SC Final Adventure - Mechanical Genesis

Feeling lonely as the only soul in the world. Time to craft some friends.

File Details

Final Adventure Mechanical Genesis-0.5.0.zip

  • R
  • Jun 2, 2026
  • 983.97 KB
  • 5
  • 1.20.1
  • Forge

File Name

Final Adventure Mechanical Genesis-0.5.0.zip

Supported Versions

  • 1.20.1

v0.5.0 Changelog

🔧 Recipe System Overhaul

Spawn Egg Production (68 New Recipes)

  • Complete crafting system for all vanilla mobs via Create assembly lines
  • Each mob has a unique multi-step production chain (deploying, pressing, filling stages)
  • Uses transitional incomplete_spawn_egg item for assembly tracking
  • Centralized around organic_massbio_capsule, and fermented_mass_bottle ingredients

Ingredient Supply Chain (New Custom Items)

  • organic_mass — Mixed from organic_pulp + biomass
  • bio_capsule — Complex 5-step sequenced assembly from glass bottles
  • fermented_mass (fluid) — Dynamic recipe from any crop variant + water
  • fermented_mass_bottle — Filled glass bottle format
  • honey (fluid) — Mixed from honeycomb + water

Vanilla Item Production (9 New Recipes)

  • rabbit_hide (rabbit_foot + leather)
  • spider_eye (string + redstone)
  • honeycomb (honey fluid + beeswax)
  • blaze_rod (blaze_powder + magma_cream)
  • ghast_tear (gunpowder + crying_obsidian)
  • ink_sac (iron_nugget + squid_tentacle)
  • goat_horn (bone + limestone)
  • scute (turtle_egg + sand)
  • wither_skeleton_skull (bone_block + soul_sand)

Core Ingredient Recipes

  • amethyst_dust (crushing recipe)
  • artificial_egg (pressing from unstable_egg)
  • biomass (mixing recipe)
  • ender_pearl (sequenced assembly with pressing & deploying)
  • end_dust (pressing recipe)
  • end_portal_frame (complex sequenced assembly)
  • end_stone (various transformations)
  • fiber_sheet, iron_rod, netherite_bar, organic_pulp (crafting pipeline)
  • milk (custom production)
  • rotten_flesh (haunting recipe)
  • synthetic_feather (complement to natural feathers)

Loot Tables

  • Archeology modifications in loot/archeology.js

📋 System Infrastructure

Item Tags (tags.js)

  • #kubejs:eggs — Egg variants for spawn egg crafting
  • #kubejs:bones — Bone types for goat horn production
  • #kubejs:feathers — Feather variants for mob drops

Configuration

  • KubeJS Create integration enabled
  • Recipe IDs standardized as kubejs:mixing/[name]kubejs:assembly/[name], etc.

🎯 Design Philosophy

  • All mobs are now craftable, not naturally spawning
  • Equipment progression tied to mechanical production chains
  • Ingredient acquisition requires intentional setup and resource gathering
  • Modular recipe system allows future expansion