File Details
Ruthless Frontiers - Grim Harvest 0.3.5.zip
- R
- Mar 23, 2026
- 159.51 MB
- 80
- 1.21.1
- Fabric
File Name
Ruthless Frontiers - Grim Harvest 0.3.5.zip
Supported Versions
- 1.21.1
Ruthless Frontiers - Grim Harvest: Changelog 0.3.4a → 0.3.5
New Mods
- Guildmaster — Guild quest system added to the pack
- The Rift Between Us — New fast-travel system via rifts (use
/rift sethome,/rift home,/rift go) - Village Spawn Point — Players now spawn near designated village spawn farms (replaces Biome Spawn Point)
- Dynamic Tooltips — Enhanced item tooltips; collapses enchantment descriptions by default, hold Shift to expand
- Attribute Icons (RPG Series) — Visual icons for attributes in tooltips
- Icon Leading Tooltip — Companion to Attribute Icons for leading icon display in tooltips
Removed Mods
- Biome Spawn Point — Replaced by Village Spawn Point
New Starter Kits
Two new character kits available at world start:
- Northling — Wildling armor (head/chest/feet) + Iron Berserker Axe. "From the ashes, a mighty warrior rises."
- Pugilist — Archer armor (chest/legs/feet) + dual Diamond Gauntlets. "You've never met a problem you couldn't solve with your fists."
Balance & Gameplay Changes
Combat
- Empty offhand now counts as two-handing your mainhand weapon — enables two-handing bonuses when your offhand is empty
- Player base stats increased: +2 base attack damage, +0.6 melee reach (entity interaction range)
- Archer armor (all tiers): Now grants +8% glancing blow chance per tier
- Berserker armor (all tiers):
- Removed: attack speed bonus (+0.02)
- Added: movement speed penalty (−0.01)
- Added: frost resistance (+12.5%)
- Spell Engine: Removed auto-swap hands on spell cast (client setting removed)
- Spell Engine: New spell binding level cost/requirement multipliers and offsets are now configurable (server-side)
New Content: Fists
- Added FISTS_2 datapack and resource pack — unarmed combat support using Gauntlet items.
Teleportation: Rifts
- The Rift Between Us mod introduces a rift-based travel system:
/rift sethome— sets your home rift/rift home— teleport home, leaving an adventure rift behind/rift go— return to your adventure rift (breaks the portal)/rift go <playername>— use another player's home rift (does not break it)
Quest / Guide Updates
- Survival & Regeneration chapter reworked:
- Removed old campfire healing and saturation/regeneration quests (Campfires never healed, that was an error)
- Added "Food and Healing" quest explaining no natural regeneration — use healing magic or bandages
- Added "Darkness" quest explaining the reduced night vision and the lantern/stealth tradeoff
- Added Rifts quest explaining the new fast-travel system
- Armor descriptions corrected: Heavy armor and Medium armor tier descriptions were swapped — now accurate
- Fixed typo in combat guide: "appliy" → "apply"
- Constable kit description updated: "Even now, law and order makes a desperate attempt at existence."
Resource Pack & Datapack Changes
- Removed battlemage, spellblade_5, and pack datapacks/resource packs from Paxi (content is now integrated)
- Added grimguild resource pack — text assets for the Guildmaster mod
- Added spawn_farm_tag datapack — tags village structures for Village Spawn Point
- Updated NPC name packs (names_4, names_5 replace names, names_3)
- MalfuCombatDatapack given explicit load order prefix (
0_) to ensure correct loading sequence
Default Settings Changes
(These affect new installs; existing players keep their current settings)
- Shaders enabled by default (Iris)
- World curvature effect disabled (Chunks Fade In)
- Bob view disabled (less camera sway)
- Advanced item tooltips enabled by default
- Dynamic lights set to Fast mode (was Realtime) for better performance
- Backpacked unlockable slots now enabled
- Third-person camera default changed to front-facing (was shoulder surfing)
- Cosmetic accessories hidden by default in Accessories config
- Backpack management key unbound (was V)
- New keybinds: Left Shift → show Dynamic Tooltip details, Insert → open Guildmaster quests
Performance Tweaks (C2ME)
- Max render distance cap raised: 43 → 56
- No-tick view distance concurrent chunk loads increased: 5 → 9
- Global executor parallelism increased: 4 → 8