StegiCraft

Exploring, Tech , Nature and Magic.

File Details

StegiCraft 2.1.5

  • B
  • Oct 28, 2016
  • 23.46 MB
  • 106
  • 1.10.2+2

File Name

StegiCraft-2.1.5.zip

Supported Versions

  • 1.10.2
  • 1.10.1
  • 1.10

*Updated Botania to r1.9-335:
 Added a mana infusion recipe for beetroot seeds.
 Added osmium from mekanism and black quartz from actually additions to the orechid table.
 Fixed a crash when mana pools are broken or removed from the world. Actually has to do with a bug in forge, so this is a bit of a band aid.
 Fixed mana tablets and mirrors not having their insides colorized properly.
 Fixed the Golden Laurel Crown destroying your amulet slot item rather than itself.
 Updated the reset step height for the sashes to the new step height in 1.8+. Fixes them breaking stairs made with chisels and bits.
 WARNING: If you have an enabled loonium in your world DISABLE IT before updating, as it can spawn mobs, including creepers, now.
 Added a config option to disable shedding entirely. This improves load times by not checking every mob.
 Added the Cirrus and Nimbus Amulets, which give you double and triple jump, respectively.
 Added the Invisibility Cloak. It's pretty self explanatory.
 Added the Third Eye, a nwe body slot bauble that makes mobs spectral.
 Changed the recipes for the Pyroclast and Snowflake Pendants to use Mana Infused String.
 Fixed the floating flower cache log not being formatted properly.
 Fixed the teru teru bozu not resetting the rain time.
 Mana Bursts that have been teleported by a Warp Lens can no longer deliver mana to receiving blocks.
 Removed the ability for the Invisibility brew to be added to a Tainted Blood Pendant.
 The /botania-download-latest command can now be ran on singleplayer without cheats enabled.
 The Bauble Box and Corporea Retainer recipes now use the chest ore dictionary tag.
 The Loonium now spawns mobs that drop dungeon loot instead of spawning dungeon loot outright.
 The Manasteel and Elementium shovels can now make grass paths like vanilla shovels can. They can turn grass paths into farmland now.
 Updated the Force Relay lexicon entry to be less ambiguous.
 You can no longer summon a Guardian of Gaia if there's already one nearby.
 Fixed the Terra Shatterer and other AoE tools not breaking some mod blocks properly due to removing the tile entity before capturing the  drops. (iPencil)
 The Lexica Botania now autodetects your max gui scale and sets its allowed scale values accordingly.
 [API] Added functionality to ILensEffect to decide how much mana goes into an IManaReceiver.

 [API] Increased version number to 85.

 [API] Added oreOsmium and oreQuartzBlack to the orechid table.

 

*Updated BrandonsCore to 2.1.1.59:

 CCL should stop yelling at you now.

 And more

 

*Updated Draconic Evolution to 2.0.1.124:
 -Added Celestial Manipulator.
 -Added ability to add/remove Fusion Crafting recipes (For pack devs) See config/brandon3055/Custom Fusion Recipe Info.txt for details (After  first game launch)
 -Fixed wyvern sworn not accepting wyvern upgrades
 -Fixed Documentation downloader breaking.
 -Updated Potentiometer.
 -Updated and upgraded Player detector (Now Entity Detector)
 -Fixed bow magnification.
 -Reduced FOV warp when wearing leggings with a high speed setting.
 -Fixed guardian crystal shield occasionally not deactivating. (But the guardian still needs a full re write for 1.10.2)
 -Updated to support latest JEI version.

 

*Updated Forestry to 5.2.16.300:
 No given Changelog.

 

*Updated Immersive Engineering to 0.10-48:
 change over to Forge's new config system:
 DELETE YOUR IE CONFIG
 Or don't, but you'll get a load of duplicate and unnecessary options.
 If an old config breaks anything, you were warned.
 added WAILA support for Tesla Coils
 added The One Probe Compat for machines and energy storage
 added a config option to disable villagers and their houses
 added a config option to disable OreDict names in Advanced Tooltips
 re-added config option for Railgun damage
 re-added support for Railcrafts rails and rebar to be used as projectiles
 re-added shader support for Railcraft carts
 re-added the placement options for Redstone Breakers (thanks Malte)
 changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup  by >75%
 change Refinery model to have a big power input like Fermenter and Squeezer
 fixed Refinery not properly accepting fluids
 fixed crash when crafting cetain items (thanks Malte)
 fixed Conveyors dropping invalid items (thanks Malte)
 fixed Pumps not working due to miscalculated XORs (thanks Malte)
 fixed Watermills having too small models
 fixed wonky wire rendering (thanks Malte)
 fixed material list for the Lightning Rod
 fixed Faraday suit not blocking Tesla damage
 fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
 fixed Buckshot projectiles not applying full damage
 fixed Scaffolding not rendering properly on the inside
 fixed breakerswitch not emitting redstone
 fixed force chunkloading through redstone connectors
 fixed Toolbox voiding items
 fixed Pipes resetting connection configs (thanks Malte)
 fixed Silo voiding items and not having Comparator output
 fixed Pipes not dropping their covers
 fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
 fixed CraftTweaker integration for the Refinery
 fixed stair rendering
 fixed explosion resistance for leaded concrete stairs and slabs
 fixed Crusher overloading its process queue
 fixed multiple minor issues
 actually fixed the server crashes now. Yes, I tested it this time
 added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
 changed Breakers to be rotatable (thanks Malte)
 changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
 fixed missing comments in the config file
 fixed breaker switches crashing on servers (thanks Malte)
 fixed IE models causing lag on chunk updates (thanks Malte)
 fixed Breaker Switches not outputting redstone signals (thanks Malte)
 fixed Redstone Breakers ignoring their inversion (thanks Malte)
 fixed Ear Defenders being broken (thanks Malte)
 fixed Squeezers and Fermenters not outputting Items automatically
 fixed Silo not auto-outputting when supplied with a redstone signal
 fixed Railgun not shooting alu, iron and steel sticks from other mods
 fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)

 

*Updated Mcjtylib to 2.2.0:
 RenderHelper.renderObject can now render fluidstacks
 Added the ability to show labels with BlockRender widget
 Added support for reading/write fluids to the network buffer

 

*Updated Morhpeus to 3.1.9:
 Bugfix should now allow ops to set sleep percentage from ingame and not just console now

 

*Updated Pam's HarvestCraft to 1.10.2g:
 Changed: You can always craft the new tofu meats, no matter your config, you just can't use them in recipes if it's turned off
 Added: Shipping Bin Block (same recipe as Market but with logs instead of wool)
 Sell (default 32, change in config) crops for one of the currency used to buy seeds in the market, can disable selling of vanilla crops if            needed
 Added: de_DE.lang, zh_CN.lang

 

*Updated RFTools Control to 1.5.0:
  Note: McJtyLib required is now 2.2.0!
  Added fluid support. This works as follows:
  There is a new multi tank which you have to place adjacent to the processor. You can use multiple
  Per multi tank you get four slots that can each hold 10 buckets of any liquid
  These slots you can allocate in the processor similar to how you allocate items and variables
  The liquid opcodes work similarly to item opcodes. First you transfer a liquid to an internal slot and then you transfer it back to a new location
  Multi tanks cannot be used in any other way. They don't allow extraction or insertion at this moment
  Big rework on the internals of the parameter system. If I did my job right you should not notice this. Basically parameter handling should be     a bit more efficient (less load on a server) and it is also cleaner and more consistent
  If you hold shift on an opcode in the grid you will get the coordinate of that opcode in the tooltip
 Bugs fixed:
  Copy to json of item opcodes sometimes messed up the meta value (bonemeal -> ink sac)
  The examine items external opcode will no longer ignore the item if a slot is given and return 0 if the item doesn't match with what is in the     slot

 

*Updated RFTools to 5.57:

 New config option to disallow invisible shields
 Several Builder fixes and improvements:
 The Builder/pump will no longer consider flowing liquids as source blocks and so will no longer be a source of infinite lava
 The Builder/pump will actually consume power now (cheaty cheaty)
 By default the Builder will now quarry tile entities too! The old config option has been removed and a new one has been added so that you  can disable this if really needed. However, tile entity harvesting should be safe and will go through the needed hoops to get all the drops. It  is able to successfully pick up blocks that retain their contents and put the resulting item in the chest. Placing that item in the world later will  correctly restore the tile entity. If a normal vanilla chest is harvested then the contents will drop on the ground though. Keep that in mind.
 The builder in copy mode (with space card) and in build mode (with a normal shape card) will now correctly use the item in the input chest  including all NBT data that is relevant for the resulting tile entity. Previously if you put (for example) a modular storage chest with a lot of  items  in it in the input chest (in item form) then it would consume that modular storage and place it empty in the world. Not any more.

 Fixed a bug in the storage scanner counting system in combination with remote storage. It would not detect that the number had changed
 Jonathan Cardoso Machado fixed Brazilian translation
 Removed the distance limitation for the screen control module (when used in a screen). It was not supposed to have such a limitation
 Added some protection to the machine information screen module for out of bound tags
 The power relay has been fixed so it also works correctly with forge energy (RF was fine)
 The power relay shows (in The One Probe) the average RF/t input and output for the last two seconds. This information is also given to the  MachineInformation screen module
 The powercell now also implements MachineInformation for the screen moduleThe One Probe will show RF/t input/output for the last two  seconds
 For big screens containing the storage module the WAILA and TOP tooltips were incorrect for the extended sections of the screen.

 

*Updated Just Enough Items to 3.13.0.334:
 Load plugins during postInit
 Remove getItemListForModId
 Remove config to hide items with missing models. 1.8+ is no longer as new and buggy as it was before.
 Fix JavaDoc #534

 Fix #530 Log ItemBlacklist errors when an itemstack has a null item 

 Greek minor fix (#526)
 Make item list buttons work better with vanilla texture packs
 Simplify README
 Update README with link to Developer Wiki
 Move JEI loading to FMLLoadCompleteEvent
 Close #259 Support recipe tranfer to player 2x2 inventory
 Brazillian portuguese translation (#541)

 

*Updated CodeChickenLib to 2.4.3.125:
 No given Changelog.

*Updated CodeChickenCore to 2.3.5.91:
 No given Changelog.

*Updated EnderStorage to 2.1.5.84:
 No given Changelog.

 

*Updated GraveStone to 1.5.8:
 Added option that only owners can break their Gravestones

 

*Updated Natura to 4.0.0.86:
 Fix the world/server getting stuck while generating a nether void world.

 

*Updated Thut Essentials to 1.4.5:
 Converts teams over to entirely custom system. no longer uses scoreboard.
 Automatically converts from old system.
 Adds new command, /renameteam <newname> which allows re-naming of teams.

 

*Updated Industrialcraft to 2.6.96:
 Fix Dynamite-o-mote
 Added support for comparators for more IC2 blocks
 Document the Recipes API better
 Guess this can go here so people are aware of it

 Fixed crash when reloading broken textures in XML GUIs
 Expanded the XML GUI system to support many more varients 

 Added active support by default for all TileEntityBlocks
 Move the solar panel to XML to show how it can work now
 Cleaned up the kinetic water generator, should fix modded biomes
 Added back Industrial Credits
 Fix #2008
 Fix coffee recipes
 Allow slot grids to have custom spacing too
 Expose the JEI plugin so addons can hook onto it easier
 Added a quick texture for the Jetpack Attachment Plate
 Fixed fatal flaw in design that meant TeBlocks with the same resource
 Fix #2019
 Fix #2017
 Fix (maybe?) the kinetic generator only looking in a single direction
 Allow none IC2 resource domain sounds to be played using the sound
 Fix rotating energy storage units posting energy events clientside
 Grabbed an old missed change from
 Fix assertion error pulling a treetap off a booze barrel

 

*Updated Forge to 12.18.2.2114:
 mezz:
  Fix very laggy mipmap slider MC-64581 (#3305)
 bs2609:
  Fix MC-105406 (OpenGL leak in View Frustum) (#3308)
 LexManos:
  Fixed texture stitcher not using full texture height before expanding width.
  Special case not drooping snowballs for water and snow layers. Closes #3326
  Update readme to be a little more clear.
  Fix POTENTIAL issue with Texture Stitcher exceeding max size.

 rwtema:
  Improve the default isItemValid() and getItemStackLimit()
  implementations in SlotItemHandler. You can now properly swap the
  player's held itemstack with the slot's itemstack. (#3273)

 dawn0966:
  Fixed Ore Dictionary replacing the oak boat recipe (#3329)
  Fixes the oak boat recipe being able to be crafted with any wood

 

*Updated Extra Utilities 2 to 1.2.1: 

 Added Wooden Spikes (small damage, won't actually kill, just reduce to half a heart)
 Added Stone Spikes
 Added Iron Spikes
 Added Gold Spikes (enemies drop experience orbs)
 Added Diamond Spikes (enemies drop 'rare' items which normally only drop from player kills, e.g. wither skeleton skulls)
 Added Creative Spikes (insta-kill, no drops)
 Fix: Rotating blocks doesn't reset their TileEntity data
 Fix: Transfer nodes/filters in the same block wont override each other on save/load
 Added "Redstone lantern". Fixed block that emits a configurable redstone signal level (right click to adjust output).
 Improved Scanner GUI
 Reworked connected textures system so that less common texture configurations are rendered using quads and not stitched textures.

 

*Updated Flat Colored Blocks to 4.3:
 Add Crafting Table Helper Recipe to Produce more of a type of Flat Colored Blocks.

 

*Updated Inventory Tweaks to 1.6.2-dev-66:
 Attempt to fix build. - Kobata

 

*Updated Just Enough Resources to 5.4.67:
 No given changelog.

 

*Updated Level Up! to 0.12.4:
 Feature request: Added an approximate "to next level" value to the skill points GUI.

 

*Updated Mantle to 1.1.1:
 Improve config syncing between server and client

 

*Updated Mystical Agriculture to 1.3.1:
 Added Essence Furnaces
 Added the Ultimate Furnace
 You can now add charms to armor of any durability
 The armor will also keep it's NBT and Metadata when crafted
 You can now uncraft upgraded armor, you will lose the charm in the process though
 Added a config option to disable the armor set bonuses

 

*Updated Natura to 4.0.0.87:
 Fix the soups not being able to be eaten due to not having a duration of how long it takes to eat.

 

*Updated Quark to r1.0-57:
 Automation: The Ender Watcher feature is now disabled if Botania is loaded to prevent content overlap.
 Decoration: Added OreDict tags for the bookshelves.
 Management: Changed the favorite items button from Alt+LMB to Alt+RMB.
 Tweaks: Fixed sign editing ignoring some protection mods' methods. (Vexatos)

 

*Updated Refined Storage to 1.2 Beta 2:
 This beta version fixes extreme TPS issues while autocrafting and laggy disk drive rendering.

 

*Updated Reliquary to 1.3.3.581:
 Added support for removing items from pedestal when player has something in their offhand
 New potion essence texture

 Fixed issue with alkahestry tome crafting recipes not being loaded properly which caused them to not work at all
 Small change to prevent at least most of the endermen scream when player looks with them with mob charm equipped
 Fixed look of milk when put in tanks (only affected packs with no other mod registering milk as well)

 Moved second try of xp juice registration to init (from postinit previously)
 Updated to newest JEI stuff
 Updated to getBaublesHandler from deprecated getBaubles
 Removed redundant JEI compatibility code. Didn't cause actual errors, but caused slow down during game load. So now it should be loading a  little bit faster.

 

*Updated Tinkers Construct to 2.5.6b:
 Hotfix for chinese translation crashing
 Hotfix for broken encoding in chinese translation

 

*Updated Baubles to 1.3.0:
 Release of 1.3 branch

 

*Updated BDLib to 1.12.2.17:
 bdew: Added potential workaround to CME in getTileEntity (bdew/gendustry#190)

 

*Updated Environmental Tech to 0.10.5f:
 Updated Localizations
 Added Fire Resistance Modifier
 Changed energy costs for Nano Bot Beacon

 

*Updated Gendustry to 1.6.4.24:
 bdew: Changed gene sample to have the allele in the name (closes #192)

 

*Updated Pressure Pipes to 1.3.1.18:
 bdew: Changed canister to show the fluid in the name for easier searchability
 bdew: Added option to hide canisters from JEI (closes #83)

 

*Updated Chisel to 0.0.7.3:
 Dropped 1.9 Support
 Lots of improvements to the rendering backend for easier usage by resource packs and mods
 Improved performance even more

 

*Updated Water Strainer to 1.3.1:
 Added a tooltip in the Strainer GUI which pops up if the player uses a Bait while it's not needed.
 Fixed two issues with the Bait Pot recipe.
 Crafting the Bait Pot with exactly 8 worms would always lead to a fill level of 8, regardless of how filled it was before.
 You were able to add irrelevant items to the recipe and it would still be counted as valid. Those items were deleted after crafting.
 The Strainer will now check its own block before it changes its model to prevent an unknown issue which lead to a crash.
 Changed the order for the Garden Trowel recipe. The ingredients need to be arranged diagonal instead of vertical.
 Changed some textures from 32x32 to 16x16 so it fits more into vanilla minecraft (Blocks / Strainer textures are still 32x32).

/Changed Main Menu to actually show the latest version of StegiCraft.

 

+Added Advanced Solar Panels