A Minecraft Revived
There’s a lot of tech. Create and its addons (trains, New Age reactors, The Factory Must Grow), Mekanism, AE2, Powah, Extreme Reactors, Oritech and Draconic Evolution. There’s a lot of magic too: Ars Nouveau, Iron’s Spells, Occultism, Malum, Eidolon, Mahou Tsukai and Theurgy. On the adventure side you’ve got the Twilight Forest, the Aether, the Undergarden, Cataclysm and a pile of other bosses. MineColonies is in if you’d rather have villagers do the work.
What we changed:
- Quests for everything. Close to 1,000 of them across 26 chapters, with a boss progression line that goes from the Elder Guardian up to the Chaos Guardian. No “click to complete” quests. You actually have to do the thing.
- Skill trees. 7 custom trees (Mining, Combat, Adventuring, Druid, Engineer, Chef, Angler), each up to level 200. Every branch ends in a choice between two capstones.
- ProjectE, but balanced. Raw ores have no EMC, longer crafting chains are worth more, and boss drops are worth a lot.
- Reactors can’t grief your base. Meltdowns are off or harmless across every reactor mod. You lose power, not your house.
- Food matters. Serene Seasons, a reworked food balance and a ton of Farmer’s Delight addons.
- Keep Inventory is on. Go fight stuff.
Recommended RAM is 10–12 GB. Distant Horizons and shaders are included but optional, so turn them off if your PC struggles.
Found a bug or crash? Drop it in the comments or the issue tracker.

