SLCA-v1.0.4.zip
What's new
# Changelog All notable changes to Sky Landers are documented here. Newest first. > ⚠️ Worldgen changes apply to **newly generated chunks only** — already-explored areas keep their old ore distances and island layout. ## 1.0.4 **Early filtering — Create: Item Drawers (new mod)** * Added **Create: Item Drawers 1.2.2**: single/double/quad drawers with **lock** and **void** modes. A locked drawer rejects wrong items, so _andesite funnel + locked drawer_ works as a passive item filter from the very first farm — filtering no longer waits for brass (brass funnels/tunnels remain the proper logistics upgrade at the Brass Age). * Drawer recipes re-tiered to the **Zinc Age**: barrel(s) in an andesite-alloy frame — barrel count = slot count (1 center / 2 mid-column / 4 corners). The mod's default recipes (item vault + item hatch, both iron) are removed. * Capacity upgrades keep the mod defaults — they already ladder with the pack's ages (andesite → iron+copper sheets → precision mechanism → brass → diamond). **Mods removed** * **Sophisticated Storage / Sophisticated Backpacks** (+ Core + both Create integration addons) pulled from the pack entirely, client and server. ⚠️ Any placed Sophisticated containers/backpacks in existing worlds are gone along with their contents. * **BetterCopper** removed. Copper nuggets were already unified into `create:copper_nugget`, so nothing else changes; the old BetterCopper conversion recipes in `copper_age.js` are now inert and will be cleaned up. **Recipes — Zinc Age** * **Stonecutter** re-tiered to zinc (was iron). * **Chute** re-tiered to zinc: zinc ingot / nugget / ingot → 4 chutes. **Recipes — Copper Age** * **Coal/charcoal milling now yields carbon dust** reliably — Create's stock coal→black-dye and charcoal→black-dye milling recipes removed (they conflicted with and won over the carbon-dust recipes). * **Charcoal cokes into coal coke** in the coke oven (same time and creosote/CO₂ byproducts as TFMG's coal recipe) — a renewable wood→charcoal→coke path, still gated behind building the coke oven. * **Air intake**: bottom row is now andesite alloy (was andesite bars). * **Smokestacks** (brick / concrete / metal) no longer need industrial pipes — hollow middle column, 6→4 body material, still 4 per craft. * **TFMG Exhaust** re-tiered from iron+cast-iron (~6 metal each) to copper-age: 4 andesite bars around a fluid pipe → **2 exhausts**. **Vein mining** * **UltiMine's ores-only whitelist removed** — vein-mining now works on all blocks (its default exclusions still apply). Note: standing-tree logs can now be ultimined too, alongside TreePhysics felling.
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