Scape and Run Calamity modpack was one of my favourites, I found out it had become an abandoned project... So i took it upon myself to recreate that pack with some few personal flavor tweaks!
Introducing Scape and Run: Death. This modpack is a HEAVILY curated and edited pack themed around using technology, magic, or the infection itself to fight back againtst the parasitic monsters who wish to absorb your home.
If you don't like story or lore themes for a pack skip the italic!
~Civilization has fallen, as your people tried to fight back against the Parasites, they were worn down until all hope was lost, and defeat became inevitable. In the wake of the Parasite's many victories, all worlds were consumed and conformed into their ghastly abominations. In the last moments of civilization, you and the last remnants of humanity finish creating the final Hail Mary for our universe: The Temporal Survey Pod (T.S.P). As the final screams echo through your world, your team scrambles to finish fueling and collecting anything they can into the T.S.P, barely escaping the Parasites by jumping back into time. Only having enough fuel for a one way trip, you land in the past about a week before first contact was made between the Parasites. You have one mission. Use that time to prepare however you see fit to defeat the invading Parasites. Using advanced technology, mystic dark magic, and your knowledge of future events, fight off the Parasites as you travel the stars to distant planets and hopefully, take the fight to wherever they came from to defeat them once and for all. During this period of time, the world is split after the last great war between the passive villagers and more feudalistic pillagers, both of which are not ready for what they are about to face. But you can save them, right? That's why your team was designed for this and taught everything an entire civilization had gained, wasn't it?... What will you do with it in order to save it?~
Description:
-You start as a Time Traveler having rolled back in time away from a Phase 10 infestation world that couldn't survive. With that survival you have certain forbidden knowledge others of this age wouldn't.
-The Parasites don't start active but scale with time starting at latest on day 7 and having tailored progression rates and points to make sure it's not too easy for parasites to outpace you on your progression! (Don't sleep, you've been warned.)
-Customised mob drops and added crafting recipes to help make the game feel smoother and get rid of some of that clunky SRP progression!
-Customised dimensions from Thaumia, to the Living end! Thaumcraft has it's own planet you'll have to progress to before you can even attempt to learn of the Magics your people will one day use against the evil abominations, while The Living End is a dimension that you should be weary to trifle with... Ancient monstrosities and humongous bosses, set it up as a planet to be the perfect ending point to progression if containment fails you!
-lots of tech mod gameplay to use from Techguns all the way to Advanced Rocketry and Mekanism, even taking use of the medical tech mods and addons for SRP to give us some nice decontamination!
-Structures tailored to the Story and feeling of the world gated behind phases and progression! As much as quite a few quests so you'll never have a shortage of tasks on your plate even as you struggle to fight the clock.
-Over 160 carefully configured and scripted mods working together to culminate in a quite difficult war against the parasites to save your Solar System.
TLDR General:
The main goal overall is to fight back against the parasites however you see fit within the tools given to you and the fairly slow start the parasites end up with, you can rush rocketry to go places like Thaumia or The End to get progression into those tiers and hopefully get stronger gear, with sentient armor crafting online you can lean into the parasitic infection and use them to fight back against themselves, even have Thaumcraft for magical war options, Techguns and Xplosives for more conventional means, or even just using the Containment mod to save your planet as was the goal you're sent back with!
Can you stop the foretold end of all things? Can you adapt faster than those who were born with the right of adaptation? We'll see.
Thank you so much for playing my modpack! Any and all comments, critiscisms, ideas, or bugs you see please feel free to send my way!

