StegiCraft

Exploring, Tech , Nature and Magic.

File Details

StegiCraft 2.1.6

  • B
  • Nov 2, 2016
  • 23.73 MB
  • 121
  • 1.10.2+2

File Name

StegiCraft-2.1.6.zip

Supported Versions

  • 1.10.2
  • 1.10.1
  • 1.10

[WARNING: BEFORE LOADING THIS UPDATE, PUT ALL YOUR STUFF FROM REFINED STORAGE DISKS IN CHESTS!]

*Updated Forge to 12.18.2.2118:
 bonii-xx:
  Call Looting Event on player death and loot table drops (#3275)
  Simplify patches
  More code cleanup: Replace old usage with compact forgehooks implementation
 raoulvdberge:
  Add Item#getNBTShareTag (#3342)
  Update comment
 aa1ronham:
  Fixed Block.setBedOccupied ignoring 'occupied' parameter
 draco18s:
  Made default slot implementation respect inventory stack size limit.

*Updated BrandonsCore to 2.1.1.60:
 No given Changelog.

*Updated Botania to R1.9-337:
 Added an alchemy recipe for Chorus Flowers.
 Added grass paths, farmland and botania alt grasses to the blocks that can be dug for pebbles in garden of glass.
 Added the Benevolent Goddess' Charm, it stops nearby explosions from breaking blocks.
 Added the Worldshaper's Astrolabe, a new fancy tool to place a lot of blocks really quick.
 Changed the crafting recipe for Cellular Blocks to include Beetroot.
 Changed the secret code for the ------------.
 Fixed a texture being poorly sized and breaking mipmapping.
 Fixed log spam when the Loonium is doing its thing.
 Fixed Resolute Ivy not working.
 Fixed the Invisibility Cloak not using up mana properly.
 Lowered how much the Dandelifeon will produce per iteration, but increased the maximum mana iteration to 100 (from 60).
 Mana Pumps will now output a comparator signal if they're turned off.
 Minecarts with Mana Pools now have the correct amount of drag.
 Removed the WIP page from the Dandelifeon page. Balance is still up in the air but I don't think I'll be changing mechanics now.
 There is no longer a limit in how many iterations a Dandelifeon can do, but the amount of mana a cell produces peaks at 100.
 Updated the Gourmaryllis' documentation to be clearer.
 Fixed a client crash with the Worldshaper's Astrolabe.
 Fixed a crash when explosions happen in a server because someone at mojang thought having a client only constructor was a good idea.
 Garden of Glass's sea level is now set to 64 during world creation. As of 1.8, the sea level is set to a really low value for flat chunk providers, so  this fixes squids not spawning in garden of glass worlds.

*Updated Draconic Evolution to 2.0.1.126:
 Fixes crash due to building against the wrong version of BrandonsCore.

*Updated EnderIO to 3.0.1.125:
 Fix WAILA integration
 Fix recipe registration
 Added error messages for some extreme misconfigurations
 Added Inhibitor Obelisk recipe
 Added TOP support for XP
 Added TOP support for powered spawner
 Started moving block holders toModObject
 Fixed vanila saplings being converted to forestry when planted
 Moving more block holders to ModObject
 Moving more block holders to ModObject
 Changed recipe errors to use GUI error screen
 Protected capBank GUI from timing issues
 Keep fake world around as long as it may be needed for intelligent
 Moving more block holders to ModObject and general cleanup
 Changed Redstone Alloay recipe to use oreDict silicon
 Modified ModObject impl
 Fixed CapBank IO display merging
 RU: Updated Translate (#3656)
 More ModObject work
 Moved item holders into ModObject
 More ModObject and startup cleanup
 Fix sidedness crash
 Cleanup
 disabled debug command because it's not needed at the moment
 Reduced texture map footprint
 New block: XP Sink (WIP)
 XP Sink now is XP Vacuum and Killer Joe no longer handles XP but for
 Made Killer Joe pick up XP Orbs that re pulled by another block
 Added dynamic amount of Baubles slots
 Fix Forge Energy tiles returning current energy as max energy
 Avoid epensive ItemStack.copy() when comparing SAG Mill inputs
 Small optimization in SAG Mill recipe handling
 register fluids before items
 Changed Elytra flying to disable when hitting water or lava
 Fixed build

*Updated EnderCore to 0.4.158:
 No given Changelog.

*Updated Ex Nihilo Omnia to 1.1.5:
 Fixed bug that caused multiple items to be consumed with barrels
 Fixed lag present with ExtraUtils2
 Sieve Registry now properly loads custom recipes
 Fixed problem with ore excavation, thanks to Volune
 Sifters now properly break
 Sieves now give rewards when spongeforge is installed

*Updated Forestry to 5.2.16.310:
 No given Changelog.

*Updated JEI to 3.13.0.341:
 No given Changelog.

*Updated MCMultiPart to 1.3.0:
 Fixed parts not using the right state for their breaking animation
 Mostly fixed part hardnesses
 Added multipart tinting
 Fixed accidental dependency on Scala >_>
 Fixed minor issues with description packets
 Added IBlockAccess and BlockPos arguments to getActualState() and getExtendedState(), which should fix most of the  ConcurrentModificationExceptions people have been running into
 Updated to latest Forge & MC1.10

*Updated Reliquary to 1.3.3.585:
 Fixed issue with Tome of Alkahestry not having its charge used when duplicating most of the items
 Fixed syncing void tear data when these are in inventories on dedicated server so now players can see void tear contents on dedicated server  even when put in chests, backpacks or any other inventories

*Updated RFToolsControl to 1.5.1:
 Fixed bugs in both the push and fetch liquid operations. They were not actually working properly and liquids could get lost

*Updated StorageDrawers to 3.4.0:
 Improved compatibility with world protection mods (thanks bloodmc).
 Fixed possible crash resolving ore dictionary data for some items.
 Fixed render crash if another mod attempts to render blocks with an invalid block state.
 Fixed front texture on framed drawers being flipped in some directions.
 Fixed dividing trim being rendered incorrectly on framed drawers if no frame texture is set.
 Numerous server-side performance improvements when interacting with external systems (Thanks yueh @AE2 for providing benchmarks).
 Fixed NPEs that could occur during automated block breaking of drawers.
 Fixed redstone signal not updating on inventory changes.
 Fixed controller filling new slot instead of using existing void slot.
 Fixes include some minor API breaks, though I don't think they will affect other mods.

*Updated CodeChickenLib to 2.4.3.134:
 No given Changelog.

*Updated ThutEssentials to 1.4.6:
 Fixes a critical issue with land unclaiming.

*Updated Industrialcraft to 2.6.97:
 Fix localization.
 Fix misspell.
 Not drain the Q-Suit-Helmet, when we didn't eat anything.

*Updated Bookshelf to 1.4.2.331:
 Added oredict support for my bookshelves.
 Added bookshelves to the list of known ore dict standards.

*Updated ChiselsAndBits to 12.7:
 Fix #159 - Check for EntityPlayerMP before cast.
 Null Compounds will be henceforth considered air.
 Correct JEI Dependency, Closes #155.
 Detect TapeMeasure Keybinds like other mode keybinds.
 Force Flat Shading when rendering bounding boxes.

*Updated RFTools to 5.58:
 Fixed the item filter so that it no longer matches on 'null' stacks. That should fix the problem where the builder (with a filter card in it) was  still  voiding/replacing with dirty liquid source blocks
 Fixed a problem with some unplacable blocks which the builder tried to place anyway. For seeds, cakes, and skulls (like wither skulls) the  builder will now actually correctly attempt to place them.
 Wuerfel21 Fixed confusing German translation error. Redstone Reciever and Transmitter had swapped translations
 Coal blocks will now also work in the coal generator
 Fixed a scrollbar issue when there are a lot of items in the modular storage, you are scrolled to the end and searching something that has few  items

+Added Slugs EU energy converters

+Added Applied Energistics 2

+Added Railcraft

-Deleted Refined Storage