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Shurui's DMZ Ragnarok

An open world DMZ RPG experience with all of shurui's addons and then some, Dungeons, Raid Bosses, Tournaments, Custom Forms, Races and Sagas, and even Character Slots, and Prestige systems!
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Shurui's DMZ Ragnarok-1.4.3.zip

File nameShurui's DMZ Ragnarok-1.4.3.zip
Uploader
ShuruiShurui
Uploaded
Jul 26, 2026
Downloads
93
Size
640.4 MB
Mod Loaders
Forge
File ID
8511681
Type
R
Release
Supported game versions
  • 1.20.1

What's new

  🐛 Bugs Fixed
     
  Spawning & Worlds
  - Hostile mobs (zombies, skeletons, etc.), namekians, and natural NPCs stopped spawning everywhere — worlds with no set difficulty were defaulting to Peaceful, which silently blocked all monster-category spawns.
  - Airdrops spawning underground/unreachable — now snapped to the surface.
  - Nether portals wouldn't light inside the smp world.
  - Nether portals in smp led to the wrong place — now go to the real Nether and return you to smp.
  
  Combat & Skills
  - Kaioken and Ultimate couldn't be bought at all (from the menu OR from King Kai) — DMZ's own purchase code can never sell a stack skill's first level; we route around it.
  - DMZ NPC health wouldn't stick on dungeon spawners and saga bosses (kept resetting to ~120). 
  - CustomNPC clones rendered wrong (skin, extra hand parts, missing textures).
  
  Raids
  - Raids reported FAILED even after the boss was actually killed.
  - Raid arena spawned players underground and bosses floating; only real raid enemies now count.
  - NPC regions spawned mobs on players who were inside an active raid.
  
  Dungeons
  - PvP and ki-based block destruction weren't being enforced in the dungeon dimension.
  
  Economy & Guilds
  - Zeni could duplicate or vanish during overlapping trades/payouts (now atomic).
  - CustomNPC Zeni trades delivered to the cursor instead of your inventory, and the "not enough currency" popup covered the price.
  - Android players overflowed guild power and claim counts (hidden infinite power) — now computed from stats.
  
  Stability & Data
  
  - Intermittent "Connection reset" kicking players during login.
  - A startup crash in the brief sdu 3.0.1 build (bad ship-landing mixin). 
  - The IncreaseStatC2S launch crash that aborted all of sdu.
  - Grave name tags not disappearing when the grave is removed (including graves that expire in unloaded chunks).
  - Saiyan ship landing you buried in the ground.
  - CurseForge malware-scanner flag on SU (removed the Votifier vote listener).
  
  Console spam
  - Muted the spam that logged every named-entity death and every duplicate-UUID / "entity already exists" warning.
  
  ✨ Features Added
  
  - TP anti-farm: killing many enemies quickly gives diminishing Training Points, and each NPC region can set a level where its TP gain starts trailing off.
  - TP + stat buff tokens: 9 tiers each (10–50%), 30-minute buffs that stack additively with independent timers (TP-gain boost, and stat-purchase discount).
  - /sdu buyskill <skill>: buy a stack skill (kaioken/ultimate) via command.
  - /rtp: random safe teleport within 5000 blocks (operator variant for others).
  - su.playerlimit.bypass: donators/staff can join a full server.
  - su.maptp: world-map teleport is now permission-gated instead of hard operator-only.
  - Party scaling: party members no longer start duplicate quests, and shared-TP/party benefit now falls off linearly past 3 members.
  - Settable Time Chamber exit (/sdu htc set|clear|show).
  - Shadow training dummy limits: one alive per party, cooldown, no party bonus, applied to Master/Popo-summoned dummies too.
  - Dungeon time limit + cooldown, with a staff bypass permission.
  - Raid red enemy outline, full-height X/Z arenas, and a WorldEdit "set bounds" button.
  - Vanish overhaul: stays hidden across teleports/dimensions, hidden from the tab list, no join/leave messages.

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