File Details
CSE Protocol Build31.0.zip
- B
- Mar 15, 2026
- 876.05 MB
- 12
- 1.20.1
- Forge
File Name
Containment Protocol Build31.0.zip
Supported Versions
- 1.20.1
Additions
- Made almost sorta like a glossary to help people find their preferred playstyles (and which Quests apply to them) in this modpack
- Added a "Capture, Study, Eradicate" tutorial to the starting spawn area
- Added a "Manual Horde Summon" option, so if you WANT to fight Hordes without having to wait until 5:30 a.m., you can
- Introduced a Tactics Tracker sidebar to remind people "This largely isn't Minecraft; use ordnance/airstrikes/etc." (SHOULD work in multiplayer, but I have no other playtesters, so idk yet)
- Added a lot more mob variety to basic (pre-Spore) Hordes
- Added a few more Eradication Quests
- Got a new TaCZ gun pack
- Got some more QoL stuff:
- A tool belt (self-explanatory)
- An item pickup filter to toggle on/off which items you want to pick up by pressing "i" on them in your inventory
- Got a "Crash Assistant" mod that should help pinpoint crashes better
- Added new first-person body rendering for immersion and intuitive animations (like seeing your parkour movements in first person)
- Added a mod to allow scanning mobs and getting entries for them by taking a photo with a camera. Will probably be the framework for Horror entries next update
- Added some mods that only spawn at night to the whitelist for night-time spawning, so they spawn alongside Horrors now. Namely: "Sons of Sins" and "Caverns and Chasms"
- Items that only come from mob/block drops now show which mob(s)/block(s) they drop from, instead of just appearing to have no source
- (Probably) Added a system where when ONE player Eradicates a mob, the quest completes for all other players
Changes
- Added some more categories to the "Playstyle Options" chapter, and vastly improved readability
- The "Main Objectives (Crucial)" section has been renamed to "Fundamentals/Info (Useful)," and "Containment Protocol (Major Threats)" has been renamed to "Eradication (Main Objectives)"
- Split the exploration Quests into non-mandatory "Finding Structures & Dungeons" and MANDATORY "Find & Kill Bosses" chapters
- Sorted ammo from small → large instead of large → small in the Military Market
- Smoke Screen Missile rebalanced:
- Less OP: Effect weakens as smoke dissipates: 5 seconds in a 55-block radius, then 4 seconds in a 33-block radius, then 3 seconds in an 11-block radius
- Fixed line-of-sight: Smoke now sets the player INVISIBLE for 5, 4, and 3 seconds if they're within the radii
- Nerfed the Basic Gear Drop's Paxel from Lapis to Wood
- Emergency Hatch moved to "Deployables"
- Finally hooked up the Eradication logic for Spore, so they will now actually stop spawning after the final Quest is completed (this wasn't hooked up because I thought it'd be funny for my friends and I to get there, only for it not to do anything, but now that the modpack is public, it needs a working ending, lol)
- More humanoids can drop medical supplies now, and drop rate slightly increased
- Rewrote the backend for "CSE" Quest detection in Java, so adding new Eradication Quests should be much quicker going forward
- Arphex bosses/mini-bosses can now only be summoned via shrines. No more random 300-health, 10-damage bosses spawning unexpectedly
- Updated some older gun packs
- Removed a pretty unused gun pack with a large file size that hadn't been updated in a while (guns from "The Division")
- Computercraft (CC) intro Quest is back, but without giving you a free one; corrected some misleading CC command documentation
- Changed it so the sky doesn't render when you're deep underground
- Fixed aluminum so there's now one unified recipe/raw-material-source for it
- Computers (and Mining Turtles) now require aluminum
- Adjusted "Advanced Computer" recipe to require more complex parts
- Made TaCZ guns deal 50% damage against players, down from 70%
- Adjusted camera tilt during movement for a more immersive feel
- Default FOV has been increased
Fixes
- Fixed an InControl spawn condition bug that prevented some mobs from spawning
- Fixed a bug that prevented Emergency Hatch from working
- Fixed a glitch where Spore were spawning before being awakened
- Preemptively fixed an issue causing player teams to display as "undefined" instead of their usernames
- Hopefully fixed water not getting cleared in the bunker
- Fixed aluminum having multiple conflicting recipes/sources
- Accidentally downgraded to a 2-year-old version of Computercraft. Updated
Oops
- Forgot to see if I could disable the ladder climb animation from "Not Enough Animations", as it wasn't very compatible with "Real Camera" mod, so I disabled it. I'll try to test and have it re-enabled next update if I can toggle just the ladder animation off.

