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Reverie Foundry

Forge your adventure here, with the SilentGear mod at its core—integrating new content, fixes, and optimizations all in one!

File Details

Reverie Foundry-0.5-Beta.zip

  • B
  • Mar 5, 2026
  • 125.65 MB
  • 459
  • 1.21.1
  • NeoForge

File Name

Reverie Foundry-0.5-Beta.zip

Supported Versions

  • 1.21.1

📝 Changelog

🖌️ New Features

  • Modular Spell Books - Added new modular spell book system
  • Modular Staves - Added new modular staff system
  • ISS Compatibility - Updated mod to support latest ISS version

🛠️ Bug Fixes

  • Fixed incorrect potion effect calculation when applying effects with infinite duration
  • Resolved potential "Exception ticking world" errors
  • Nether Hammer now accurately displays its mining range in descriptions

✨ General Adjustments

Seven Sins Rework

Background: The current Seven Sins abilities served more as decorative elements rather than a viable gameplay style. This update completely overhauls the system.

Wrath Rework

Base Attack Modifier: 1.2x ~ 1.5x

On Attack: Randomly triggers one of three effect sets (ratio 1:2:3) with 3-second cooldown

Set 1:

  • [Attack] If self burn intensity ≥ 10: +10% damage
  • [Attack] Self: +9 burn intensity, +1 burn layer
  • [Attack] Combined burn layers (self + target) per 10 points: +10% damage (max +20%)
  • [Attack] Target: +2 burn intensity
  • [Attack] If self burn intensity ≥ 10: Target +3 additional burn intensity
  • [Attack] If self has Reinforced Tattoo: Target +1 paralysis

Set 2:

  • [Attack] If self burn intensity ≥ 10: +10% damage
  • [Attack] Self: +4 burn layers
  • [Attack] Combined burn intensity (self + target) per 4 points: +10% damage (max +20%)
  • [Attack] Target: +5 burn intensity
  • [Attack] If target burn intensity ≥ 15: +2 additional burn layers
  • [Attack] If self has Reinforced Tattoo: Target +1 paralysis, +1 slow

Set 3:

  • [Use] Per 5 Grudges: +10% damage (max +30%)
  • [Use] Consume all Grudges:每 5 consumed → +1 Reinforced Tattoo
  • [Attack] Self: +7 burn intensity, +1 burn layer
  • [Attack] Combined burn intensity (self + target) per 10 points: +10% damage (max +20%)
  • [Use] Per 30% HP lost: +10% damage (max +20%)
  • [Attack] Target: +6 burn intensity, +1 burn layer
  • [Post-Attack] If kill target with Vendetta: -10 Despair points

Wrath Passives:

  • Apply "Vendetta" (10s) to last attacker
  • Burn damage cannot reduce HP below 1
  • When damaged by enemy: +2 Grudges (max twice per 10s)
  • If attacker has Vendetta: +1 additional Grudge
  • On lethal damage (if burn intensity ≥ 30): Trigger Skill 4 (120s cooldown)

Skill 4:

  • [Pre-Attack] Per 20% HP lost: +1 range (max +3)
  • [Use] All entities within 3 blocks: Damage = Max HP × Burn layers
  • [Use] Per 5 burn intensity: +12.5% damage (max +50%)
  • [Use] Combined burn intensity (self + target) per 10 points: +10% damage (max +20%)
  • [Use] Per 30% HP lost: +10% damage (max +30%)
  • [Attack] Target: +8 burn intensity

Grudge

  • Maximum: 15 stacks
  • If target has Vendetta: +20% damage dealt

Lust Rework

Base Attack Modifier: 0.9x ~ 1.0x

On Attack: Randomly triggers one of three effect sets (ratio 1:2:3) with 6-second cooldown

Set 1:

  • [Use] Per 6 target bleed intensity: +10% damage (max +20%)
  • [Use] Self: +2 bleed intensity
  • [Attack] Target: +2 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
  • [Attack] Target: +2 bleed intensity
  • [Post-Hit] Heal 15% of damage dealt (max 10% Max HP)

Set 2:

  • [Use] Per 3 target bleed intensity: +10% damage (max +20%)
  • [Attack] 40% chance to repeat bleed damage; +20% chance per unique debuff on target (max 2 repeats)
  • [Attack] Target: +3 bleed
  • [Attack] Target: +3 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
  • [Post-Hit] Heal 30% of damage dealt (max 15% Max HP)

Set 3:

  • [Use] Per debuff on target: +25% damage (max +100%)
  • [Use] Per 3 target bleed: +10% damage (max +20%)
  • [Attack] Target: +3 bleed (if ≥3 debuffs: +5 additional bleed)
  • [Attack] Target: +3 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
  • [Attack] Target: +2 random debuff (Burn/Bleed/Tremor/Fracture/Despair)
  • [Post-Hit] Heal 50% of damage dealt (max 20% Max HP)

Lust Passives:

  • Bleed damage cannot kill
  • Per 20% HP lost: +1 damage stack (max 3)
  • On hit: Chance to remove random debuff from self

Other Adjustments

  • Boss kill phase now grants to all players within 16 blocks (not just killer)
  • Runewood trees now properly recognized by saws
  • Material balance adjustments
  • Visual effect improvements

🔌 API Changes

  • Mod API updated for compatibility

Note: Changelog writing is quite exhausting, so detailed entries may be discontinued in future versions. Next update will address post-Nether King content drought.

The complete changelog will be released after the official version.