Silent Cities - Zombie Apocalypse -1.20.1 V2.4.5.zip
What's new
Changelog (Still Beta)
Worldgen & Terrain
Fixed
- Fixed the C2ME-related deadlock that could occur during Lost Cities generation.
- Fixed several additional terrain-generation issues.
- Prevented certain biomes from generating when they could cause faulty world generation.
Known Terrain Issues
The following world-generation issues are still known and are being tracked:
- Large trees can still sometimes be cut off
- Glow Lichen is sometimes not properly cleared. This may require a fix from the mod's author.
Content & Gameplay
Performance
- Burnt has been re-enabled. Performance will continue to be monitored with C2ME.
Crash Fixes & Stability
Fixed
- Fixed the known C2ME / Lost Cities deadlock.
- Added Neruina as a temporary safeguard against a rare mob-AI-related crash.
Known Issues
- A rare mob AI crash can still occur and is currently being investigated.
- Neruina has been added as a temporary workaround to help circumvent the crash when it happens.
Smooth Player Animations โ Important
Smooth Player Animations is unavailable on CurseForge. Because of this, an additional installation step is required when launching the pack.
- When you launch the pack, a window will pop up asking you to install Smooth Player Animations.
- You must install it for the game to continue loading.
- If you do not install it, the game will not continue loading.
- Always use a new instance when installing and launching the pack.
- Do not install the pack into an existing instance.
New Mod Development
TaCZ 100: The 100th Addon
I am currently working on my first 1.20.1 mod: TaCZ 100: The 100th Addon.
- Fixing two particularly annoying bugs involving TaCZ.
- Improving compatibility with Distant Horizons.
- Improving compatibility with Better Combat.
- More features may be added in the future.
Planned
- Developing a fork of I Wanna Skate tailored specifically toward the apocalypse theme, including removing some features and buffing skateboards.
- Potentially adding vehicles in the future, possibly using Immersive Vehicles or Limitless Vehicles. This will be considered once world generation is stable.
- Potentially creating a simple, optimized block physics mod.
- The block physics mod would be much simpler and more performance-friendly than Physics Mod, with the goal of preventing players from stacking blocks endlessly into the sky just to escape zombies.
Development Direction
World generation stability and crash issues remain a major priority.
New content will continue to be developed, but terrain generation, crashes, and mod compatibility will remain a major focus.
Peace out. ๐
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