File Details
Siren Souls 1.2.4
- R
- Feb 28, 2026
- 914.76 KB
- 75
- 1.20.1
- Forge
File Name
Siren Souls 1.2.4.zip
Supported Versions
- 1.20.1
Patch Notes Version V1.2.4
[Bloodharvest Update]
.Current Possible Races Include Human, Merperson, Vampire.
.Replaced Shader (PotatoShader) with (Kute) for better aesthetics and visual features.
.Updated 80+Mods
.Removed Outdated Compatibility Layer
.Added Vampirism
.Added Vampire Umbrellas
.Added Vampire Delights
.Added Myths and Legends
.Changes to Drowning for Immersion and Balancing
.Added Drowned & Dried
.Added Craftable Tridents
.Added Rideable Ghasts
.Added Dolphin Ride
.Drowns Will now Ride Dolphins
.XP Orbs Group Together to Reduce Lag.
.Disabled Parcool Backflip
.Added Plague Doctor
.Added Blood & Particles
.Added Blood Damage Indicator
.Added Blood Moon Event
.Added Blood & Madness Mod
.Added Enchanted:Wands & Tomes
[Rideable Ghasts]
.Adds a rideable Happy Ghast, and the Dried Ghast which can be found in the Soul Sand Valley.
.Works like the one from Minecraft Live, place a Harness of any colour on it and then ride it,
.Can carry up to four player and be walked on.
.Find the dried ghast in soul sand valleys, hydrate it with water to turn it into a ghastling, and wait or feed it with snowballs to turn it into a Happy Ghast.
.16 colours of available harnesses!
[Enchanted: Wands & Tomes]
Wands
You can craft a wand using a stick, an amethyst shard, and one additional material that determines the tier. Like vanilla Minecraft tools, the wands range from wooden to Netherite. A basic unenchanted wand will fire a magic projectile that is unaffected by gravity, but moves slowly and has a range of only 20 blocks before it disappears. This can make it hard to hit moving targets. The wand does not take any ammunition to fire, instead, it has a short cooldown after each use.
Tomes
You can craft a tome using a book, an amethyst shard, and three of the additional material that determines the tier. Tomes come in tiers from leather (their wood equivalent) to Netherite. A basic unenchanted tome will, upon use, create a short burst of magic that knocks away nearby entities, including projectiles. They can be used instantly, but cannot be held up continuously, like shields, and blocking projectiles may require good reaction time. Like wands, they have a short cooldown after each use. Each enchantment applied to a tome increases the amount of durability it uses by 1, as well as the duration of its cooldown.
Enchantments
Wands and Tomes gain additional effects based on which enchantments they have. Each tier of item can only have a set number of enchantments applied to it (through anvils and enchanted books, anyway, you might still get lucky when using an Enchanting Table.) These effects, along with a short description, will be displayed if you hold shift while hovering over the item. Check the wiki for a full list of effects for wands and tomes. Almost all of these effects are improved with higher enchantment levels, and enchantments that give the same effect will count together towards improving the effect.
Enchant a Wand with Soul Speed to cause your projectiles to move faster and further, while on a Tome it will cause you to teleport a short distance in the direction you're looking.
Enchant a Wand with Lure or Loyalty to cause the projectile to collect nearby items where it lands or hits an enemy.
Enchant a Tome with Riptide to use a Riptide dash anywhere.
Enchant a Wand with Multishot to cause it to fire multiple projectiles that all inherit the item's enchantment effects.
Enchant a Wand or Tome with enchantments like Efficiency or Quick Charge to reduce the amount of time it takes before you can use the item again.
[Blood & Madness Content]
Trick Weapons:
Weapons are special weapons with high versatility that are characterized by their ability to be transformed into a secondary form with different stats and special abilities.
The Trick Weapons currently in the mod are: Saw Cleaver,Church Pick.Kirkhammer.Threaded Cane,Beast Cutter,Whirligig Saw,Rifle Spear,Boom Hammer and More.
Guns:
Another group of weapons is guns and similar tools, these weapons will consume Quicksilver Bullets and can be used to attack enemies from range. Their bullets are very valuable because of their rarity and will deal less damage than melee weapons will do.
The guns currently in the mod are:
Hunter's Pistol,Hunter's Blunderbuss,Flame Sprayer,Handheld Cannon
Other Items:
Blood Vial: consumable item used for healing
Quicksilver Bullet: ammo for guns, craftable from a new mineral found underground, mercury soaked stone
Molotov Cocktail: dropped from enemies, throw it for a fire explosion, effective against beasts
Crafting:
All Weapons can be crafted using Hardened Steel, a special material crafted with 3 iron ingots, one golden nugget and 5 pieces of Thick Coldblood, a special material that will be dropped by all kinds of enemies, in a quantity dependant on their strength. Hardened Steel can be used to craft different weapon components that can then be combined into strong weapons.
Upgrade System:
All weapons can be upgraded up to level +10 inside of the Hunter Workshop, using, blood stone shards, twin shards, chunks and a rock, materials dropped from strong enemies, increasing of damage every level:
The Enemies:
Beasts:
This group is made of very strong creatures that will roam your world at night and in the dark places, they come in a great variety.
Scourge Beasts:
The strongest of the common beasts you'll encounter in your journey, they come in different variants. Currently the implemented variants are Scourge Beasts and their nether counterpart, the Skeletal Scourge Beasts, slightly stronger than the normal version
Huntsmen:
Huntsmen are villager-like enemies that spawn at night on the surface to hunt beasts as well as strangers like you. They will attack also monsters (except creepers). They will spawn in large groups but they are personally pretty weak in comparison to other enemies. With them there will often be rabid dogs, very fast and very dangerous.
[Dolphin Ride]
.Right-click a dolphin with a saddle to ride it.
Water Abilities:
The player gains Water Breathing and Night Vision while mounted, ensuring smooth underwater exploration.
[Mobs]
.Enviromental Water added, Biome Dependant Water Hue
.Added Ghosts (They can be tamed,Go Find Them)
.Added Weeping Angels
.Added Harpies
.Added Corpse Stalker
.Added Mothman+Extra Stalkers
.Added Plague Doctor
[Trident Crafting]
.Tridents can now be crafted with 2 Prismarine Shards And 3 Iron Ingots
[Drowned & Dried Horses]
.4 Horse Variants Added.
-The drowned horse can't be ridden but it will gives you some effects which might be useful under water. By leashing it you can literaly play under water !
-The stray skeleton horse does a trail of slowing smoke while being ridden which can be extremely useful against mobs like zombies and wither skeletons but less against skeletons.
-The wither skeleton horse is hostile toward players. You can tame it by using a red fungus, This Horse will be hostile to mobs upon Tame.
-The bogged skeleton horse will avoid players by running from them. You'll need to kill some of them first to manage to get a mushroom parasite to craft an infected apple which will allow you to tame an ride this skeleton horse ! Unlike the basic skeleton horse it will drown under water but it takes no damages from falling.
[Myths and Legends Mobs]
.Imp
.Possessed Armor - Knight/Archer/Inquisitor
.Gargoyle
.The Black Charro
.Condemned Soul
.Alp
.Lampad
.Abaddon
.Karakondjul
.Scorched Sentinel
.Amarok
[Vampires]
.To become a vampire you have to be bitten by a vampire,Alternatively you can right-click with vampire fangs in you hand.
.As a vampire you don't need to eat. you can to drink from animals or preferably villagers.
.If you are careful they might regenerate their blood over time, but if you suck all their blood at once, they will die. As a skilled vampire you may turn them into vampires instead.
.becoming a strong vampire also has its drawbacks as you will receive damage from sunlight and have to face stronger vampire hunters.
[Vampire Hunters]
.You can choose to become a vampire hunter instead and start hunting down vampires.
.By collecting items, fighting strong vampires and exploring the world you can level up and unlock advanced skills which improve your hunting ability or even allow you to use some of the vampires powers against them.
[World]
.There are new mobs,a new biome called vampire forest. This is a foggy biome which mostly accommodates vampiric creatures and is the home of vampire barons you need to fight to gain ritual items.
.Since vampires prefer to suck blood from villagers, villages are now protected by vampire hunters.
.Villages can be controlled by vampires or hunters which grants them additional benefits.
[Coming Soon]
'Siren Souls FTB Main Quest and Side Quests

