A bit of everything, with mods included by either "I felt like it" or "someone asked me to add it". Modlist largely derived from BCG's Cobblemon pack and All the Mods.
Major inclusions include:
- Performance mods - Titanium, Rubidium, Ferrite, EntityCulling, etc.
- Tech mods - Forestry, Create, Immersive Engineering, Integrated Dynamics, Project Red, Railcraft Reborn, etc.
- Magic mods - Evilcraft, Alchemistry, Botania, Blood Magic,
- More stuff - Oh The Biomes We've Gone, Alex's Caves, Let's Do ..., Macaw's ..., Farmer's Delight, Aether, Twilight Forest, etc generally adding more biomes, dimensions, mobs, decorative blocks, etc
- Utility/QoL Mods - Applied Energistics, Refined Storage, Pipez, RFTools, JEI, tooltip mods, etc as well as various bugfix mods
- "Excessively complicated" mods - Psi, CC-Tweaked, Ars Nouveau, Hex Casting, etc
Notable exclusions include:
- Direct resource farming mods - Productive Bees, Mystical Agriculture, Hostile Neural Networks, and other direct resource farming mods
- Minimap mods
The general goal is to create a much expanded survival experience while attempting to avoid major balance issues and making things too easy.

