v1.0.3
What's new
Mods:
-Added TorchMaster
-Added Shrink
-Added FramedBlocks
-Added ProjectIntelligence
-Updated FTB Power Pots
--Fixes a bug that would allow power pots to infinitely generate resources from fully grown plants without them breaking and regrowing
Changes:
-Quests:
--Add one of each Log type as quest reward for the beginning quest.
--Add Gold Highlights to Main Chapters to make them stand out
--Added Sky Slime sapling as a reward for Tinkers Chapter so Sky Slime is obtainable
--Added quests for the new challenge items
-Resource Generators:
--Added Overworld Catalyst and Capsule
--Configured DRG to work in the Overwold with the new Catalyst
-Recipes:
--Added new "Challenge" items -- Mekanism Creative Chemical and Fluid Tanks, Creative Exchanger, Tome of Knowledge, Creative Flux Efficiency, Creative Psi CAD Assembly
--Added recipes for several overworld things via Overworld Capsule
--Added recipes for RGB Combs to craft all dyes (following the MA pattern for each dye)
--Add recipe for quark:marble
--Add recipe for Draconic Evolution Information Tablet
--Changed Herbicide recipe from IE to only use IE copper dust, so it can't be cheesed with EMC-able Thermal Copper Dust
--Added Recipe for Vanilla Bee spawn egg
--Removed recipes and hid a bunch of unnecessary Mystical Agriculture seeds and essence from the pack.
----All MA seeds should now be craftable by some means
-Fixes:
--Fixed the display in the Tier 3 Resource Generator GUI incorrectly showing Tier 2
--Fixed Bio Resource Generator to only accept 1 catalyst, not a stack
--Added EMC values for additional slabs
--Updated Dielectric Paste EMC value to 43 to greatly reduce the EMC dupe from the lava bucket recipe
--Added Tag for vanilla Basalt to work for making Basalt Seeds
--Checked every interaction with Bees and made sure all of them are obtainable in some way
--Removed several unused Bee mutations

