Royalty's Knights and Mages

A Royalty pack focused on magic, exploration and some good fighting

File Details

Royalty's Knights and Mages-0.6.zip

  • A
  • Jul 4, 2021
  • 402.02 KB
  • 44
  • 1.12.2
  • Forge

File Name

Royalty's Knights and Mages-0.6.zip

Supported Versions

  • 1.12.2

This release adds more biomes and dimensions as well as some mod swaps as well as fixes and integration such as Claimed chunks from FTB Utilities showing up on Journey maps

 

Removed

  • BountifulBaubles (by Cursed1nferno)
  • Stellar API (by jriwanek)
  • Stellar Sky (by jriwanek)

 

Added

  • AI Reducer (by Charles445)
  • Anvil Patch - lawful (by Lumber_Wizard)
  • Atum 2: Return to the Sands (by Shadowclaimer)
  • BaublesHud (by GigaBit101)
  • CompatSkills (by lanse505)
  • Defiled Lands (by Lykrast)
  • Dynamic Trees - Atum 2 (by supermassimo0310)
  • Dynamic Trees - Defiled Lands (by supermassimo0310)
  • Dynamic Trees - Natura (by supermassimo0310)
  • Dynamic Trees - Traverse (by HarleyOConnor)
  • Familiar Fauna (by Forstride)
  • FTB Utilities (Forge) (by FTB)
  • Mantle (by mDiyo)
  • Multi Mine (by atomicstrykergrumpy)
  • Natura (by mDiyo)
  • Traverse Reforged (by Noobanidus)
  • Trinkets and Baubles (by XzeroAir)

 

Tweaked

  • Config for Battle towers removing them from other dimensions other than the overworld
  • Config for Dynamic Trees adding diseased trees
  • Config for locks making naturally generating locks only 5 pins instead of 7
  • Config for locks allowing players to produce 3 pin to 9 pin locks
  • Config for Quark changed to disable tech based items and removing coloured lights due to lighting issues