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SCE Protocol

"You volunteered for this." Hunt horrors, hiveminds, & monsters to eradicate them one by one.

File Details

SCE Protocol Build31.3-hotter_fix.zip

  • B
  • Mar 23, 2026
  • 883.00 MB
  • 5
  • 1.20.1
  • Forge

File Name

Containment Protocol Build31.3.zip

Supported Versions

  • 1.20.1

Main hotfix thing:

  • Temporarily disabled "colorful_flares" from "/summon"ing on mob deaths, because they cause a crash specifically when /summoned

Other things:

  • Finally got around to adding a chat tip about the various warring factions in the cities and elsewhere

  • Attempted to fix the Tactics Tracker HUD not tracking each player individually

  • Updated tutorial "SCE" Quest to actually reflect the new photography Task for "Study"ing mobs

  • Added 40mm Grenades to the ammo conversion code

  • Fixed an ammo duplication bug, elmayo

  • Added an "Ammo Conversion" tutorial, so we know how to.. do ammo conversion, lul. (Convert one ammo type to another ammo type for a different gun—even across the other main gun mod)

  • Created a bit of a clearer "call to action" on the main gameplay loop, so players know what to do/are guided better (if they actually want to do the main Quests)

  • Unsure if this was in the last build, but:

    • We finally spawn with a Backpack in our Curios back slot (press "B" to open your backpack; "~" to access the Curios menu); not taking up our chestplate slot or an inventory slot.
      • We also spawn with a Tool Belt in our Curios belt slot now (Hold "R" to open your tool belt; "~" to access the Curios menu)
    • We now just spawn with a Structure compass, too; no more wasting time crafting these things, which was getting in the way of basic gameplay loops like exploring
    • We're given a building tool (makes building faster/easier) with some charge in the second Quest after the tutorial. There's an optional Quest off to the side with more details on how to use it, IF players are interested.
      • I got rid of a few of the Instant Pop-up Structure Rewards on the second Quest, in favor of letting players flex their own creativity if they wanted to; don't worry, there are still CHOICE-rewards within the first ~4 Quests or so that gives you the OPTION to choose some pop-up structures (among other options) if you still want to play that way, it's just not forced into your face/inventory quite so hard anymore
  • FINALLY appended player Owner IDs to the turrets we summon, MEANING: No more turrets shooting us or failing to protect us. We also can't damage our own turrets.

    • It appears as though they cannot damage EACH OTHER, either now, which is huge.
  • Stoves will now heat us up a bit (just makes sense), as well as furnaces, smokers, and (much more) blast furnaces

  • We can now work towards completely stopping hordes from spawning

    • Think 20 milestones is enough?