File Details
SocialGamer-1.7.10-0.2.5. (Client)
- B
- Oct 18, 2015
- 3.08 MB
- 297
- 1.7.10
File Name
SocialGamer-1.7.10-0.2.5.zip
Supported Versions
- 1.7.10
Version 1.7.10-0.2.5
Disabled by default
* Hardcore Darkness
agricraft/Configuration.cfg
* B:"Only mature crops drop seeds"=true
* B:"Weeds destroy crop sticks"=true
Updates
* AgriCraft 1.3.1 : 1.4.1
* 1.4.0
CHANGE: Updated to Forge 10.13.4.1448
CHANGE: Rewrote the crop system to prevent crashing
CHANGE: Rewrote tanks for major performance increase
CHANGE: Condense all custom wood entries into one in NEI
CHANGE: Seed analyser will now accept analysed seeds
CHANGE: Crops will now be displayed as "Crop Sticks"
CHANGE: Resource crops are now enabled by default
CHANGE: Reordered the configuration options for easier finding of options
CHANGE: Clients will now use mutation configs from the server
CHANGE: Villager ID is now assigned to the first free id
CHANGE: The AgriCraft villager now has a good looking skin (thanks SkeletonPunk)
CHANGE: Botania crops now require podzol as soil
CHANGE: Changed default number of crops per craft to 4
CHANGE: The journal will now display parent and child mutations separated from each other
CHANGE: Tweaked lighting when rendering custom wood blocks
CHANGE: New textures for the rakes, trowel and magnifying glass (credits to MechWarrior99)
ADDED: API (many thanks to HenryLoenwind)
ADDED: Missing mutations for Harvestcraft crops (Strawberry, Spinach, White Mushroom)
ADDED: Resource crop for nether quartz
ADDED: Config option to only make mature crops drop seeds to encourage trowel usage (false by default)
ADDED: Config option to make crop sticks get destroyed when they are broken with weeds on them to encourage rake usage (false by default)
ADDED: Config options to change the spawn rates of greenhouses
ADDED: Blood Magic can now auto-harvest crops with the reap of the harvest moon
ADDED: Crops for Thaumcraft: shimmerleaf, cinderpearl, vishroom and taintroot
ADDED: Crops for Ars Magica 2: cerublossom, desert nova, tarma root, aum, wakebloom
ADDED: Button in Seed Analyzer GUI to read the journal
ADDED: Some crops (flowers, cactus, ...) can be sheared to get the flower instead of the fruit
ADDED: Compatibility for AppleMilkTea (mint)
ADDED: Compatibility for RotaryCraft (canola)
ADDED: Compatibility for Immersive Engineering (hemp)
ADDED: Compatibility for Biomes O Plenty (turnip)
ADDED: Compatibility for Extra Biomes XL (strawberries)
ADDED: Compatibility for GrowthCraft Rice
ADDED: Compatibility for The Lord of the Rings Mod's crops
ADDED: Configuration option for a global growth rate multiplier
ADDED: Crops will now allow the use of other items on them when not mature (for example the Hoe of Growth from Thaumcraft)
ADDED: AgriCraft seeds can now be squeezed into seed oil with forestry
ADDED: A water channel that is a full block, for decoration purposes
ADDED: NEI handler for crop products
ADDED: A water pad block for aquatic crops (water artichoke, wakebloom, squid plant)
ADDED: Config options to disable compatibility per mod
ADDED: A config to specify seeds that will ingore the disable vanilla farming rule
ADDED: The AgriCraft villager will now search and remove weeds from nearby crops
ADDED: A recipe to convert wheat to seeds
ADDED: Alternate textures for the botania crops (thanks WolfieWaffle for the textures)
ADDED: Seed storage block they will hold infinite seeds of the same type, as long as they are analyzed
ADDED: sugarcane can now be planted directly on crop sticks
ADDED: Natura bonemeal bags will aoe bonemeal crops
ADDED: Decorative blocks for every type of planks: fences, fence gates and grates
ADDED: Compatibility for Advent of Ascension crops
ADDED: Compatibility for crops with Ancient Warfare crop farms
ADDED: Config option for irrigation channel capacity
ADDED: Computercraft peripheral to read data from crops in the world
ADDED: Mutating sprig from witchery will now work on wheat planted on crop sticks
FIXED: Seeds added as drops from tall grass always having weight 10
FIXED: Not being able to set max brightness in Minetweaker methods
FIXED: Wrong error message in Minetweaker methods
FIXED: Seed analyser sending data to client and causing block updates every tick while updating
FIXED: Poisonous potatoes not dropping from potatoes
FIXED: Stat calculation not obeying the stat cap
FIXED: Standalone crops obey growth requirements
FIXED: A crash on harvesting after someone removed all the fruits of a crop without adding any new ones
FIXED: NEI reverse lookup not working for soils and base blocks
FIXED: No more missing texture spam in the console
FIXED: Village generation not working
FIXED: Recipes being added for non initialized items
FIXED: Bug where plants would only drop fruits on the first harvest
FIXED: NPE when breaking tanks
FIXED: Serverside crash
FIXED: A bunch of issues with Custom Crops and MineTweaker compatibility
FIXED: Magical Crops beta crops giving null as fruit
FIXED: NPE with trowel
FIXED: Some localisation issues with journal seed information
FIXED: Seed Storage Container crashing on servers
FIXED: Seed Storage blocks will now drop their inventory when broken
FIXED: Villager "teleporting"
FIXED: Weird behaviour with thaumcraft golems
FIXED: Tanks and channels not having lighting
* 1.4.1
CHANGE: Optimized the peripheral's performance a bit
CHANGE: Optimized the journal's gui code
CHANGE: Split the difficulty setting in two: one to define what are considered valid parents for stat inheritance, and one to define if non-parents affect stat gain negatively
ADDED: When only the parents are discovered, the journal will now render a mutation with an undiscovered result
ADDED: Config option to only allow stat inheritance from identical crops
ADDED: Hardcore stat breeding: 1 parent: 3/4 decrement, 1/4 nothing. 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment. 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
ADDED: Config options to disable the trowel and the magnifying glass
ADDED: Clipper item: use on crops to get a clipping, a clipping can be planted on crop sticks to get an identical sprout. Success is dependent on strength stat (credits for texture to skullygamingmc)
ADDED: Support for the new version of Magical Crops' fertilizer
FIXED: Crash involving the peripheral
FIXED: Updated fr_FR.lang (Mazdallier)
FIXED: Crash when crossbreeding
FIXED: Sugarcane requires sand again instead of farmland
FIXED: Mutations not being synced to players connecting to a local LAN world
* Botania r1.7-224 : r1.7-226
* r1.7-225
Added Shimmerrock and Shimmerwood Planks, rainbow blocks made with Bifrost Blocks.
Added the Rafflowsia, a new flower that eats passive flowers for mana. And you thought they were useless!
Fixed some entries telling you to go to "Magical Apparatus" when the section is actually called "Natural Apparatus".
Flowers can now be dyed using Floral Powder.
The Dandelifeon produces a lot more mana per cell now, however, whenever a cell is eaten, the board is wiped. Also added an "warning: experimental" page to the entry.As always, this is still not final.
* r1.7-226
Added a config option to disable seasonal (halloween and christmas) features.
Fixed the Spellbinding Cloth taking damage simply by putting it in the crafting grid.
Phantom Ink and Timless Ivy can no longer be applied to items that have a container item to prevent dupes.
Spookied up the place.
The Mana Cookie was renamed to Biscuit of Totality.
The Rafflowsia produces more mana than before.
* BuildCraft 7.1.6 : 7.1.11
* BuildCraft Compat 7.1.1 : 7.1.2
* CodeChickenCore 1.0.6.43 : 1.0.7.47
* Ender Storage 1.4.7.33 : 1.4.7.37
* EnderCore 0.1.0.24_beta : 0.1.0.26_beta
* EnderTech 0.3.2.400 : 0.3.2.405
* 0.3.2.405
Resolved Silk Touch Exchange issues with a number of blocks. Tested against: dirt, cobblestone, stone, redstone ore, sand, soul sand, ice, packed ice, lapis and a number of other simple blocks.
* Hardcore Darkness 1.6 : 1.7
* McJtyLib 1.5.1 : 1.6.1
* NEI Addons 1.12.11.36 : 1.12.14.40
* NEI Integration 1.0.12 : 1.0.13
* NotEnoughItems 1.0.4.107 : 1.0.5.118
* OpenComputers 1.5.18.36 : 1.5.19.37
* 1.5.19.37
Added: Capability for redstone component to read comparator input.
Added: Crashed machines (computers, MCUs and servers) will now blink their power indicator red, instead of just turning it off.
Added: Disk usage program for OpenOS (payonel).
Added: Initial BuildCraft Builder compatibiltiy (once BC 7.2 releases).
Added: Nanomachine configurations can now be saved to a nanomachine item in the player's inventory.
Added: Option to specify from which side to interact with inventories when using the inventory controller (for "sneaky" insertion/extraction, as it's often called).
Added: RotaryCraft integration for Jetpacks (additional item stack information) (Voidi).
Added: Signal when content of tank upgrades changes.
Changed: Alias utility for OpenOS (potentially breaking) (payonel).
Changed: Made cd program more POSIX compliant (payonel).
Changed: Nanomachines now change their address when a new set is consumed.
Fixed: Compatibility issue with Magnanimous Tools.
Fixed: Compatibility issue with Sponge.
Fixed: Debug card's NBT editing not working in non-dev.
Fixed: Potential (non-crashing) NPE in crafting event handler.
Fixed: Robots refusing to fly over the void, even with a T2 hover upgrade.
Fixed: Shell tab completion for ./ (payonel).
Fixed: Some recipes using item names instead of oredict names (specifically, oredict names of items not by default registered in the oredict).
* PneumaticCraft 1.11.14-136 : 1.11.16-138
* RFTools 3.41 : 3.50
* 3.42
Bug fix with waila compatibility in combination with Deep Resonance. This means RFTools will now require McJtyLib 1.6.0.
It is now possible to clear channel of the redstone transmitter and button modules by placing them in the crafting grid.
Screen renderer possibly restores GL state better. This might reduce or eliminate the chance of chests flickering when they are near a screen.
Fixed a screen multiblock formation bug causing errors with the large 3x3 screens. The top right and bottom left blocks were not created. This was only a problem when using buttons on the screen.
* 3.50
Shield changes:
Rewrote the shield template block finding algorithm so that it is no longer recursive. That avoids stack overflow situations in some rare cases. Note that if you have a shield that can't compose all template blocks around it then the shape of what it can compose will now be different.
Fixed a bug in shield power handling. Instead of having power per block it was only consuming 8 RF/tick even for 32000 blocks. Oops! To make sure this doesn't disrupt your current shields too much, shields smaller then 50 blocks will consume power as they did before. It is only for larger shields that the power consumption will increase.
Added info to the shield tooltip to show how many blocks it supports
Added a tier 4 shield to cope with huge shields (it can handle up to 32768 blocks):
The shield will now work in water and other 'replacable' blocks.
Added the ability to use the smart wrench to add or remove templates to an existing shield. That way it is now possible to have disjoint shields (separate from the projector). To use this new feature you first need to put the wrench in select mode (right click in the air) and then shift-right click on the shield projector. Then right click on the shield blocks you want to remove or right click on the template blocks you want to add. Note that this information is not remembered when you decompose a shield.
The shield now supports the new 'shape card'. With this item you can configure various shapes (box, dome, sphere, cylinder, torus, and prism) and let the shield form this shape without having to use template blocks.
If you have non-damaging shields then they will be more optimal because they will no longer tick. That causes less overhead on a server for HUGE rftools shields. A shield that does damage still has to tick though. Nothing changes there. Note that for this to work on existing shields you have to force them to update. Hitting the shield projector twice with a wrench should do the trick.
Builder changes:
Builder speed has doubled.
The builder can now also build in water or other 'replacable' blocks.
The builder also has support for the new shape cards. In this mode it will be even faster because it knows how to skip empty spaces. It will use items randomly out of a chest that is put on top of it. Note that the 'mode' button in the builder gui will no longer be used if you insert a shape card. The builder is automatically in copy (build) mode.
The WAILA tooltip of the builder as well as the GUI will now show the y-level where it is currently processing.
New Shape Card. This card is used (as described above) for both the shield and the builder. In the (currently really simple) gui you can define the shape as well as the dimension (this is not the radius but the total dimension where the shape will fit in) and the offset relative to where the shield or builder is. The gui of the shape card will also show how many blocks will be used to create the full shape (note that this can be less in reality if your shape intersects world geometry).
The block protector can now also protect blocks from being sneak-wrenched (in addition to explosion and harvesting protection).
Depends on mcjtylib 1.6.1 which has support for enabling/disabling block ownership concept for all mcjtylib-using mods
Fixed the height config for modular storage configuration. Now modular storage GUI should have proper height again
The modular storage renderer contents bar now always renders full bright and not random
The screen now finally correctly restores GL rendering state so chests no longer flicker
RFTools no longer depends on CoFHCore. Instead it depends on CoFHLib
Anton updated Russian language support
* Translocators 1.1.1.14 : 1.1.2.15