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Space Witches: Spatial Special

Another Competitive Team-based Magic and Tech Pack

From the great mind that brought you the other Space Witches packs on here comes yet another pack with slightly weird progression, quests to make sure you're getting everything done, and a lingering sense of betrayal because no one but me has experience with these mods. Well, set that aside for now because this is where Space Witches makes the jump to 1.16 where things are frequently different and honestly pretty challenging to work with. The tech is techier, with Mekanism v10 requiring you to actually control reactors to not turn your base into an irradiated hole in the ground, and the magic is magicer as new mods like Malum and updated classics like Psi make delving into the arcane feel new again. Even reliable old standbys like Tinkers have become new with the introduction of the revamped nether, and Silent Gear is included for those who would like to see about making the jump to a different modular tool system.

 

Modlist to come, as it is still subject to change.

 

Remember to support the mod authors, as they are the ones doing the real work here to make these experiences possible.

The Space Witches: Spatial Special Team

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