File Details
Final Adventure Mechanical Genesis-0.5.0.zip
- R
- Jun 2, 2026
- 983.97 KB
- 5
- 1.20.1
- Forge
File Name
Final Adventure Mechanical Genesis-0.5.0.zip
Supported Versions
- 1.20.1
v0.5.0 Changelog
🔧 Recipe System Overhaul
Spawn Egg Production (68 New Recipes)
- Complete crafting system for all vanilla mobs via Create assembly lines
- Each mob has a unique multi-step production chain (deploying, pressing, filling stages)
- Uses transitional
incomplete_spawn_eggitem for assembly tracking - Centralized around
organic_mass,bio_capsule, andfermented_mass_bottleingredients
Ingredient Supply Chain (New Custom Items)
organic_mass— Mixed from organic_pulp + biomassbio_capsule— Complex 5-step sequenced assembly from glass bottlesfermented_mass(fluid) — Dynamic recipe from any crop variant + waterfermented_mass_bottle— Filled glass bottle formathoney(fluid) — Mixed from honeycomb + water
Vanilla Item Production (9 New Recipes)
- rabbit_hide (rabbit_foot + leather)
- spider_eye (string + redstone)
- honeycomb (honey fluid + beeswax)
- blaze_rod (blaze_powder + magma_cream)
- ghast_tear (gunpowder + crying_obsidian)
- ink_sac (iron_nugget + squid_tentacle)
- goat_horn (bone + limestone)
- scute (turtle_egg + sand)
- wither_skeleton_skull (bone_block + soul_sand)
Core Ingredient Recipes
- amethyst_dust (crushing recipe)
- artificial_egg (pressing from unstable_egg)
- biomass (mixing recipe)
- ender_pearl (sequenced assembly with pressing & deploying)
- end_dust (pressing recipe)
- end_portal_frame (complex sequenced assembly)
- end_stone (various transformations)
- fiber_sheet, iron_rod, netherite_bar, organic_pulp (crafting pipeline)
- milk (custom production)
- rotten_flesh (haunting recipe)
- synthetic_feather (complement to natural feathers)
Loot Tables
- Archeology modifications in
loot/archeology.js
📋 System Infrastructure
Item Tags (tags.js)
#kubejs:eggs— Egg variants for spawn egg crafting#kubejs:bones— Bone types for goat horn production#kubejs:feathers— Feather variants for mob drops
Configuration
- KubeJS Create integration enabled
- Recipe IDs standardized as
kubejs:mixing/[name],kubejs:assembly/[name], etc.
🎯 Design Philosophy
- All mobs are now craftable, not naturally spawning
- Equipment progression tied to mechanical production chains
- Ingredient acquisition requires intentional setup and resource gathering
- Modular recipe system allows future expansion