File Details
Reverie Foundry-0.3-Release.zip
- B
- Feb 10, 2026
- 114.31 MB
- 416
- 1.21.1
- NeoForge
File Name
Reverie Foundry-0.3-Release.zip
Supported Versions
- 1.21.1
v0.3.0 更新日志 / v0.3.0 Changelog
Changelog https://github.com/DrowningFish233/Reverie-Foundry/compare/Release-0.2.0…Release-0.3.0
CurseForge : https://www.curseforge.com/minecraft/modpacks/reverie-foundry
🖌️ 新增内容 / New Content
中文:
- 任务优化
- 帕秋莉手册 现在可以显示所有冠军词缀
- 新词缀现在与新材料兼容
- 部分战利品箱子有概率会从一个大战利品表中获取物品
- 矛 现在可以右键对前方造成武器面板/2的伤害,伤害会根据速度进行增伤,倍率有所提升
- 新增仅护甲才能应用的 护甲专属属性(亮粉色):
- 法术抗性
- 法术强度
- 魔力恢复
- 誓约上限
- 治疗倍率
- 其他一些忘记记录的更新,详情请查看 GitHub 源代码
English:
- Quest Optimization
- The Patchouli Manual now displays all Champion affixes.
- New affixes are now compatible with new materials.
- Some loot chests have a chance to draw items from a large, shared loot table.
- Spears can now be right-clicked to deal 50% of weapon damage to the front. This attack scales with speed like a normal attack but has an increased damage multiplier.
- Added new armor-exclusive attributes (bright pink) that can only be applied to armor:
- Spell Resistance
- Spell Power
- Mana Regeneration
- Covenant Capacity
- Healing Multiplier
- Some other updates I forgot to log; details are available in the GitHub source code.
🛠️ 错误修复 / Bug Fixes
中文:
- 修复了 Issue #13
- 修复了幸运值提升时导致战利品生成异常的问题
- 修复了进入“侵蚀”状态时显示错误消息提醒的问题
- 修复了“感电”效果错误地增强抗性而非降低抗性的问题
- 希望修复了领取法师奖励时导致的奇怪崩溃
- 修复了世界矿石统一化配置错误导致部分矿物不生成的问题
- 修复了领取法师开局奖励时游戏崩溃的问题
- 修复了“旋律魔法”无法制作的问题
- 修复了重新登录游戏时,属性加成会重复应用的问题
- 修复了合金炉在制作完成前被挖掘会掉落合金的问题
- 应该修复了在星光维度内发生崩溃的问题
- 修改了
OreUnificationBuilder以修复部分金属不能在熔铸炉中导出为方块的问题 - 修复了“魔力过载”词缀不生效的问题
- 修复了部分声音音调异常的问题
- 修复了“死亡不掉落”任务只能领取一次的问题
- 修复了部分贴图错位的问题
- 修复了拥有“精准采集”附魔时仍能掉落矿粒的问题
- 其他一些忘记记录的修复,详情请查看 GitHub 源代码
English:
- Fixed Issue #13.
- Fixed abnormal loot generation when the Luck stat increased.
- Fixed incorrect message prompts when entering the "Erosion" state.
- Fixed the "Shock" buff incorrectly increasing resistance instead of decreasing it.
- Hoping to have fixed the strange crashes that occurred when claiming Mage rewards.
- Fixed incorrect world ore unification configurations that prevented some ores from generating.
- Fixed game crashes when claiming Mage starter rewards.
- Fixed "Melody Magic" being uncraftable.
- Fixed attribute bonuses being applied repeatedly upon relogging.
- Fixed the Alloy Furnace dropping alloys when mined before its crafting process was complete.
- Should have fixed crashes occurring within the Starlight dimension.
- Modified
OreUnificationBuilderto fix certain metals not being exportable as blocks from the Casting Basin. - Fixed the "Mana Overload" affix not working.
- Fixed abnormal pitch in some sounds.
- Fixed the "Keep Inventory on Death" quest being claimable only once.
- Fixed some texture misalignment issues.
- Fixed ore nuggets dropping even when the block was mined with the "Silk Touch" enchantment.
- Some other fixes I forgot to log; details are available in the GitHub source code.
✨ 其他调整 / Other Adjustments
中文:
- 已知问题: 机械动力等模组的配方在部分配方查看器中无法正常显示。
临时解决方案: 可将 TMRV 替换为 JEI。由于本整合包并非以机械动力为主题,出于性能考虑暂不做深层修复。 - 调整了部分任务的奖励。
- 调整了未与当前版本兼容的炼药台的纹理。
- 重绘了寂静装备机器的 GUI,现在使用完整的进度条。
- 移除了“时装盔甲”模组,因为它与“幻化”功能冲突导致时装效果不生效。
- 扩展了部分结构(如地牢)中的战利品列表。
- 暂时禁用了部分法术。
- 小幅降低了恶魔生物的生成速度。
- 降低了部分常见宝石(如红宝石、蓝宝石)的挖掘等级要求。
- “奥法之手”法术不再能偷取最终 BOSS 手中的物品。
- 对部分词缀的数值进行了平衡性调整。
- 更改了“流血”和“麻痹”效果的施加逻辑:若目标已有
x秒a级流血,再受到y秒b级流血,则效果会合并为x+y秒a+b级流血。 - 加强了“灾变”系列武器的属性(从“时尚小玩具”变为实用武器)。
- 最终 BOSS 现在需要通过特定的 祭坛仪式 召唤(与其他召唤仪式方式相同)。
- 最终 BOSS 不再使用硬编码数据,提升了其法术强度并扩展了可释放的法术列表。
- 禁用了冠军生物的“创伤”词缀。
- 铁魔法模组的法杖现在当放置在副手时,其属性值会生效(在配置文件中可设置为
false以禁用此行为或应用所有属性)。 - 重命名了部分内部文件名以保持一致性。
- “杂鱼”品质的词缀不再被视为有益的属性。
- “誓约上限”属性现在会向下取整,超过整数部分的部分将被自动移除。
- 将整合包的备用语言(fallback language)从
zh_cn调整为en_us(希望能记得添加英文翻译)。 - 其他一些忘记记录的调整,详情请查看 GitHub 源代码。
English:
- Known Issue: Recipes from mods like Create are not displaying properly in some recipe viewers.
Workaround: Temporarily replace TMRV with JEI. Since this modpack is not Create-themed, no deep fix is planned for performance reasons. - Adjusted rewards for some quests.
- Adjusted textures for alchemy tables that were not compatible with the current version.
- Redesigned the GUIs for Silent Gear machines to use full progress bars.
- Removed the Cosmetic Armor mod as it conflicted with transmogrification, preventing cosmetic effects from working.
- Expanded the loot tables in some structures (e.g., dungeons).
- Temporarily disabled some spells.
- Slightly reduced the spawn rate of demonic creatures.
- Lowered the mining level requirement for some common gems (e.g., Ruby, Sapphire).
- The "Arcane Hand" spell can no longer steal items held by the final BOSS.
- Performed balance adjustments to the numerical values of some affixes.
- Changed the application logic for "Bleeding" and "Paralysis" effects: If a target has
xseconds of levelaBleeding and receivesyseconds of levelbBleeding, the effects will merge intox+yseconds of levela+bBleeding. - Buffed the attributes of the "Cataclysm" series weapons (turning them from "stylish toys" into practical weapons).
- The final BOSS must now be summoned via a specific Altar Ritual (similar to other summoning rituals).
- The final BOSS no longer uses hardcoded data; its spell power has been increased, and its list of castable spells has been expanded.
- Disabled the "Trauma" affix for Champion creatures.
- Wands from the Iron Magic mod now apply their attribute values when held in the off-hand (can be set to
falsein the config to disable this or apply all attributes). - Renamed some internal files for consistency.
- "Trash" quality affixes are no longer considered beneficial attributes.
- The "Covenant Capacity" attribute now rounds down, and any fractional excess is automatically removed.
- Changed the modpack's fallback language from
zh_cntoen_us(hoping to remember to add English translations). - Some other adjustments I forgot to log; details are available in the GitHub source code.
🧪 实验性调整 / Experimental Adjustments
中文:
- 将地形生成模组从
Noisium更换为NoisiumForked。
English:
- Switched the terrain generation mod from
NoisiumtoNoisiumForked.
🔌 API 调整 / API Adjustments
中文:
- 新增了
ldlib和Photon两个模组。它们目前在整合包中未启用任何功能,将在未来的更新中发挥作用。 - 新增了最终 BOSS 的召唤仪式系统。召唤方式改为使用仪式而非将物品丢入虚空。
- 新增了 API,允许模组开发者定义只能在特定结构内召唤的生物。
- 新增了
GeasEffectHandler类。 - 新增了
GearHelper工具类。 - 新增了
GearData数据类。 - 彻底重写了材料生成器(Material Generator)的代码结构。
English:
- Added two new mods:
ldlibandPhoton. They are currently inactive in the modpack and will be utilized in future updates. - Added a ritual summoning system for the final BOSS. The summoning method is now via ritual instead of throwing items into the void.
- Added an API that allows mod developers to define creatures that can only be summoned within specific structures.
- Added the
GeasEffectHandlerclass. - Added the
GearHelperutility class. - Added the
GearDatadata class. - Completely rewrote the code structure for the Material Generator.
📅 未来计划 / Future Plans (Post-0.3)
中文:
- 重构词缀注册系统,目标是使添加新词缀和编写自定义词缀变得更加方便和模块化。
English:
- Refactor the affix registration system to make adding new affixes and writing custom affixes more convenient and modular.

