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Slunky's Big Dig

Your goal: Dig. And make sure it's big!

File Details

Slunky's Big Dig PublicBeta2.0.zip

  • R
  • Jun 9, 2025
  • 167.04 KB
  • 80
  • 1.7.10
  • Forge

File Name

Slunky's Big Dig PublicBeta2.0.zip

Supported Versions

  • 1.7.10

Big Dig Beta Release 2.0

MAKE SURE TO CREATE A BACK UP OF YOUR WORLD BEFORE PLAYING

ADDITIONS:

    -Clay Soldiers, which can be used to create tiny little armies to battle against each other
    -More food (mainly cakes) and drinks to craft that can come with new effects
    -Punching some leaves with bare hands will let you forage inside the leaves
    -Disenchanting table that can remove enchantments off of items with the cost of durability
    -Some smaller world decoration additions like flowers
    -More little tools for incredibly niche scenarios (just for fun)
    -A few new gadgets found inside dungeons chests
    -More redstone machines
    -Crafting recipes for tainted soil and heat sand
    -Wallpapers, new decoration block to create fun patterns for interiors
    -Cake related achievements
    -Miniblocks made from using a saw in a crafting grid with block of your choosing
    -Other miniscule additions not need to discuss


CHANGES:

    -World type is automatically set to Biomes O' Plenty
    -Ender Amethyst and Biome Essence ore now properly generate in the End again (previously did not)
    -Celestial Crystals now generate in the End randomly inside endstone near the void (previously did not generate at all)
    -Removed void fog and random blindness when underground
    -Changed Tin Gear Brushing recipe to not override Tin Bricks
    -Made Heart Crystals a tad bit rarer
    -Cleaned up modlist and configs that weren't needed currently
    -Other miniscule changes not needed to discuss

ADDITIONAL COMMENTS:
    
    -Currently wishing for players to sift through the Railcraft mod and provide a list of features that don't work properly or are uneeded in the pack (note: there are no plans to add more tech mods as of now)
    -Noticed game suttering here and there at the moment when walking around new terrain, not sure what's causing this, might be a personal issue