File Details
Sorcerous Tycoonery 2 1.1
- R
- Jun 8, 2018
- 12.43 MB
- 38
- 1.12.2
File Name
Sorcerous Tycoonery 2-1.1.zip
Supported Versions
- 1.12.2
Sorcerous Tycoonery 1.0.5
MOD ADDITIONS AND UPDATES
+ ADDED Craftable Horse Armor and Saddles
+ Updated Mekanism, Mekanism Tools, and Mekanism Generators
39bab1b - add ae2 recipes before CT processing. Fixes #5045
1d1d9c9 - Use a singleton for RenderFluidTask test so mods like ProjectRed can't screw with it. Fixes #5067
f2f08e2 - Move smelting recipe additions to init. Fixes #5057
fa64372 - bump version (9.4.11)
+ Updated Aroma1997Core
+ Updated ConnectedTexturesMod
New
- Added the ability to use offsets for map texture types
- Added support for proxy textures with no metadata
- Added ASM patch to fix animated textures not interpolating alpha
Changes
- Add a second BlockPos parameter to IFacade
- Optimization pass, should be faster in general
- Removed the check for culled model sides
- Better method of getting item mesh for caching
Fixes
- Patched some potential resource leaks
- #54 reloading resources causes some textures to go missing
- Fixed some issues that could occur when using meta overrides and forge blockstates
+ Updated Electroblob's Wizardry
+ Added a smelting recipe for crystal ore, resolving issue #43
+ Crystal ore now drops 1-4 experience when mined
+ Legendary wizard armour now grants +2 armour toughness per piece, like diamond armour
+ Added a mind control targets blacklist option to the config, resolving issue #39
+ Added an evil wizard spawn dimensions config option and restricted their spawning to 1 per chunk, resolving issue #26 - by default, evil wizards now only spawn in the overworld
+ Tab-completion for spell names in commands now works without having to specify the modid
* Reorganised the config file and config GUI
* Non-evil wizards' minions will no longer attack players unless the player in question has angered the wizard
* Converted all non-dynamic crafting recipes to JSON
# Told wizards to behave themselves and stop pretending to be villagers
# Told petrified creatures not to be scared of the moonlight, they now break out at night as intended
# Fixed issue #12, an issue with GL state changes
# Fixed issue #18, where there were two recipes for converting crystal blocks to crystals, one of which was incorrect
# Fixed issue #20, where the arcane workbench did not drop its inventory items correctly when broken
# Fixed issue #23, where stones of transportation did not drop when unsupported
# Fixed issue #31, where the game would crash when entities were added to immunity lists
# Fixed issue #32, where the elements tag of the random_spell loot function caused a crash
# Fixed issue #36, where the game would crash when opening the wizard's handbook if wizardry's keybindings were set to mouse buttons
# Fixed issue #37, where spirit horses and wolves (though the latter was unnoticeable) incorrectly used the loot tables for regular horses and wolves
# Fixed issue #38, where wizards' names would show up incorrectly in certain places
# Fixed issue #40, where sigils (and various other entities) would behave incorrectly if they could not retrieve their caster, for instance if their caster logged out or after a server reboot
# Fixed issue #41, where some death messages not translated properly
# Fixed a related bug in where death messages would display upon death of a minion as a result of it having a custom name tag
# Fixed issue #42, where throwable projectiles would hit their thrower when aimed at an entity at close range
# Fixed issue #44, where wizard armour would behave weirdly in various ways
# Fixed issue #46, a rendering issue that occurred with Conquest Reforged installed
# Fixed issue #47, a rendering issue that occurred with Stellar API installed
# Fixed issue #48, where the arcane tinkering advancement would be granted incorrectly
- Removed the crafting recipe config options; use the recipe JSON files to modify recipes
+ Updated Hwyla
Version 1.8.26:
- Remove compatibility with 1.12.0 and 1.12.1
- Switch to using `getCreatorModId()` to allow mods to override which mod name is shown in the tooltip
- This is why 1.12.2 is required
- Don't attempt to render the overlay if the tooltip is somehow null
- Add a config to render current state values in the tooltip
- As seen by the client
- Reduced network usage by the villager handler
- Rather than writing the entire entity to the tag, we just write the career ID
- This is possible thanks to the fix in 1.8.22
- Allow hiding the tooltip when the debug menu is open
+ Updated JEI
+ Updated Galacticraft
MOD REMOVALS
- REMOVED VanillaFix