promotional bannermobile promotional banner

SteakCraft Colonies

SteakCraft Colonies (MC 1.21.1 / NeoForge) — centered on MineColonies (with Structurize), FTB Quests, tech (Mekanism, Applied Energistics 2, Industrial Foregoing), dimensional/endgame content (Allthemodium), and the RPG/combat side.
Back to Files

SteakCraft Colonies-1.4.0.zip

File nameSteakCraft Colonies-1.4.0.zip
Uploader
YannouYannou
Uploaded
Oct 12, 2026
Downloads
65
Size
206.0 MB
Mod Loaders
NeoForge
File ID
9149502
Type
R
Release
Supported game versions
  • 1.21.1

What's new

feat: add tech expansions, tech integrations, worldgen overhauls, and colony systems

  • feat(mods): add Applied Energistics 2, ExtendedAE, and AppliedFlu
  • feat(mods): add Create & Create addons (Aeronautics, Big Cannons, Connected, Crafts & Additions, Deco, Dragons Plus, Enchantment Industry, Estrogen, Hypertube, Sabers/Sable, Stuff & Additions)
  • feat(mods): add Create integrations (Sophisticated Backpacks/Storage Integration, ReChiseled Integration, KubeJS Integration, Central Kitchen)
  • feat(mods): add MineColonies, TownTalk, Colony4ComputerCraft, and CC: Tweaked
  • feat(mods): add worldgen and structure mods (Tectonic, Oh The Biomes We've Gone, Oh The Trees You'll Grow, Moog's End & Voyager Structures)
  • feat(mods): add Sophisticated Storage, Sophisticated Backpacks, and Sophisticated Storage in Motion
  • feat(mods): add ReChiseled AE & AE2, Crowns, and Formicarium (Formicapi)
  • feat(mods): add JEI addons (Just Enough Mekanism Multiblocks, Just Enough Breeding)
  • feat(mods): add combat & warfare additions (CBC Aeronautics Missiles, Create Radar, Shield Generators, More Propulsion)
  • feat(mods): add economy & utility mods (yCurrency, Alex's Improvements, Creeper Overhaul)
  • feat(perf): add ModernFix, ImmediatelyFast, Entity Culling, and Create Better FPS

This mod has no additional files