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Shanghaied Nightmare

Welcome to Shanghaied, the survival questing game where your goal is to make your way to the winners circle to claim your prize and more importantly, stay alive longer than the last contestant. There are challenges galore and rewards to match.

File Details

Shanghaied Nightmare-1.0.5.zip

  • R
  • Dec 6, 2019
  • 74.19 MB
  • 323
  • 1.7.10

File Name

Shanghaied Nightmare-1.0.5.zip

Supported Versions

  • 1.7.10

1: Changed recipe for Crafting Frame to use crafting stations so drawers can be made much sooner.
2: Made new recipe for the half drawers as I had inadvertently forgotten about them when updating the full drawer recipes.
3: Removed drawer quest on secrets page and made a new quest on 101 page now that they can be made much sooner. Players who have already completed any advanced drawer quests on the progression page will find them locked until they complete this new quest. Once completed any previously completed drawer quests will open and show as already being completed.
4: Removed handing in mob heads from the flint axe/shovel quests so they can be completed earlier. Added new 'head' hand in quest that opens once the flint shovel quest is completed. Players who have already started or even completed any head quests on the supply page will find them locked until they complete the new quest on the 101 page. Once completed the zombie, creeper and skeleton head quests will open simultaneously on the 'supply' page and any heads you had previously handed in will show as having been done.
NB: Replacing quests instead of just moving them ensures there is no unforeseen possible conflict for existing games.
5: Added new 'road' quest to Secrets page that replaces the old drawer quest. Also simplified the ender chest quest as I've decided it should be the player's choice whether they want to have ender chests or not.
6: Increased gravity resistance of tainted soil to add extra stability around lava lakes in the nether.
7: Altered the 'Sticky Wicket' and 'Getting The Hump' quests to amalgamate the camel pack information into just one quest.
8: Turned one of the 'Experience' quests into an 'Enchantment' quest and also removed the poison glands due to them already being in two other quests on the Vacation Elation page. Also replaced the composting material hand in for the Barrel of Laughs quest with string.
9: Linked more quests to some existing quests to encourage players to complete them sooner. Any existing opened quests that become 'locked' due to the change will still show the same level of completion as it did previously once they become available.
10: Added alternative recipe for fire charges that use materials found in the wastelands.
11: Changed regular ladder recipe to use either maple or baobab as maple is the primary timber used in the wastelands and baobab is an alternative for players who get stuck in the Erebus.
12: Changed default recipe for the stone ladder that was previously made using stone tool rods. It now uses darkwood sticks from the nether. Renamed and recolored it to suit.
13: Added gunpowder recipe. [Probably won't be used but there's no harm in having it]
14: Recolored Heat Sand to make it redder so its easier to distinguish from lava on the map.
15: Recolored Red Sand and renamed it Silt so it can't be mistaken for heat sand.
16: Added recycling ability to all three Gears using a SAG mill.
17: Changed wording of Obelisk quest after discovering that the updated version of EnderIO lets you use a bucket directly on it.
18: Swapped around the 'Blasted Storage' quest so that the Treasure chest comes last which allows players to make the easier to get chests before they have to find a Treasure chest to complete the quest.
19: Added two new ruins that can contain water.
20: Added an extra secret entrance in the 'pit' ruin due to the difficulty of trying to enter it from above.
21: Reworded the Erebus gate quest again to make it clear that if players don't make an extra staff before entering the portal, they'll need to make one while in the Erebus before they can return to the Wastelands.
22: Added optional metal bucket reward for completing Bamboo quest so players stuck in the Erebus can use it to make obsidian.
23: Changed umber furnace recipe into materials that can be made directly in the Erebus without needing a furnace.
24: Because vines can't be obtained without using shears, I've added an alternative recipe for the Staff of Gaea using readily available erebus nettle leaves.
25: Added tooltips for blaze powder, fire charges, gunpowder and magma cream showing which Erebus mobs can drop them so players stuck in the erebus can more easily collect ingredients to make TNT to help them get back to the Wastelands. Also added numerous other tooltips that needed them.
26: Removed glowshroom generation from erebus due to them continually expanding. NB: They aren't required for any quests or used in any recipes.
27: Added 'Reactant Powder' that replaces the 'Amber Star' in the bronze recipe and Rhino Beetle Plate' in the Dark Steel Balls recipe due to their being rather difficult to get. Reactant powder is made by grinding the readily available Gneiss Rock in a SAG mill. Its now also used to convert Stabilized Magma Cream back into regular Magma cream.
28: Changed the hand in of gems in the the 'Explosions' quest to detection due to them being required to complete vital quests before players are able to make an alumite pickaxe to mine the gems.
29: Changed vibrant alloy recipe to use solid XP instead of energetic alloy.
30: Removed requirement to make the Magnet and Chunk Loader so that players can decide whether or not they want to have them.
31: Reshaped the alloy ingots to more clearly differentiate them from regular single metal ingots.
32: Removed pumpkin face on growing pumpkins. REASON: Pumpkins don't normally grow with a face already on them. The face should only show once its been turned into a Jack O lantern. [Players who prefer having a face on their growing pumpkins can search out the pumpkin_face_off.png that is located in the resources\minecraft\textures\blocks folder in their respective games and remove it].
33: Reduced amount of iron used in tripwire recipe.
34: Removed giant zombies due to them not dropping anything special and just being a pain.
35: Changed the seed so updating players that have already played previous versions will have a new environment to explore if they start a new game.

NB: You can safely update from previous versions. Backup any saved games to a safe place first.