Description
[IMPORTANT NOTE: PLEASE INSTALL OPTIFINE INCASE THE MODPACK ISN'T WORKING]
"You were apart of a Mobile Task Force Unit hired, you were hired by a company called Gamma Corp to investigate an urban area that had reported an outbreak of some unknown parasitic infection before contact was lost....
but on your way to the city your escort was attacked by an unknown creature causing the task force to be split up and you getting lost in the process.
Without any way to contact your squad you are left to hold your ground against whatever caused the entire city to fall using your knowledge of firearms, survival and industrial technology to survive.
How long do you think you can last against an never ending horde of parasites?"
Scape and run containment breach is a Post apocalyptic modernised Survival horror modpack that centers around the mod scape and run parasite, with the player having to survive an apocalyptic infection that has run wild, originating from an unknown source.
Featuring various means for the players to use to fend off for themselves, ranging from swords, sabers, great swords, spears, several types of shields, bows, longbows, crossbows and best of all, guns, lots of guns.
In-case things go too south and the infection spreads too wildly there is also more explosive and nuclear options to keep it at bay.
Use the knowledge of industrial technology, turrets and machinery to build more better, advanced tools from improved materials for a better chance at fending for your life against the abominations made from flesh and parasites.
Be wary of injuries though, wounds can lead to fractures or bleeding and what not, use your combat first aid knowledge and training to craft basic healing necessities and make sure to keep yourself in a combat able shape, who knows from where and when the enemies may strike.
Explore the forests, vegetation, cities and industrial areas to find resources and loot to help your survive, scavenging what you can from the remnants of an area plagued with an unknown flesh twisting infection, and take shelter in the structures left behind after the ruins, but don't think they will last too long without any re-inforcements and defense.













