SR:Parasites Darkness Origins

Extreme survival in devastated worlds and infected wastelands full of zombies and parasites, the death or madness will end up consuming you.

File Details

DARKNESS ORIGINS-1.9.2c .zip

  • A
  • Feb 22, 2025
  • 6.85 MB
  • 21
  • 1.12.2
  • Forge

File Name

DARKNESS ORIGINS-1.9.2c .zip

Supported Versions

  • 1.12.2

No changelog is Just the version before the 2.0

Historical Changelog

1.9.1-1.2b BugFixes Optimizations and other irrelevant things

1.2:

BUGFIX AND REBALANCE RELEASE

  • Buffed the Spawn table of the Beckon Stage IV
  • Fixed some bugs with the blacklisted mobs of SRP in Improved mobs
  • Mob AI will now be suppressed if the total of 500 entities is exceeded
  • Buffed all the turrets from Open Modular Turrets, now have x2 of damage and range
  • The Deep Dark Loot Structure is more common now
  • The Parasite Adaptation works x2 times better in the Deep Dark than in other dimensions
  • Chanded Modified Modern Weapons Pack with Modern Weapons Pack for Flan's Mod
  • Updated the splash text and death quotes
  • Added recipe for the Sentient Armor (endgame stuff)

1.1:

Difficulty Update

  • Huge changes to the config
  • Beckon Stage 3 can spawn now with a low probability one or two adapteds
  • Beckon Stage 3 spawn ferals instead of assimilated mobs
  • Beckon Stage 3 and 2 can spawn carriers
  • Phase 10 and 9 Remade
  • Phase 7-5: crux and heed added to the spawn tables
  • and other phases changes
  • RS complety buffed
  • Since phase 2 normal mobs can spawn with CoTH
  • Scents are complety Remade (still disabled by defaulth but you can activate it in the cfg)
  • Little changes to the Colonies and nodes

+BugFixes:

  • Disabled the lush caves from actually additions (generation bugs)
  • Disabled the rice generation (generation bugs)

1.0:

+RELEASE

-Main changes

  • Blacklisted WoN in the mods: Improved mobs and Epic Siege Mod to prevent bugs
  • Blacklisted almost all the mobs from SRP in the aforementioned mods (lag and tps issues)
  • Deleted mod: Deeper in the caves ( I forgot to delete it)
  • Recipe Rework to: Gore Piece, Pestilence Chunks and Twisted Fiber 

+Main additions

  • Added random text in the Death screen
  • Added mod Set bonus
  • Added armor bonuses: 
  • Twisted Armor > InHuman Bonus: [Movement Speed +10%] [Attack Speed +10%] [Water Breathing]
  • Pestilence Armor > Pestilence Bonus: [Movement Speed +20%] [Attack Speed +20%] [Speed II]
  • Gore Armor > Bloodlust Bonus: [Movement Speed +30%] [Attack Speed +25%] [Max Health +10%] [Regeneration I] [Strength I] [Speed I]
  • Carapace Armor > Heavy Body Bonus: [Movement Speed -5%] [Max Health +30%] [Resistance I] [Strength I]
  • (Nocubes) Living Armor > Living Form Bonus: [Movement Speed +40%] [Attack Speed +30%] [Max Health +20%] [Regeneration II]
  • Adaptative Armor > Adaptation Bonus: [Movement Speed +50%] [Attack Speed +70%] [Max Health +30%] [Regeneration III] [Strength III] [Fire Resistance]
  • Evolution Armor > Apex Evolution Bonus: [Movement Speed +70%] [Attack Speed +50%] [Max Health +45%] [Regeneration IV] [Strength II] [Water Breathing]
  • The Living Armor > Power of the Hive bonus: [Movement Speed +50%] [Attack Speed +50%] [Max Health +40%] [Regeneration II] [DAMAGE ADAPTATION]
  • The Sentient Armor > Blessing of The Hive bous: [Movement Speed +120%] [Attack Speed +100%] [Max Health +70%] [Resistance III] [Strength IV] [Regeneration V] [DAMAGE ADAPTATION] …

+Structures

  • Inactive Structure: BasicLairP4
  • Not implemented: SuperParasite Structure for Overworld
  • Not implemented: Super Deep Dark Structure

PreReleases:

0.9.1:

TEMPORAL CRITICAL CRASH FIX

for Some reason all types of horses throw crash and have a lot of bugs, for now this is a temporary solution all horses will be forcibly removed from your world, their spawn via command, SpawnEgg, natural generation and structures will be blocked

 0.9.0:

+ Added

  • Stellar Core
  • BlahajASM replacing CensuredASM
  • Spark 
  • Updated Mods

~ Rebalance

  • Removed Light Bomber from the Merge System
  • Now Crux, Heed, Heavy Carrier and Flying Carrier can Spawn in the Nether since Phase 2
  • The Light Bomber can spawn in the Nether since Phase 4
  • The Overseer can spawn in the Nether since Phase 5

+ Structures

  • Added The Obsidian Cube Structure to the Nether (Testing structure for generation can serve as a temporary refuge in the nether due to constant threats)

- WIP STRUCTURES

  • NetherBase(Little Militar Research Base in the Nether WIP It is not active, it is in the inactive folder, you can activate it if you want)
  • InfectedMilitarBasePhase 3(An Infected Variant of the Militar Base)

0.7.0:

No Changelog

0.6.0: Wyrms Addition

+ Added: 

  • Scape and Run: Meshi
  • Wyrm of Nyrus
  • SynLib

~ Rebalance

  • Decreased damage for some Sentient Weapons
  • Added Concentrated+ Lures recipe
  • Decreased Parasite Biome Spawning chance
  • The Netherite is more common

0.5.0 to 0.0.1: nothing relevant