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Architecture Note: Pack contains manifest and config overrides only. No local JARs. Bypasses CurseForge third-party JAR approval queue.
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Dependencies Confirmed: Aeroclaims (Project
1514529, File8836872) and Walkie-Talkie Plus (Project1520255, File8006069) are mapped correctly.
🎛️ CurseForge Form Fields
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Project Name:
SOVRAN Create: Aeronautics -
File Display Name:
SOVRAN Create: Aeronautics pack-v2 -
Game Version:
1.21.1 -
Mod Loader:
NeoForge 21.1.252 -
Categories:
Tech,Multiplayer -
Release Type:
Beta(Enforced due to aeroclaims beta status)
📝 Short Summary
Paste this into the Summary field:
Create, airships, and artillery for the SOVRAN server: Create + Aeronautics (Sable physics), Big Cannons, TaCZ, proximity voice, and dynamic ship claims.
📋 Public Description Block
Copy the markdown below directly into the CurseForge description editor.
**SOVRAN Create: Aeronautics** is the official client pack for the SOVRAN server (Java 1.21.1, NeoForge).
### ⚙️ Core Payload
* **Create Engine:** Core mechanics plus Crafts & Additions, Power Grid, Solar Powered, Radars, Aquatic Ambitions, Sifting, and more.
* **Aeronautics (Sable Physics):** Construct fully physical, freely moving airships and aircraft.
* **Armaments:** Create: Big Cannons and TaCZ firearms.
* **Comms:** Simple Voice Chat integrated with Simple Voice Radio and Walkie-Talkie Plus for proximity, localized radios, and internet streams.
* **Claims:** Create Aeronautics: Claims. Your territory protections travel with your ships.
* **Optimizations:** Sodium, Iris Shaders, Fresh Animations, and Entity Culling for stable rendering and telemetry.
### 🔗 Connection Protocol
This node is whitelisted. Request clearance from staff with your exact Java Edition username to receive the server address. In-game proximity voice connects automatically upon entry.
### ⚠️ Operator Notes
* **Version Strict:** You must use this exact pack version. The server will reject mismatched registry configurations.
* **Shader Load:** If the client hangs during initialization, disable shaders before connecting, then re-enable them in-game.
* **Physics Limits:** Ships are hardware-capped at ~8,000 blocks.
* **Damage Model:** Big Cannons do not break blocks on this node, but TaCZ explosive munitions *do*. Build and utilize your claims.
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*Note: All mods belong to their original authors and are routed directly from their respective CurseForge

