SC Final Adventure - Mechanical Genesis

Feeling lonely as the only soul in the world. Time to craft some friends.

File Details

Final Adventure Mechanical Genesis-0.6.0.zip

  • R
  • Jul 5, 2026
  • 1.61 MB
  • 15
  • 1.20.1
  • Forge

File Name

Final Adventure Mechanical Genesis-0.6.0.zip

Supported Versions

  • 1.20.1

Final Adventure Mechanical Genesis — v0.6.0

Added

Mods

  • Patchouli
  • Game Stages
  • Comforts
  • Controlling
  • Sound Physics Remastered
  • Create: Enchantment Industry
  • FTB Chunks
  • Open Parties and Claims
  • Create OTBWG Compat (resolves Create ↔ Oh The Biomes We've Gone recipe mismatches)

Quests

  • FTB Quests chapter groups
  • Starter questlines (3 quests each) for:
    • Mechanical Genesis — pack rules and Create basics
    • Organic Synthesis — bio pipeline (pulp → biomass → organic mass)
    • Artificial Life — fermented mass, bio capsule, artificial egg
    • Ecology Engine — first spawn egg and mob processing
    • The Deep — Deeper Darker progression (sculk stone → heart of the deep → reinforced echo shard)
    • The True End — end dust, crafted portal frames, ender eye
  • Linear cross-chapter dependencies linking the full progression arc

Recipes & Items (KubeJS)

  • Registered kubejs:wax and kubejs:squid_tentacle
  • Synthesis recipes for wax, squid tentacle, sponge, and emerald — unblocking honeycomb, ink sac, guardian spawn eggs, and villager spawn eggs where vanilla sources are disabled
  • Custom textures for wax and squid tentacle

Updated

  • AzureLib
  • Balm
  • Certain Questing Additions
  • Dungeons And Villages: Deeper and Darker
  • Sophisticated Backpacks
  • Sophisticated Core
  • Sophisticated Storage
  • Sophisticated Storage Create Integration

Fixed

  • Honeycomb and ink sac Create mixing recipes failing due to unregistered KubeJS items
  • Guardian, elder guardian, villager, and wandering trader spawn eggs requiring unobtainable sponge and emerald (structures disabled)
  • Stale InControl spawn rule referencing Mowzie's Mobs (mod not present)
  • Removed default KubeJS example.js scripts from startup, server, and client

Removed

  • Deep Void mod and all related configuration
  • Void Horizons quest chapter (Deep Void references)
  • Orphaned configs for mods no longer in the pack (Better Archeology, Create Addition)
  • Legacy getting_started quest chapter (replaced by structured chapter tree)

Notes

  • The True End now follows The Deep directly in the quest book.
  • Game Stages, Patchouli, and expanded quest logic are installed but not yet integrated — planned for a future release.
  • Strongholds and villages remain disabled; End portal frames and emeralds must be crafted through Create.