
Add .travis.yml (#3598)
Use travis_wait to extend the timeout on gradlew build (#3610)
Clean up null issues, add more annotations (#3590)
Fix #3596 Close jar sources safely in Java 6 (#3597)
Improve performance of inserting into inventory wrappers (#3622)
Fix some resources that are never closed, close in a finally block (#3637)
Skip first baking in ModelLoader (#3621) (#3638)

bs2609:
Patch EntityPlayerSP to use location-aware version of isNormalCube (#3494)

aa1ronham:
Properly deobfuscate lambda expressions (#3532)

fry:
Added caching for baked vanilla models, fixes #3594.
Fix super call to ItemOverrideList constructor inside AnimationItemOverrideList, fixes #3264.

molecularphylo:
Fix null check in BrewingRecipeRegistry (#3584)

JDLogic:
[1.10.x] Fix ItemHandlerHelper canStack methods not checking capabilities (#3105)
Add missing patch to ItemStack isItemStackEqual (#3577)

ichttt:
Fix #3576 Unnecessary warning about totem being renamed (#3614)

modmuss50:
Add Iron Nugget to OreDictionary (#3571)

Choonster.2010:
Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes (#3611)

*Updated Advanced Solar Panels to 4.0.4:
Fixed crash whilst breaking the Molecular Transformer slowly
Added better warning when using a version of IC2 that's too old/wrong

*Updated Advanced Rocketry to 1.0.8:
Added command to generate moons
Added comments to default XML recipe file
Added config to reset planet config in the AR config
Fix crash on startup caused by oredict items without blocks attempting to be used by the holo projector as blocks
Make ores generate again
Fix bug causing planet IDs higher than 256 overwriting the overworld's properties
fixes data cables only being energy cables
Fixed moon generation Command
Fixed rare crash with unprogrammed chip in rocket
Added entity atmosphere bypass
Out of beta and releasing on time
Added Basic Laser gun (beta item, uncraftable)
Fixed not being able to travel to planets with ids higher than 256 due to forgetting to remove legacy code
Fixed some Achievments not working
Fixed Crash when right clicking extinguished torch
Fix off by one with rocket assembler
Fix Aluminum ore not generating
Allow the entity bypass to use entity class names
Update Russian translation
Add Ukrainian translation
Fix issue where the plate presser will not properly reconise the block if it's not the first register for that oreDict entry
Fix rare NPEs with multiblock machine where sometimes it tries to render a null item
Fix fuelling stations eating all the buckets
Fix possible crash with Dynamic Surround
Potential fix for rare crash from pipes
Rename "Laser Drill" to "Orbital Laser Drill" and fix name inconsistancies
Fix exploit where sitting in a seat not mounted on a rocket allows players to pick up distant items
Fix death when dismounting from seat in very specific configurations
Urgent fix for crash upon building a rocket on a server
Fixes Stack Overflow error caused by placing two airlock doors next to each other and attempting to seal a room
Fix Astrobody data processor requiring the switch flipped if it runs out of data.
Fix duplication of lightwood saplings with bonemeal
Added missing recipes for rods
Space Station chips now store location on a per planet basis now. This may break return coordinates for existing rockets
Fixed solar generators not pushing RF like they should
Planet ID chips no longer store data
Rocket now shows destination planet/station ID onscreen before takeoff
Fixed lack of destination dimension syncing, fixes seeminly random "Cannot Reach destination" errors
Riding a rocket with a new space station to the same new station no longer acts funny
Recipes made cheaper
Fix Data not being pulled from satellite monitoring station under certain conditions
Fixed missing color cleanup in lathe renderer
Fixed rocket behavior when falling back to a planet upon not landing on a space station
Increased output of concrete recipe
Fix landing pads not working properly if not placed by player or sent up in a station package thing
Added redstone state to oxygen vent
Fix steel recipe. Should use charcoal, not coal
Fix sawmill damage being linked to time of day
Fix rocket monitoring station not obeying redstone signals
Add time multiplier config for asteriod mining missions
Fix possible threading issue causing a CME on connecting
Seperated configs for ore spawn for geodes and asteroids
Fix possible crash when generating geode if an item without a block is specified in the config
Fix issue with atmosphere system where non-full blocks become deoxygenated when placed
Possible fix for crashes with experimental atmosphere options
Changed Unmanned Vehicle Assembler bounds to 16
Fix armor stands consuming Oxygen (Avoid bothering the Doctor)
Fix Observetory recipe not using oredict
Fix issue where station components that face opposite directions on the ground get turned 90 degrees
Fix possible render crash with orbital laser as seen from planet surface
Fix issue when mapping planets via the config AR would try to register a dimension belonging to another mod depending on load order
Added the Gas Giant tag to the planet config

*Updated Aroma1997s Dimensional World to 1.2.0.6:
Added a config option for removing the grass and dirt layer on top of the world.
Fix crash with other mods adding entities to spawn in the mining world, when config is turned off.
Fixed suffocation damage in portals.

*Updated Advanced Machines to 60.0.1:
Fixed a whole bunch of errors and problems
Added Russian translation

*Updated AE2Stuff to 0.6.0.7:
bdew: fixed error when attempting to extract from top/boottom slot in
bdew: compile against alpha 5
bdew: build with alpha 6 + newer forge
bdew: fixed crash with visualiser (#120)
bdew: build against alpha 8
bdew: fixed wireless kit not resetting after invalid dimension error and added

*Updated Applied Energistics to rv4-alpha-11:
Feature: Added charging items via IC2 API. - shartte
Feature: AE now accepts power via the legacy RF API. - shartte
Feature: Added item charging via legacy RF API. - shartte
Change #2636: Removed ASMTweaker and replaced it with an AT. - yueh
Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. - yueh
Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. - shartte
Fixes #2593: Subtract the extracted not already gathered amount. - yueh
Fixes #2595: Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. - yueh
Fixes #2599: Missing instanceof EntityPlayerMP test. - yueh
Fixes #2605: Formation plane now using the correct offset position. - yueh
Fixes #2608: Handle scrollbar on mouseclicks not during rendering. - yueh
Feature #2633 Reworked configuration, added config options to disable more features. - yueh
Fixes #2276, #2655: Two dupe bugs related to network storage handling while booting. - yueh
Fixes #2623: Network Tool not removing facades with shift rightlick. - yueh
Fixes #2626: Subtract the correct amount from the remaining amount of IItemHandlers. - yueh
Feature #2643: Added a blacklist of specific oredict names for the grindstone. Can be used to prevent the recipe generation from adding loopholes for other mods in rare cases. - yueh
Change #2644: Updated GrindStone/GrinderRegistry API. - yueh
Fixes #2666: Restore inventory after powerloss while still avoid previous dupe bugs. - yueh
Fixes #2667: Use new IC2 item names for P2P attunement. - yueh
Fixes #2669: Missing particle texture for pylons. - yueh
Fixes #2675: Explicitly set fullBlock to true for blocks. - yueh
Feature #2650: TheOneProbe integration, same information as WAILA - yueh
Change #2693: Replaced the API watcher interfaces for energy, storage and crafting with a more fitting ones compared to a common collection.
Fixes #229: Multiple level emitters can now monitor the same energy threshold - yueh
Fixes #2647: Prevent crafting status from crashing due to missing network. - yueh
Fixes #2664: Prevent anchors from creating intersection. - yueh
Fixes #2680: Use a shorter cable anchor model when blocked by a facade to avoid z-fighting. - yueh
Fixes #2689: Do not pass our own blockstate to the adjacent block. - yueh
Fixes #2690: Fixes constant reequip animation on portable cells/terminals - dshadowwolf
Fixes #2699: Do not trust the stackSize in case of internal changes. - yueh
Updated Forge to the 12.18.3.2185 (Current RB)
Fixes #2729: Transformer bug introduced during FG/mcpbot downtime. - yueh
Feature #2727: Replaces old fluid handlers with the new capability based system for Fluid P2P tunnels and ME Chests. - yueh
Fixes #2684: Avoid transforming charged quartz when dead to avoid duping. - yueh
Fixes #2707: Calculuate the correct AABB for a rotated skychest. - yueh
Fixes #2713: Call super#onBlockActivated() for wrench interaction with assemblers, crafting units and wireless aps. - yueh
Fixes #2714: Use a concurrent list to avoid rare CME crashes with the NetworkList. - yueh
Fixes #2724: Use capitalized oredict name for dyes, not uppercase. Allows using dyes with the color applicator again. - yueh

*Updated Advanced Generators to 0.9.20.19:
bdew: Updated dependencies
bdew: Added higher tier oil from AA (closes #117)

*Updated Bagginses to 3.0.4g:
Fix for NPE if moving items rapidly while tooltips are loading

*Updated Baubles to 1.3.9:
Emptied bauble slots will sync once again.
Prevent a crash if mods assume certain passed parameters won't be null. Naughty.
Catch edge-case crash if a player is somehow 'ticked' before the world has finished loading.
Catch edge-case crash if a player is somehow 'ticked' before the world has finished loading. (2. Attempt)
Baubles set to autosync will now sync instantly instead of every 10 ticks
Fix for baubles button not being in the right place when potion take effect or wear off while you are in the GUI.
Fix for ticking entity crash
Added player references to capabilities container and added checks for item validity.

*Updated BDLib to 12.2.21:
bdew: Added better workaround for CME when accessing TE from render threads
bdew: Fixed FluidMultiHandler.fill messing up passed in fluidstacks

*Updated Bookshelf to 1.4.2.339:
Removed redundancies and unused features.
Fixed client side safety issues by moving test code.
Formatted the baubles utils.
Modified the error for invalid ticking TEs.
Base attempt at ASMless IItemRenderer based on CCL's code.
Added a new way to handle item rendering, thanks to Covers and CCL
Fixed a bug in the chest renderer
Added some new blockstate properties.

*Updated Brandon's Core to 2.1.3.82:
No given Changelog.

*Updated Botania to r1.9-340:
Fixed a crash when breaking redstone ore with an Elementium Pickaxe or Terra Shatterer with Elementium tips.
Fixed a crash when using the Worldshaper's Astrolabe without a block set.
The Lexica Botania can now always be thrown into an elven portal, even if it already has elven knowledge. (Shadowfacts)
Fixed a crash if a burst from a Manastorm Charge hits a mana container block.
Fixed a potential crash when crafting with baubles.
Minor text fixes.
Fixed a crash regarding tile entities and block states not playing together. (williewillus)
Fixed crash on unequipping the Ring of Loki.
Fixed the Crafty Crate destroying items if there's a block under it.
Fixed the Gourmaryllis spamming packets and causing ridiculous network usage. (williewillus)
Fixed the Key of the King's Law stacking portals together if the player is looking straight down.
Fixed the Life Imbuer spawning mobs inside blocks. (williewillus)
Fixed the livingwood bow not using 1.9 arrow priority and using arrows even if they have infinity.
Fixed the Mana Enchanter not accepting floating flowers.
Fixed the Ring of Loki checking your offhand item and thus negating the cursor addition if you have no item in either hand.
Fixed the T.A. Plate not showing particles. (williewillus)
The Gourmaryllis now plays a burp sound when it's done eating. (williewillus)

*Updated Better Builder's Wands to 0.11.0:
Improved item models.
Config option added to allow the configuration of how many blocks the diamond wand can place at a time.
Add blacklisting support for blocks.
Re-do block selection mechanics. Hopefully it works better, without crashes.
Fix crash from looking at some blocks.
Less crashes with dedicated servers.
The wands will not replace blocks where players and other entities are.
Config file should have slightly better descriptions for blacklists
Default forced_blocks have been expanded to allow placing of dirt by building from grass, coarse dirt or podzol.
Fix fluid mode chat message on changing fluid mode.
Wands will pull blocks out of compatible bags (1 layer deep only).
Fix crashes when looking away from some blocks.
Fixes (at least 1) NullPointerException crash.
Configure the config later, so it should work better (especially with mods sorting after BetterBuildersWands).
Special Botania support has been disabled, as it is broken and leads to a dupe bug.
`/wandOops` should be less generous. Whilst charity is usually good, people don't usually like excessive charity.

*Updated BDLib to 1.12.2.19:
noreply: Added pt_PT.lang
bdew: Updated dependencies
bdew: Workaround for log spam with BlockDrops (fixes #202)

*Updated ChestTransporter to 2.5.6:
Added support for iron chests from Fluidity.
Added copper, tin, silver and obsidian transporters.

*Updated Chameleon to 2.2.2:
New support classes.
Remove erroneous use of scala class, which could cause crash on startup.
API updates.
Added some config APIs
Fixed regression in proxy model renderer

*Updated CodeChickenCore to 2.4.0.101:
No given Changelog.

*Updated CodeChickenLib to 2.5.2.198:
No given Changelog.

*Updated ChickenChunks to 2.2.0.52:
No given Changelog.

*Updated Compact Solars to 5.0.8.331:
No given Changelog.

*Updated CompatHelp to 1.1.1:
Ported to 1.11/1.11.2
Needs CompatLayer
Supports the Interaction Wheel api
Now it really works on 1.10.2 and 1.11 and not only on 1.11.2

*Updated Charset to 0.3.5:
No given Changelog.

*Updated Chisel to 0.0.7.7:
Dropped 1.9 Support
Lots of improvements to the rendering backend for easier usage by resource packs and mods
Improved performance even more!
Port and update mcmod.info
Fix #267 wrong model size in item frames
Fix #265 Carpets suffocate 1-tall mobs
Fix #263 catch all potential JSON errors while checking model validity
Add IChiselItem (not quite finished) and in-world chiseling
Fix #104 Clean up JEI plugin, fix overflowing and highlighting
Reduce packet spam in per chunk data
Make ChiselExtendedState extend BlockStateBase, fixes #273
Fix crash when chiseling an oredict item
Remove another debug print

*Updated Chisels & Bits to 12.11:
Fix an issue where the block would modify the world when attempting to get properties.
Full Positive patterns crafted in the crafting table can restore original blocks, #163
Included option to disable ( this allows silk touching via chisel )
Replacement Option + Material Modes.
Chisel Bits when Undoing rather then Phasing them into the void.
Grass On Patterns is now properly Colored.
Fixed Missing Pattern Coloration.
Fix a crash when displaying pattern ghosts.
Added PostModification Event.
Fix a crash in radial menu when tool isn't set.
Display Positions in errors when loading data.
Simply State management when calculating render layers, fixes issue with NotEnoughIds
Update MCMP to 1.3.0 to Resolve Render Thread Race Conditions.
Faster Creative Tab Init.
Fix a crash with MCMP
Fix a glitch with Leaves
Fix a issue with mismatched states
Back ported writeTileEntityToTag to 1.10.2
Back ported KeyBind API to 1.10.2
Trigger Updates related to full blocks breaking near C&B Blocks.
Extend Minimize Latency time and add option, this improves flashing when renderer switching.
Track Dead Tessellators more readily, fixes an issue where updates would pause in low memory situations.
Fixed Commit Changes API not triggering render updates.
Compare Mod ID's in ignoring case for item domain for key binding annotation.

*Updated CCTweaks to 1.2.4:
No given Changelog.

*Updated CoroUtil to 1.1.13:
Fixed some ingame config gui sorting issues
Support for fog rendering on particles
Misc changes
Fix for 100% cpu usage issue, which was being triggered by zombie awareness but resided in coroutil
Some helper code added for Particle Man mod
Fixed custom particle manager not resetting and clearing out particles on dimension changes

*Updated Cyberware 0.2.6:
Low-light vision and metabolic generator now can be toggled in the radial menu
The metabolic generator now functions correctly with saturation - also acting as a buff
Myomer muscle replacements now correctly replace muscles
Added French translation, thanks to Niuttuc!
Fixed metabolic generator bug introduced in 0.2.5 that caused major server issues

*Updated Deep Resonance to 1.4.2:
Update to be compatible with latest ElecCore (1.6.333 or more)
ShadowFacts fixed item models
Jonathan Cardoso Machado added brazillian portuguese translation
RCL Fluid mixing bug fixed which basically made all efficient RCL processing impossible. Thanks to @Elec332 for fixing this (after first breaking it :-) )
Fixed a problem with the tanks when trying to access them with a 'null' side. It would give a handler that was only configured for output
Fixed a texture error with the top side of the tank when configured for input or output
Works on 1.11.2 too
Updates for latest RFTools screen support for truetype fonts
Fixed a bug with the crystalizer where it would sometimes crash and at the very least misbehave if the tank under it didn't contain valid RCL
Added a new RFTools Control opcode to measure the amount of power left in an adjacent crystal (number between 0 and 100)
Added a new RFTools Control opcode to measure the amount of liquid crystal left in the laser block
Fixed a problem with JEI compatibility on 1.10

*Updated DecoCraft 2 to 2.3.6.1:
Added Holiday items
Added working Jukeboxes
Added baked goods models

*Updated Draconic Evolution to 2.0.7.168:
Fixed advanced dislocator not teleporting other players.
Fixed disabling the dragon heart drop also disables the dragon egg spawn override.
Added support for Forge Energy.
Reduced Retrogen Spam.
Tools and armor now keep their energy and upgrades when upgraded from wyvern to draconic.
Fixed armor display rounding error.
Fixed bows not using power.
Fixed entity detector crash.
Added AOE display to grinder (Shift-Right Click)
Fixed custom fusion recipes.
Added a more obvious recipes button to the fusion crafting gui.
Fixed jump boost not working on the armor.
Armor jump boost and walk speed upgrades now actually work. (note this node not mean you can increase the speed and jump height because the previous speed and jump stats were equivelent to max upgraded)
Tools are now finally Enchantable! (Via normal vanilla enchanting)
Fixed bows not using arrows.
Fixed arrows passing though blocks.
Made some adjustments to bow draw speed.
Increased staff default attack speed (Must edit or regenerate DE config for this change to take effect)
Fixed basic entity detector filter.
Re-wrote teleportation code.
Fixed Celestial Manipulator getting stuck in an active state.
Item Dislocators now work on loot cores.
Fixed energy core build guide not rendering properly.
Added message to Energy core gui when it finds an invalid block in the structure.
Fixed loot core not inserting all items into your inventory at once.
Fixed energy pylon not updating connected conduits properly when changing active state.
Fixed issue where updates were actually being released! Thanks for helping me fix that issue @covers1624!
Fixed some mod items not working in custom fusion recipes due to recipes being loaded too early.
Fixed AOE code not collecting some blocks such as Ender I/O conduits.
Made the T8 energy core cheaper when not in hard mode.
Updated Energy Crystals.
Fixed some broken localization in the advanced dislocator.
Fixed wiki manifest not downloading on other operating systems.
Fixed Energy Crystal's always dropping a basic release when broken
Hopefully fixed multiplayer network crash with energy net.
Fixed upgrades not being transferred from wyvern to draconic armor when upgraded.
Corrected a mistake that was causing issues with other mods entities.

*Updated EnderStorage to 2.2.0.96:
No given Changelog.

*Updated ElecCore to 1.6.379:
Added extensive API
Rewrote major parts of the mod
Fixed packet registering issue
Added some abstraction stuff for 1.11
Added more abstraction stuff
Fixed NPE upon right clicking
Started on Item abstraction
Moved last IInventory things to IItemHandler
Fixed some other misc issues
Some more things I can't think of at the moment ;)

*Updated EnvironmentalTech to 0.10.5i:
Changed Void Ore Miner defualt energy costs.
Changed Solar Array default energy gen.
Changed Solar Cell block model.
Added more defaults to Void Ore Miner.
Updated zh_CN.lang
All multiblocks can be disabled with a redstone signal applied directly to the controller.
Bug Fixes.

*Updated Ex Nihilo Omnia 1.2.6:
Fixed divide by 0 error when spreading moss
Fixed barrels not working correctly with modded fluid containers
Fixed crucibles not working correctly with modded fluid containers
Fixed crash when using an item on a crucible
Fixed issue with forestry, any existing issues in a world will likely still be broken
Fixed crash when going to the end with Void End enabled
Fixed end pillar creation in the end with Void End enabled
Fluids that use blockcolors will now properly render in barrels!
Fixed ridiculous loading times with veinminer
Fixed crash on servers caused by infested leaves
Fixes issue with crucible heat ignoring metadata behavior
The mod will now load after Fun Ores
Barrels now drop their contents on destruction (items and blocks only)
Fixes issue with witchwater being created from mycellium on both the client and server, causing a desync thing to happen
Barrels now check a 3x3 square underneath it when creating witchwater
Fixes crash when trying to pick up witchwater
Added barrel recipe for chorus fruit (Golden apple in witchwater)
Crucibles now support forge fluid heat
Custom barrel recipes via json (block/item as input, fluid that has to be in the barrel, and block/item as output)
JEI for those recipes
The porcelain bucket is now compatible with every fluid added by any mod (can be disabled in config)
The crook registry will now attempt to find all leaves and register them there
Added a config option to dump all registries to json files.
Added meta specific/ignored tooltips to JEI
Added barrel recipe for skystone blocks
JEI Compost recipes now show the number of items required to make dirt or etc.
Fixes issue causing barrels to not properly be destroyed
Added support for draconic evolution draconic ore (Thank you RealGrep!)
Support for forestry:
You can craft an artificial hive with a hay bale and silk mesh.
You can treat the artificial hive in a barrel with seed oil and you get a Scented Artificial Hive
This can be placed in the world and, when certain requirements are met, it might attract some bees and turn into their hive
Chorus sprouts and chorus seeds:
You get chorus seeds from sifting end gravel
You can plant them on endstone and grow them into a chorus plant
Fixed crash without forestry installed
Fixed NPE when using a hopper to try to make slime
Fixed bug that allowed barrels to be filled in biomes without rain
Fixed strange behavior with pipes and barrels
Completely rewrote the ore system, you can now add your own custom ores!
Custom ores:
-Example json files in /registries/ore
-You can define what its ingot should be registered as in the ore dictionary, on top of what it is already called.
-You can define what the ore blocks should smelt to, if you do not want the generated ingot.
-You can disable/enable any of the ores previously added by Ex Nihilo Omnia.
Fixed crash on servers
Fix crash with the Crook'd tinkers construct modifier
Osmium properly loads with mekanism
Yellorite now smelts to the bigreactors ingot
Fixed another crash on servers
Fixed chunks not unloading properly when used with ChickenChunks
Added various crusher recipes for ores: Mekanism Crusher, AA Crusher, and EnderIO SAG Mill
Finally got around to adding a config gui
Fixed duplication glitch with the EnderIO SAG mill and ores
The old infested leaves renderer was very laggy and the bane of many peoples computers. This version changes the default rendering to a much less fancy, but more performance friendly version. It can be changes back to the original in the config.

*Updated EnderCore to 0.4.1.65:
No given Changelog.

*Updated Extra Utilities 2 to 1.2.0:
No longer in alpha
Added loads of new generators
-Culinary Generator
-Dischantment Generator
-Ender Generator
-Explosive Generator
-Frosty Generator
-Halitosis Generator
-Magmatic Generator
-Netherstar Generator
-Overclocked Generator
-Pink Generator
-Potion Generator
-Heated Redstone Generator
-Slimey Generator
-Survival Generator
-Undeath Generator
Added Energy and Fluid variants of the Trash Can
Added Mini-Chest
Added Blue Dye (made when crushing blue wool - instead of the more valuable lapis)
Improved Indexer GUI. It now has text field for proper filtering and a side crafting grid.
Added more crusher recipes
Lava buckets are no longer valid for the furnace generator
Improved JEI Integration
Added 'comma' formatting for large RF numbers
Player Chest armor slots now correctly check for validity
Any 'FluidHandler' XU tile can be right-clicked with buckets to add/remove fluids
Fluid Transfer Nodes with mining upgrads perform an event check to see if infinite water sources are disabled.
Fix side quads being rendered darker than they should be.
Added Rainbow Generator: the ultimate power source - when ALL the other RF generator types are ALL running simultaneously (on the same player grid), the Rainbow Generator outputs insame amounts of RF to all sides every tick
Added Creative Chest: infinite source of items
Added Creative Energy Source: infinite source of energy
Change textures of creative blocks/items to use a purple sheen, rather than the command block texture
Reworked Culinary generator algorithm to prevent '0 rf/t and infinite time' recipes
Add special catch for when block/tile entities are mismatched
Fix various machines not dropping all items when broken
Prevent mobs spawning in quantum quarry dimension
GP Generators are renamed to Mills to prevent confusion with RF Generators.
Fixed Crusher adding ingot->2x dust recipes
Fixed Crusher adding duplicate recipes
Rainbow generators reduced to 250K RF/T
Rainbow generators will no longer exceed their max output when there are multiple adjacent receivers
Mining redstone ore with silktouch no longer give redstone crystals
Added Blocks of Demon Metal and Enchanted Metal
Added obscure crafting method for Demon ingots (see if you can work it out without looking it up)
Added Tinkers Construct Integration for Demon Metal
Fix broken 'Tile description' code
Fix the letter 'a' being replaced the letter 'x' in various parts of the code (don't ask)
Drum Color algorithm now averages using the CIELab color space (gives nicer, more human-eye-accurate colors)
Fix broken Drum recipe
Added 'Creative Harvest Block'. Right-click with another block to create a block that can be infinitely mined without breaking.
The Deep Darkness has reawoken
Rainbow generator now gives 2,500,000 RF/T (still balancing)
Speed upgrades now require only 2 GP each regardless of the number (still balancing)
Deep Dark mobs now have double health and attack power
Drum recipes that use previous tier of drum will keep fluid stored in the input drum
Changed "Demonically Gargantuan Drum" recipe
Changed several recipes that used dispensers to use droppers
Drum tooltips now use comma formatting
Fix null IFluidTankProperties[] being returned in machine's fluid handlers
Fix unloaded GP mills giving incorrect values
Fix energy dupe with Rainbow generator
Change speed upgrade base to 1 GP per upgrade
Reverted changes in power management to fix angel ring crash
Prevent saved power data from being cleared when server closes
Added Terraformer and Climograph system to change nearby biomes
Added Biome marker to store biome information. Right click to store current biome.
Added a config option to /xu_powersharing GUI to enable/disable other players form accessing your XU2 inventories (disabled by default)
Biome markers can be placed in Quantum Quarry to specify biome (including nether/end biomes)
Added a temporary crafting recipe for moon stone until the world gen is unbroken.
Rewrote large sections of code to aid transition to 1.11+. Bugs have likely been introduced so this version will likely not be stable.

*Updated End Ores to r1:
No given Changelog.

*Updated EnderIO to 3.1.168:
RU: Added "XP Vacuum, Decoration Blocks, Chassis Plates
RU: Added "Top Text, Forge Permission"
Added config flag for conduit light levels
Added blockBreak event and permission checks for wrenching machines
Fix permissions being registered too early
Reworked machine reset recipe to also work for CapBanks
Prevent owned animals from being picked up by strangers
Added permission check for placing mobs from soul vials
Added a way to register custom signal providers for Insulated Redstone
Port ME conduits to 1.10
Inhibitor Obelisk now also prevents Endermen and players using ender
Fix handling of authorized users for travel anchors
Adapt Dark Iron Bars to vanilla changes
Adapted version check to current AE2 version
Minor changes to ME conduit impl
Adapt to Forge changes
Fix Immersive's hemp haversting
Some fixes for the me conduit and more APIs for adding conduits
Added a comment
Added support for filling mending items with liquid XP
JEI "R" and "U" support for GUI tanks and InvPanel phantom stacks
Re-Center Power Spawner
Tweaked XP hoovering
Fixed bad import
Added additional recipe check for partial recipe matches
Added hooks for subclassing the alloy smelter in addon mods
Added painted Cobblestone
Stop untickable TileEntities from ticking
Even more hoes
Made Lever registration more stable
Added invalidate() hook for all conduits
Preparing for tileEntity registry changes in 1.11
Fixed Paining Machine tooltip
Fixed Lever registration
Fixed concurrency issue in singleplayer
Fixed painting with EnderIO machines
Added TOP support for paint
Some cleanup
Update JEI integration
Add Forestry Species item filter
Fix logic error in entity tagging for magnets
Added secondary recipes for colored glasses so the uncolored item's
Started work on the inventory panel mass storage block
Make all number formatting go though the same code
Work around vanilla font renderer pollution gl state
Flooded the workplace with a good dose of dupe-be-gone(tm)
SAG Mill recipes for Actually Additions
New: Dark Steel Trap Door
New: Painted Trapdoors
Added a temp model
Added better model
Energy and TOP
Recipes and "active" texture
Merge pull request #3874 from yepidoodles/patch-1
Removed weird weirdness
Make dense ME conduit trigger rendering of dense cable
Fix for Applied Energistics 2 SAG Mill Recipes
Fix Painter being too strict when checking paint
More fixes for Minecraft not working correctly in Sweden
Fix network packet not being registered in all cases it is used
Fixed particle texture for deco blocks and obelisks
Cleaned up ServerTick handling and fixed some edge cases on integrated
Fixed usage of notifyNeighborsOfStateChange()
Moved conduit neighbor notifications after network rebuild
Added owner to FakePlayer (and all machines as side-effect)
Fixed item conduits' usage of IItemHandler
Removed left-over config settings
Cleanup
Reworked capBank ticking
Spawner: Notify with hover text on spawning failures
Prevent soul vial copying from duping stuff and provide way to spawn
Rescued stuff from the ender rail that is needed elsewhere
Shears: Stop double harvesting target block
RU: Added "Forestry Filter, DarkSteel Trapdoor, and more..."
Did something to conduit rendering
Prepare for year end
Added decoration to decoration blocks
Added mobs to soul vials
Added neutral Yeta Wrench mode
People ignore error messages. Kick them in the head instead.
Added missing registration
Fixed vapor not being a gas
Fixed raytracing treating improper compnents as conduits
Fixed owner skulls being created as legacy skulls
Fix gas rendering upside-down in tanks
Added redstone check to inhibitor obelisk
Reduced "glass is 14 halves full" waste
Improved checkTranslations task
Added post-1.7-10 materials to VAT recipes
Made Elytra tooltip more truthful
Made our machines into a gardener's universal composter
Rewrite LootManager to use a standard loot table. Loot weights will need
Fix errors in comments
Rework to use RandomChance LootConditions instead of weights.
Applied source code format to #3936
Expanded loot tables
Added domain to loot function resource locations
Added protection against invalid itemStacks from farming
More bears
Added some integration with Tinkers
Removed double calling cap on charging
More Tinker integration
Added owner's name to Killer Joe death message
Even more Tinkers integration
Added workaround for Tinkers not knowing obsidian until after postInit
Boosted XP Vacuum because people insist on using only one
For painted facades it is not an error to have no conduits inside
Added comperator override for Buffer (items only) and Vacuum Chest
Fixed Basic Capacitor not being blocked from upgrade slots
Triple check the sapling when replanting from a harvest result
Fixed result processing for slotless machines
Cleanup
Added null check for mods that think that adding null to a stack makes
Kick Baubles harder to sync the Baubles inventory to the client
Kick Baubles harder to sync the Baubles inventory to the client, part 2
Removed unused old Storage Drawers API
Fix item duping when inserting into an inventory that lies about how
Changed TiC fluid registrations to be skipped if a mod is installed that
Added check that fluids exist before we use them
Added Big, um, Extreme Reactors integration
Centralized metal fluid names
Added diagnostics code to conduit neighbor updating
Redone diagnostics code for conduit neighbor updating
Finished fluids for TiC integration
Adjusted Reactors registration as @ZeroNoRyouki advised
Better glowstone texture
Safe fire (#3956)
Added animation data for glowstone_still texture
Added missing availability check to postinit tic handler
Hand-edited generated model files to avoid warnings
Added conduit debugging output and cleaned up conduit networks
Made the Tank's check if filling/draining items is possible cheaper
Made Enchanter work a little bit more like the rest of Ender IO
More loot capacitors
Fixed Java 1.8 dependency
Try harder to clone chickens
New Enchanter model
Removed unused things and other general cleanup
Made Cold Fire safe to be used around explosive fluids
Fixed invalid painting recipe registration for dark steel trapdoors
RU: Added "Cold Fire Igniter, Plant Green&Brown, Fluids"
Remove reference to outdated config value
Removed even more outdated config settings and all their references
Added missing names for Ardite and Cobalt powders
Added some recipes for ExU2 stuff
Try to avoid dupes with conduits in networks
Updated SAG Mill recipes for new mods
Cleaned up Captured Mob even more
Removed having no RF API being an error condition
Made Reservoir cheaper to craft
Made bones cheaper to sagmill
Made colored glass recipes work
RU: Added "Ardite&Cobalt Powder"
Added better diagnostics fro invalid conduits
Made Powered Spawner ignore dead mobs
Made all Redstone level checks block-loaded-aware
Prevent squid from being drunk
Made redstone control mode effect not only NONE sides of CapBanks
Removed unused Facade block
Finished removing Facade block
Optimized redstone conduit network forming
Added recipe for combining loot capacitors in an anvil
Made code compile with older Apache commons libs
Made conduit cleanup code final and reduced log output to debug
Updated ru_RU.lang
We're on Java 1.6
Modified Molten Ender Teleport
Update BlockFluidEio.java
Added Chisel&Bits integration as far as it works
Fixed VAT texture being misaligned
Added integration for Tinkers weapons in the Killer Joe
Check ToolUtil for equipped tool rather than just YetaWrench Item
Made Ender Fluid teleporting more like Ender Pearl teleporting
Added special workaround for IC2
Fix Wireless Charger not telling anyone about its work
Removed unused part of CapBank GUI texture
Fixed capacitor recipe
Removed extremely expensive Thermal Expansion compatibility code
Cleaned up redstone signal handling (Note: Default mode for conduits has been changed to "always off")
Removed unused imports
Added caching for conduit redstone levels
Re-implemented facaded conduit sounds
Cleaned up light opacity code of conduits a bit
Fixed e1d19be364aa004776933607f72415cd3ea43a40
Changed paint storage to use blockstate names instead of id+meta
Fixed conduit sounds
Fix conduit opacity not being seen by the game
Restore 1.7 break animation on conduits, only animates targeted conduit
Clean up item conduit info text grammar and layout
Allow right clicking alloy smelter mode button
Allow right clicking capacitors directly into machines
Avoid unnecessary model caching during conduit breaking animation
1.11-ify the capacitor insertion code
Hotfix for missing conduit registration
Loosened Conduit coupling
Lowered copying quality of facade paint recipe
Fixed fixing the conduit sorting
Fixed textureless conduits rendering "fine" but crashing on breaking
Added UUID do NBT saving for conduits. Added documentation.
Fix conduit sorting
Don't ask Open Computers about ME cables...

*Updated Flat Colored Blocks to 4.4:
Add Tool-tips for Flat Colored Blocks to show RGB, HSV, Opacity, and LightValue.
Added Options for the new tool-tips, they can all be toggled, even in-game.

*Updated Forestry to 5.2.17.362:
No given Changelog.

*Updated FTBUtilities to 3.2.9:
Fixed many bugs
Finally implemented ranks (not fully tested yet)
Badges now use a new API and you can now set badge from server side with ranks
Started working on guides
Fixed some buttons get disabled when NEI is present (heal, gamemode, time buttons)
Removed light value and chunk border indicators
Fixed server crash
Fixed server crash (Again)

*Updated FTBLib to 3.2.9:
Fixed many bugs related to configs and teams
Now uses AccessTransformers instead of reflection
TeamsGUI button now displays error instead of infinite loading screen
Fixed buttons are moved to side of inventory when NEI is present
Fixed issue with "allies add/remove"
Fixed server crash
Fixed server crash (Again)

*Updated Gendustry to 1.6.5.27:
bdew: Updated dependencies
bdew: Fixed error in custom hive gen
bdew: Fixed pollen kit (closes #197)
bdew: updated dependencies
bdew: Added add/replace mode for centrifuge and squeezer recipes (closes #201)
bdew: Fixed crash with forestry &gt;= 5.2.16.337 (closes #205)

*Updated Gravestone Mod to 1.5.12:
Bugfixes.

*Updated IndustrialCraft 2 to 2.6.161:
Add the main jar to maven.
Try harder making gradle happy..
Well this is nicer
Fix right-click charging with batteries being broken
Added support for dying using ore dictionary
Fixed dumping textures breaking the screen
Add tab completing for texture dumping
Added holographic slots to XML GUIs
Added in logging slow down to energynet.
Added player to container events
Added ability for dynamic hand held GUIs
Added initial advanced ejector/pulling upgrades
Fix hologram slots debugging all the time
Revert "Added player to container events"
Properly revert container events having player parameter.
Shift all the upgrade stuff into it's own package.
Added Textbox GUI element
Update JEI to stop annoying crashes when it's disabled
Added basic sub-GUI support for hand held items
General cleanup
Advanced upgrade textures
Fix bigger common.png scales not working correctly
Allow CropInternalInfo to be network'd.
More work on Advanced Upgrades
Add missing fluid/gas textures
Added Iodine Tablet (no recipe yet)
Added a better way for enum cycling buttons
More work on advanced upgrades, the filters now apply.
Added extra checking for #2042
Try look for patterns in the fuel handler breaking.
Fix iodine tablet not eating properly.
Add Iodine and Hydrated Tin and recipes for both and the Iodine Tablet
Added material support to ITeBlock.
It starts with c and isn't finished.
Improve guidef tag to support flexible uv specification.
Lazily calculate uE, vE in
Fix build
Made chest recipe use the oredict.
Added ILocatable.
Remove usage of ICropTile.getWorld.
Fix #0002044
Try protected material property from being given invalid values
Make *Name.getInstance return non-null.
Fixed recycler JEI handler once and for all
Last un-English'd toLowerCase
Fix the sorting machine breaking all over the place
Probably fix #0002021
Fixed button icon rendering for blocks
Added the Industrial Workbench
Probably fix #2021 with less crashing
Fixed crash with SMP
Improved accessing adjacent machines from the Industrial Workbench
Added @consuming option for recipes that eat containers
Added dev TE structure
Refactored out stack balancing into StackUtil
getPickBlock is universal now
Initial implementation of the Batch Crafter
Massively improve container handling
Added recipe, fixed energy storage for BC
Handle shift-clicking containers better
Hush Gradle
Fixed shift clicking the output being wonky
Fixed #2009
Fix #2034
Fix #2058
Hopefully fix #2060
Fix #2060 more carefully (again)
Minor GUI clean up
Fixed dynamite recipe
Fix #2065
Temporary fix for #2061
Add a command to simulate right clicks for debugging.
Allow making snow again, fix #2067 (detail)
Sort of quick fix for #2069
Fix build
Fix the batch crafter not distributing items inserted via upgrades
Added option for transparency for ITeBlocks
Allow the pump output to be taken from the sides, as well as the bottom
Added JEI support for the Industrial Workbench + Batch Crafter
Add the Industrial Workbench + Batch Crafter as crafting things
Removed old config entries
Fixed rubber + resin sheets outputing too little
Updated crops.
Fix crop block material
Cleanup and made harvesting functional.
Fix models.
General cleanup.
Some fixes and some more features on crops.
Fix missing texures
Fix crop placement sound + disabled old item
Allow crops to go on more than just farmland
Actually fix crop placement
Fix crop stick localisation
Finish crops.
Fix last compiler errors.
Finished crop-related machines.
Fix loading and saving crops.
Bump forge version.
Fixed last crop porting things
Made debug item give speedups to blocks as well.
Fix bug with still doing the rightclick action when placing a crop on
Fix JEI mixing up cable types
Fix #2077
Fix #2078 (probably)
Fix #0002082
prevent cusomNBT from being null.
Fix missing reset call
Fixed the Cropmatron's tanks being reversed
Don't think we want crops on normal dirt when there's farmland
Made the cropmatron hydrate farmland too
Added back cropnalyzer in world scanning
Properly fix cropmatron
Fix chargepad GUI being slightly too tall
Prepare for merging
Improve Industrial Workbench some more
Added ore dict support to the Industrial Workbench
Fix missing localisation in Chargepads
Added credit recycling recipe back
Improved handling of JEI within Industrial Workbench machine GUIs
Added more tank options for XML GUIs
Fix cropmatron not accepting water (or weed-ex) from pumps
Fix width + height being inverted
Add Steam Repressuriser [TODO: Recipe + Texture]
Improved XML GUI button support
Added smelting XP support for the Iron + Electric Furnaces
Add better support for mods that forget about both IFluidHandlers
Fix Steam Repressuriser tank size
Fix single use battery + hydrated coal dust recipes
Updated IC2Items name list
Fix missing crop localisations
Fix addon crops crashing (hopefully)
Updated Taiwanese translation, thanks CLOVERsquare
Potentially fix #2091
Fix wrong tank being drained using the Steam Repressurizer
Encourage the client to match the server when shift-click balancing
Stop getting the damage of GradualInts creating empty NBT tags
Allow things that obey IFluidHandler#canFill to fill Cropmatron
Hopefully fixed texture dumping blanking out the screen
Potentially make cross-breeding sticks stick around :D
Jenkins behave yourself.

*Updated Immersive Engineering to 0.10-55:
rewrote the shader system
improved texture performance
changed API integration
added listing in the manual, including re-ordering
removed the recipe to turn shaders back into bags
added the ability to rename wooden crates
added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
re-added the config for Excavator fail chance (thanks Malte)
re-added the ability to dye balloons (thanks Malte)
re-added the ability to add shaders to balloons
changed the drill's hardness checks to easier dig ores (thanks Malte)
fixed duped fluidcontainers on treated wood recipes
fixed incompat issue with new versions of TConstruct
fixed CraftTweaker compat (thanks mezz)
fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
fixed NPE on inserting items
fixed Wirecutters consuming durability and not working properly on transformers
fixed various client issues (thanks Malte)
fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
fixed Conveyors throwing NPEs on Servers (thanks Malte)
fixed dupebug with Charging Station
fixed a few missing sounds
fixed a concurrent modification in Tesla Coil sounds (thanks Malte)
added versioncheck for TConstruct to prevent crashes with bows
added Icons for all IE machines to JEI and fixed recipe displays
fixed furnace heater constantly updating chunks
improved UV maps on the revolver, added a new shader
re-added Festive Crates! Happy Holidays!
re-added Botania compat for shaders, Relic rarity lootbags + shaders
added the ability for Strip Curtains to emit redstone when an entity passes through
added compatability for Forge Energy / Forge Units. End of an era, I guess.
fixed a nullpointer on JumpCushions
fixed Splitting and Dropping Conveyor not inserting into inventories
fixed crashes in the manual due to incomplete tesselation
fixed load-cycle with TCon
fixed HarvestCraft recipes usign water/milk not working in the assembler
fixed Furnace Heater constantly updating the block when insufficiently powered
IE now has a Maven (thanks SkySom)
added the ability for Dropping Conveyors to drop through trapdoors
added a new shader
fixed Nullpointer for Connectors accepting FUs
added new shaders
fixed Sample Drill crashing upon energy insertion
fixed Tesla Coil crashing upon energy insertion
fixed Revolver rendering on Tiny Potatoes
fixed Refinery not allowing extraction
fixed achievement for crafting the Mining Drill not firing
retro-actively firing crafting achievements when modifying them in the workbench
fixed Lightning Rod not building its fence-net properly
fixed bounds and disassembly of the Lightning Rod
fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
fixed a bit of log spam by invalid/missing models
fixed Blueprints not taking unstacked resources
fixed Vertical Conveyors not rendering walls on their base properly
fixed a dupebug with InventorySorter
fixed Fluids not updating to existing entries when failing to register
added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
added the Turntable, a block that allows rotating of other blocks
added the "Dominator" shader
changed Wirecoils to change their distance display to red when too far from their linking point
changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
changed Assembler to allow crafting IC2 recipes (thanks Malte)
fixed issues with lowercasing without locale
fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
fixed Shaderbags having their conversion recipes crash
fixed duplicate rod recipes in the Metal Press
fixed TConstruct book not showing Hemp item
fixed multithreading issues (thanks Malte)
fixed crash with unknown recipes in the Assembler (thanks Malte)
fixed resource overhead with Bucket Wheel rendering (thanks Malte)
fixed Manual not handling scrolling lists properly
fixed Sheetmetal Tanks not rendering fluids with colour
fixed Chemthrower not dropping player-only items (Blazerods)
fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
fixed needless chunkupdates caused by Blastfurnace Preheaters
fixed Splitting Conveyors flipping directions too early
re-added the Bottling Machine! It bottles things up, like fluids and emotions!
added indicative scrollbars to the manual
added nullcheck to guard against malformed sound events
added a login check to synchronizing Excavator data
added a config option for hte drop weight of Hemp Seeds
changed IC2 compat to no longer load with IC2 classic
changed permission levels on comamnds to allow "/cie resetrenders" for everyone
fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy, I'm afraid.
fixed Automatic Workbench using Pair from JavaFX
fixed null-master exceptions for Multiblocks
fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
fixed GUI of the Item Router
fixed SideOnly exceptions triggered by Chisel&Bits
fixed Withers dropping Lootbags. They really shouldn't anymore.
fixed world loading caused by connection persistence and validation (thanks Dogboy21)
fixed Crusher not collecting drops from low-health entities
fixed Assembler and Metal Press not reorienting conveyors when broken

*Updated Item Scroller to 0.10.3:
Use better checks for the drag handler, cancel the event only when the action succeeds. Fixes a compatibility issue with AE2 terminals.
Add a fallback scroll handler to shift/ctrl + scrolling for when shift + clicking doesn't work, for example with vanilla Crafting Tables.
Shift + dropping items: Only drop items from the same inventory they were picked up from (should also fix a bug with shift + dropping items while in AE2 inventory GUIs)
Add Ctrl + Shift + Drop key combination to drop all identical stacks from the same inventory
Add a keybind (Ctrl + S by default) to toggle all mouse-based Item Scroller functionality on/off
A few bug fixes and logic improvements to drag moving etc.
Fix a conflict with JEI recipe hiding, again... (it broke again in 0.9.0)
Add GUI and Slot blacklists
Add a Ctrl+Alt+Shift + I key combination inside GUIs to print some debug info about the slot hovered over, or the GUI class name
Blacklisted AE2 terminal slots and TiCo Crafting Station side inventory slots by default
Fix a possible crash in some GUIs with the toggle-disable keybind
Fix Ctrl + Shift + drop key not using a copy of the reference stack
Fix a NPE crash in some weird cases or GUIs

*Updated Jump Glider Armor to 1.5.1:
Fixed event that was causing crash on server.
Now need redstone to use the boots - Uses around 1 piece a second when holding down space and wearing the boots
Toned down the speed on the leggings, should be a little more playable now
Some bug fixes

*Updated Just Enough Items to 3.14.4.404:
Improve mod name tooltip config and allow disabling
Allow configuration of mod name tooltip
RU: Added "Mod Name Format, Control Keys, Smelt Count,..." (#597)
Speed up building the item filter on reload (#551)
Fix #598 Cheat keybind not updating GUI config
Improve search config options
Update ISSUE_TEMPLATE.md
Allow mods to refresh ingredients when their tooltips change
Set ingredient list to the first page when toggling edit mode
Revert "Allow mods to refresh ingredients when their tooltips change" This reverts commit ba905dfb97a2e1c05e369a35c213c2d68a914e11.
RU: Improve search config options (#600)
Fix #601 One key press causes a double movement of the text cursor
Fix text field search history (up arrow)
Update Forge and MCP
Create uk_UA.lang (#605)
Use IdentityHashMap for the uid cache used for startup
Protect against mods reloading JEI from the network thread (#607)
Update ja_JP.lang (#619)
Update ja_JP.lang (#622)
Log a stack trace when restarting JEI
Fix #629 Properly detect when GuiTextField are focused
Fix #610 Blank description category
Fix #621 Add tab button sounds
Relax item checking when deleting items in cheat mode (#624)
Protect against crashes in plugin's isRecipeValid call (#632)
Update zh_TW.lang (#631)
Update zh_CN.lang (#630)
Lithuanian language added (#636)
Add IStackHelper.containsAnyStack and isEquivalent to the API
Add ICustomCraftingRecipeWrapper
Add API to override the displayed focus of a gui ingredient group
Fix implementation of focus override
Add better logging for broken crafting recipes
Fix #656 IRecipeLayout#setRecipeTransferButton() does not work
Fix edge case of fluid containers with subtypes being mashed together (#663) * fixes issue reported to EnderIO
Fix searching by modId
Update uk_UA.lang (#666) Fixed typo
Add IngredientBlacklist
Add IRecipeRegistry.removeRecipe to the API
Deprecate reload() and add warning message
Add method to create smelting recipes at runtime
Fix item list click-through with Simple Achievements book
Fix IndexOutOfBoundsException in player transfer handler
Catch ExceptionInInitializerError from plugins
Make Show Recipes area in player inventory smaller (to avoid misclicks)
Fix PlayerRecipeTransferHandler not seeing last 4 slots in inventory
Fix #697 Deprecate ICraftingRecipeWrapper
Fix recipe transfer for items that take damage and have subtypes
Close #617 Add a way to add ItemStacks to JEI during runtime (#712)

*Updated Just Enough Resources to 0.5.9.3:
No given Changelog.

*Updated JourneyMap to 5.4.4:
Java 8 is now required. (Java 7 is no longer supported.)
Performance enhancements, including less memory use, faster loading, reduced CPU usage. Especially noticable with larger texture packs.
New Minimap/Fullscreen Map option: "Mob Display". The new "Dot" option offers a clean look with a way to see mob elevation relative to you. The "Icon" option displays mob icons like older versions of JourneyMap. Use the Options Manager to set your preferences.
Mods and Resource Packs can now add their own mob icons. See http://journeymap.info/Custom_Mob_Icon_Sets for details.
New features/permissions for JourneyMapServer, including Waypoint Teleporting. Server admins can now fine-tune radar and mapping permissions on a per-dimension basis. See http://journeymap.info/JourneyMapServer for details.
JourneyMap is no longer built twice as FairPlay and Unlimited Editions. If you're in singleplayer, use the Options Manager to turn off features you don't want. If you're in multiplayer, your server admin can use JourneyMapServer to turn off features they don't want.
Improved support for coloring blocks in some mods like AbyssalCraft that use Material.GRASS but don't inherit from Block.grass.
Normal surface/cave mapping is now supported in dimensions without a sky, instead of just cave mapping.
Web Map simplified to simply show player location and waypoints. Mob radar no longer supported.
Bugfix: Lag from overzealous logging on texturepack changes or unloading dimensions.
Bugfix: Mapping would stop/start when a dimension unloaded that the player wasn't even in. (For example, when pushing a mob through a Nether portal, the Nether would load/unload.)
Critical Bugfix: Pressing the Reset button in Options Manager / Minimap could crash the game.
Updated to latest Forge recommended build (12.18.3.2185)
Bugfix: Waypoint Teleport button missing for Ops
Bugfix: Removed "journeymap" alias for /jm command because it interfered with chat.
Reduced a lag spike in the minimap.
Bugfix: Waypoint Teleport button missing for Ops (again)
Bugfix: Deathpoints couldn't be shared in chat. Waypoint sharing now supports quoted names.
Bugfix: Mob textures from some mobs could break if their resource path didn't include /entity/
Bugfix: Player radar elevation indicator rotated with player heading
Performance improvements and reduction in lag spikes on lower-end/over-worked graphics cards.
Bugfix: Zooming in on map tiles may not always update them correctly.
Improved performance when cave mapping near the surface.
Bugfix: GL Error in RegionTextureImpl after glTexSubImage2D
Bugfix: Web map images not loading after fresh install
Bugfix: "Couldn't get safe surface block height" log spam (for chunks where cave map loaded before surface map.)
Bugfix: "java.util.regex.PatternSyntaxException" log spam (web map enabled & requesting missing images)
Reduced log warnings for blocks without displaynames or with completely transparent textures.
Map appearance improved with large void areas (skyblock)
Updated use of Google Maps API (webmap only)
Updated dependency on PNGJ
Bugfix: Cave and Nether mapping broken; open areas below slice (y-band) weren't mapped
Bugfix: Version string included Forge version instead of Minecraft version
Improved memory usage

*Updated LootBags to 2.3.2:
Fixed typo in bag handler causing entity listing to not function
Fixed issue where enchanted books could not be recycled due to minecraft registering them as a different type.
Updated license text to clarify intentions.
Added code to help prevent Null Pointer Exceptions with packets during world load.
Refixed NPE issue from 2.2.3 to use scheduling
Removed $WEIGHT from the bag config
Added bags needed field to $CRAFTEDFROM
Reworked crafting to use the bags needed instead of weight
Retuned TOTALWEIGHTMULTILIER into TOTALWEIGHT, a discrete value to make the bag crafted by the recycler
Added general config option to limit or disable bag conversion
Updated default config set and documentation to reflect these changes
Fixed OOP issue with applying loot functions
Added Capability Wrapper handling (from Gigabit101)
Tweaked code to attempt to fix an inventory desync issue

*Updated LibVulpes to 0.1.14:
Marked build as stable.
Fix XML recipe registration allowing recipes with no outputs
Re-added IC2 plugs
Fixed linker not working with spongeForge
Implemented Tesla API support for energy
Fixed bug causing metal blocks and coils built into machines to throw an exception upon harvesting
Fix recipe loading
Fixed crash caused by putting an AR tank into an empty fluid hatch
Fix error in recipe XML template
RF can now be extracted from the IC2 plug
Fix Compatibility with energy from other ForgeEnergy supporting mods
Fix IC2 Energy handler attempting to register on client
Fix crash trying to get rotation
Fix bug where IC2 plug does not actually drain power from IC2 sources
Fixed coal generators not pushing RF like it should
Redid sound handling
Fix double ticking of multiblock machines
Remove attempted energy transfers on client
Fix machines pulling from the top slot in the fluid hatches
Fix possible load issues involving locale

*Updated LevelUp! to 0.12.8:
General fixes to the mining skill
Backported chat message if Level Up! GUI key is pressed before class can be chosen.
Backported config option to add a universal "Do Not Place" tag on ores, to both tidy up inventories and prevent duplication farming.
Buffed mining bonus
Fixed dirt digging speed

*Updated Minecolonies to 0.6 Delivered - Release v5:
Rotation bugs
Bugs with build tool.
Also makes lumberjack wait less time for a sapling and adds new fisherman block design.
Fixes bug with changing block orientation on restart.
Fixed some bugs with permissions and rotations
maybe fix some performance issues with pathfinding
Small permission fixes.
Let guards gather and dump.
Add building level into GUI.
Fixes the scan tool for all platforms.
Fixes all smp problems now.
Hotfix for getFloor Crash.
Melee guard should fight way smarter now and shouldn't switch the target.
The pathing now works through waypoints, therefore the workers will try to pass certain "waypoint decorations" or the others workers chests on their way to a target. (This should decrease lag on servers)
Workers should try to path on gravel or stonebrick paths (Further path elements may be added later). (They will try only if they were placed with the help of the build tool)
Workers walk faster on these kind of paths.
Builder should show all items he needs in his hut chest.
Should also enable players again to put their own styles in the jar and let the builder build them.
(This second beta will fix some bugs)
Guard 2°
Guards now have 3 options:
*Guard (Guard a position)
*Patrol (Manually or Automatically)
*Follow (The player)
They follow the player or patrol or guard max until Guard tower level * 40.
Additionally, the guard should try to flee to his hut when he is at low health (Might not work always, the night is dangerous).
You can also choose in the GUI what kind of guard you want to spawn next (Knight, Ranger)
Additionally:
*Solved problems with decoration placements.
*Decorations are now ordered by folder.
*A lot of small little fixes.
Lumberjack cuts trees from top to bottom.
Inventory inconsistencies should be solved.
New Guard tower design.
Complete miner and builder rework in code.
Should both work more efficiently (CPU and memory wise)
Miner shouldn't get stuck building his nodes (might get stuck navigating in the mines still -> future fix)
Added a lot more documentation to the code and resolved a lot of issues.
Reduces the logging and removes some exceptions caused by old miners (Please reset your miners to guarantee correct functioning)
Removes problems with stuck citizens after the night.
Removes problems with accidentally placed colonies (right-click on bed with town hall in hand)
Fix guardTower 4+5 structure.
Citizen loses xp after assigned to a new, different job.
Citizens only run away from monsters if they actually see them.
Should fix the smp colony creation problems.
BuildTool placement in SMP of the townhall should work again.
Miner shouldn't get lost in his mines anymore.
Fixes an old server crash bug.
Some work on the anti-griefing and bugs.
Monsters can only be spawned by officer +
Chests can only be opened by friend+
Item pick up only by friend+
Anti-grief system has separate config toggle as well as explosions can be turned off for the colony.
Add new styles for fisherman, fix farmer and add level 5 townhall structures.
Reset style when switching back to huts. (fixes crashs)
Adds a new command to add Officers per command. (For op)
Fix for crash of farmer building on destroyed.
Fixes some thrown exceptions with v24 and a nullPointer exception.
Hotfix for smp crash with workers using tools.
Hotfix crash with miner pathfinding of old miners.
Fix fisherman 4-5 rendering.
Fix bug with canceling workOrders.
Fix bug with placement of entities (itemFrames etc) and placement of flower pots.
Fix crash and small problems with farmer.
Fix display of required items for build.
Add info to guy which are the best skills for a worker.
Add info to how many items of a certain kind the builder needs.
Fix Item frame requesting
Fix bed placement
Fix console executing minecolonies commands
Add configuration option for worker speeds in config.
Fix fisherman opness
Add the long awaited deliveryman to the game.
-Adds a warehouse (building 1-5)
-Adds the deliveryman (building 1-5)
(Need both built to level 1 to work correctly)
Fix TownHall and citizen hut structures as well as farmer 3
Fix some bugs with translations.
Add Well decoration.
Stuck workers will teleport to the next waypoint after 2 minutes.
Miner shouldn't get stack on the bottom of the ladder anymore.
Fix problem with canceling work orders.
A lot of other bug fixes.
Fix registering problems of the deliveryman with the warehouse.
Fixes some bad bugs.
Adds colonist recall in the townhall
Recognize already placed entities of the builder.
Some further fixes with the deliveryman.
Anti griefing improvement.
Protecting against, arrows potions etc.
Various bugfixes + performance improvements.
Update all language files
Update all the commands to be configurable via config
Create an rtp command.
Diverse bug and crash fixes.
Fix for better error reporting with faulty citizen A.I.

*Updated Mystical Agriculture to 1.4.0:
Finished changing all the essence textures
Added essence recipes for AE2 presses
Changed some stuff with mob chunks
Chunks are now tier'd, and correspond with their respective seed's tier
Mob Chunk drop chances now correspond with their seeds tier
Cooking Mob Chunks now gives you 'blank' Mob Chunks, these are used to craft other chunks
The tier dictates what 'blank' mob chunk you will get from it when smelted, as well as which tier you need to craft it
You can upgrade the tiers of the 'blank' chunks by crafting them with the next tier essence
Essence Ingots are no longer disabled if the Gear Module Override config is disabled
Uncrafting upgraded Supremium tools/armor will now give back the charm (you can re-disable this in the config)
Added Prosperity Block
Added Mystical Fertilizer back (it doesn't crash your game anymore \:D/)
Added Fertilized Essence
Fixed stone essence recipes
Register 'Gear Module' items earlier, this fixes issues with things like the Ender IO Farming Station
Code cleanup
Updated to forge 2151
Improved the performance of crops
Lowered the effectiveness of Growth Accelerators slightly (to help improve performance)
Changed the crop hitboxes to be less obtrusive
Changed the Infusion Crystal textures
Added Ice, Rubber, and Nickel seeds
Code cleanup:
Register crop drops in a less hard-coded way (could allow for customization of some sort in the future :O)
Add the ability to color items via hex values; this makes it so i can use a lot less textures, will be converting items as time goes on
Misc cleanup
Hotfix (1.3.7a): Fixed server crash
Added Constantan and Electrum seeds
Fixed an issue with Supremium armor messing with other mods flight (and probably step assist) if you weren't wearing a full set (#28, #38)
Fixed an issue with Inferium crops not showing the correct seed with TOP (and maybe other things) (#37)
Fixed the color of Quartz Enriched Iron stuff (#36)
Added the ores to the OreDictionary (#40)
Added an essence recipe for Milk Buckets
Revert speed leggings change because it crashed servers
Fixed an issue with seeds duping in low light
Sneaking while using a Supremium Hoe will now till a 3x3 area
The Speed upgraded Supremium Leggings now increase your flight, walking, and swimming speeds instead of giving the Speed potion effect (they also don't crash servers anymore)
Wearing a full set of Supremium Armor now grants a small flight speed boost
Added the ability to edit the configs ingame, you still need to restart for them to take effect
Replaced the textures of all blocks (except crops) with new 16x textures
Added decorative storage blocks for all the ingots
Added the "Seed Reprocessor"
-Used to convert your extra seeds into essence
-Added complete JEI support for it
-MineTweaker support is planned
Added decorative blocks "Mystical Machine Frame" and "Glowstone Lamp"
Added Mining and Attack AOE charms; makes Supremium tools mine a 3x3, and swords attack in a 5x5, can be disabled in the config

*Updated Mekanism to 9.2.1.298:
No given Changelog.

*Updated MekanismTools to 9.2.1.298:
No given Changelog.

*Updated MekanismGenerators to 9.2.1.298:
No given Changelog.

*Updated MMD OreSpawn to 2.0.0.15:
No given Changelog.

*Updated Morpheus to 3.1.13:
Setting spawn during the day should now only happen if your spawn is sufficiently far away
Ignore sneaking players that try to set their spawn during the day
Fix nasty crash bug
Reworked command handling

*Updated Mantle to 1.1.4:
Fix scaling of structures in books.
Fix clicking on links in books also clicking on the new page you're being forwarded to
Fix oredict recipe matches not returning the correct input when queried

*Updated Mercurius to 1.0.2:
Cross Java version bugfix.

*Updated MC Multipart to 2.0.0.88:
No given Changelog.

*Updated McJtyLib to 2.3.6:
Fix to make sure a dialog no longer closes automatically if you press enter on a focused text field (fix mostly for rftools control)
Added code for Truetype font support for all mods using McJtyLib
Support for paste (ctrl-v) in text widgets
Fixed a problem in the truetype renderer that would cause the client to hang if it tried to render characters that are not in the 256 range. Unfortunatelly that also means that those characters are not renderered at all.
RFTools screens with truetype support will now support color codes again
Added support for reading large energy values from Draconic Evolution, Mekanism, and EnderIO. This will fix the rftools energy monitor and screen modules

*Updated Natura to 4.1.0.17:
Fixes the crash that happens when you disable the Overworld, Nether, or Entities part of Natura.

*Updated OpenComputers to 1.6.1.6:
Updated to Minecraft 1.10.2
Added: Rack mountable floppy disk drive.
Added: Ability to interact with some item inventories using the inventory controller.
Added: Support for RotaryCraft power (uses same conversion ratio as AE2).
Added: Possiblity to define a viewport on GPUs, allowing to copy data from off-screen for performance trickery.
Added: Cables will now remember which color they have and can also be dyed by being crafted with a dye.
Added: Reenabled IC2 integration on 1.8.9.
Added: Possibility to cycle through loot disks by crafting them with a wrench (wrench is not consumed).
Added: Device info API. Devices may now provide generic information, queryable via `computer.getDeviceInfo()`.
Added: More helpful messages when trying to run a missing program (when possible) via the new `computer.getProgramLocations()` API.
Added: Trading upgrade, allows trading with villagers (Inari-Whitebear).
Added: Allow defining custom HTTP request headers (invliD).
Added: `debug.playSoundAt` (gamax92).
Added: Parameter to specify AE2 CPU to use when requesting crafting (habnabit).
Added: ThaumicEnergistics integration (DrummerMC).
Added: Dyeing of hover boots to change light color (Vexatos).
Added: Network activity indicator on servers (magik6k).
Added: Brazilian Portuguese translation (hws689).
Changed: Racks have been revamped. They can now house other things than servers and how things get connected is a lot more flexible now.
Changed: Remote terminals are now bound to remote terminal servers which are a new type of rack mountable.
Changed: Disk drives now also provide a component allowing to check for floppy presence and ejecting floppies.
Changed: Geolyzer scan area can now be customized to be an arbitrary cube instead of only columns. Total volume must not exceed column volume, though.
Changed: A couple of recipes. Introduced diamond shards/chips to avoid the massive diamond cost ramping of higher tier items.
Changed: New font for screens, unscii, sporting much better readability (asie). If you absolutely detest it even after giving it a fair chance, you can restore the old unifont one using a resource pack.
Changed: OpenOS got a *major* overhaul, in particular term related things, and also a few new built-in programs (payonel). This would deserve a changelog of its own, really...
Fixed: Pseudo-hangs when crafting a massive amount of a recipe that produces the same output as it has as input.
Fixed: A few GregTech recipes and related issues.
Fixed: Userdata handling in LuaJ.
Fixed: Power conversion for a couple of mods, oops.
Fixed: Performance issues caused by compressing data sent to clients too much.
Fixed: Performance issues caused by disk I/O when sending machine descriptor packets to clients (thanks to Player for pointing those two out to me; we need more BTMs).
Fixed: Updated LuaJ and fixed a few more bugs in it (gamax92).
Fixed: Mystcraft integration (ItsTheKais).
Fixed: Updated BC wrench integration.
Fixed: Robots being able to suck up certain flowing fluid blocks (effectively a liquid dupe bug).
Fixed: Generator eating container items if they weren't taken out in time.
Fixed: Disassembling tablets not dropping upgrade containers installed in them.
Fixed: Some broken saving logic in 1.8+ due to subtle lifecycle callback order changes.
Fixed: Fixed MCUs passing out messages other than network messages.
[API] Added: Added sided version of block drivers, deprecated non-sided one.
[API] Added: Processors/Memory may now define a provided call budget.
[API] Changed: Geolyzer related events due to custom scan area.
Added: Made wrenching an Adapter's side turn it off. (Vexatos)
Added: metadata-ignoring fuzzy option to robot.compare. (Vexatos)
Added: SignChangeEvent to sign upgrade (makkarpov)
Added: whitelisting of debug card owners. (makkarpov)
Added: [MC1.10] Scoreboard class modification functions to the debug card (RussellLong)
Added: [MC1.10] Re-added EnderIO integration and added Bundled Redstone support for EnderIO's Insulated Redstone Conduits (Vexatos)
Added: [MC1.8.9+] Robots, Inventory Controller Upgrades, Transposers, etc. now support blocks and inventories with IItemHandler capabilities (Vexatos)
Changed: Allow multiple environment providers to return environments for the same block (Vexatos)
Changed: massively major OpenOS update (payonel)
Changed: Updated Russian translation (MoonlightOwl)
Fixed: Allow draining dynamic liquid blocks if they're "full"
Fixed: bit32.lrotate and bit32.rrotate (fingercomp)
Fixed: broken c and e time formatting flags (gamax92)
Fixed: Check if the world is remote before killing the drone (joserobjr)
Fixed: disable fs.remove of devfs files (payonel)
Fixed: Don't consume XP items when upgrade is at max level.
Fixed: incompatibility with Sponge in robot movement logic. (Vexatos)
Fixed: kernel naming in LuaJ (gamax92)
Fixed: Make Machine.signal less picky about the types of maps it accepts.
Fixed: methods ItemInventoryControl not doing what they are supposed to (Vexatos)
Fixed: NPE when other mods request tooltips before font renderer is ready
Fixed: os.time and os.date affected by host timezone (gamax92)
Fixed: Power mountables without requiring them to be connected to the outside.
Fixed: RedLogic redstone input reading. (Vexatos)
Fixed: Validate NBT address of FileSystems (gamax92)
Fixed: [MC1.8.9+] Newly placed cases having zero energy buffer capacity.

*Updated Progressive Automation to 1.6.53:
Updated to 1.10.2
Fixed cross mod issue with right clicking with wrench causing client side crash (This unfortunately also removes wrenching other mods machines)
Re-added support for Immersive Engineering
Improved support for pams harvest support
Added support for Cocoa beans to the planter
Added support for melons and pumpkins
Fixed the size of items that are on the ground
Added config option for default range of machines
Added a charging slot to the generator.
Fixed crash if you disabled diamond level machines

*Updated Pressure Pipes to 1.3.1.22:
bdew: Updated dependencies
bdew: fixed tank not destroying emptied containers when it should (#87)
bdew: fixed gas i/o block recipes (closes #88)
bdew: updated dependencies
bdew: Fixed losing NBT data from fluids (#91)

*Updated ProjectE to 1.2.0:
NEW: The Black Hole Band can be used to remove world fluids like in EE2
NEW: Scoreboard objective projecte:emc_score which reads a players stored transmutation EMC
NEW: Pedestals can be toggled using redstone
NEW: Swiftwolfs Rending Gale now has its mob launching and rain into thunder abilities
NEW: Archangels Smite now has its arrow volley ability
NEW: The Zero Ring can build up multiple layers of snow over time
FIXED: Night vision no longer causes particles
FIXED: Homing arrow target height
FIXED: A pedestal rendering issue resulting from the day cycle being disabled
FIXED: Other minor pedestal rendering fixes
FIXED: Tooltips referencing the long since removed wrenching feature have been removed
FIXED: A Watch of Flowing Time crash
FIXED: Repair talisman now targets armor slots
FIXED: A sync issue causing transmutation knowledge to appear empty
FIXED: XP calculations have been updated to modern MC standards
FIXED: Tome of Knowledge can be unlearned again
FIXED: Mysterious red zeroes sometimes appearing in the transmutation GUI
FIXED: Various sound fixes
FIXED: Empty knowledge desync when traveling between dimensions
FIXED: Matter block and furnace blast resistance
FIXED: EMC cost when using the Volcanite Amulet
FIXED: A minor pedestal rendering issue
FIXED: Rendering issues with the world transmutation preview
FIXED: Various Divining Rod issues
FIXED: Being unable to override a custom value with setEMC
FIXED: Harvest Goddess Band breaking stems
FIXED: Unnecessary key bind logging
FIXED: Multiple block targeting issues
FIXED: Default EMC files overwriting custom ones in some situations
FIXED: Custom EMC values for invalid or removed items will be removed instead of crashing
FIXED: Matter weapon cooldowns are now properly synced to the client
FIXED: Relays are no longer craftable using a dirt block... Yea we really effed that one up...
FIXED: Condensers no longer create damaged tools
FIXED: Some BufferedReaders being left open
FIXED: Ukrainian language file
FIXED: A minor EMC calculation error with tools
FIXED: World transmutation now works on the new stones from 1.8. Hard clay are carpet are also added
FIXED: Dark Matter furnace no longer always doubles ores as this behavior is intended to be limited to the Red Matter variant
CHANGE: Pedestal GUI has been removed
CHANGE: Various backend optimizations
CHANGE: MineTweaker support has returned, further testing is required
CHANGE: Minor world transmutation rendering optimization
CHANGE: ProjectE recipes now accept OreDict mats. This may be removed in the future if serious exploits arise
CHANGE: Swiftwolfs Rending Gale will no longer smite tamed mobs
CHANGE: EMC value displays such as the condenser GUI now use the magic of commas
CHANGE: Various backend optimizations
CHANGE: Old damage config removed
CHANGE: Covalence Dust now adds a flat amount of EMC to the target during repairs. This change was made to make its usage less confusing and to facilitate future Repair Talisman enhancements
CHANGE: Default EMC values for newer vanilla blocks have been adjusted
CHANGE: Performance enhancements for ProjectE loot drops
CHANGE: Backend inventory optimizations
CHANGE: Chat text style handling has been updated to modern standards
CHANGE: World transmutation highlight more accurately represents a blocks shape

*Updated Psi to r1.0-42:
Complex mod blocks are now harvested properly and will drop their proper drops.

*Updated Quark to r1.1-70:
Added Vertical Wood Planks.
Fixed lock icon being shifted on some interfaces.
Added Torches Burning in Furnaces.
Double Doors opening together now disables itself if Malisis' Doors is loaded.
General: Any features that turn themselves off when specific mods are loaded now have config options to force them on.
General: Features now define whether they require a minecraft reload to enable or not. Furthermore, any that don't, can now properly be enabled ingame even if they were disabled before.
Automation: Added Animals eating food from the ground.
Automation: Added End Rods working as block breakers when pushed by Pistons.
Building: Added Soul Sandstone Bricks and Polished Soul Sandstone to the More Sandstone feature.
Building: Added Soul Sandstone.
Decoration: Added Iron Ladders.
Management: Added Deleting Items by pressing Ctrl+DELETE.
Management: Added Inventory Sorting.
Management: Moved the Restock button in Chest Buttons and added a Sort button if Inventory Sorting is enabled.
Tweaks: Added Endermites burying into Purpur, turning into Shulkers.
Tweaks: Added Food and XP display when mounted.
Tweaks: Added Food Display on Tooltips.
Tweaks: The Double Doors feature will now turn off if CharsetTweaks is loaded.
General: Fixed a crash when loading the game in an obfuscated environment.
Management: Fixing a crash when pressing the sort button if you don't have Scala.
Automation: End Rods will now push slime blocks rather than break them.
Automation: The animals eating food from the floor feature now disables if Better With Mods or Easy Breeding is enabled.
Building: Fixed Polished Sandstone Slab textures.
Building: Tweaked the Sandy Bricks texture.
Management: Removed debug messages that I left behind on accident.
Vanity: Potentially fixed a bug causing shift-click functionality to break if the dyeing item names feature is enabled.
World: Made Basalt less horribly dark.
Automation: Fixed another slime block dupe.
Management: Fixed a disconnect when a player sorts their inventory on a server.
Management: Fixed the sort button messing with equipped armor.
Tweaks: Fixed the food tooltip changing color based on the item tooltip text.
Management: Fixed sorting destroying your armor.
Building: Vertical Wood Planks now use the vanilla textures rotated a bit, so they have out of the box support for resource packs.
Decoration: Fixed quark chests not turning into presents during christmas.
Decoration: Fixed the default bed color tooltip not working.
General: Quark's loot functions are now serializable and usable in json defined loot tables. They also won't crash the game if used with LootTweaker.
General: Removed a bunch of unused textures.
Management: Fixed a crash when linking items.
Management: Fixed the chat spam filter for linking items only kicking OPs rather than only kicking normal players.
Tweaks: Added some vanilla texture changes. Right now the 1.8 stones, brick, glass, and pumpkin face textures are changed.
Tweaks: Fixed the monster note block feature potentially breaking other mods' custom noteblocks.
Vanity: Fixed a crash when placing a boat in a server without quark. (note: you need to disable Boat Sails on your client for this to work)
World: Added a feature to revamp the generation of the 1.8 stones to massive clusters. The same feature also adds Marble and Limestone as more stones to generate and build with.
World: Added Crystal Caves that generate rarely around the underground. These contain colored crystals and some ores.
World: Added Noodlor's Dank Dungeons to world generation. These replace the vanilla dungeons.
World: Costs for applying runes and ancient tomes now have config options.
Tweaks: Fixed a crash on startup with the new resource pack feature. I couldn't reproduce the issue so this may not fix it, but it should in theory.
Building: Registered polished stone in the ore dictionary.
Management: Fixed the dropoff feature breaking OpenComputers tablets.
World: Rebalanced pirate ship loot and generation rate. Again.
World: Fixed a debug message for where dungeons spawn being left behind

*Updated RFTools to 5.82:
Tansheron added a new mode to the sensor to allow it to detect fluids. When in 'block' mode the sensor will no longer pick up fluids. Keep that in mind!
Kayila fixed the spawner so that it can now spawn functioning Ender Dragons.
KFGL changed syringe tooltip to show correct info when it has Zombie Pigman essence
Changed the sides of the power relay to 'L' (left), 'R' (right) and 'B' (back) to be less confusing
It is now possible to name elevators and these will be used in the elevator module. It is still possible to override that in the module for the first 8 levels
Added a new mechanic for looting with shields. Insert dimensional shards in the new slot to get the shield to do looting 3 (configurable). Be sure to enable 'player' damage type for this
Fixed crash with placing new elevator blocks
Added some protection for invalid itemstacks to the storage scanner
The storage screen module now works over different dimensions
RFTools blocks protected by the block protector are now also protected from the wither's force to simply break through blocks. This should also protect these blocks from the enderdragon. Noe that this is not true for other blocks protected by the block protector. The block protector can still only protect blocks from harvesting and regular explosions. Not from the enderdragon or wither trying to break through.
Fixed bug with the new block protector code
Fixed a serious powergen exploit with an infused powercell next to a non infused powercell
Worked around an issue with bad block (may be a sponge bug but I can protect around it easily here)
Fixed a problem with the shield misbehaving on 1.11 by thinking every shield had a shape card in it
Fixed some null itemstacks in crafter recipes
Added protection to the elevator in case for some reason the elevator block is gone
A fundamental change to screens: right click will now also work to interact with screens. To open the GUI of a screen you now have to do sneak-right click. In addition a simple readme is shown on an empty screen to help with this
Fixed a problem in 1.11 with the wither and stray skeleton types
More protection for bad items in storage system
The matter transmitter will no longer attempt to teleport players that are riding a horse
Don't round the matter numbers for the spawner
Upgraded to 1.11.2, needs new compatlayer for 1.11.2 (0.1.6)
Fix for 1.10.2
Fixed a problem with the spawner GUI which caused crashes
Fixed a problem where using the in-world selection mode to define the area for a shape card the shape would be set to 'box' instead of 'solid box'
Better compatibility with Sponge for screens interacting with them using sneak-right click
Added text alignment options to several screen modules
The chunkloading callback for the builder is now set at mod init time
Added support for the interaction wheel: there are three actions: remove block (like sneak wrench), resize screen and toggle screen transparency
Screens now support truetype displays. This is also enabled by default but can be disabled in the config if you don't like it. Also you can change the setting per individual screen in the screen GUI
Fixed a crash that could occur after first selecting a recipe in a tier 3 crafter beyond the first four and then pressing apply in a tier 2 crafter
Fixed a potential crash in the storage filter item
Fixed a problem with the names of elevator blocks not showing up on the screen if the elevator block was above height 128
New screen API for usage with mods that add rftools screen modules (Deep Resonance, RFTools Control, and RFTools Dimensions)
Fixed a problem with the sensor and crops growth. It would crash the game
Fixed a misconfiguration in the spawner for squids. You'll have to regenerate the rftools config for this to work
It is now again possible to define custom configs for mobs for the rftools spawner
The storage scanner and modular storage crafting grid will now craft with ore dictionary support
New 'V' toggle button in the gui of the storage scanner, terminal and tablet so that you can toggle a wide view for items. This setting is remembered in the storage scanner
It is not again possible to clear the protection mode of a protected block protector with the smart wrench
It is again possible to add disjoint shield sections to an existing shield
Fixed shouldReequip with charged porter and tablet so that the tablet and porter icons go away if you move to another item
Forgot to call the initialization for the teleportation config
Added a few protective checks against misbehaving mods
Added a more robust implementation in case powercells are destroyed by explosions
Right click on crafting output slot in any crafting grid will clear the crafting grid

*Updated RFTools Control to 1.6.5:
Several itemstack related fixes that could mess things up on 1.11
Fix a problem with the crafting station on 1.10
Shephiroth made it possible to request items with NBT through the crafting station
Implemented auto focus for the text fields in the parameter editors
Focus is now also set on the variable part and when switching tabs
Pressing enter in a text field for a parameter editor will now close the dialog
Fix a problem updating the fluid slots if a tank is put down or removed
Fixed a bug with fluid allocation where the fluid slot allocation would go wrong completely if fluid tanks were placed/removed around the processor
Make fluid slot allocation safer again
New 'call function' opcode with which you can implement subroutines (on the same card)
New vector datatype. A vector is basically a list or array. Items can be of any type. There are several vector operations provided as well as a few functions
Prevent possible stack overflow when updating fluid slots when a tank is placed next to a processor
Updated to latest RFTools screen api for truetype support
New hex mode in parameter editor to make editing colors easier
Fixed a problem with JEI integration for the crafting card on 1.11
Fixed a bug where marking a craft request Ok but not giving an item did complete that request but prevented further requests in the same batch (i.e. a count > 1 was given in the crafting station) from being requested
It is now possible to extract/insert items from the processor generic buffer with hoppers/conduits/whatever. Makes some kind of automation easier
Made screen selection in the vector art module more accurate

*Updated Roots to 0.208:
Fixed:
Achievement screen crash when scrolling up to the top.
Particles from tile entities appearing in other dimensions.
Shift-clicking with a staff turning it white and unable to cast spells.
Spell casting particles not syncing.
Sanctuary spell having an infinite lifetime.
Multiple spell entities not having a valid constructor.
Explosions destroying two-block-tall blocks crashing the server.
Growth spell (just, like, the whole thing).
Frost shards not having any spread in multiplayer.
Crashing with IC2 installed.
Crashing when using last ender pearl in a stack.
(Maybe) Cow summoning ritual crashing.
Summoning rituals crashing the game.
Runic Tablet becoming darker in some circumstances.

Changed:
All sprites are less derpy. They now will not migrate far from their initial spawning position.
The sprite guardian boss has been revamped. It is now far more aggressive and more difficult. I recommend Botania flasks or other healing items, diamond armor or better, diamond weapons or better, and if possible flight if you want to make the fight easier on yourself.
The pixie stone has been totally revamped into an air dash.
All of the post-spirit-tier trinkets besides the pixie stone and the ancient hourglass have been removed for the time being. They still exist in code, but they are uncraftable and do not show up in the Runic Tablet.
Frost shards now freeze entities in place briefly.
Almost every combat spell received a damage buff.
Several other spells received general usefulness buffs.
Spirit conduits and spirit fonts work better. It's hard to explain, but it should be easier to make spirits flow from one to another now, and they don't create entities so they should be much less laggy (not that they were very laggy before).
There is also a bunch of unused dimension content in the mod. It's coming later. :^)
All staves have about 3x the durability.

Added:
Ritual of Recharge. Recharge the uses of any spellcasting item.

*Updated Reliquary to 1.3.3.639:
Added Fortune coin disable magnets pedestal feature - with disabled fortune coin in pedestal this now prevents fortune coins from picking up items in its range
Added support for Botania's Solegnolia - again prevents players (or pedestals) with fortune coin from picking up items in its range
Removed onEquipped sounds from fortune coin and mob charm belt as after a change in Baubles these were triggered on every Baubles GUI open
Added logic that prevent mob charms from having enchants applied to them in anvil - prevents confusion regarding some of these like Unbreaking, also "fixes" issue with these being removed when put in mob charm belt
Changed sword in pedestal implementation to ignore child and tamed animals in addition to bosses that it ignored previously
Updated and added missing tooltips and JEI descriptions
Fixed Pedestal crashing when Tinker's sword levels in it (with levelling mod installed)
Fixed Pedestal only returning stack size 1 item stacks when items were routed to it with conduits
Fixed bad perf issue primarily with big sized inventories (well colossal sized ones), but improves perf for others as well.
Fixes crash when empty fluid containers right clicked on cauldron
Fixed pyromancer staff JEI desc
Added pedestal support for TiCon's Scythe
Fixed dupe bug with pedestal allowing a stack to be put in by hand but only taking 1 stacksize from player
Fixed harvest rod crash in pedestal when used with Pam's harvestcraft crops, now these are properly supported

*Updated RailCraft to 10.0.1:
NEW: Add DynamicLighting support to Locomotive (contribution by liach)
FIX: Fix config files not being generated correctly.
FIX: Various other minor fixes.

*Updated Steve's Factory Manager Reborn to 1.0.12:
Fixed valve
Fixed many things
Fixed dupe bug
Fix crash with EnderIO tanks (EnderIO tanks will not work for now)
Should fix all Open dupe bugs (Fingers crossed)
Fix item stack limit bug
Another attempt at fixing dupe bugs

*Updated Slug's Converters to 1.1:
Added a Config for the conversion ratio
Added a Converter for Eu -> RF

*Updated Storage Drawers to 3.5.17:
Fixed compacting drawers sometimes not finding smaller-fraction items.
Prevent taped drawers from being used in recipes.
Fix controller slaves not finding same slots as controllers.
Fixed crash when inserting/extracting from unbound controller slave.
Added native config for compacting tier registry
Added native config for ore dictionary blacklist and whitelist
Re-added MineTweaker config support.
Fixed invert shift setting not syncing on second world join.
Fixed missing config sections.
Fixed framing table objects not showing up in some cases.
Added 'Quantify Key' item for toggling display of stored item quantities. Toggleable on controllers like other keys.
Avoid unnecessary chunk re-rendering when inserting or removing from drawers.
Fixed wrench support.
Improved render performance on chunk update.
Fixed API name for Bits & Drawers update
Fixes crash with Drawers & Bits.
Really fix Drawers & Bits crash this time.
Fix crash if mod attempts to insert null stack (possibly fix crash with Botania).
Fix compacting drawers not handling items with stack limits < 64 correctly.
Added a few potentially problematic oredict keys to the blacklist.
Restore strictness to ore dictionary comparisons in compacting drawers. May cause legitimate compacting recipes to fail, but necessary to avoid some illegitima
Fixed controller range config setting not syncing
Less crashy than 3.5.9.
Fixed framed drawers losing contents when using packing tape.
Fixed framed trim missing from creative tab. May also address model rendering problems with the block.
Fixed redstone upgrades. AGAIN.
Fixed suffocation in half-drawers.
Fixed x-ray effect when placing raw framed blocks in world.
Fixed 0-size stack left in inventory when shift-clicking raw framed block into framing table.
Fixed shrouded icons showing on empty drawers and not on occupied drawers.
Fixed fill meters still showing on shrouded drawers.
Added WAILA configs (via the WAILA config menu)
Fixed possible stack overflow crash.
Fixed quantified drawers causing rendering problems in world (thanks codewarrior0).
Fixed drawers causing other, rarer rendering problems in world.
Fixed compacting drawers needlessly re-rendering chunks when item count changed (thanks codewarrior0).

*Updated SolarFluxReborn to 2.5r:
Issue #17
Issue #18
Added textures and models for solar panels VII and VIII
Now we have 8 solar panels (if Draconic Evolution in not installed)
Rebalanced Draconic and Chaotic solar panels.
Fixed some bugs.
Fixed issue #25
Added config sync for older version of the mod
Added notification when configs are replaced
Fixed Issue #26
Fixed NullPointerException [Update HammerCore to 1.2.4+ to fix]

*Updated Substratum to 1.8.2.1:
Blocks now register with alternate names (constantan/aluminum) in the Ore Dictionary.

*Updated Simple Generators to 0.10.5d:
Fixes

*Updated Simple Barrels to 1.26e:
Fixed crash when barrels were exploded either via creeper or TNT
Rewrote a lot of the mod to load barrels from a JSon list
Edge case fix causing Null Pointer Exception.
Fixes bad bug where you cant place any items in a barrel after first stack.
Added :
4 new tiers of barrel size. Upgrades are available, look them up in JEI/NEI. Basic upgrade is 4 sticks around a piston.
This is a bugfix release that fixes a bug that presented in the Sky Factory 3 modpack.
Fixed barrel not taking more than the first stack until world was saved and reloaded.
Fixed barrel not keeping space upgrades when broken

*Updated Simply Jetpacks 2 to 2.0.3.26:
Update to Forge 2185
Fixed ParticleCustomizers not working on armored jetpacks
Particles don't change to default anymore when adding/removing armor plating
Fixed Emergency Hover Mode not working when falling into void
Fixed localization for Emergency Hover Mode
Probably fixed crashes with broken packet handling

*Updated Thut's Elevators to 4.0.10b:
Fixes a whole bunch of client spam from having controllers on elevators.
Added ability to camouflage controller blocks. Right click the bottom of the controller block with what you want to camouflage it as.
Change the message for not enough blocks to hopefully be less confusing.

*Updated ThutEssentials to 1.5.25:
Adds /mute and /unmute.
Fixes spam when claiming large areas of land.
Allows per team explosion denial, must have denyExplosions false in config for this to work.
Fixes the RTP command.
Fixes an issue where public blocks were not saved.
Adds /god command
Adds /motd and /kit.
Integrates spawnDefuzzer into this mod, it can be disabled by setting spawnDefuzz to false.
Adds commandPermissionLevels config, which allows setting Thut Essentials commands permission levels. 0 will allow any player to use the command.
Adds per-team prefixes
Adds team homes
Adds option for disabling friendly fire on teams
Fixes some issues with TPA messages
Adds configs to change item lifespan.
tweaks to /back, allow setting and offset.
fixes relog being required to apply team prefixes.
Adds config for whitelist for item use in claimed land.
Whitelists written books for use in claimed land.
Adds Ranks to Teams. These can allow more specific control over what team members can do.
fixes players being unable to re-join an empty team which they left.
Add config for whitelist for blocks that can be placed and broken in claimed land.
Fixes /back sometimes killing the player by sticking them in a wall. now the /back just fails.
Fixes an issue using /tpa across dimensions.
Fixes for cross dimensional tpa stuff.

*Updated ThutCore to 3.12.0:
Adds a whitelist for TileEntities to be moved around with block entities.
Adds wrapper to help with 1.11 updates.
Adds in more advanced compat manager.
particle system from pokecube core moved into thutcore.
Tweaks to explosion code.
Adds rotatable block base. Currently this is used in pokecube.
Fix missing particle textures.
Adds in genetics API.
Adds in some generic classes.
Minimum required java is now 8.
Fixes some internal issues with ItemStackTools, fixes some issues with the teleportation code.
Tweaks to pathing.

*Updated Tinkers Construct to 2.6.2:
Bows are back, as well as the crossbow! You'll find that they've changed quite a bit, but the book has you covered
Shortbows are fast and mobile
Longbows are slow but have higher range and more base damage
Crossbows are really slow but are very accurate, have high damage and partial armor penetration
Arrows use different shaft materials with traits
Bolts also use the shaft materials as base now
New book multistructures
New book chapters for the different tools, and bow materials
New modifier: fins. Put them onto projectiles for underwater fun
Swords now have a "sword" harvestability. Also fixes an incompatibility with Waila Harvestability where swords stopped breaking cobwebs
Requires newer JEI now, some recipes are displayed a bit differently now
The smeltery and tank now displayes empty space as ingots. Press shift to display bucket space
Fix table recipes not showing up in JEI
Fix scythe calculating handle durabilities incorrectly
Fix shurikens not being repairable with all materials
Fix a bug where the last shot of a projectile (Shuriken,...) would not deal damage
Fix a bug where projectiles could not hit the Ender Dragon
Fix a bug where looting on projectiles wouldn't work for Endermen
Fix a bug where the rapier animation didn't play
Fix a crash with mods that add extra buttons to GUIs
Pattern-/Partchests gotten from destroying the block now correctly stack with newly crafted ones
A very small minor API break where an event was renamed because of a typo. I doubt anybody used it.
Bow stuff is now finished
Changes and Bugfixes compared to the 2.6.0 alpha:
Cobalts Lightweight trait works with bows now
Fix attack indicator on crosshair not showing when using a bow or crossbow
Fix smeltery/furnace controller not stacking when harvested
Fix book links/double-forwards
Bolt Cores on bolts can be replaced correctly now
Fix smelting progress resetting when shift clicking items in
Localization fixes
Add missing death messages
Harvest level names can be correctly overriden by resourcepacks now
Add caching for table models. This should increase performance in busy chunks a lot
Slime boot colors
Buff redstone modifier at higher speeds (yes, additionally to the fix below)
Increase cluster size for cobalt and ardite ores
Add a config option to blacklist TEs from the crafting station side inventory
Increase chance to get a point for the luck modifier after blockbreak by 50%
Fixed a bug in redstone speed scaling calculation at higher speeds (buff)
Glowing modifier does not replace liquid blocks anymore
Glowing modifier places lights not only in caves, but also when it's dark outside
Fix crash when looking at modifiers with some addon modifiers
Fix tanks of all sorts not being recognized as tanks when empty
Fix a few cases where items would stay in the casting table/basin after casting
Fix stone parts melting into the wrong amounts of stone
Fix bows not being repairable with both bowlimb materials
Fix endrod arrows being able to hit yourself when moving forward
Fix only one fish showing up for the fins modifier (Mantle fix)
Several situational crashes

*Updated ValkyrieLib to 0.10.5f:
Fixes, Changes, Preparations.

*Updated Vampirism to 1.0.3:
No given Changelog.

*Updated VeinMiner to 0.35.3:
Every player can only mine 1 vein at a time. (Should help crashing issues)
Added options in modsupport.cfg for blacklisting tools.
Users in creative can now use their hand when both overrides are enabled.
Tool blacklisting working better.
Mods which drop custom entity items should not have their drops collected by Veinminer.
Excompressum support updated
Introduce item AWOL fix and slap the person that didn't implement the fix.

*Updated Weather, Storms & Tornadoes to 2.4.6:
Sandstorms! Spawn in deserts, builds up layered sand, causes intense visuals via fog and particle action
Added special siren noise for sandstorms, icon visual for radar block
New layered sand block like layered snow block
Pocket sand item
Reworked all weather recipes to use a base weather item to minimize recipe conflicts
Reworked rain and snow precipitation to work better in high wind
Reorganized configurations from a single file to multiple files for each major feature, actual config names within files mostly unchanged
My lightning no longer causes fire when global overcast is off, fire was spreading since server side rain couldnt prevent spread
Added ability to have a second stormless cloud layer with configurable height level
Wind state saved to disk and restored on world load
High wind events that keep it super windy for a while, sandstorms only happen during these events
Improved how wind influences particles, objects can no longer be pushed faster than the wind speeds itself
Now gives a proper "Missing CoroUtil" message if you try to run it without CoroUtil
Many many other bugfixes and tweaks
Sandstorms can be force spawned with "/weather2 storm create sandstorm" but requires there be some desert upwind of your position.
Fixed issue of debug mode on for vanilla shovels causing sand buildup
Bugfix for deflector killing off sandstorms regardless of the deflect range
Added config to set the deflect range
Added more config options for deflector, how intense a storm has to be to be deflected, to deflect sandstorms, to deflect rainstorms
Fixed a bug where hurricanes would spawn as sandstorms on the client side
Made precipitation and sand buildup more compatible with chisel and bits
Preventing sand buildup from breaking cactuses
Fixed EZ GUI performance option "Cloud/Storm effects" not updating particle rates for sandstorm
Fixed Client side weather systems not cleaning up properly on disconnecting from server or closing world causing performance and other type of issues
Fixed a lot of server to client syncing issues, changing worlds, reconnecting, changing dimensions, respawning, all properly reloads weather systems to client
Fixed missing texture issue for windvane and anemometer caused by newer forge versions

*Updated WorldEditCUI Forge Edition to 1.0.6-12.18.2.2125:
Updated to forge 12.18.2.2125.
Updated WorldEdit for forge dependency

+Added Steves Carts Reborn

+Added Actually Additions

+Added ArmorPlus

+Added TheDragonLib

+Added Cyclic

+Added Battle Towers

+Added Silent's Gems

+Added Silent Lib

+Added Silent's Gems: Extra Parts

+Added Ex Compressum

+Added Dark Utilities

+Added Advanced Sticks Mod

+Added SimplyConveyors & More

+Added Quantum Storage

+Added Reborn Core

+Added Quantum Flux

+Added CompatLayer

+Added RF Utilities

+Added Hammer Core

+Added Tech Reborn

+Added Scenter Mod

+Added BetterFPS

+Added UpAndDownAndAllAround

-Deleted EnderTank

-Deleted ShetiPhianCore

-Deleted BetterThanBunnies

-Deleted More Overlays

-Deleted Simple Autoswitch (Due to compatibility)