Retro Magitek Test Version-2.0.1.0
What's new
Scripts and configs -
Cofh World
Added a few new veins using rutile ore for titanium, and edited some other veins to slightly tweak the rarities of certain ores.
Immersive Railroading
Removed many locomotives and train cars.
I am in the process of editing the recipes of rails, rail augments, and train parts to use Immersive Engineering blueprints, which should make the trains much more accessible without locking it behind the ugly multiblocks.
Currently all of the rails and augments are done, and two of the diesel locomotives are done, while none of the steam locomotives or train cars are done. It's playable, though.
Advanced Rocketry
Edited several alloys and recipes. Now you will use the IE arc furnace instead of the AR arc furnace.
Currently possibly playable, but barely edited.
Nuclearcraft
Edited several alloys to remove them from the alloy kiln. Only early game alloys can be made in the kiln, while the rest will need the arc furnace.
Added a silicon recipe to the arc furnace using sand and coal coke. Will be used in Advanced Rocketry and OpenComputers.
Misc. Mod Edits
Made all of the low-tier circuit boards from every mod use the Immersive Engineering circuit board, and edited the recipe to use the raw board from OpenComputers and tin-silver alloy for soldering.
Made all of the high-tier circuit boards from every mod use the Advanced Rocketry advanced circuit, and edited the recipe to use the regular circuit board in a crucible.
Removed all of the Thaumcraft plate recipes in favor of using the Immersive Engineering hammer or the metal press.
Edited all recipes involving mud to use the Biomes o Plenty mud.
Some other stuff I am probably forgetting.
This mod has no additional files

