File Details
Reverie Foundry-0.2.0R.zip
- B
- Jan 23, 2026
- 112.93 MB
- 58
- 1.21.1
- NeoForge
File Name
Reverie Foundry-0.2.0-Release.zip
Supported Versions
- 1.21.1
Full Changelog: https://github.com/DrowningFish233/Reverie-Foundry/compare/Beta-0.1.0…Release-0.2.0 CurseForge: https://www.curseforge.com/minecraft/modpacks/reverie-foundry
en_us:
📝[Changelog] v0.2.0-Release
-🖌️[New Content]
# Quest Updates
# Some Other Updates
# Full BOSS + Familiar Summoning Ritual Recipes
# Expanded Additional Hardships
# Implemented Looting Creature Items, Arcane Hand
-🛠️[Bug Fixes]
# Fixed pigs being treated as BOSS and becoming unattackable
# Removed duplicate recipes
# Fixed invalid Tags in some recipes
# Fixed Champion creature attribute errors
# Removed Farsighted Mobs to fix thread deadlocks in certain situations
# Fixed missing display for Create dynamic structures
# Fixed localization key failure for Dragon Forge Ponder
# Adjusted Champion spawn rates
# Fixed missing announcements for Rank promotions
# Removed PonderJS to fix crashes when pondering certain items
# Some Other Fixes
-✨[Other Adjustments]
# Rolled back mod version, temporarily not waiting for new updates
# Rewrote Creative tab sorting method
# Removed visual effects mods that became incompatible due to new visual updates
# Reduced Champion creature attribute multipliers
# Rewrote difficulty attribute scaling—BOSSes no longer receive world difficulty bonuses
# Failed summoning rituals now play a failure sound instead of preserving items
# Redrew Cleaver texture
# Adjusted Katana texture
# Adjusted Armor textures
# Reverted Netherite Ingot generation in Dungeon Emergence, now generates fragments instead
# Wallets no longer drop on death
# Adjusted base Champion spawn rates
# New promotion language used for Rank advancements
# Adjusted boss kill count required to increase Champion spawn rates
# Changed Reflection affix: Minimum reflected damage is now 1
# Sticky Glove accessory now prevents Raid Omen, Champion affix: Sticky item drops
# Trials now only spawn 50 days after game start
# Trials automatically end after killing a certain number of creatures instead of lasting all night
# Trials now refresh every "rarity" days instead of randomly
# Adjusted some numerical values
# Reduced Calamity BOSS attack multipliers
# Some Other Adjustments
# Removed Him
-🧪[Experimental Adjustments]
# More Intense Optimization ?
# Ported Create's Potion Fluid Recipe Fix to the older version #9563
-🔌[API Adjustments]
# Adjusted Utils
# Added GearHelper for more methods to create additional affixes
# Now safely and precisely retrieves certain values for Silent Gear items
# Rewritten ritual recipe usage methods
zh_cn:
📝[更新日志] v0.2.0-Release
-🖌️[新增内容]
# 任务更新
# 一些其他的更新
# 全BOSS + 魔宠召唤仪式配方
# 完善了追加的苦难
# 掠夺生物物品,奥法之手实装
-🛠️[错误修复]
# 修复了猪被视为BOSS导致无法攻击的问题
# 移除了重复的配方
# 修复了部分配方中的无效Tag
# 修复了冠军生物属性谬误的问题
# 移除了Farsighted Mobs以修复在部分情况下导致线程卡死的问题
# 修复了机械动力动态结构不显示的问题
# 修复了龙类锻炉Ponder的key汉化失效的问题
# 修正了冠军的刷新率
# 修复了升阶不进行播报的问题
# 移除了PonderJS以修复思索部分物品时崩溃的问题
# 一些其他的修复
-✨[其他调整]
# 回退mod版本,暂时不等新版本
# 重写了创造标签页的排序方式
# 移除了因为新视效更新导致旧效果不生效的视效mod
# 降低了冠军生物的属性倍率提升
# 重写了难度属性增益 BOSS不会应用世界难度加成
# 召唤仪式失败时不再保留物品,而是播放失败音效
# 重绘了砍刀纹理
# 调整了武士刀纹理
# 调整了盔甲纹理
# 回调了地牢浮现之时的下界合金锭生成,现在不会生成锭而是会生成碎片
# 钱包现在死亡不会掉落
# 调整了冠军的基础刷新率
# 位阶提升时使用新的提升语言
# 调整了增加冠军刷新率所需的击杀boss数量
# 反射词缀更改:现在最低会受到1点数值的反射伤害
# 粘性手套饰品现在能防止劫掠之兆,冠军词条:粘性的物品掉落
# 考验只会在游戏开始的50天后刷新
# 击杀一定数量的生物后,考验将会自动结束,而不是杀一晚上
# 考验现在会每"稀有度"天刷新,而不是随机刷新
# 调整了部分数值
# 降低了灾变boss的攻击倍率
# 一些其他的调整
# 移除了Him
-🧪[实验性调整]
# 更劲的优化 ?
# 移植了机械动力的 药水类流体配方修复 至旧版本 #9563
-🔌[API调整]
# 调整Utils
# 新增GearHelper用于获取更多方法来创建更多词缀
# 现在可以安全精准的获取寂静装备的部分数值
# 重写了仪式配方的使用方式
