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Reverie Foundry

Forge your adventure here, with the SilentGear mod at its core—integrating new content, fixes, and optimizations all in one!

File Details

Reverie Foundry-0.3-Release.zip

  • B
  • Feb 10, 2026
  • 114.31 MB
  • 416
  • 1.21.1
  • NeoForge

File Name

Reverie Foundry-0.3-Release.zip

Supported Versions

  • 1.21.1

v0.3.0 更新日志 / v0.3.0 Changelog

Changelog https://github.com/DrowningFish233/Reverie-Foundry/compare/Release-0.2.0…Release-0.3.0
CurseForge : https://www.curseforge.com/minecraft/modpacks/reverie-foundry


🖌️ 新增内容 / New Content

中文:

  • 任务优化
  • 帕秋莉手册 现在可以显示所有冠军词缀
  • 新词缀现在与新材料兼容
  • 部分战利品箱子有概率会从一个大战利品表中获取物品
  • 现在可以右键对前方造成武器面板/2的伤害,伤害会根据速度进行增伤,倍率有所提升
  • 新增仅护甲才能应用的 护甲专属属性(亮粉色)
    • 法术抗性
    • 法术强度
    • 魔力恢复
    • 誓约上限
    • 治疗倍率
  • 其他一些忘记记录的更新,详情请查看 GitHub 源代码

English:

  • Quest Optimization
  • The Patchouli Manual now displays all Champion affixes.
  • New affixes are now compatible with new materials.
  • Some loot chests have a chance to draw items from a large, shared loot table.
  • Spears can now be right-clicked to deal 50% of weapon damage to the front. This attack scales with speed like a normal attack but has an increased damage multiplier.
  • Added new armor-exclusive attributes (bright pink) that can only be applied to armor:
    • Spell Resistance
    • Spell Power
    • Mana Regeneration
    • Covenant Capacity
    • Healing Multiplier
  • Some other updates I forgot to log; details are available in the GitHub source code.

🛠️ 错误修复 / Bug Fixes

中文:

  • 修复了 Issue #13
  • 修复了幸运值提升时导致战利品生成异常的问题
  • 修复了进入“侵蚀”状态时显示错误消息提醒的问题
  • 修复了“感电”效果错误地增强抗性而非降低抗性的问题
  • 希望修复了领取法师奖励时导致的奇怪崩溃
  • 修复了世界矿石统一化配置错误导致部分矿物不生成的问题
  • 修复了领取法师开局奖励时游戏崩溃的问题
  • 修复了“旋律魔法”无法制作的问题
  • 修复了重新登录游戏时,属性加成会重复应用的问题
  • 修复了合金炉在制作完成前被挖掘会掉落合金的问题
  • 应该修复了在星光维度内发生崩溃的问题
  • 修改了 OreUnificationBuilder 以修复部分金属不能在熔铸炉中导出为方块的问题
  • 修复了“魔力过载”词缀不生效的问题
  • 修复了部分声音音调异常的问题
  • 修复了“死亡不掉落”任务只能领取一次的问题
  • 修复了部分贴图错位的问题
  • 修复了拥有“精准采集”附魔时仍能掉落矿粒的问题
  • 其他一些忘记记录的修复,详情请查看 GitHub 源代码

English:

  • Fixed Issue #13.
  • Fixed abnormal loot generation when the Luck stat increased.
  • Fixed incorrect message prompts when entering the "Erosion" state.
  • Fixed the "Shock" buff incorrectly increasing resistance instead of decreasing it.
  • Hoping to have fixed the strange crashes that occurred when claiming Mage rewards.
  • Fixed incorrect world ore unification configurations that prevented some ores from generating.
  • Fixed game crashes when claiming Mage starter rewards.
  • Fixed "Melody Magic" being uncraftable.
  • Fixed attribute bonuses being applied repeatedly upon relogging.
  • Fixed the Alloy Furnace dropping alloys when mined before its crafting process was complete.
  • Should have fixed crashes occurring within the Starlight dimension.
  • Modified OreUnificationBuilder to fix certain metals not being exportable as blocks from the Casting Basin.
  • Fixed the "Mana Overload" affix not working.
  • Fixed abnormal pitch in some sounds.
  • Fixed the "Keep Inventory on Death" quest being claimable only once.
  • Fixed some texture misalignment issues.
  • Fixed ore nuggets dropping even when the block was mined with the "Silk Touch" enchantment.
  • Some other fixes I forgot to log; details are available in the GitHub source code.

✨ 其他调整 / Other Adjustments

中文:

  • 已知问题: 机械动力等模组的配方在部分配方查看器中无法正常显示
    临时解决方案: 可将 TMRV 替换为 JEI。由于本整合包并非以机械动力为主题,出于性能考虑暂不做深层修复。
  • 调整了部分任务的奖励。
  • 调整了未与当前版本兼容的炼药台的纹理。
  • 重绘了寂静装备机器的 GUI,现在使用完整的进度条。
  • 移除了“时装盔甲”模组,因为它与“幻化”功能冲突导致时装效果不生效。
  • 扩展了部分结构(如地牢)中的战利品列表。
  • 暂时禁用了部分法术。
  • 小幅降低了恶魔生物的生成速度。
  • 降低了部分常见宝石(如红宝石、蓝宝石)的挖掘等级要求。
  • “奥法之手”法术不再能偷取最终 BOSS 手中的物品。
  • 对部分词缀的数值进行了平衡性调整。
  • 更改了“流血”和“麻痹”效果的施加逻辑:若目标已有 xa 级流血,再受到 yb 级流血,则效果会合并为 x+ya+b 级流血。
  • 加强了“灾变”系列武器的属性(从“时尚小玩具”变为实用武器)。
  • 最终 BOSS 现在需要通过特定的 祭坛仪式 召唤(与其他召唤仪式方式相同)。
  • 最终 BOSS 不再使用硬编码数据,提升了其法术强度并扩展了可释放的法术列表。
  • 禁用了冠军生物的“创伤”词缀。
  • 铁魔法模组的法杖现在当放置在副手时,其属性值会生效(在配置文件中可设置为 false 以禁用此行为或应用所有属性)。
  • 重命名了部分内部文件名以保持一致性。
  • “杂鱼”品质的词缀不再被视为有益的属性。
  • “誓约上限”属性现在会向下取整,超过整数部分的部分将被自动移除。
  • 将整合包的备用语言(fallback language)从 zh_cn 调整为 en_us(希望能记得添加英文翻译)。
  • 其他一些忘记记录的调整,详情请查看 GitHub 源代码。

English:

  • Known Issue: Recipes from mods like Create are not displaying properly in some recipe viewers.
    Workaround: Temporarily replace TMRV with JEI. Since this modpack is not Create-themed, no deep fix is planned for performance reasons.
  • Adjusted rewards for some quests.
  • Adjusted textures for alchemy tables that were not compatible with the current version.
  • Redesigned the GUIs for Silent Gear machines to use full progress bars.
  • Removed the Cosmetic Armor mod as it conflicted with transmogrification, preventing cosmetic effects from working.
  • Expanded the loot tables in some structures (e.g., dungeons).
  • Temporarily disabled some spells.
  • Slightly reduced the spawn rate of demonic creatures.
  • Lowered the mining level requirement for some common gems (e.g., Ruby, Sapphire).
  • The "Arcane Hand" spell can no longer steal items held by the final BOSS.
  • Performed balance adjustments to the numerical values of some affixes.
  • Changed the application logic for "Bleeding" and "Paralysis" effects: If a target has x seconds of level a Bleeding and receives y seconds of level b Bleeding, the effects will merge into x+y seconds of level a+b Bleeding.
  • Buffed the attributes of the "Cataclysm" series weapons (turning them from "stylish toys" into practical weapons).
  • The final BOSS must now be summoned via a specific Altar Ritual (similar to other summoning rituals).
  • The final BOSS no longer uses hardcoded data; its spell power has been increased, and its list of castable spells has been expanded.
  • Disabled the "Trauma" affix for Champion creatures.
  • Wands from the Iron Magic mod now apply their attribute values when held in the off-hand (can be set to false in the config to disable this or apply all attributes).
  • Renamed some internal files for consistency.
  • "Trash" quality affixes are no longer considered beneficial attributes.
  • The "Covenant Capacity" attribute now rounds down, and any fractional excess is automatically removed.
  • Changed the modpack's fallback language from zh_cn to en_us (hoping to remember to add English translations).
  • Some other adjustments I forgot to log; details are available in the GitHub source code.

🧪 实验性调整 / Experimental Adjustments

中文:

  • 将地形生成模组从 Noisium 更换为 NoisiumForked

English:

  • Switched the terrain generation mod from Noisium to NoisiumForked.

🔌 API 调整 / API Adjustments

中文:

  • 新增了 ldlibPhoton 两个模组。它们目前在整合包中未启用任何功能,将在未来的更新中发挥作用。
  • 新增了最终 BOSS 的召唤仪式系统。召唤方式改为使用仪式而非将物品丢入虚空。
  • 新增了 API,允许模组开发者定义只能在特定结构内召唤的生物。
  • 新增了 GeasEffectHandler 类。
  • 新增了 GearHelper 工具类。
  • 新增了 GearData 数据类。
  • 彻底重写了材料生成器(Material Generator)的代码结构。

English:

  • Added two new mods: ldlib and Photon. They are currently inactive in the modpack and will be utilized in future updates.
  • Added a ritual summoning system for the final BOSS. The summoning method is now via ritual instead of throwing items into the void.
  • Added an API that allows mod developers to define creatures that can only be summoned within specific structures.
  • Added the GeasEffectHandler class.
  • Added the GearHelper utility class.
  • Added the GearData data class.
  • Completely rewrote the code structure for the Material Generator.

📅 未来计划 / Future Plans (Post-0.3)

中文:

  • 重构词缀注册系统,目标是使添加新词缀和编写自定义词缀变得更加方便和模块化。

English:

  • Refactor the affix registration system to make adding new affixes and writing custom affixes more convenient and modular.