promotional bannermobile promotional banner

Reverie Foundry

Forge your adventure here, with the SilentGear mod at its core—integrating new content, fixes, and optimizations all in one!

File Details

Reverie Foundry-0.2.0R.zip

  • B
  • Jan 23, 2026
  • 112.93 MB
  • 58
  • 1.21.1
  • NeoForge

File Name

Reverie Foundry-0.2.0-Release.zip

Supported Versions

  • 1.21.1

Full Changelog: https://github.com/DrowningFish233/Reverie-Foundry/compare/Beta-0.1.0…Release-0.2.0 CurseForge: https://www.curseforge.com/minecraft/modpacks/reverie-foundry

en_us:

📝[Changelog] v0.2.0-Release  
-🖌️[New Content]  
# Quest Updates  
# Some Other Updates  
# Full BOSS + Familiar Summoning Ritual Recipes  
# Expanded Additional Hardships  
# Implemented Looting Creature Items, Arcane Hand  
-🛠️[Bug Fixes]  
# Fixed pigs being treated as BOSS and becoming unattackable  
# Removed duplicate recipes  
# Fixed invalid Tags in some recipes  
# Fixed Champion creature attribute errors  
# Removed Farsighted Mobs to fix thread deadlocks in certain situations  
# Fixed missing display for Create dynamic structures  
# Fixed localization key failure for Dragon Forge Ponder  
# Adjusted Champion spawn rates  
# Fixed missing announcements for Rank promotions  
# Removed PonderJS to fix crashes when pondering certain items  
# Some Other Fixes  
-✨[Other Adjustments]  
# Rolled back mod version, temporarily not waiting for new updates  
# Rewrote Creative tab sorting method  
# Removed visual effects mods that became incompatible due to new visual updates  
# Reduced Champion creature attribute multipliers  
# Rewrote difficulty attribute scaling—BOSSes no longer receive world difficulty bonuses  
# Failed summoning rituals now play a failure sound instead of preserving items  
# Redrew Cleaver texture  
# Adjusted Katana texture  
# Adjusted Armor textures  
# Reverted Netherite Ingot generation in Dungeon Emergence, now generates fragments instead  
# Wallets no longer drop on death  
# Adjusted base Champion spawn rates  
# New promotion language used for Rank advancements  
# Adjusted boss kill count required to increase Champion spawn rates  
# Changed Reflection affix: Minimum reflected damage is now 1  
# Sticky Glove accessory now prevents Raid Omen, Champion affix: Sticky item drops  
# Trials now only spawn 50 days after game start  
# Trials automatically end after killing a certain number of creatures instead of lasting all night  
# Trials now refresh every "rarity" days instead of randomly  
# Adjusted some numerical values  
# Reduced Calamity BOSS attack multipliers  
# Some Other Adjustments  
# Removed Him  
-🧪[Experimental Adjustments]  
# More Intense Optimization ?  
# Ported Create's Potion Fluid Recipe Fix to the older version #9563  
-🔌[API Adjustments]  
# Adjusted Utils  
# Added GearHelper for more methods to create additional affixes  
# Now safely and precisely retrieves certain values for Silent Gear items  
# Rewritten ritual recipe usage methods

zh_cn:

📝[更新日志] v0.2.0-Release
-🖌️[新增内容]
# 任务更新
# 一些其他的更新
# 全BOSS + 魔宠召唤仪式配方
# 完善了追加的苦难
# 掠夺生物物品,奥法之手实装
-🛠️[错误修复] 
# 修复了猪被视为BOSS导致无法攻击的问题
# 移除了重复的配方
# 修复了部分配方中的无效Tag
# 修复了冠军生物属性谬误的问题
# 移除了Farsighted Mobs以修复在部分情况下导致线程卡死的问题
# 修复了机械动力动态结构不显示的问题
# 修复了龙类锻炉Ponder的key汉化失效的问题
# 修正了冠军的刷新率
# 修复了升阶不进行播报的问题
# 移除了PonderJS以修复思索部分物品时崩溃的问题
# 一些其他的修复
-✨[其他调整]
# 回退mod版本,暂时不等新版本
# 重写了创造标签页的排序方式
# 移除了因为新视效更新导致旧效果不生效的视效mod
# 降低了冠军生物的属性倍率提升
# 重写了难度属性增益 BOSS不会应用世界难度加成
# 召唤仪式失败时不再保留物品,而是播放失败音效
# 重绘了砍刀纹理
# 调整了武士刀纹理
# 调整了盔甲纹理
# 回调了地牢浮现之时的下界合金锭生成,现在不会生成锭而是会生成碎片
# 钱包现在死亡不会掉落
# 调整了冠军的基础刷新率
# 位阶提升时使用新的提升语言
# 调整了增加冠军刷新率所需的击杀boss数量
# 反射词缀更改:现在最低会受到1点数值的反射伤害
# 粘性手套饰品现在能防止劫掠之兆,冠军词条:粘性的物品掉落
# 考验只会在游戏开始的50天后刷新
# 击杀一定数量的生物后,考验将会自动结束,而不是杀一晚上
# 考验现在会每"稀有度"天刷新,而不是随机刷新
# 调整了部分数值
# 降低了灾变boss的攻击倍率
# 一些其他的调整
# 移除了Him
-🧪[实验性调整]
# 更劲的优化 ?
# 移植了机械动力的 药水类流体配方修复 至旧版本 #9563
-🔌[API调整]
# 调整Utils
# 新增GearHelper用于获取更多方法来创建更多词缀
# 现在可以安全精准的获取寂静装备的部分数值
# 重写了仪式配方的使用方式