Shurui's DMZ Ragnarok-1.4.3.zip
What's new
🐛 Bugs Fixed
Spawning & Worlds
- Hostile mobs (zombies, skeletons, etc.), namekians, and natural NPCs stopped spawning everywhere — worlds with no set difficulty were defaulting to Peaceful, which silently blocked all monster-category spawns.
- Airdrops spawning underground/unreachable — now snapped to the surface.
- Nether portals wouldn't light inside the smp world.
- Nether portals in smp led to the wrong place — now go to the real Nether and return you to smp.
Combat & Skills
- Kaioken and Ultimate couldn't be bought at all (from the menu OR from King Kai) — DMZ's own purchase code can never sell a stack skill's first level; we route around it.
- DMZ NPC health wouldn't stick on dungeon spawners and saga bosses (kept resetting to ~120).
- CustomNPC clones rendered wrong (skin, extra hand parts, missing textures).
Raids
- Raids reported FAILED even after the boss was actually killed.
- Raid arena spawned players underground and bosses floating; only real raid enemies now count.
- NPC regions spawned mobs on players who were inside an active raid.
Dungeons
- PvP and ki-based block destruction weren't being enforced in the dungeon dimension.
Economy & Guilds
- Zeni could duplicate or vanish during overlapping trades/payouts (now atomic).
- CustomNPC Zeni trades delivered to the cursor instead of your inventory, and the "not enough currency" popup covered the price.
- Android players overflowed guild power and claim counts (hidden infinite power) — now computed from stats.
Stability & Data
- Intermittent "Connection reset" kicking players during login.
- A startup crash in the brief sdu 3.0.1 build (bad ship-landing mixin).
- The IncreaseStatC2S launch crash that aborted all of sdu.
- Grave name tags not disappearing when the grave is removed (including graves that expire in unloaded chunks).
- Saiyan ship landing you buried in the ground.
- CurseForge malware-scanner flag on SU (removed the Votifier vote listener).
Console spam
- Muted the spam that logged every named-entity death and every duplicate-UUID / "entity already exists" warning.
✨ Features Added
- TP anti-farm: killing many enemies quickly gives diminishing Training Points, and each NPC region can set a level where its TP gain starts trailing off.
- TP + stat buff tokens: 9 tiers each (10–50%), 30-minute buffs that stack additively with independent timers (TP-gain boost, and stat-purchase discount).
- /sdu buyskill <skill>: buy a stack skill (kaioken/ultimate) via command.
- /rtp: random safe teleport within 5000 blocks (operator variant for others).
- su.playerlimit.bypass: donators/staff can join a full server.
- su.maptp: world-map teleport is now permission-gated instead of hard operator-only.
- Party scaling: party members no longer start duplicate quests, and shared-TP/party benefit now falls off linearly past 3 members.
- Settable Time Chamber exit (/sdu htc set|clear|show).
- Shadow training dummy limits: one alive per party, cooldown, no party bonus, applied to Master/Popo-summoned dummies too.
- Dungeon time limit + cooldown, with a staff bypass permission.
- Raid red enemy outline, full-height X/Z arenas, and a WorldEdit "set bounds" button.
- Vanish overhaul: stays hidden across teleports/dimensions, hidden from the tab list, no join/leave messages.
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