shark-island-survival-2.0.7.zip
What's new
2.0.7 — mob fixes (safe to update mid-playthrough)
This one is a straight fix release. No mods added or removed, no worldgen
changes, so it is safe to drop onto an existing 2.0.x world.
Axodiles no longer spawn. The Axodile and Greater Axodile are
crocodile-like ambushers that were attacking players anywhere near water,
which on an island map is everywhere. The Greater Axodile hits for 18
damage — nine hearts — with 40 health, 40 armor and full knockback
resistance, so there was no fighting it and no getting away from it.
Ben's Sharks has a setting meant to disable them that does not work, so
they are now blocked directly. Every shark is untouched — the ocean is
still the threat it was.
Existing axodiles are cleaned up automatically. They spawn as
permanent mobs that never despawn, so updating alone would have left them
parked in your bays forever. They are now removed as you get near them.
Nothing for you to do.
Endermen thinned out. Because this pack blocks the usual hostile mobs,
endermen were the only monster left competing for spawns and ended up
filling the world — six or more crowding you at a time. They are now
limited to two within a 48-block radius. They still spawn; they no longer
swarm.
This mod has no additional files

