File Details
Reverie Foundry-0.5-Beta.zip
- B
- Mar 5, 2026
- 125.65 MB
- 459
- 1.21.1
- NeoForge
File Name
Reverie Foundry-0.5-Beta.zip
Supported Versions
- 1.21.1
📝 Changelog
🖌️ New Features
- Modular Spell Books - Added new modular spell book system
- Modular Staves - Added new modular staff system
- ISS Compatibility - Updated mod to support latest ISS version
🛠️ Bug Fixes
- Fixed incorrect potion effect calculation when applying effects with infinite duration
- Resolved potential "Exception ticking world" errors
- Nether Hammer now accurately displays its mining range in descriptions
✨ General Adjustments
Seven Sins Rework
Background: The current Seven Sins abilities served more as decorative elements rather than a viable gameplay style. This update completely overhauls the system.
Wrath Rework
Base Attack Modifier: 1.2x ~ 1.5x
On Attack: Randomly triggers one of three effect sets (ratio 1:2:3) with 3-second cooldown
Set 1:
- [Attack] If self burn intensity ≥ 10: +10% damage
- [Attack] Self: +9 burn intensity, +1 burn layer
- [Attack] Combined burn layers (self + target) per 10 points: +10% damage (max +20%)
- [Attack] Target: +2 burn intensity
- [Attack] If self burn intensity ≥ 10: Target +3 additional burn intensity
- [Attack] If self has Reinforced Tattoo: Target +1 paralysis
Set 2:
- [Attack] If self burn intensity ≥ 10: +10% damage
- [Attack] Self: +4 burn layers
- [Attack] Combined burn intensity (self + target) per 4 points: +10% damage (max +20%)
- [Attack] Target: +5 burn intensity
- [Attack] If target burn intensity ≥ 15: +2 additional burn layers
- [Attack] If self has Reinforced Tattoo: Target +1 paralysis, +1 slow
Set 3:
- [Use] Per 5 Grudges: +10% damage (max +30%)
- [Use] Consume all Grudges:每 5 consumed → +1 Reinforced Tattoo
- [Attack] Self: +7 burn intensity, +1 burn layer
- [Attack] Combined burn intensity (self + target) per 10 points: +10% damage (max +20%)
- [Use] Per 30% HP lost: +10% damage (max +20%)
- [Attack] Target: +6 burn intensity, +1 burn layer
- [Post-Attack] If kill target with Vendetta: -10 Despair points
Wrath Passives:
- Apply "Vendetta" (10s) to last attacker
- Burn damage cannot reduce HP below 1
- When damaged by enemy: +2 Grudges (max twice per 10s)
- If attacker has Vendetta: +1 additional Grudge
- On lethal damage (if burn intensity ≥ 30): Trigger Skill 4 (120s cooldown)
Skill 4:
- [Pre-Attack] Per 20% HP lost: +1 range (max +3)
- [Use] All entities within 3 blocks: Damage = Max HP × Burn layers
- [Use] Per 5 burn intensity: +12.5% damage (max +50%)
- [Use] Combined burn intensity (self + target) per 10 points: +10% damage (max +20%)
- [Use] Per 30% HP lost: +10% damage (max +30%)
- [Attack] Target: +8 burn intensity
Grudge
- Maximum: 15 stacks
- If target has Vendetta: +20% damage dealt
Lust Rework
Base Attack Modifier: 0.9x ~ 1.0x
On Attack: Randomly triggers one of three effect sets (ratio 1:2:3) with 6-second cooldown
Set 1:
- [Use] Per 6 target bleed intensity: +10% damage (max +20%)
- [Use] Self: +2 bleed intensity
- [Attack] Target: +2 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
- [Attack] Target: +2 bleed intensity
- [Post-Hit] Heal 15% of damage dealt (max 10% Max HP)
Set 2:
- [Use] Per 3 target bleed intensity: +10% damage (max +20%)
- [Attack] 40% chance to repeat bleed damage; +20% chance per unique debuff on target (max 2 repeats)
- [Attack] Target: +3 bleed
- [Attack] Target: +3 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
- [Post-Hit] Heal 30% of damage dealt (max 15% Max HP)
Set 3:
- [Use] Per debuff on target: +25% damage (max +100%)
- [Use] Per 3 target bleed: +10% damage (max +20%)
- [Attack] Target: +3 bleed (if ≥3 debuffs: +5 additional bleed)
- [Attack] Target: +3 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
- [Attack] Target: +2 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
- [Post-Hit] Heal 50% of damage dealt (max 20% Max HP)
Lust Passives:
- Bleed damage cannot kill
- Per 20% HP lost: +1 damage stack (max 3)
- On hit: Chance to remove random debuff from self
Other Adjustments
- Boss kill phase now grants to all players within 16 blocks (not just killer)
- Runewood trees now properly recognized by saws
- Material balance adjustments
- Visual effect improvements
🔌 API Changes
- Mod API updated for compatibility
Note: Changelog writing is quite exhausting, so detailed entries may be discontinued in future versions. Next update will address post-Nether King content drought.
The complete changelog will be released after the official version.

