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Rotten Economy

Epic Fight all the things! Scape and Run Parasites integrated Deep Mob Learning. Tech guns working with Nuclearcraft Radiation! So much more!

File Details

RottenEconomy-Client-v0.80.zip

  • R
  • Sep 22, 2021
  • 1.77 MB
  • 43
  • 1.12.2

File Name

RottenEconomy-Client-v0.80.zip

Supported Versions

  • 1.12.2

## v0.80

* Renamed Pack to "Rotten Economy: 7 Days to Fly!"

* Introducing "Rotten Economy" with integrated multi-tier resource generation!
* Add Tech Guns
* Add Trash Cans
* Remove Vic's Modern Warfare
* Remove SplashAnimations (didn't need it)
* Remove Feeder Helmet (Tech Guns adds one in its tab)
* Add Extended Days for ~20 minutes daylight and ~10 minutes darkness
(does not effect tick rate at all so normal furnace usage etc)
Thanks to SkeletonAdventurer aka UserWasNotFound for config script!
* No Mobs Spawning on `ore:logWood`
* ore dict techguns rubber bar to `ore:materialRubber` as well
* Properly show moon phases in overworld (Shattered Earth) dimension
* Buff raiders more up to 10 Raids (Their special buffs cap out after 80 days)
* Difficulty scales +1 per connected player at sunset each day plus full moon bonus
* Fixed difficulty reduction on spawners, death, and now for killing any hostile mob
* Deduplicate ore spawn focusing on Thermal Foundations (tech guns only for drills)
* Thanks to ATM3 for the placeholder Advanced Rocketry planetDefs.xml
* OreDict netherbrick recipe in vanilla furnace
* Set TechGuns mobs to sane looking spawn weights
* Throw leather or wheat seeds into a pool of Rockhounding Toxic Waste for mutation fun!
* Remove OptiFine hard requirement, still nice if you use Pixel Reality - Atmosphere Resource Pack
* Add JEI Integrations mod for burntime tooltips, debug info w/ F3+h, etc.
* Add Just Enough Things in Fluids for Deep Mob Learning tossing stuff into fluid
* Disable caves and dungeons so more mobs spawn on surface
* Disable strongholds and add dimensional end cake. cake or death? why not both?! xD