Sons of Apeiron

Some tech and some magic, probably leans more to magic

A pack a friend and I created with some of our favorite mods and new ones to try. We were trying to find a pack we liked for a game, and couldn't quite find exactly what we wanted. I said "how hard could it be" and it really wasn't too bad.

 

We've played many fun packs that use Thaumcraft, so we have that as well as several expansion. I've also been interested in learning OpenComputers so that's a big one. Aside from that we've pulled some of other fun mods together such as Archimedes' Ships, Ars Magica 2, and Applied Energistics.  The end goal for us is to do a large map building project, so we also have Buildcraft and Thermal Expansion and Magical Crops in order to make some resource gathering easier. Other than that, we've peppered in quality of life kinds of mods such as NEI, WAILA, and JourneyMap.

 

TL;DR: Some fun magic and tech progressions to explore, with helpful systems for automating and resource gathering.

 

Full List (Not including required libraries or compatibility modules):

Applied Energistics 2

Archimedes' Ships

Bibliocraft

Big Reactors

Blood Magic

Buildcraft

Draconic Evolution

ExtraUtilities

Forbidden Magic

Iguanas Tinker Tweaks

Inventory Tweaks

JABBA

JourneyMap

Logistics Pipes

Magical Crops

MineTweaker

Natura

NEI

OpenBlocks

OpenComputers

Platforms

Storage Drawers

Thaumcraft

Thaumic Energistics

Thaumic Exploration

Thaumcraft Node Tracker

Thaumcraft Inventory Scanning

Thaumic Horizons

Thaumic Infusion

Thaumic Tinkerer

Thermal Expansion

Thermal Dynamics

Treecapacitor

WAILA

WAILA Harvestability

Ye Gamol Chattels

 

 

NOTE: Version names are nearly complete nonsense. Newer versions will be bigger decimal numbers. I have zero idea how people who make computer things actually name versions, so I'm just making up numbers :3

 

The Sons of Apeiron Team

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