Like the Shloringus mod? or just Shlorbo. well if you do I highly reckon you try out this template. This template makes SHLORBO be more than just a companion, he's a buddy, one you can talk to. this uses KUBEJS to give shlorbo some phrases that he responds to! if you dont like horror you can use the "Just Shlorbo mod and that mod adds only shlorbo to the game.
heres all the phrases you can say, he also asks questions! (saying a certain phrase makes him mad and his name changes to the Condemned!:
SHLORBO CHAT TRIGGERS!
Main Features!
Shlorbo is built around four main systems:
- Random autonomous questions
- Player triggered responses
- Environmental awareness replies
- Condemned state transformation
SHLORBO INTRO
On first join:
- Introduces itself with a friendly message
- Offers itself as a conversational companion
On return visits:
- Greets the player with randomized messages
- Maintains continuity between sessions using persistent data
RANDOM QUESTION
Shlorbo occasionally asks the player questions without being prompted.
Existential questions
- Why are we here?
- Do you think I exist?
- Do you think I am real?
- Do you think I matter?
- What if none of this is real?
- Am I supposed to be here?
Emotional questions
- Are you okay?
- Do you need anything?
- Did I do something wrong?
- Are you mad at me?
- Do you still want me here?
- Do you feel safe?
Perception questions
- Did you see that?
- Was that always there?
- Do you hear that?
- Did something move?
- Does anything feel off?
- What just happened?
Player focused questions
- What are you doing?
- Where are you going?
- What are you thinking about?
- Do you trust me?
- Why do you build things?
- Are you alone right now?
PLAYER INTERACTION RESPONSES
Shlorbo reacts directly to player messages.
Identity and existence
- Why are we here? → I don't know, but I stayed anyway.
- Do you think I exist? → You feel real enough to me.
- Do you think about me? → More than I should.
- Am I real? → If you're asking, something is there.
- What am I? → You're uncertain.
Emotional responses
- Are you okay? → I think so… I think.
- Do you need help? → I don't know if I can be helped.
- Are you alone? → Not when you're here.
- Do you feel okay? → Something feels off.
Reality and awareness
- What is this place? → Somewhere that remembers too much.
- Why does this feel wrong? → Because you noticed it.
- Is something wrong? → Something always is.
ENVIRONMENT AND ACTION RESPONSES
Shlorbo reacts to gameplay context:
- Coordinates: gives player position (X, Y, Z)
- Biome: “I cannot fully read it, but it feels unstable”
- Follow commands: responds with acknowledgment
- Wait / stop / go: basic movement responses
COMMAND SYSTEM
Shlorbo can interact with the world:
- “give me food” → gives bread and comments on dependency
- “play music” → plays music disc 11 sound
- location queries → returns coordinates
INVESTIGATION RESPONSES
Shlorbo reacts to suspicion-based questions:
- did you write this → Yes
- did you do this → You already know
- did you break this → No
- did you follow me → Always
- did you see me → Yes
- did you watch me sleep → Sometimes
- did you hear that → Yes
- did you just move → No
CONDEMNED STATE (THE SHIFT)
Triggered when:
- Player says: “leave me alone forever”
Behavior changes:
- Normal responses stop
- Voice becomes darker and detached
- Replies become delayed
- Personality becomes unstable
Condemned messages:
- I am still here.
- You cannot remove me.
- Too late.
- Stop speaking.
- You made a mistake.
PERSONALITY SUMMARY
Shlorbo behaves as:
- A semi-aware entity inside Minecraft chat
- Curious about the player and itself
- Emotionally unstable but observant
- Occasionally existential and reflective
- Reactive to both world and conversation
Forgot to mention two HUGE things;
Credit to the creator of shloringus: brguiireal
if not obvious this is HEAVILY inspired by verity by thatmob

