File Details
StegiCraft 2.1.6
- B
- Nov 2, 2016
- 23.73 MB
- 121
- 1.10.2+2
File Name
StegiCraft-2.1.6.zip
Supported Versions
- 1.10.2
- 1.10.1
- 1.10
[WARNING: BEFORE LOADING THIS UPDATE, PUT ALL YOUR STUFF FROM REFINED STORAGE DISKS IN CHESTS!]
*Updated Forge to 12.18.2.2118:
bonii-xx:
Call Looting Event on player death and loot table drops (#3275)
Simplify patches
More code cleanup: Replace old usage with compact forgehooks implementation
raoulvdberge:
Add Item#getNBTShareTag (#3342)
Update comment
aa1ronham:
Fixed Block.setBedOccupied ignoring 'occupied' parameter
draco18s:
Made default slot implementation respect inventory stack size limit.
*Updated BrandonsCore to 2.1.1.60:
No given Changelog.
*Updated Botania to R1.9-337:
Added an alchemy recipe for Chorus Flowers.
Added grass paths, farmland and botania alt grasses to the blocks that can be dug for pebbles in garden of glass.
Added the Benevolent Goddess' Charm, it stops nearby explosions from breaking blocks.
Added the Worldshaper's Astrolabe, a new fancy tool to place a lot of blocks really quick.
Changed the crafting recipe for Cellular Blocks to include Beetroot.
Changed the secret code for the ------------.
Fixed a texture being poorly sized and breaking mipmapping.
Fixed log spam when the Loonium is doing its thing.
Fixed Resolute Ivy not working.
Fixed the Invisibility Cloak not using up mana properly.
Lowered how much the Dandelifeon will produce per iteration, but increased the maximum mana iteration to 100 (from 60).
Mana Pumps will now output a comparator signal if they're turned off.
Minecarts with Mana Pools now have the correct amount of drag.
Removed the WIP page from the Dandelifeon page. Balance is still up in the air but I don't think I'll be changing mechanics now.
There is no longer a limit in how many iterations a Dandelifeon can do, but the amount of mana a cell produces peaks at 100.
Updated the Gourmaryllis' documentation to be clearer.
Fixed a client crash with the Worldshaper's Astrolabe.
Fixed a crash when explosions happen in a server because someone at mojang thought having a client only constructor was a good idea.
Garden of Glass's sea level is now set to 64 during world creation. As of 1.8, the sea level is set to a really low value for flat chunk providers, so this fixes squids not spawning in garden of glass worlds.
*Updated Draconic Evolution to 2.0.1.126:
Fixes crash due to building against the wrong version of BrandonsCore.
*Updated EnderIO to 3.0.1.125:
Fix WAILA integration
Fix recipe registration
Added error messages for some extreme misconfigurations
Added Inhibitor Obelisk recipe
Added TOP support for XP
Added TOP support for powered spawner
Started moving block holders toModObject
Fixed vanila saplings being converted to forestry when planted
Moving more block holders to ModObject
Moving more block holders to ModObject
Changed recipe errors to use GUI error screen
Protected capBank GUI from timing issues
Keep fake world around as long as it may be needed for intelligent
Moving more block holders to ModObject and general cleanup
Changed Redstone Alloay recipe to use oreDict silicon
Modified ModObject impl
Fixed CapBank IO display merging
RU: Updated Translate (#3656)
More ModObject work
Moved item holders into ModObject
More ModObject and startup cleanup
Fix sidedness crash
Cleanup
disabled debug command because it's not needed at the moment
Reduced texture map footprint
New block: XP Sink (WIP)
XP Sink now is XP Vacuum and Killer Joe no longer handles XP but for
Made Killer Joe pick up XP Orbs that re pulled by another block
Added dynamic amount of Baubles slots
Fix Forge Energy tiles returning current energy as max energy
Avoid epensive ItemStack.copy() when comparing SAG Mill inputs
Small optimization in SAG Mill recipe handling
register fluids before items
Changed Elytra flying to disable when hitting water or lava
Fixed build
*Updated EnderCore to 0.4.158:
No given Changelog.
*Updated Ex Nihilo Omnia to 1.1.5:
Fixed bug that caused multiple items to be consumed with barrels
Fixed lag present with ExtraUtils2
Sieve Registry now properly loads custom recipes
Fixed problem with ore excavation, thanks to Volune
Sifters now properly break
Sieves now give rewards when spongeforge is installed
*Updated Forestry to 5.2.16.310:
No given Changelog.
*Updated JEI to 3.13.0.341:
No given Changelog.
*Updated MCMultiPart to 1.3.0:
Fixed parts not using the right state for their breaking animation
Mostly fixed part hardnesses
Added multipart tinting
Fixed accidental dependency on Scala >_>
Fixed minor issues with description packets
Added IBlockAccess and BlockPos arguments to getActualState() and getExtendedState(), which should fix most of the ConcurrentModificationExceptions people have been running into
Updated to latest Forge & MC1.10
*Updated Reliquary to 1.3.3.585:
Fixed issue with Tome of Alkahestry not having its charge used when duplicating most of the items
Fixed syncing void tear data when these are in inventories on dedicated server so now players can see void tear contents on dedicated server even when put in chests, backpacks or any other inventories
*Updated RFToolsControl to 1.5.1:
Fixed bugs in both the push and fetch liquid operations. They were not actually working properly and liquids could get lost
*Updated StorageDrawers to 3.4.0:
Improved compatibility with world protection mods (thanks bloodmc).
Fixed possible crash resolving ore dictionary data for some items.
Fixed render crash if another mod attempts to render blocks with an invalid block state.
Fixed front texture on framed drawers being flipped in some directions.
Fixed dividing trim being rendered incorrectly on framed drawers if no frame texture is set.
Numerous server-side performance improvements when interacting with external systems (Thanks yueh @AE2 for providing benchmarks).
Fixed NPEs that could occur during automated block breaking of drawers.
Fixed redstone signal not updating on inventory changes.
Fixed controller filling new slot instead of using existing void slot.
Fixes include some minor API breaks, though I don't think they will affect other mods.
*Updated CodeChickenLib to 2.4.3.134:
No given Changelog.
*Updated ThutEssentials to 1.4.6:
Fixes a critical issue with land unclaiming.
*Updated Industrialcraft to 2.6.97:
Fix localization.
Fix misspell.
Not drain the Q-Suit-Helmet, when we didn't eat anything.
*Updated Bookshelf to 1.4.2.331:
Added oredict support for my bookshelves.
Added bookshelves to the list of known ore dict standards.
*Updated ChiselsAndBits to 12.7:
Fix #159 - Check for EntityPlayerMP before cast.
Null Compounds will be henceforth considered air.
Correct JEI Dependency, Closes #155.
Detect TapeMeasure Keybinds like other mode keybinds.
Force Flat Shading when rendering bounding boxes.
*Updated RFTools to 5.58:
Fixed the item filter so that it no longer matches on 'null' stacks. That should fix the problem where the builder (with a filter card in it) was still voiding/replacing with dirty liquid source blocks
Fixed a problem with some unplacable blocks which the builder tried to place anyway. For seeds, cakes, and skulls (like wither skulls) the builder will now actually correctly attempt to place them.
Wuerfel21 Fixed confusing German translation error. Redstone Reciever and Transmitter had swapped translations
Coal blocks will now also work in the coal generator
Fixed a scrollbar issue when there are a lot of items in the modular storage, you are scrolled to the end and searching something that has few items
+Added Slugs EU energy converters
+Added Applied Energistics 2
+Added Railcraft
-Deleted Refined Storage