File Details
Reverie Foundry-0.2.2B.zip
- B
- Jan 26, 2026
- 113.05 MB
- 600
- 1.21.1
- NeoForge
File Name
Reverie Foundry-0.2.2B.zip
Supported Versions
- 1.21.1
📝 更新日志 | v0.2.2-beta
zh_cn:
CurseForge: Reverie-Foundry GitHub: DrowningFish233/Reverie-Foundry
💬 杂谈
文件标记为Release的原因是CurseForge提示Beta版本只会被打开测试功能的人看见 ,但是这确实是一个比较重要的更新
本次更新未新增实质性内容,主要为数值平衡调整与问题修复。 之前由于护甲计算方式存在错误,导致实际护甲加成效果远低于预期。现已修复此问题,游戏整体难度相比之前显著降低(之前为 BUG 导致的异常高难度)。
🖌️ 新增内容
- 新增每秒伤害计数器
- 新增三种探索类物品: - 哭泣之眼:用于寻找哭泣之井 - 寻龙之眼:用于寻找地下龙巢 - 古代之眼:用于寻找古城
- 任务系统更新
- 为部分物品添加了合成方式
- 新增建筑手杖模组(建筑辅助工具)
- 替换了部分模组
🛠️ 错误修复
- 修复了寂静装备的部分问题(Patch)
- 修复了寂静装备 add_value 属性加成 UUID 重复导致的错误
- 修正了饰品中错误的暴击率计算方式
- 修复了图形用户界面(GUI)显示问题
- 修复了弩不会拥有特性的问题
✨ 其他调整
- 修改护甲算法,以调节生物伤害过高的问题
- 死亡惩罚调整:现在只会扣除 10% 的经验值
- 考验期间现在允许睡觉
- 新增进入世界保护机制: - 进入世界后获得 10 秒无敌(包括加载时间,防止“进世界杀”) - 攻击任意实体后无敌效果立即失效
- 修正飞毯战利品移除失效问题,现替换为钻石块
- 调整部分饰品属性数值
- 部分废旧矿物现在可与同级别物品相互替代
- 修正部分矿物生成概率
- 修正部分生物生成概率
- 大幅降低部分怪物的刷新率
- 调整法师开局奖励及其他职业开局奖励
- 调整任务奖励:RS 开局奖励变得更丰厚
- 纹章系列提供的“魔法伤害”属性改为“法术强度”(部分硬编码尚未替换)
🧪 实验性调整
- 移除部分物品
🔌 API 调整
- 新增 Utils 工具类
- 调整旧有 Utils 工具类
📝 Changelog | v0.2.2-beta
en_us:
CurseForge: Reverie-Foundry GitHub: DrowningFish233/Reverie-Foundry
💬 Developer’s Notes
This update does not introduce major new content, focusing instead on numerical balance adjustments and bug fixes. Previously, due to an error in armor calculation, the actual armor bonus was much lower than intended. This issue has now been fixed, making the overall difficulty significantly lower than before (the previous high difficulty was caused by a BUG).
The reason the file is marked as Release is because CurseForge indicates that beta versions are only visible to those who have enabled testing features, but this is indeed a fairly important update.
🖌️ New Content
- Added DPS (Damage Per Second) counter
- Added three exploration items: - Crying Eye: Used to locate Crying Wells - Dragon-seeking Eye: Used to locate underground dragon nests - Ancient Eye: Used to locate ancient cities
- Quest system updates
- Added crafting recipes for certain items
- Added Building Wands mod (construction assistant tool)
- Replaced certain mods
🛠️ Bug Fixes
- Partially fixed issues with Silent Gear equipment (Patch)
- Fixed UUID duplication error caused by add_value attribute bonuses in Silent Gear
- Fixed incorrect critical hit rate calculation in accessories
- Fixed GUI display issues
- Fixed crossbows not inheriting traits
✨ Other Changes
- Modified armor calculation to address excessively high creature damage
- Death penalty adjusted: Now only deducts 10% experience
- Sleeping is now allowed during trials
- Added world entry protection mechanism: - 10 seconds of invincibility upon entering the world (including loading time, to prevent spawn-killing) - Invincibility ends immediately upon attacking any entity
- Fixed issue where flying carpet loot removal failed; now replaced with diamond blocks
- Adjusted attribute values for certain accessories
- Certain obsolete minerals can now be substituted with items of the same tier
- Adjusted generation probabilities for certain minerals
- Adjusted spawn probabilities for certain creatures
- Significantly reduced spawn rates for certain monsters
- Adjusted starting rewards for mage and other class choices
- Adjusted quest rewards: RS starting rewards are now more generous
- Changed “Magic Damage” provided by emblem series to “Spell Power” (some hardcoded parts not yet replaced)
🧪 Experimental Changes
- Removed certain items
🔌 API Changes
- Added Utils utility class
- Adjusted existing Utils utility class

