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Savaru IV - Kohtalon Mies

Diablo-like RPG Modpack. Farm loot, hunt monsters, and explore the world to unlock achievements and levels. Savarus Chapter IV — Become the chosen one and cleanse this world.
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Savaru IV - Kohtalon Mies 2.5.3

File nameSavaru IV - Kohtalon Mies-2.5.3.zip
Uploader
RowLan_232oORowLan_232oO
Uploaded
Sep 5, 2026
Downloads
27
Size
40.8 MB
Mod Loaders
Fabric
File ID
8817189
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Savaru IV - Kohtalon Mies 2.5.3

Two of the pack's own mods move forward.

Savaru's Affixology 3.3.0 — Curse-Bound

Newly rolled weapons can now come out worse than you hoped. Melee weapons, bows, crossbows and staves roll reversible numeric affixes with a 30% chance each of turning negative, drawn between 0.01 and half the affix's positive ceiling and then negated — a cap of +10 reaches -5 at worst, +350% reaches -175%. They print in red bold italic, at most three per item.

Quality Beyond Imagination and above, exclusive weapons and unique weapons never roll negatives, and binary affixes keep their positive form. Gear you already own is not re-rolled by updating.

The new Curse-Breaking Stone (netherite ingot, two gem aggregates, ash, nether star) is used at the infusion station with a mould and identified gear to strip one negative affix, keeping every other affix and the item's durability.

Savaru's Growthology 0.2.57

Talents can scale Spell Engine spells. A new spell_modifier effect rides Spell Engine's own modifier system rather than rewriting damage afterwards, so it stacks with gear- and spell-supplied modifiers instead of fighting them. Target a single spell, one branch mod with wizards:*, or everything with *; the editor reads the spell registry directly, so Spell Engine, its branch mods and any datapack all appear without a list to maintain. Power scales by percentage — Spell Engine's modifier has no flat damage add — alongside spell crit, effect duration and amplifier, cooldown and range.

On-hit effects stack. Vanilla only replaces a status effect when the new one is stronger, so an on-hit talent used to refresh forever without building up. Duration and amplifier now stack separately, each with its own cap.

New detection. Four proximity conditions — a mob nearby, a count in range, a mob entering range, and a mob in range whose health matches — plus light level, Y level, time of day, rain, thunder, on-ground, armour value and biome.

Editor. Ctrl+Z undo across 30 steps, a Discard Edits button, mirror rebuilt as set-axis / mirror-copy / mirror-move with a left-right or up-down toggle, one-step unlink, click-to-place for new nodes, and paste landing under the cursor.

The five vulnerability skills finally have drawn icons rather than borrowed vanilla items, and the Respec Point no longer shares the Skill Point's texture.


Savaru IV - Kohtalon Mies 2.5.3(中文)

整合包內兩個自製模組升版。

詞綴學 3.3.0 —— 咒詛背縛

新抽取的武器可能比你期望的更糟。近戰武器、弓弩與法杖的可反向數值詞綴,各有 30% 機率成為負面詞綴,數值在 0.01 到該詞綴正面上限的一半之間抽取後加上負號 —— 正面上限 +10 最重為 -5,+350% 則為 -175%。負面詞綴以紅色粗斜體顯示,每件最多三條。

超乎想像及以上品質、專屬與獨特武器不會生成負面詞綴,二分詞綴保留原正面效果。已有裝備不會因更新而重抽。

新增的破咒石(獄髓錠、兩個寶石聚合物、灰燼、地獄之星)在灌注台搭配模具與已鑑定裝備使用,可移除一條負面詞綴,其餘詞綴與耐久完整保留。

成長學 0.2.57

天賦可以強化咒術引擎的技能。 新的 spell_modifier 效果走的是 Spell Engine 官方的修正機制,而不是事後改傷害,所以會與裝備、技能本身的修正疊加而非互相衝突。可指定單一技能、用 wizards:* 指定單一分支模組、或用 * 涵蓋全部;編輯器直接讀技能登錄表,所以咒術引擎、分支模組與資料包全都會出現,不需要維護清單。傷害以百分比縮放 —— 官方的修正機制沒有加固定數值的欄位 —— 另可調法術暴擊、效果時間與強度、冷卻與範圍。

命中獲得的效果可以疊加。 原版只在新效果更強時才取代,所以命中類天賦以前只會不斷刷新、永遠疊不起來。現在時間與強度可分別疊加,各有上限。

新的偵測方式。 四種範圍條件 —— 生物在附近、範圍內數量、生物進入範圍、範圍內生物血量符合 —— 另加光照等級、Y 高度、一日時間、下雨、雷雨、站在地面、護甲值與生態域。

編輯器。 Ctrl+Z 可復原 30 步、新增「取消編輯」按鈕、鏡像重做成設定中心/鏡像複製/鏡像移動三個工具並可切換左右或上下、一步解除連線、新增節點改為點選位置放置、貼上跟隨滑鼠位置。

五個易傷技能終於有自繪圖示而非借用原版物品,重置藥水也不再與技能點數共用同一張貼圖。

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