File Details
StegiCraft 2.1.0
- B
- Oct 13, 2016
- 23.75 MB
- 131
- 1.10.2+2
File Name
StegiCraft-2.1.0.zip
Supported Versions
- 1.10.2
- 1.10.1
- 1.10
[Changelog from StegiCraft 2.0.1 to StegiCraft 2.1.0]:
*Updated Blood Magic to 2.1.0.65:
Fixed an issue in -15... Not sure, but casing seems important when referring to cached stuff.
Allows any instanceof BlockBeacon
Weak Rituals are disableable
Teleposer flacklist fixed
Command overhaul
LP configs
Creative bypass for Expulsion ritual
Better biome control for the Ritual of Gaia
Fix for null recipes
And more
*Updated Progressive Automation to 1.6.51:
Fixed Crash after Placing Miners With Overlapping Mine Area and block dupe problem.
New configuration options:
pauseOnFullInventory (default: false) If true, it will stop the Chopper, Farmer, Killer, Miner or Planter when it has no vacant inventory slots.
allowInventoryOverflow (default: true) If true, it performs the current default behaviour of dropping items into the world when the local inventory
is full. Changing this setting to false will simply delete the overflow items while allowing the machine to keep running.
*Updated Quark to r1.0-56:
Fixed custom bookshelves dropping books with invalid metadata (thus being purple/black cubes).
Fixed the trapped chest overlay z-fighting and not rendering properly when texture packs make use of all sides.
Fixed slime dupe with stacked buckets.
Pirate ship chests will now have a lot less loot, because the amount they had before was pretty ridiculous.
Removed core systems and moved them to AutoRegLib, which is now a dependency.
Tweaked Stair and slab reversion recipes will now validate the amount of items in the original recipe to prevent dupes.
Fixed dependency order with AutoRegLib being wrong and causing models not to load sometimes.
Features can now be incompatible with mods, and will disable themselves accordingly.
Dispensers placing seeds disables itself if Botania is present to prevent duplicated content.
Added configuration settings for the power and block breaking ability of explosive arrows.
Fixed a crash when generating pirate ships.
Removed big trees spawning in plains, as that feature is already added by Minecraft 1.10 and was causing crashes.
*Updated PSI to r1.8-41:
Removed core systems and moved them to AutoRegLib, which is now a dependency.
Block interaction tricks now check against world spawn protection to prevent it from being broken.
Fixed a crash with projectile bullets.
Fixed a mistake in the relative focus section.
Fixed CAD harvest level not being checked properly.
The explode trick now has a lower bound on cost and potency.
Fixed the ARL dependency being in the wrong order, causing items to not load their models in some cases.
CADs now handle block harvest tools and levels properly.
Pressing the X button when loading your old world data will no longer prevent you from loading your data for the rest of the session.
You can now load your Psi data from an old world after you make your first psidust.
Added a config option to disable the version checker. I have no idea why it wasn't there yet but I'm a dumb and apparently forgot to include it.
Fixed not being able to start psi due to it forcing you onto the load data menu without any data to load.
*Updated Refined Storage to 1.1.3:
Little fixes in German translation (ThexXTURBOXx)
Fixed mod not working without JEI (raoulvdberge)
Reverted network changes that caused buggy behavior (raoulvdberge)
Reduced explosion radius when multiple controllers are connected to the same network (raoulvdberge)
Implemented multithreaded autocrafting (raoulvdberge)
Processing patterns now hold their items back for pushing until all the required items are gathered from the system (raoulvdberge)
Fixed item and fluid storage stored count having incorrect values at times (raoulvdberge)
Reworked Crafting Monitor GUI (raoulvdberge)
Fixed problems relating to Crafting Upgrade (scheduling a task wrongly, blocking other tasks, etc) (raoulvdberge)
Interface now supports Crafting Upgrade (raoulvdberge)
When shift clicking a recipe in the Crafting Grid, the player inventory is now leveraged as well (raoulvdberge)
Fixed machines breaking on long distances (raoulvdberge)
Fixed Controller rebuilding network graph on energy change (raoulvdberge)
Fixed fluids not caring about NBT tags (raoulvdberge)
Fixed fluids that have less than 1 bucket stored render only partly in Fluid Grid (raoulvdberge)
Fixed Fluid Interface voiding bucket when shift clicking to out slot (raoulvdberge)
Fixed wrong machine connection logic (raoulvdberge)
Fixed advanced tooltips showing in Grid when not configured to do so (raoulvdberge)
Added "autocrafting mode" in Detector, to check if an item is being crafted. If no item is specified, it'll emit a signal if anything is crafting (raoulvdberge)
Added an option for the Crafter to trigger autocrafting with a redstone signal (raoulvdberge)
Optimized crafting pattern loading (raoulvdberge)
Updated to Forge 2084 (raoulvdberge)
Fixed processing patterns not handling item insertion sometimes (raoulvdberge)
Removed crafting task limit in crafting start GUI (raoulvdberge)
+64 in crafting start GUI now gives 64 from the first time instead of 65 (raoulvdberge)
Fixed lag caused by Crafter (raoulvdberge)
Fixed crafting a complex item causes the process to flow off the Crafting Monitor's GUI (raoulvdberge)
Fixed shift clicking from Grid when player inventory is full throwing items in the world (raoulvdberge)
Importer now takes a Destruction Core, and Exporter a Construction Core (raoulvdberge)
Added Disk Manipulator (way2muchnoise)
Added ingame config (way2muchnoise)
Added the ability to see the output of a Pattern by holding shift (raoulvdberge)
When a machine is in use by a crafting pattern, inserting of items from other patterns will be avoided (raoulvdberge)
Exporter in fluid mode and Fluid Interface no longer duplicates fluids that are less than 1 bucket (raoulvdberge)
Changed default Grid sorting type to quantity (raoulvdberge)
Updated Dutch translation (raoulvdberge)
Updated Chinese translation (TartaricAcid)
Fixed Server crash. (raoulvdberge)
Added recipe transfer handler for Solderer (way2muchnoise)
It is now possible to start a crafting task even if the crafting preview says you can't (raoulvdberge)
Fixed crash with JEI when changing screens in autocrafting (raoulvdberge)
Fixed not being able to start autocrafting in other dimensions with Network Transmitter / Network Receivers (raoulvdberge)
Fixed JEI overlay disappearing now and again (raoulvdberge)
Fixed Detector hitbox (raoulvdberge)
Fixed some clients not starting up due to too many Disk Drive model permutations (raoulvdberge)
And more
*Updated Soul Shards TOW to 2.6.3-43:
Fixed dupe bug with automated insertion/extraction of shards - Note that any automated cages will not have an owner. These cages will not work if the server requires the owner online.
*Updated Industrialcraft 2 to 2.6.86:
Fix bug with crafting with NBT.
Should fix #1978.
Fix #1950.
Fix #1950.
Fix #1979.
Fix #1980.
Fix #1981.
Fix #1987, updated zh_CN
Fix #1982
Fix #1990
Use normal WeakHashmap instead of that weird sun one... Fix #0001992
Fix the quantum armor and nano armor nightvision.
Add Icons of ores to the Scanner GUI.
Fixed fluid reactor tanks looking strange when filled.
Fixed reactor pressure casings being 4x too expensive.
Fixed sheared leaves being grey.
Exposed TeBlock to the outside world, addon devs use this not reflection.
Oh good golly gosh (Fixes)
Generics ;)
Allowed addons to add their own charging/discharging slots to energy
Allow addons to have their own custom slot grid styles
Trying a new concept. (Jetpack)
Made glas fiber cable cheaper.
Made Jetpack Attachable to any other armor.
Refractor Jetpack logic.
Fix #0001994
Fix silent tier overflow.
Allow entire ITeBlock enums to be registered at once
Allowed JetpackHandler to be used + generics
Update zh_CN again
Fix build
Fix hardness+exp. resistance for iron fences.
Fix bug with getting zapped on detector and splitter cables.
Made it possible to undye Q-Armor.
QuantumSuit is now also a hazmat suit.
Fix build
Add rubber leaves + saplings back to the ore dictionary
Fixed Q-Suit cleaning not working very well
Hush about your missing model!
Complete move to ITeBlock, just some model issues + docs to go.
It compiles but doesn't run. This is going to be very hard and very
That's what I meant.
It's alive :D
Fixed random order of ITeBlocks in creative and placing being wonky.
Added docs, spent too long on docs again.
That's a strange thing to do.
Fix dynamic GUIs still using IC2's assets instead of the ITeBlock's
Added filled storage blocks back to creative (because ITeBlock lets us)
Allowed addons to create their own gauge styles much easier
Fixed missing localisation
Resync TEBlock initial data when sending block change packets.
Updated localizations.
Fix thermal centrifuge cooldown bug.
Made Component heat vent stackable.
Fixed overlay HUD, and added better API options for other mods.
Fixed fallback items having inverted durability.
Added HUD support to both hands + more API.
A bunch of currently unused stuff
Fix assertion error
Fix #2002
Improved gradual recipe.
Fix sorting machine tier.
Small command fix
Small debug mode fix
Fix last commit
Fix last commit 2
Cleanup
Cleanup (2)
Made reactors accept any Liquid specified
Improve jetpack logic a bit
Fixed drills after refactoring
Finally fixed Terra Wart localisation
Let's see if we can find out what's happening with #1969 (and #1995 +)
Support loading language files from resource packs
Potentially fix #0001959
More ITeBlock flexibility
xbony complained
Fixed landing + breaking particles throwing errors for non IC2
Fixed some unintended imports
*Updated CodeChickenLib to 2.4.1.105:
No given changelog.
*Updated Advanced Generators to 0.9.20.15:
Added a workaround for advanced alloy turbine recipes not working with IC2 classic
Added immersive engineering coke and biodiesel to default configs
Updated Chinese localization (Ahtsm)
And more
*Updated Gendustry to 1.6.4.23:
No given changelog.
*Updated Forestry to 5.2.14.270:
No given changelog.
*Updated Pressure Pipes to 1.3.1.16:
No given changelog.
*Updated Wawla to 2.3.1.211:
Re-enabled sneak to display
Added support for enchdesc
Added support for chineese language
And More
*Updated Bagginses to 3.0.4e:
Fix issue on server side. Remove sout references
Console spamming NPE #71
Crash when swapping some items #72
Issue with NBT on item pickup #74
Hopefully fix issue with crash on pickup bags, (Use NBT instead)
Fix NPE on bag pickup
*Updated Forge to 12.18.2.2105:
LexManos:
Move dismount version of EntityMountEvent to Entity class. Should fix
canceling dismounting. Closes #3226
Fix Cactus being able top be planted on incorrect soil.
ItemStacks having ForgeCaps tag when no caps are serialized.
Introducing a new standardized energy capability system. Heavily
inspired by the old RedstoneFlux API developed by King Lemming and Team CoFH.
Fix potential shading issue in GuiEditArrayEntries. Closes #3247
Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254
Add support for generic filtering of events. Please DO NOT use this in
performance sensitive environments where you will have tons of things
added to the listener list. If that's the case define sub-classes as
they have completely separate lists and will thus be more efficient when
firing the event.
Small Cleanup in example build.gradle.
Filter out proxy injectors for incorrect mods. Prevents mod classes
being initialized early when multiple mods are in the same source.
Bump version for new Recommended Build.
@ObjectHolder will now inject null for dummied objects. Closes #3301
Initial pass a re-working the configuration system. Work in progress.
Fix Tabbing issues with config classes.
Fix infinite loop in dragon fight when the dragon is over the void.
bloodmc:
Fix wrong var being used during getMaxSpawnPackSize check. (#3240)
cpw:
Create EnergySystems.md
Add in registry registration events, new subscription events you can use
to make sure you're registering things at the "best" time.
Revert "Another fix for registry substitutions. Closes #3212"
This reverts commit ec2977afc919c0f676f59977e6065148ea635f9e.
Fix substitutions being broken after freezing - actually store the
original state in registry copies, not the computed state, which is
wrong because it only sees the sub, not the original.
Add in missing test runner for a test. Fixes failing tests on jenkins,
hopefully.
marvinroesch99:
Fix universal bucket not being returned in crafting recipes (#3234)
paul.fulham0:
Fix debug command creating empty file (MC-103399) (#3218)
latvianmodder:
Added CommandTreeBase (#3193)
atomicblom+github:
New event to allow mutating a baby entity based on it's parents (#3227)
latvianmodder:
Added getCommandMap() & getSortedCommandList() in CommandTreeBase (#3251)
tehgeek:
Remove oredict for Bone Block recipe, stop white dye to bonemeal exploit (#3255)
mattmess1221:
Add support for offhand bow aiming animation (#3085)
Vanilla allows you to use a bow in your offhand, but it's not visible to
others or in third person.
lukas.tenbrink:
Fix roofed forests posting decoration events for small mushrooms rather
than big (#3259)
tterrag1098:
Fix typo in sky rendering causing tons of BlockPos allocations (#3267)
Make item repair recipe respect itemstack's getMaxDamage (#3295)
mmehnert:
caseSensitiveCustomCategories must be set before loading the
configuration file. (#3269)
Otherwise one set with categories in lowercase letters and on case
sensitive.
mezz:
Fix unbound keybindings are activated by unknown keyboard keys (#3288)
Fix proxy injector filtering. (#3300)
exManos:
Revert commits related to filtering proxy and Automatic Subscriber
annotations. Broke some existing setups, will require a annotation
definition change in 1.11.
atomicblom+github:
Allow all Forge Registries to work with ObjectHolder (#3220)
*Updated ProjectE to 1.0.6B:
Updated to 1.10.2
No more given details.
*Updated JustEnoughResources to 5.3.65:
No given changelog.
*Updated bdlib to 1.12.2.15:
No given changelog.
*Updated EnderIO to 3.0.1.120:
No given changelog.
*Updated EnderCore to 0.4.1.56:
Fixed issue where some tool tips would be displayed in the wrong area.
Added and updated various utility functions.
Added util method to TextFieldEnder
Added helper class
*Updated Roots to 0.204.0:
Added:
- Lesser Sprite, Common Sprite, and Greater Sprite, summonable spirits from another realm
- Four new spell components
- Two new spellcasting items
- A boss mob
- Six new "trinket" items that give you buffs while in your inventory
- Four new types of decorative blocks, with variants and slabs/stairs of each
- Two new blocks for moving sprites around and keeping them happy
- Achievements for the new features
Changed:
- Terra cost calculations are now different, making it harder to spam spells
- The Nature's cure spell will no longer turn effects into positive versions, it'll just heal you instead
- Many blocks in the mod have new crafting recipes
- All casting items have limited spell uses, though only the wood staff will break after being used up
- Removed several achievements
- Lots of stuff I'm probably forgetting, I'll update this description if I remember anything else!
- Spirit Font recharges about twice as fast
Fixed:
- Every known bug (besides a minor runic tablet NBT bug, which should be fixed but I'm waiting for confirmation from the bug reporter)
- Runic Tablet clearing Akashic Tome NBT
- Lance preventing offhand items from being used
- Some rituals crashing the game when used.
- Model error messages on startup
- Console spam from BlockDrops mod and Roots double slabs
- Console spam from the SpiritFont (?)
- Roots /help command errors.
- (probably) a bug where changing pages in the Runic Tablet could crash.
- Server crash caused by frost shards
- Client crash caused by using solar smite on another player
- Probably other small things I have forgot to list
*Updated StorageDrawers to 3.2.7:
Fixed compacting drawers not finding lower tier (e.g. nuggets) for some materials.
*Updated Simple Barrels to 1.25h:
Fixed: Fuzzy Textures updated
Fixed: 102 broken recipes fixed
*Updated Reliquary to 1.3.3.571:
Added lingering potions to potion system, can be crafted for all kinds of effects that the regular and splash can as well
- created in cauldron by adding dragon's breath on top of prepared splash potion
- similar to vanilla potions
- they don't get durability or amplifier cut down on crafting them, which makes them more useful
- can be shot out of dispensers
- JEI recipes include the needed dragon's breath for these
Added tipped arrows for all Reliquary lingering potion variants
- limitted to 1/8th of duration the same as vanilla ones
- can be shot out of dispensers
- JEI recipes are included for the different combinations
Added potion shots and related potion magazines
- any shot types can be enhanced with potions by surrounding lingering potion with that shot type
- duration is only shortened to 1/5th for potion shots making them a little better alternative to arrows
- and of course once you put these potion shots in a magazine it will retain both the shot type and the attached potion
- the maximum basic (non potion) damage of potion shots is limitted to 4 to allow for more gentle applying of potions to entities
- JEI recipes are included for neutral shot/magazine combinations with potions
Hero Medallion changes
- additional pedestal functionality - searches for mending items in nearby pedestals and repairs them with its xp
- there are new config options related to this functionality for cooldown, range and maximum amount of xp used for repairs each step
- in HUD it now displays xp levels instead of stored experience points and in addition to levels it shows xp bar for the next level
Made a change to cauldron so that it will work with fluidhandler capability items
Made a change so that all potions are not called the same, but instead we have empty vial, potion, splash potion and lingering potion
Lowered default redstone and glowstone limits on cauldron to more reasonable level - 3 redstone and 2 glowstone (you would need to edit this in your preexisting config file)
Added Single block hoe action to harvest rod, which was missing despite AOE one being there
Added translations for potion amplifiers higher than III
Added compatibility with new tinkers after it has been restructured quite a bit
Fixed using Alkahestry Tome for ore dictionary items
Change to hopefully fix NPEs primarily with Rending Gale, but can affect Ender Staff and Harvest Rod as well
Updated twilight cloak description in JEI to include note on turning it on first
Fixed issue with pedestals inserting into slots they can't and effectively destroying items
Fixed JEI descriptions for mob charms
And MUCH more.
*Updated Mcjtylib to 2.1.4:
Many advanced GUI changes in preparation for the upcoming new RFTools Control mod.
Fixed a serious bug in window handling that could cause crashes for RFTools modular storage and storage scanner
Added an 'editable' option with TextField
Fixed mousewheel after it got broken with the window manager changes
Fixed tooltips for tabbed panels
Support for Forge Energy
No longer depend on AT from JEI
Added an event to register icon holder clicks that also works for empty holders
Bugfix with tabbed panels and mousewheel that could cause a client crash if you were too fast (manifested sometimes in RFTools Control)
Added support for HUD rendering system as used in RFTools and RFTools Control
*Updated RFTools to 5.52:
Added more protection for disappearing players during teleportation
Fixed integers in screen modules being set correctly when first opened
Added a Storage Scanner API for RFTools Control
Support for Forge Energy
New events for TextField to handle arrow up/down (command history) as well as tab
New hover event for icons
Fixed a bug with elevator screen modules having a max y range of 64
Fixed crash when storage filter is removed from hotbar while gui is open
Fixed a problem with the max storage size not updating correctly when cycling between different storage modules on a tablet linked to a remote storage block
Fixed searching in the storage scanner so that 'RED' will highlight the inventories with redstone AND also actually find redstone in the list of items
Fixed a possible crash with the syringe
Small typo in manual
Fixed a bug that could cause the storage scanner to crash client-side if you were very fast
Changed the line in the gui of the storage scanner to hopefully make it more clear that you can click that line too
By default storage scanner will now view all starred inventories. You can get the old behaviour back by setting hilightStarredOnGuiOpen to false
By default storage scanner will now request items directly into the players inventory instead of the output slot. This can be configured to act like before by setting requestStraightToInventory to false
With the network monitor in your hand you can now see how much RF (or forge energy) is in nearby blocks
Screens can how be fullbright in the dark
New HUD display on top of builder showing what it is currently doing
To help with debugging the endergenic powergenerator you can also see a HUD above them if you hold your wrench
The Builder has a new 'pump' card with which you can pump liquids into two separate tanks (one on top and one on the bottom). By doing that it can support up to pumping two liquids at once. The default pump card replaces with dirt to avoid block updates. There is also a clearing variant.
The Builder now supports the standard item filter that is already supported by the crafter and the storage system. This works in combination with the void and quarry cards and allows you to restrict what the builder will work on
Fixed a bug with huge screens disappearing if you would look at the lower side of it (and the top wasn't visible)
Old feature: sneak right click with a filter on an inventory will copy the contents of that inventory to the filter. That is still there. However, if you now sneak right click with a filter on any other block then that block will be added to the filter. Handy in case you want to add ores to the filter that you cannot pick up yet (no silk touch)
Fixed rendering issue (could corrupt your hand)
Matter beamers will not consume the material if the spawner does not support it
Infusing the matter beamer will now mean reduced material consumption
The powercell and coal generator can now charge items with forge energy
The powercell can now directly receive forge energy
Charged porter and tablet now support being charged with forge energy
Fixed time calculation in the clock module which was slightly wrong due to a wrong interpretation of celestial angle
And More
*Updated Aroma1997Core to 1.1.1.0:
Code cleanup.
Added some minor things.
Fix teleporter.
*Updated Aroma1997's Dimensional World to 1.2.0.2:
Fix teleportation bug. (Thanks to Xathz)
*Updated Solar Flux Reborn to 1.4r:
Removed:
Unused code.
json recipe integration. Using hard-code because always works.
Fixed:
Rendering with blocks in the darkness. (May still conflict with Optifine, IDK :P)
Crash with cables in some cases.
Issue #10.
Added:
Tesla API. Now solars should output TESLA energy directly to consumers, including cables, machines. (Note, this mod's cables will not support TESLA!).
And More
*Updated Just Enough Items to 3.12.7.315:
Bump version
Add hotkey to toggle item cheating mode
Close #301 When viewing a recipe, disable cheating items
Fix a bug that changes the NbtTagCombound of the original ItemStack if it has capabilities (#423)
Prevent ForgeCaps from being set with zero size (#421)
Add Bulgarian Localization (#406)
Create a proper SubtypeInterpreter for potion items
Create es_ES.lang (#400)
Bump version
Close #111 Add config option to center the search bar
Change "Config" tooltip to "JEI Config"
Log plugin load times in milliseconds instead of seconds
Remove a couple never-used config options
Bump Version
Display multiple Recipe Category Crafting Items at the top
Add better null check for Recipe Category Crafting Item registration
Fix #419 Recipe transfer to brewing stand unbrews potions
Split the BasicRecipeTransferHandler into client and server-side parts
Bump version
#419 Fix off-by-one issue with transferring recipes in the brewing stand
Get ModName from items more efficiently
Use ForgeRegistries instead of the Block and Item ones
Fix a broken javadoc
Defend against some more common modded item crashes
Update zh_CN.lang (#425)
Bump version
Fix #428 Recipe transfer not working
Add an API method to get the filtered item list from IItemListOverlay
Simplify github ISSUE_TEMPLATE
#391 Fix recipe lookup for creating basic banners
Fix #429 Crash when a recipeCategory is missing
Bump version
#433 Stop the ItemList's base list from unloading under memory pressure
#433 Prevent log spam from Color Search
Bump version
Add package annotations for default Nonnull, fix up inspection warnings
Update ISSUE_TEMPLATE to include note about FEI
Close #282 Allow non-item/fluid ingredients. BIG BIG BIG refactor
Fix recipe lookups for filled fluid containers
Create zh_TW.lang (#447)
Fix Readme badge hyperlink
Make the Build status badge style match the others
Rearrange Readme badges
Add fancy Curse badges to the Readme
Add Iron Backpacks's JEI integration to ReadMe examples (#446)
Fix recipe handlers for recipes that inherit from vanilla recipe classes
Create sv_SE.lang (#440)
Create ja_JP.lang (#441)
Update ru_RU.lang (#442)
Move background texture strings to Constants
Fix #444 Crash from color search tooltip
Update ru_RU.lang (#435)
Prevent returning null from IIngredients
Add type-safe methods to ICraftingGridHelper
Add a singular "setInput" method to IIngredients
Fix item list highlight OpenGL issue
Match vanilla highlight code exactly
Fix some items disappearing when highlighted in the item list
Fix #445 Make cheat mode respect canceled give CommandEvents
Fix #194 Allow null in item rotations
Fix #454 Crash when viewing all recipes
Close #203 Add IRecipeRegistryPlugin for full control of recipe lookups
Delete translation keys for config options that were removed
Fix item descriptions not showing all the item variations
Fix #463 Unable to transfer recipes that have a null ingredient
Create cs_CZ.lang (#452)
Add brewing step information for modded potions
Try to make IGuiIngredientGroup.set(IIngredients) work for more cases
Deprecate IGuiIngredientGroup.setFromRecipe
Fix #472 item blacklist loading. Small refactor to reduce global state.
Allow IGuiIngredientGroup.set(null) to make implementation logic easier
Add more startup time logging to help diagnose issues
Catch more crashes during recipe registry startup (#455)
Fix #468 Cheating mode is not working in Survival on Servers
Update ja_JP.lang (#466)
Close #451 Show "Smelts # items" for furnace fuels
Fix a crash in ErrorUtil from other broken mods (#464)
Bump version
Stop intercepting clicks at the top of tall GUIs (#476)
Fix recipe transfer when connected to a server (#476)
Fix #475 Item list not responding to keyboard inputs
Bump version
Fix the item subtypeRegistry
Update MCP mappings
Ctrl-Click the config button to toggle cheat mode
Small fix to allow looking up similar items with IRecipeRegistryPlugins
Fix #473 Keep recipe category items in order of registration
Add "universal" recipe transfer helper for mods with auto-crafting
Clean up missing nullable and deprecated annotations
Update mod examples in README
Bump version
Fix #493 Prevent race condition where JEI gets loaded twice
Update sv_SE.lang (#499) Added the new smeltCount strings and fixed a typo
Defend against crashes from recipes (#488, #491, #497)
Bump version
Reformat code and javadocs
Reload ItemList after config changes instead of reloading everything
Organize the JEI startup code
Add back the search options
Protect against ItemStack crashes in ErrorUtil logging (#500)
Protect against more ItemStack crashes (#500)
Update ErrorUtil for printing errors by using the new ingredient methods
Protect against more ItemStack crashes (#500)
Fix #500 Crash from broken itemStacks
Add log to detect broken ingredient registration (#500)
Add log times for sending the runtime to plugins (#498)
Catch and log tooltips that would crash
Bump version
Fix #513 Shift-[+] can result in lost items on restricted inventories
Add better handling for recipe transfer into restricted slots
Minor cleanup
Fix missing mod name on items with names that match the mod name
Update MCP and Forge
Added polish (pl_PL) translation (#514)
Add ar_SA.lan (#515)
Update de_DE.lang (#481)
Italian lang (#512) Translated mod in Italian, adding it_IT.lang file
Add en_AU translation (#510)
Add back missing search config keys for cs_CZ localization
Fix a missing nullable annotation
Fix #319 Incorrect tooltip in item list edit mode on Mac
Added greek translation (el_GR.lang) (#516)
Log gradle timings per task (debugging build server times)
*Updated Mystical Agriculture to 1.2.4:
Added Draconic Evolution support: Draconium crops
Hostile and Passive mobs now drop Inferium Essence, drop chance configurable in the config
Fixed a crash that broke a lot of things from other mods
Fixed some other bugs
Added Extreme Reactors support: Yellorium crops
Added the "Growth Accelerator", it works like the Growth Pulser from Magical Crops
Fixed Waila compatibility
Changed the Soulium Dagger recipe
Improved(?) some textures: Soulium Dagger, Infusion Crystals, Prosperity Shard, Mob Chunks, Essence Blocks
Essence Ingots now only cost 2 essence each by default, you can set it back to 4 in the config
Added recipes to the mob chunks, you can disable them in the config
Added Gem crops: Ruby, Sapphire, Peridot. More later
Added Witherproof Block and Glass
Withers and EnderDragons now drop Supremium Essence when killed, amount configurable in the config
Added essence recipes for saplings
*Updated Mekanism to 9.2.0.292:
No given Changelog
*Updated MekanismGenerators to 9.2.0.292:
No given Changelog
*Updated MekanismTools to 9.2.0.292:
No given Changelog
*Updated Mantle to 1.0.0:
Change how libraries are embedded in Mantle.
This drastically reduces the file size to nearly 1/4th. Don't be surprised.
Updated libraries and logic used for TiC recipe handling.
*Updated Tinkers Construct to 2.5.5:
Add Scythes: AOE attack and blockbreaking. Rightclick harvests crop in an AOE or shears entities in an AOE. Silktouch turns the scythe into a shear for block harvesting.
Resource Packs can now override how materials for the tools look the same way like TiC does it!
Add a config option to only show the first type for all the tables
Add a config option to only show the first material for all the toolparts, tools,...
Drains now properly provide all the infos about smeltery contents to other mods blocks
Updated/added several localizations
Fix NPE when obtaining harvest info (WAILA Error)
Fix Slimegrass not spreading to vanilla dirt anymore
Fix EFLN explosions losing NBT of drops
Fix inconsistency in Width/Height modifier descriptions
Electrum tools don't reset item in use anymore when holding rightclick
Fix mattock always using durability when hoeing, even when it should've been prevented
Fix shurikens ignoring invulnerability time (you wont notice the change in most cases)
Fix shurikens flickering
Fix fancy itemframes missing model when putting a map into them
Fix tinker tank fluid rendering height
Fix the config-sync message being displayed every time on server logon, even though the config already was up to date
Readd missing smeltery fuel tooltip
A few safety measurements against crashes
Fix stencil for sharpening kit not being craftable and entities not melting into other liquids than blood (villagers, for example)
Reinforced not working clientside
Mattock using durability on each rightclick
Crash when loading material loading info with invalid files
*Updated Water Strainer to 1.3.0:
Added an errorlog for wrong config entries (Located in /logs/waterstrainer_errors.log)
Biome efficiency is now detected by biome tags instead of name to add compatibility with custom biomes
*Updated Immersive Engineering to 0.10-44:
No given Changelog
*Updated EnderStorage to 2.1.5.81:
No given Changelog
*Updated Deep Resonance to 1.2.9:
Support for Forge Energy
Integration with RFTools Control. Deep Resonance adds 4 opcodes to measure RCL liquid stats.
Updated to latest RFTools Control API.
Fixed a bug where changing the input/output mode on a tank only worked with an empty wand
Fixed a problem with the deep resonance crystals that made them impossible to extract out of rftools storage scanner
Fixed a problem where client-side the tank would toggle input mode when right clicked with a bucket
Removed unneeded pushAttrib/popAttrib calls
Added JEI integration for the laser, the smelter and the purifier. Using that you can see what these three machines do on the liquid as well as which stats do what for the laser and so on.
The rclPerCatalyst config was accidentally ignored
Added dimensional shards (if rftools is present) to the table of laser infusing materials
Updated to new ElecCore (which is required!)
Increased the range of the screen radiation module to 256,256,256 instead of 64,64,64
No longer show liquid amount in The One Probe tooltip as TOP does this on its own now in the latest version
Fixed a potential liquid loss issue in combination with fluid pipes (like pressurized fluid pipes from EnderIO)
*Updated Environmental Tech to 0.10.5e:
Added Support for Forge RF
Added new multiblock called Nano Bot Beacon(Currently no info in the guide)
Added 9 new Modifiers that are used with the Nano Bot Beacon.
Added ChunkLoader(WIP and Not Craftable.)
Changed lens recipes to use ore dictionary.
Added recipes to turn your colored lenses back to clear lenses.
Added Multiblock Assembly Complete Message
Machine Configs
added Void Miner Json based recipes.
Updated JEI Support
Fix for Nano Bot Beacon not using energy.
Fix for Void Miner and Ender IO rendering bug.
Basic information in the guide about Nano Bot Beacon.
Bug Fixes
Hotfix for JEI integration
Added mica into json. (PLEASE DELETE YOUR Void Resource Miner JSON. Unless you have added mica to the json yourself)
Fix for Nano Bot Beacon not giving effects to owner when they are not in the same dimension.
Fixed Dupe Bug
*Updated Simple Generators to 0.10.4e:
Added Support for Forge RF
Added fuel consumption for lava gen.
*Updated ValkyrieLib to 0.10.5d:
Added Support for Forge RF Lite
Bug fixes
Fix for PlayerUtil crash. Hopefully this fixes it.
And More
*Updated Chisel to 0.0.6.51:
Fixed dupe bug
And more
*Updated Iron Chests to 7.0.11.797:
No given Changelog
*Updated GraveStone to 1.5.7:
Bugfixes
Fixed Living Entities can spawn graves
Added option to remove DeathInfo
The GraveStone cam be renamed with an amboss
*Updated EnderTanks to 1.4.2:
Fixed issues with IFluidHandler.
*Updated ShetiPhianCore to 3.3.1:
Fixes crash when the OBJModel errored faces. (block will be invisible though)
*Updated Pam's HarvestCraft to 1.10.2f:
Candles should now show textures properly in inventory and world
- Changed: Firm/Soft Tofu no longer works as meat/eggs in recipes
- Added: rawtofeakItem, rawtofaconItem, rawtofishItem, rawtofeegItem, rawtofuttonItem, rawtofickenItem, rawtofabbitItem, rawtofurkeyItem, rawtofenisonItem, cookedtofeakItem, cookedtofaconItem, cookedtofishItem, cookedtofeegItem, cookedtofuttonItem, cookedtofickenItem, cookedtofabbitItem, cookedtofurkeyItem, cookedtofenisonItem
--Note: While all raw items give the same food back as their raw meat counterparts, same for their cooked counterparts
- Added: Cook raw tofu items in the furnace to get cooked tofu items
- Recipes Added
rawtofeakItem = toolCuttingboard, foodFirmtofu, listAllmushroom, foodSoysauce, foodBlackpepper, foodOliveoil
rawtofaconItem = toolCuttingboard, foodFirmtofu, foodOliveoil, foodSalt, foodFlour, listAllsugar
rawtofishItem = toolCuttingboard, foodFirmtofu, cropSeaweed, cropLemon, cropSpiceleaf
rawtofeegItem = toolCuttingboard, foodFirmtofu, dyeYellow
rawtofuttonItem = toolCuttingboard, foodFirmtofu, foodFlour, foodOliveoil, cropPotato
rawtofickenItem = toolCuttingboard, foodFirmtofu, foodFlour, foodOliveoil, cropSpiceleaf
rawtofabbitItem = toolCuttingboard, foodFirmtofu, foodFlour, foodOliveoil, cropCarrot
rawtofurkeyItem = toolCuttingboard, foodFirmtofu, foodOliveoil, Items.BREAD
rawtofenisonItem = toolCuttingboard, foodFirmtofu, foodFlour, foodOliveoil, listAllnut, foodSoysauce, listAllmushroom
And More
*Update Waila Harvestability to 1.1.9:
Add support for new player-specific getHarvestLevel
(inadvertently avoids an error when holding Tinkers Construct tools)
*Updated Mercurius to 1.0.1:
Updated to API v2
*Updated Chest Transporter to 2.5.3:
-added config options to disable picking up of spawners for individual transporters.
-fixed half drawers 2x2 are picked up as compacting drawers.
*Updated FTB Utilities to 3.0.0.3:
Fixes Badge-Related crash
And More
*Updated FTBLib to 3.0.0.4:
Fixed Lag on Login
And More
*Updated Flat Colored Blocks to 4.2:
No given Changelog.
*Updated Baubles to 1.3BETA9:
Updated to MC 1.10.2
*Updated Chisels And Bits to 12.5:
Fix Fluid conversion for interactions with tank, fixes non single bucket interactions.
Update de_DE Localization, Submitted by mankra.
Require Blocks to have an Item, in vanilla this blacklists Lit Redstone Lamps, I doubt it will affect mod space much.
Prevent clearing cache until the world is ready to load, this will prevent this code from running during init texture stitches.
Snap Bit Positions to valid range, this should prevent crashes by floating point rounding. ( 12.2 )
Performance improvements to Bit Filtering and Face Calculation - Submitted By Player ( 12.2 )
Fix a crash/hang when loading worlds with irregular reverse mappings
Fix Undo/Redo not working with Groups properly in Single Player.
Black list lit redstone-lamp take 2
Extend API, add BitAccess.queryBitRange to query contents of range, returns total, solid, air, and fluid.
Catch Culling Crashes, revert to older logic. ( hopefully will fix a crash )
If it can't find a Sprite for the mode, just use missing icon, should prevent strange crash.
*Updated Extra Utilities 2 to 1.1.0c:
Added NEI "Search For Item In Nearby Inventories" button (Default 'T'). Press this button while hovering over any item in a GUI, and any nearby inventories that contain that item will give off particles. It uses fuzzy matching, so NBT and certain types of metadata will be ignored.
Disabled the item filter "hasContainerIitem.exe" when certain incompatible mods/apis are present.
Updated localizations
Quantum Quarry can now be disabled with redstone signal (configurable in the GUI)
Add config option for Quantum Quarry energy use
Deep Dark is not marked as a 'hell world' so buckets of water can be placed there
Now only the center bock of the quantum quarry actually ticks
Improved Deep Dark chunk generation
Fix crash when some block entries are disabled
Furnace and Crusher now drain correct amount of energy per operation
JEI integration: Indexer now supports adding a transfer '+' button for all JEI recipes
Fix crash when loading NBT data of 'redstone-configurable' tiles
*Updated Morpheus to 3.1.8:
Fixed OP check for /morpheus percent
*Updated JourneyMap to 5.3.0b1:
Java 8 is now required. (Java 7 is no longer supported.)
Performance enhancements, including less memory use and faster loading. Especially noticable with larger texture packs.
New Minimap/Fullscreen Map option: "Mob Display". The new "Dot" option offers a clean look with a way to see mob elevation relative to you. The "Icon" option displays mob icons like older versions of JourneyMap. Use the Options Manager to set your preferences.
Mods and Resource Packs can now add their own mob icons. See http://journeymap.info/Custom_Mob_Icon_Sets for details.
New features/permissions for JourneyMapServer, including Waypoint Teleporting. Server admins can now fine-tune radar and mapping permissions on a per-dimension basis. See http://journeymap.info/JourneyMapServer for details.
*Updated ChickenChunks to 2.1.5.41:
No given Changelog.
*Updated CodeChickenCore to 2.3.3.87:
No given Changelog.
*Updated ElecCore to 1.6.324:
Rewrote model loading system
Rewrote module system, its way more powerful now
Expanded forestry compat
Deprecated the compat handler, please use the superior module system
Fixed TESR item issues
Fixed possible NPE upon world load
Added GridInformation
Fixed proxies
Added immutable PositionedObjectHolder
Updated to Minecraft 1.10.2
*Updated Super Crafting Frame to 1.2.1.88:
Fixed item eating bug
Added config options for limiting teleportation frame by distance
Added ability to chose output when multiple items have the same recipe
/ Changed Main Menu
+Added AutoRegLib
+Added More Overlays
+Added Water Strainer
+Added MMD OreSpawn (A one which actually works)
+Added Chiseled Me
+Added Auto Pickup
+Added Ex Nihilo Omnia
+Added RFTools Control
+Added Vampirism (Again..)
+Added Draconic Evolution
+Added Brandon's Core
+Added LootBags
+Added VeinMiner
+Added Level Up!
+Added Thut Essentials
+Added Advanced Machines
+Added Botania
+Added ArmorPlus
+Added TheDragonCore
+Added Enchanting Plus
+Added Bookshelf
+Added Natura
+Added Weather , Storms & Tornadoes
+Added CoroUtil
+Added SimpleAutoSwitch
+Added Nether Core
-Deleted TheOneProbe
-Deleted CookingForBlockheads
-Deleted SimpleOreGen (Since it kinda broke MC and sometimes didn't work)
-Deleted Botania Unoffical
-Deleted Compass Cordinates (Since we have a minimap)