Savaru IV - Kohtalon Mies 2.5.12
What's new
Savaru IV - Kohtalon Mies 2.5.12
Villagers buy mob heads
Every villager profession now buys mob heads for coin, and each trading level is guaranteed to offer exactly one of them:
| Level | Head | Price |
|---|---|---|
| Novice | Skeleton Skull | 4 Bronze |
| Apprentice | Zombie Head | 5 Bronze |
| Journeyman | Piglin Head | 7 Bronze |
| Expert | Creeper Head | 2 Silver |
| Master | Wither Skeleton Skull | 15 Silver |
A villager only ever rolls two trades per level, so making one of them certain costs the other slot. Each profession keeps one original trade per level instead of two random ones: the level's enchanting trade where it had one, so librarians, toolsmiths and weaponsmiths keep their books, and otherwise the level's most valuable offer. The Armorer's Totem of Undying and the Fletcher's tipped arrows are kept by hand. Across the thirteen professions this trims 134 trade entries.
Interval Bows 2.2.3
Draw time is now read from each weapon. The mod's automatic lookup could never resolve in a built jar, so every bow and crossbow silently fell back to one fixed number. A crossbow slower than that default was released before it had wound, so it never loaded and could not be fired at all; a slower bow was let go early and the arrow left at partial power. All 119 bow and crossbow items in the pack were surveyed and 52 of them were being drawn to the wrong number - from a 6-tick quick bow to a 60-tick repeating crossbow. Too Many Bows' 39 bows reach full draw in 16 ticks, not 20.
Only actual bows and crossbows. Runes, staves, sword specials and even raw dough borrow a bow's use action for their own wind-up, and were all getting a draw meter, a planted stance and a shot released for them. Twenty such items are now left alone.
Crossbows fire while the use key is held. Crossbows load server-side, so the client briefly still reads the weapon as empty after the release; with the key held it spent that gap starting a fresh draw and the bolt was never fired.
Savaru IV - Kohtalon Mies 2.5.12(中文)
村民收購怪物頭顱
現在每一個村民職業都會收購怪物頭顱換取錢幣,而且每一個交易等級都保證會出現一項:
| 等級 | 頭顱 | 價格 |
|---|---|---|
| 新手 | 骷髏頭 | 4 銅幣 |
| 學徒 | 殭屍頭 | 5 銅幣 |
| 熟練 | 豬布林頭 | 7 銅幣 |
| 專家 | 苦力怕頭 | 2 銀幣 |
| 大師 | 凋零骷髏頭 | 15 銀幣 |
村民每個等級固定只抽出兩項交易,所以要讓其中一項成為必然,就得佔掉另一個名額。各職業每個等級 改為保留一項原有交易而非隨機兩項:該等級若有附魔交易則保留附魔,圖書館員、工具匠與武器匠的 附魔書功能因此完整保住;否則保留該等級最有價值的那一項。盔甲匠的不死圖騰與製箭師的尖箭則是手動 指定保留。十三個職業合計精簡掉 134 筆交易。
Interval Bows 2.2.3
拉弓時間改為逐武器判定。 模組原本的自動偵測在打包後的 jar 裡永遠不可能成功,所以每一把弓與弩 都靜默退回同一個固定數值。上弦比該預設值慢的弩會在還沒繞滿時被放開,因此永遠無法上膛、也射不 出去;拉弓較慢的弓則會提早放箭,箭矢只有部分威力。已對包內全部 119 件弓弩盤點,其中 52 件 原本判定錯誤——範圍從 6 ticks 的速射弓到 60 ticks 的連發弩。Too Many Bows 的 39 把弓實際上是 16 ticks 滿弓,不是 20。
只對真正的弓與弩生效。 符文、權杖、劍的特殊招式,甚至生麵團,都只是借用弓的使用動作來做自己 的蓄力,卻全都被套上蓄力條、定身與自動放箭。現在有二十件這類物品不再被影響。
按住使用鍵時弩可以正常擊發。 弩的上膛在伺服器端進行,放開後客戶端有一小段時間仍讀到武器是 空的;按住使用鍵時客戶端會在這個空檔重新拉弓,弩矢因此射不出去。
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