File Details
CreateFrance V4-4.1.7.zip
- R
- Apr 26, 2026
- 42.40 MB
- 254
- 1.21.1
- NeoForge
File Name
CreateFrance V4-4.1.7.zip
Supported Versions
- 1.21.1
retrait du mod pnathograph & wire
retrai du mod Acces Denied
Retrai du mod Better fusion reactor
MIse a jour des mods : Create
vCreate 6.0.10:
Gameplay Changes
Improve Recipe Viewer Sync in Stock Keepers and Allow selecting from 4 different modes:
Disabled
Sync only from Recipe Viewers
Sync only to Recipe Viewers
Sync from and to Recipe Viewers
Add keybinds for ctrl, shift and alt modifiers #10187
Optimizations
Further optimize contraption collision
Optimize GlobalRailwayManager#playerLogin
Bug Fixes
Fix warnings being logged for missing classes that create has mixins into
Fix backtanks not having the enchantment glint when worn #9792
Fix spouts not stopping items when filling them when the spout is also actively being filled #9621
Fix stock links on same storage (for example double chests) reporting the item amounts twice #9627
Fix older flywheel being loaded when a mod like vanillin is installed
Fix turntables not rotating players smoothly #8160
Fix rare crash with COntraptionSeatMappingPacket #7919
Fix tanks not updating correctly in specific cases #8535
Fix steam engines not filling with water if expanded after engines have been placed already #9342
Fix enchanted items disappearing in contraption storages #9788
Fix adjustable chain gearshifts causing a crash in specific setups #9046
Fix postbox duplication if someone breaks it while it is still being accessed #8759
Fix tools with efficiency not being faster when used in deployers #9615
Fix waxed copper tiles and shingles not having the correct stonecutting recipes #9510
Fix crash when a CC: Tweaked computer is attached to a train station #9843
Limit the maxAssemblyLength to 512 and maxBogeyCount to 200 to prevent issues such as #9626
Fix VirtualRenderWorld not marking block entities as removed #9821
Fix rendered items in stockkeeper screens not having the correct count on the item itself #9403
Fix dough being tagged incorrectly #9831
Fix players using lectern controllers with their feet height rather than their eye height #9922
Fix the count of filtering behaviours being set to 1 when the item has been removed #9777
Fix schedules not stacking after copy #9886
Fix mechanical mixers that are mixing at a slower than required speed still playing an animation and continuing to mix #6249
Fix threshold switches detecting the wrong amount of items for chutes, smart chutes #9488
Fix basins not spawning fluid particles #9808
Fix exception in displaylink computercraft-api, when setting the cursor position to negative value #9984
Fix ItemStackMixin trying to migrate clipboard components on all item stacks
Fix fluid crashes by ensuring cache is only called when valid #10016
Fix harvesters harvesting vanilla mushrooms on rich soil #9940
Fix rendering jitter when walking ontop of belts and depots #9931
Fix items disappearing during belt transfers when chunks unload #9882
Fix outdated environmental compat #4710 #7301
Fix hand crank rotation visuals #8828
Fix outdated BWG/Silent Gems compat #9500
Fix placed clipboards causing a crash when you are too far away from the block #10185
Fix multiple create blocks and entities not respecting block and entity reach attributes
API Changes
Add seats tags #9907
Add Plough blacklist and whitelist tags #7162
Mise a jour de creat e deco :
cage lamp placement behavior has been reverted, it's more permissible now
tags for Sable compatibility!
every type of decoration has been tagged, for datapack compat and JEI searches
Catwalk Stair railings have hitboxes now, in compliance with OSHA
Coin Stacks now drop coins, rather than coinstacks, when destroyed (value unchanged)
railing "empty block" bug fixed (thanks LIUKRAST)
white placard dyeing fixed (thanks Purple-Towel)
Copper Bar crafting recipe removed (conflict with vanilla copper trapdoors; you can still use Stonecutting for Copper Bars)
Mise a jour de ColorfullPipes
Features
Washing Recipes
Item Application Recipes
Added More Colored Blocks
Colorful Copper Table Cloth
Colorful Copper Scaffolding
Colorful Copper Ladde
mISE A JOUR DE eXTRA gAUGES
Added new Expression gauge to handle complex mathematical expressions
Entire base-code rewritten, now using Deployer
Added new Filter gauge to craft items with filters
Added new Comparator gauge advanced mode
Added redstone port and rose quartz port to interact with gauges
Added linked lever and linked button
Features
All ponders have been updated
Expression gauge now correctly sends data to string gauges
Int selector has a new model and now goes from -1024 to 1024
String gauge now uses two special regexes to interpret as redstone/integer, which is configurable
Fixes
Filter gauge doesn't drop filter item
Larger auto-crafting was broken when using re-packager
Display collector crashes the game
Rose quartz port crashes with numbers outside 0-15
String gauge can now be attached to a packager to get in rewrite mode
Mise a jour de ModernFIX
This is a fairly substantial release with many performance & memory usage improvements, as well as initial support for Minecraft 26.1.
Release logistics
ModernFix is now released following "continuous deployment" practices. In simple terms, this means every new change on GitHub generates a corresponding release on CurseForge/Modrinth. Several mods & technologies you are familiar with already work this way, like (Neo)Forge & Just Enough Items.
This should have no impact on stability of the mod for players & modpacks, as I plan to continue following the existing convention for minor & patch releases:
The patch version will bump on every commit, as mentioned above. Patches will fix bugs in existing features, but will not enable new functionality by default.
The minor version will be bumped when features are enabled by default.
If anything, net stability will improve, as there will no longer be an arbitrarily long time from when an issue is "fixed in beta" to when said beta becomes an official release.
Please use the issue tracker or Discord to reach out if you have complaints or other feedback about this change.
Performance
Improved world generation speed for SURFACE stage (roughly 25% in vanilla, may be even better with worldgen mods)
Credit to @voidsong-dragonfly for pointing me to various bottlenecks in this area, and for providing very useful profiler reports
Reduced CPU usage during singleplayer world load by waiting for the client to process data before server entities, etc. begin ticking
On laptops or other devices affected by power/thermal constraints, this will likely speed up the world load as well
Significantly improved the dispatch speed of Forge's AttachCapabilitiesEvent, which was previously a common hotspot in Spark profiles
Added experimental mixin.perf.faster_capabilities.bytecode_analysis option to significantly improve efficiency of Forge capability lookups (1.20.1 only).
This will be enabled by default in a future release (likely 5.28.0) if there are no issue reports.
Fixed a major flaw in the Forge handshake system (i.e. 1.20.1 only) that caused a long delay while joining singleplayer or multiplayer worlds, on the order of 15-20 seconds in large modpacks like All the Mods 9
Fixed mixin.perf.cache_strongholds being broken
Memory usage
Chunks outside of render/simulation distance that are only needed for world generation are now unloaded eagerly (mixin.perf.release_protochunks)
Fonts using the Unihex provider (Unicode) now consume less memory if unused (saves about 10MB)
Reduced the number of models kept permanently loaded when mixin.perf.dynamic_resources is enabled
Reduced memory usage of some types of chunks (used by world generation); impact scales with render/simulation distance
Reduced memory usage of JAR manifests (saves several megabytes in vanilla)
Bugfixes
Modified the timing of entities & block entities being added to chunks. This makes FULL chunks visible to mods slightly earlier but allows some buggy mods to work correctly without deadlocking the game.
Important: If C2ME or other mods that patch the chunk system are installed, the fix will have no effect.
Added logic to protect the game from ConcurrentModificationExceptions in SimpleReloadInstance caused by buggy mods
Mises a jour des mods FTB, Irons Spellbooks Ender Cataclysm, etc...
C'est une grosse mise a jour performance et correctifs
CurseForge - a world of endless gaming possibilities for modders and gamers al

