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Space Why - Per Aspera

Build real ships and fly them to every planet and moon. A story-driven space race with ~300 mods.

Space Why: Per Aspera

This is my Minecraft modpack about a physical, alternate-1970s space race. You don't get a rocket that teleports you to Mars. You build a ship block by block, power it, balance it, and fly it there.

Every planet and moon can be landed on. There's no fake skybox planet you can't reach. Each world has its own day length, sky, weather and ores, and getting off Earth means climbing through the Aether and low Earth orbit before you reach open space. Further out there are other star systems, and at the edge of the map, a black hole.

What you'll do

  • Build and fly real ships with Valkyrien Skies, Eureka and Clockwork. Mass, thrust and balance all matter.
  • Fly by hand or by autopilot. Every ship can carry a ComputerCraft computer running Helios, the ship's computer: charts, a logbook, ship status and an autopilot that flies you to a planet and asks before it lands.
  • Follow the story of Helios, from a wrecked launchpad on Earth out to the stars, with story books, codes to find and a full quest book with field manuals that show you only what you've reached.
  • Build up industry to get there: Create, Mekanism, Applied Energistics 2, Powah and more.
  • Explore and fight your way through the Twilight Forest, the Aether, dragons from Ice and Fire, Alex's Mobs and Alex's Caves, dungeons and structures on every world, with Epic Fight combat and Iron's Spells if you'd rather cast than shoot.
  • Settle down with MineColonies, Farmer's Delight, seasons from Serene Seasons and temperature from Cold Sweat.
  • Skill trees that reward the milestones you hit along the way.

Multiplayer

Made to be played with friends. Everyone gets homes, warps and teleport requests, but no commands that skip the story. A server pack is in the files.

What you need

  • Minecraft 1.20.1 with Forge (the CurseForge app sets it up)
  • 6-8 GB of RAM for the game. Less than 6 will stutter or crash.
  • Java 21 recommended (17 works)
  • A mid-range graphics card and an SSD. The pack is big, about 1.4 GB of mods.

The first minutes of a new world, and your first visit to each planet, load slowly while the land is built. It hasn't frozen. Distant Horizons draws the far land, and shaders are in the pack but start off.

Status

This is a beta heading for 1.0. Worlds from beta versions may not carry over to 1.0. Found a bug? Open an issue on the GitHub page (https://github.com/mikedaf/Space-Why-Per-Aspera), or use /report in game.

Made with AI

I made Space Why with the help of AI. The mods in it are the work of their own authors; full credits are in the pack's CREDITS file.

Space Why is a fan-made pack, not affiliated with or endorsed by Mojang, Microsoft, NASA, Apple TV+ or the makers of "For All Mankind".

Space Why - Per Aspera Team

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