File Details
Sharky's Hardcore Modpack-1.2.zip
- B
- Jul 7, 2021
- 4.09 MB
- 18
- 1.12.2+2
- Forge
File Name
Sharky's Hardcore Modpack-1.2.zip
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
- Less illagers+ structures
- New mob spawner drops
- Mobs don't drop items if a player doesn't damage them first (preventing auto mob farms)
- Removed familiar fauna
- Buffed a few golems
- Nerfed the sand's cane growing speed
- Creepers now no longer explode walls, since it was causing unnecessary grief to the overworld, not only to player bases
- Removed hunger overhaul, since it limits the player too much and I'm trying to encourage exploration
- Added dodge and ledge climbing
- Removed pam's harvestcraft, since there's no point in having it without hunger overhaul
- Now mobs spawn with armor more frequently
- Mobs can now loot your chests if you aren't nearby
- Mobs are now able to summon and ride a guardian
- Mobs can now use items like the player can (snowballs, lava, etc.)
- Vexes are now larger
- Creepers are slower and have less health, but spot you from farther away
- Skeletons have natural armor (1.5 bars)
- Spiders now spot you from farther away, deal more damage, have more health, jump farther and are slightly faster. I swear i'm not arachnophobic!
- Zombies are now faster
- Slimes have more health, jump higher and are slightly bigger
- Ghasts have 2x more health
- Endermen follow you for longer and are slightly faster
- Cave spiders do less damage and are slightly faster
- Wither skeletons have slightly more health, have the same natural armor as the skeletons, and have 1 bar of armor toughness
- Bats are bigger and do more damage... you'll get it when its time
- Wolves are bigger, do more damage, have more health and are faster (to simulate real wolves)
- Polar bears are slightly bigger, do a lot of damage and have more health (tbh idk if anyone is gonna notice, polar bears barely make a difference to the game)

