Roots & Realms-1.2.zip
What's new
Changelog:
- Removed Create: More Mechanisms, reverting the recipes changes that required cured rubber to instead need dried kelp again
Reason: The only part of the mod that was in-use was the cured/uncured rubber, which I didn't think was very important. Removed for bloat.
- Removed a bunch of recipes from Doggy Talents: Next, and provided some alternative recipes that incorporate other modded items
Reason: I really like the companion system added by DT:N, but I also really dislike how out of place the art style is for its items. I removed items, mostly foods, so that they aren't counted towards your SOL:CE checklist. I also provided new recipes for items rendered uncraftable from my removals.
- Added Sparse Structures to increase the distance between structures
Reason: Structures were just far too plentiful!
- Fixed some crashes related to crafting recipes
Known issue:
When playing in a world, if you return to the main menu and try loading into a world a second time, the game crashes. No data is lost, and you can play on that world again if you reboot the game. I am currently investigating this.
This mod has no additional files

