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Realm of the Titans

Will you rise as a legend—or fall into oblivion?

File Details

V8.4.5

  • R
  • Jul 11, 2025
  • 22.13 MB
  • 55
  • 1.20.1
  • Forge

File Name

RotT - Original-V8.4.5.zip

Supported Versions

  • 1.20.1

V8.4.5

Im Baaaaaccckkkkk

wsg guys, in this update its gonna be a lot this time, with a bit of a buff in the locks picking part. heres what i did

  • Added End Of Mending to remove Mending
  • Added What Durability? to removed durability to make it so your armor doent break so much, or at all actually
  • Added Diamond Nuggets for the lock picks balances
  • Updated a lot of mods and removed Better than Mending for the Removal of Mending
  • Made lockpicks now cheaper to make since i couldnt make them stronger, so make them easier to make
  • You can no longer use the Exp backpack upgrade to mend items now
  • Also removed the 3d skins mod, might add it again later though, dont know

and thats it, hope yall ike this update sorry for it taking a while, im in vacation rn

 

V8.2.5

What's New:

  • Added Mowzie's Cataclysm, now there eys for mowzie Bosses
  • Added MVS - Moog's Voyager Structures (for more structers)
  • Added Lootr (No need to share loot if ya got your own)
  • Removed What are they up to (WATUT), its was getting annoying
  • Buffed locked chest chance and lower enchanted lock chance

 

V8.1.5

Hey guys


Wsg yall, this update is for some fixes in epicfight item prefrence when you cant mind trees with axes for some reason and JLFork fix to the stat system so you can get a balance with not being to powerful in speed and attack speed.  I did buff the hp form the defence stat a bit from 10 hp to 15 hp

V8.1.0 - Fix

Forgot to fix the magic cooldowns, mb yall
Also made the Locked CHest Chance a 35% change instead of 50%, appered way to often

 

What's New?

  • Added Camera Mod and Resource Pack to fit the theme.  It paste your moments into the game and if ya want, make wanted posters
  • Added new Resourcepack for radio for the time being
  • Added Locks-Unofficial (also made it so that locks dont spawn in all the time when naturally spawned chests, one 35% chance)
  • Added Orabyx's Bounty Board (Cause why not)
  • Updated Sophisticated Backpacks
  • Updated L_Ender 's Cataclysm
  • Removed Iron's Spells x Just leveling Mod
  • Removed Cuffed
  • Buffed The Blessed Origin to have increased mana capacity from 200 ---> 300

Now magic should be balanced and equal or a bit better than Physical attacks, to make pvp better and balanced and pve a bit harder and fun

V8.0.6

OK this was my fault

ok so i just learned that the ENITRE TIME ive been updating and talk about what i fixed and what i added, wasnt being exporting to the modpack like i thouhg it was, but it turned out that the export option on the curseforge app checked everything but the things I was talking about, which pissed me the fuck off.  So this update is going to be everything correct, including...

  • Batte Art Weapon Fixes
  • BountifulBounties Fix
  • EFMod Compat so now every weapon now works how its suppost to now
  • Epic Knight Samurai FIx
  • More weapon and item fixes
  • The Fucking Origins i was typing for each update for so long without relizing, So Sorry guy
  • Wither Storm Patches
  • Some ResourcePack that i was also talking about
  • A special Datapack for the Pig Mob

 

V8.0.5

Yk what, fuck magic

  • Nerf every spells cooldown by 3.5 times the original
  • Decreased the maxa manna you get from the Justleveling magic still buy 100, now you get a total from 200 from the it, making 300 in total instead of 400
  • Buffed the Forsworn Origin, damage buff back to original damage and increased stamaina and stamina regen a tiny bit

    V8.0.0

    Balances and changes

    • Made the LV 32 lucky passive now doing 100 damage for obvious balance reasons and make the chances now 1/200 chance
    • Made the 3D Skin mod now an option, just go to the mod button and shearch up 3D skin, you'll see it.  Reason doing so it that it looks weird with armor do it it no clipping threw. so i turned it off and made it an option
    • Added Vein Mining enchantment, i thought of adding a vein miner but i didnt know how without it being weird, until i found this mod
    • Nerfed the Dark Doppganger hp to 1000 ---> 900 (Btw thats its hp every phase)

     

    V7.9.6

    Ok had to remove two mods to fix the problem of making servers with my modpack, mb guy

     

    V7.9.5

    just some updates and fixes, that it

     

    V7.9.3


    didnt know axes have a differnt style with Battle Arts, had to do a quick fix for anything that was axe like

    also updated Cataclysm Mod becuased they just updated on the making of this modpack updated so why not

     

    V7.9.2

    What's New

     

    Now i add a lot and i think you guys are finna like them.  Added a few quality of life changes and 2 tow and amazing mods

    • Added Chat Heads, for text style
    • Added What Are They Up To (Watut), just cause
    • Added Not Enough Animations
    • Added Minecraft Cursor
    • Added Smoking Stuff - A Wizard's Hobby (ifkyk)
    • Added Skin Layers 3D (It makes your skins look sexy)

     

    and thats is, hope yall like this update


    V7.8.6

    Whats up yall

     

    ok my bad just hadd to do some buffs and nerfs a bit, heres what i did

    • Buff/Nerf the Sanguinari race to now spawn in caves so yal dont burn when you join the game
    • Nerfed the Forsworn Origin Damage but 1
    • Added the Origins: Classes (Forge) to now add variity
    • Added the Just Enough Resources (JER) to make JEI a bit more better

     

    V7.8.5

    Okay last update

    Mb yall sorry for so many updates, this update i added the sculk immune update cause what could be sca

    • Added the Sculk Sickness cause fuck you thats why
    • Buffed the Nyxari to now be immune to the darkness effect, as well as the sculk sickness
    • Buffed the Forsworn to now have a bit more Running and attack speed

     

    V7.8.1

    my yall forgot i made it to where the backpack can no longer be open by other players by right clicking there back.  Makes fight much easier when you dont accedently open you friends backpack when blocking/throwing with your weapon.

     

    They can still open it, you just have to place it on the ground now or give them the backpack

    V7.8.0

    I forgot some stuff

     

    gave a few swords a new Battle art datapack now they should work better, and fixed samurai dynasty, it should now work as intended

     

    V7.7.8

    Fixed somethings that i just relized i need to fix.

    I had to just update every datapack that makes the weapons how they act to now work with Battle Arts, now you can do the weapons correctly depending on the art you have equipped

     

    V7.7.5

    What i do this time?

    Nothing much, just updated a few mods, some caused crashing when doing things, like ender dragon going super sayin made the game go BOOM.  Now fixed

    • Updated Epic Fight (They fixed the dragon issue)
    • Updated Lexiconfig, Finally
    • Updated Essential Mod
    • Updated Dynamic Trees & Dynamic Trees +
    • Updated Vibrative Voice (Now it should work if you talk now)
    • Updated Simple Voice Radio, They added a lot this update
    • Updated Cultural Delights, Becasue why not

     

    and thats it thanks yall

     

    V7.7.2

    Fix the problem not being able to break blocks with your own hands, mb yall

    V7.7.1

    Ok my bad

    i fixed the "not doing half damage thing when not in combat mode" problem in the script, the update change s the java work for its battle mode from "BATTLE" to "EPICFIGHT". WIth that being said i also nerfed magic to where if your are not in combat mode you do half damage. 

    Fear me

     

    V7.7.0

    What's New:

    • Added Epic Fight - Battle Arts
    • Added Epic Fight - ExCap
    • Added Battle Arts - API
    • Added Cataclysmic Arsenal - Epic Fight
    • Medieval Siege Machines
    • Updated EpicFight : Resurrection
    • Removed Epic Knight

    Thats it mainly just added a few mods to make the game a LOT better cause of now WOM mod

     

    V7.6.6

    Ok i fixed the Judgement Special with 5 stack, just had to change the Animation Shader to be off.

    Wolf Passive still might casue the crash

    image_2025-06-04_030458907.png

    image_2025-06-04_030710018.png

     

    V7.6.5

    Whats Good guys, been a minute, been doing a lot of updates and balances with this modpack.  Made some annoyinly hard choosies but in the end, did some wonderful things.

     

    Heres what i did:

     

    Updates:

    • Moonlight Lib
    • Tide
    • Epic Fight - Rapier Moveset Addon
    • Epic Fight
    • Epic Fight - Super Golem
    • MmmMmmMmmMmm (Target Dummy)
    • Iron's Spells 'n Spellbooks
    • Mowzie's Mobs
    • Pet Cemetery
    • and many more

     

    Added:

    • RunicLib
    • Dungeons Delight
    • EpicFight : Resurrection (DO WARNING: dont use Judgement Special with 5 stacks, aka Shift + Left Click, or the Wolf Passive Skill, they WILL crash your game)
    • Execute Attacks like Elden-ring, if you use observation and kick them, clikc right click and you do a animation that does a LOT of damage, not a insta-kill if they have full hp, but still a lot of damage
    • Epic Fight - Super Warden (You can now Fight the Warden like its a boss now)
    • Epic fight - Avalon
    • Particular ✨ Reforged (to make the stars look cool as fuck)
    • Dark Doppelganger : Iron's Spells and Spellbooks Addon
    • Goblin Traders
    • Small Ships [Fabric & Forge]
    • and some extras

     

    Changed:

    • Changed the Entire Origin file, now it more neat and now replaces the Original Origins and Origin Layer
    • Buffed The "Toji" origin iykyk
    • Buffed/Nerfed the "Blood" Origin, now your more like a vampire, minus the drink blood part.  Also increase impact for the origin from 1 to 2
    • Buffed Holy to do more damage to Blood and Eldritch Origin
    • Added Lore to the origin
    • Nerfed the "Gojo" Origin to take double damag( it was triple damage and i didnt know for the longest time, sorry yall) and made it unobtanable.  Only can be picked Via chance from the random option, or cheats of course
    • Added a New Origin, if you want to see it go check the list at the bottem of this

     

    Removed:

    • Weapons of Miricals (For the Moment due to Epic Fight new update)
    • Weapons of Miricals Fix (If i add WOM)
    • Epic Fight and Irons Spell Animations (Epic Fight New Updated already add this)
    • Comfort Campfire, just cause

     

     

    Origin List

    No Impact

    Straint to the point, almost little to no impact on gameplay

     

     

    Ordalis

    Just human, aint bounded to a single magic, but aint great at it either

    • Nothing

     

    One Impact

    A bit of Impact on gameplay, not really "game changer"

     

     

    Sylvarin

    Being bount to the earth and trees, making them masters of Nature Magic.

    • +15% in Nature Magic
    • Can break stone level block with ease
    • Cant eat meat
    • Get more hungry

     

    Voltari

    Masters of the sky.  Command of lighting itself

    • +15% in Lighting Magic
    • Need to sleep in high altitudes
    • Have Slow Falling and can move in the air more easier

     

    Luminari

    Holy tride of people, able to wield light and mend wounds with ease

    • +15% in Holy Magic
    • Is Slightly Transparent when not in combat mod (Need to fix that)
    • More Damage to the Sanguinari and Nyxari

     

    Cryvian

    Cold and patient, just like the magic they weild

    • +15% in Ice Magic
    • Takes more Damge from fire related sources of damage
    • Conduit Power on land passivly

     

    Aqualis

    People of the sea, like there fish cousins, but more human like instead

    • +15% in Water Magic
    • Takes more Damge from fire related sources of damage
    • Takes more Damge from fire related sources of damage
    • Can sea Under Water

     

    Two Impact

    Now this is where the gmae start to change a bit more

     

     

    Pyraeth

    Born in fire, controlled by fire

    • +15% in Fire Magic
    • Damage from any water like object (Water, Rain, Snowballs, Potions of Water, etc.)
    • Spawn in the Nether
    • Immune to fire
    • Immune to hunger and poison

     

    Voidkin

    Beings from void, from a land in distraught from a tyrantess, now find a more calm place to live

    • +15% in Ender Magic
    • Damage from any water like object
    • hate pumpkins, just hate em

     

    Ferrumkin

    Constructs made by man, now given conscience and freewill of its own

    • Huge amount of mana, more than any of the other races, but...
    • Not human, so you cant create its own mana naturally and must find other sources (Mana Potions)
    • More tougher, casue your made of iron, duh
    • No lungs, no need to breath
    • Can break stone level blockes with your own hands
    • Cant heal from any way (No Healing potions or magic) and must repair your self with iron

     

    Runeforge

    Unlike there Iron cousin, they were made by a matterial that mana tends to pass threw easily.  Mainly were the guard of a long lost race of mages, i wonder if there still here?

    • Can naturally gain mana due to the proporties of the material
    • Can due more damage with any type of magic
    • But due due how mana can flow threw it easily, also take more damage from magic
    • No lungs, not orgnic sooooo
    • Also tough skined, but not like the Ferrumkin

     

    Arcanthrope

    Humans who master summoning and controling beasts instead of the normal way of using magic

    • +20% in Summon Damage, better than any other race in summoning, in any magic, but...
    • Worse at all magic types (Like attack and support), worse than the Ordalis

     

    Sanguinari

    The Nyxari's second Experiment.  This time making Unstoppable Warriors who feed on there enemy to get stronger, they were said to be "vampires", in a way

    • +15% in Blood Magic
    • Takes more Kinetic Energy (aka fall damage and elytra damage)
    • Regenerate at a good pace, but burn threw your hunger very fast
    • Can Handel sunlight, start burning.  Also cant heal via burning
    • Weak to Holy Magic

     

    Three Impact

    The most change in the gameplay, choose these if you want to be differnet or "special"

     

     

    Nyxari

    Ancient being who wield forbidden power and went mad. So mad that they lost there connection to any other magic from all there Self-experimintaions they did to them selives and others. They even forgot there own magic along the way, maybe they can find it again?

    • +30% in Eldritch Magic
    • Cant Use any magic, no matter what they do
    • Take no Fall Damage

     

    Forsworn

    Humans who body absorb any mana they come in contact with, even there own.  Meant to be a "Fix" to the experiments the Nyxari made.  Who knew you also tried to "Fix" them too

    • Have no mana in there body.  they can still use magic but not via spell book, only scrolls
    • Due to how there born, all there mana is instead turned into strength.  They have have increase in damage, Toughness (aka armor points), Stamina and Stamina Regen
    • Due to there body being in a constant state of absorbing mana, there now more resitant to magic damage.  Not immune though

     

    Obdurate

    Unlike there overworld variants, there made in a matterial so strong that it take a heat of Living Fire to even start heating it up.  But due to how its made, no mana core could be placed in it.

    • Slightly increased stamina
    • No mana, a core would have melted before the Netherite would even started melting.  Can still use the magic spells from scrolls though 
    • Skin made of Netherite, tough as hell (hehe get it)
    • No lungs, no need to tell why
    • Cant regen in anyway, only via Netherite Scrap or Netherite Ingot (Netherite gives 5x a Netherite Scrap)
    • Can break stone level block with your own hands
    • Spawn in the nether
    • Immune to fire, duh

     

    Lucky Draw

    These Origins can only be gained from the random Option, there the most impactful and great in gameplay. But  good luck getting them, they have the same rarity as the other origns

     

     

    Animae

    A lost race of mage, said to be the creators of the Runeforge due to how they can use all the magic type with immense power.  But what comes with great power, comes a great cost

    • +20% in All Magic
    • Increase in Mana and Mana regen
    • -50% Stamina and Stamina Regen
    • Double Damage

     

    Evermind

    The Result of an Nyxari experiment to gain immortality. It worked, but not like how they wanted

    • No Mana at all do to the experiments
    • Regen no matter what, at a normal pace, so you can still die, just not that easliy
    • If you hunger goes below half, you will loss your passive regen until it go back up, but dont worry because...
    • Never tired, no matter what you can never run out of saturation, you acually gain saturation (BTW you do NOT get saturation regen with your "Immortal" regen, to busted)
    • Force Regenerate- Simple really, you can focus your mutaion to regrow faster at the cost of your saturation
    • Cant Taste shit- No food, no matter the saturation, you cant get no hunger from it.  So you have to wait until you regen your saturation back.  But at least you can eat as much you want, even if your full

     

    Hope yall like this update, worked hard on this one, mainly on the origins Balancing

     

    V7.4.3

    What's New:

    • Upgraded the lighting origin, now you have controlled slow falling.  Just sneak in the air to no longer slow fall, and unsneak to slow fall again
    • Made the Restricted and Blessed Origin to have a better looking text info
    • Buffed the Restricted origin just a bit, just to make it worth being picked
    • Nerfed the Blessed Origin cause magic is busted, so i lower the Max Stamina to half now
    • Made the Blood Origin now good casue a lot of its magic is taking damage later and stealing there enemies hp

    And lastly i'ma make a list right now of what each race is and what they do. 

    btw, every origin that has a main magic is slighty resistant to the magic they main, like fire can still take damage from fire, but less.

    That also means that any origin that can use more than one type is not resistant to any magic at all, to keep it fair

     

    Origins

    All in order from least to most Impact

     

    Ordalis

    Just human, aint bounded to a single magic, but aint great at it either

    • Nothing

     

    Sylvarin

    Being bount to the earth and trees, making them masters of Nature Magic.

    • +15% in Nature Magic
    • Can break stone level block with ease
    • Cant eat meat
    • Get more hungry

     

    Voltari

    Masters of the sky.  Command of lighting itself

    • +15% in Lighting Magic
    • Need to sleep in high altitudes
    • Have Slow Falling and can move in the air more easier

     

    Luminari

    Holy tride of people, able to wield light and mend wounds with ease

    • +15% in Holy Magic
    • Is Slightly Transparent when not in combat mod (Need to fix that)

     

    Sanguinari

    Warriors who feed on there enemy, they were said to be "vampires", in a way

    • +15% in Blood Magic
    • Takes more Kinetic Energy (aka fall damage and elytra damage)

     

    Cryvian

    Cold and patient, just like the magic they weild

    • +15% in Ice Magic
    • Takes more Damge from fire related sources of damage
    • Conduit Power on land passivly

     

    Aqualis

    People of the sea, like there fish cousins, but more human like instead

    • +15% in Water Magic
    • Takes more Damge from fire related sources of damage
    • Takes more Damge from fire related sources of damage
    • Can sea Under Water

     

    Pyraeth

    Born in fire, controlled by fire

    • +15% in Fire Magic
    • Damage from any water like object (Water, Rain, Snowballs, Potions of Water, etc.)
    • Spawn in the Nether
    • Immune to fire
    • Immune to hunger and poison

     

    Voidkin

    Beings from void, from a land in distraught from a tyrantess, now find a more calm place to live

    • +15% in Ender Magic
    • Damage from any water like object
    • hate pumpkins, just hate em

     

    Ferrumkin

    Constructs made by man, now given conscience and freewill of its own

    • Huge amount of mana, more than any of the other races, but...
    • Not human, so you cant create its own mana naturally and must find other sources (Mana Potions)
    • More tougher, casue your made of iron, duh
    • No lungs, no need to breath
    • Can break stone level blockes with your own hands
    • Cant heal from any way (No Healing potions or magic) and must repair your self with iron

     

    Runeforge

    Unlike there Iron cousin, they were made by a matterial that mana tends to pass threw easily.  Mainly were the guard of a long lost race of mages, i wonder if there still here?

    • Can naturally gain mana due to the proporties of the material
    • Can due more damage with any type of magic
    • But due due how mana can flow threw it easily, also take more damage from magic
    • No lungs, not orgnic sooooo
    • Also tough skined, but not like the Ferrumkin

     

    Arcanthrope

    Humans who master summoning and controling beasts instead of the normal way of using magic

    • +20% in Summon Damage, better than any other race in summoning, in any magic, but...
    • Worse at all magic types (Like attack and support), worse than the Ordalis

     

    Nyxari

    Ancient being who wield forbidden power and went mad. So mad that they lost there connection to any other magic and forgot there own magic along the way, maybe they can find it again?

    • +30% in Eldritch Magic
    • Cant Use any magic, no matter what they do
    • Take no Fall Damage

     

    Forsworn

    Humans who body absorb any mana they come in contact with, even there own.  But what comes with a great price, comes a great power

    • Have no mana in there body.  they can still use magic but not via spell book, only scrolls
    • Due to how there born, all there mana is instead turned into strength.  They have have increase in damage, Toughness (aka armor points), Stamina and Stamina Regen
    • Due to there body being in a constant state of absorbing mana, there now more resitant to magic damage.  Not immune though

     

    Animae

    A lost race of mage, said to be the creators of the Runeforge due to how they can use all the magic type with immense power.  But what comes with great power, comes a great cost

    • +20% in All Magic
    • Increase in Mana and Mana regen
    • -50% Stamina and Stamina Regen

     

    Obdurate

    Unlike there overworld variants, there made in a matterial so strong that it take a heat of Living Fire to even start heating it up.  But due to how its made, no mana core could be placed in it.

    • Slightly increased stamina
    • No mana, a core would have melted before the Netherite would even started melting.  Can still use the magic spells from scrolls though 
    • Skin made of Netherite, tough as hell (hehe get it)
    • No lungs, no need to tell why
    • Cant regen in anyway, only via Netherite Scrap or Netherite Ingot (Netherite gives 5x a Netherite Scrap)
    • Can break stone level block with your own hands
    • Spawn in the nether
    • Immune to fire, duh

     

    and thats all for the races you can pick, might add more races and add more upgrades for blood and holy, maybe.

     

    V7.4.1

    What's new:

    • Added Pet Cemetery incase you pet die from other means than you
    • Added two new Origins
      • Runeforge 
        • Golem made of Arcane Salvage
        • Can generate its own Mana
        • Does more damage with magic
        • Takes more damage from magic
        • Can not regen naturaly, only from eating Arcane Salvage or healing effects, like magic or potions
      • Obdurate 
        • Golem made from Netherite
        • Doesnt have any mana, material has to be in extreame heats to mold the body in the first place, No mana core can handle that kind of heat
        • Spawn in Nether
        • Immune to fire and all effects, good or bad
        • Cant not regen in anyway, only eating Netherite Scarp or Ingot
        • Netherite Ingots give way more than the scrap
    • Updated the Golem Origin to have Max mana when it spawns
    • Updated the Blessed Origin to have half max Stamina and Stamina Regen

     

    Removed the Forced Random option, people didnt like it.  Me included. 

     

    V7.3.7

    What's New:

    • Removed Dual Axes, Dual Spears, Epic Fight Knuckels Extended, Valour Guard Mods
    • Updated the origins, now there random, so you get what you get, unless you use commands

     

    i also made another additonal file incase you DONT want it to be forced to be a randomized

     

    V7.3.0

    What's New:

    • Added Particular ✨ Reforged to make thing look better
    • Added Dungeons Delight, becasue if they can eat you, you can eat them, no diddy
    • Added Alternate Origin GUI, Becasue the origin Gui looks borring, why not spice it up a bit

     

    V7.2.7

    What's New:

    • Added Goblin Traders
    • Added Epic Knights : Japanese Armory [Fabric & Forge]

     

    V7.2.5

    What's New:

    • Added Dark Doppelganger : Iron's Spells and Spellbooks Addon to add another boss to the game

     

    V7.2.1

    What's New:

    • Added the Create - Songs and Speakers (Iam Music Player Fork) so you can put your own music in ya want
    • Buffed the Speed stat a bit for the JustLeveling mod

     

    V7.2.0

    Heres what i did:

    • Removed the FTB Mods, no more quests, instead i added another mod to relpace it
    • Added Realm RPG: Quests & Rewards
    • Added Quark Delight, casue
    • Added Epic Knights: Shields, Armor and Weapons, now its a Elden Ring like
    • Added Small Ships [Fabric & Forge] to give more better ways of transportation
    • Added Realm RPG: Fallen Adventurers
    • Added Advanced Team back
    • Removed PvP Flagging, it was annoying ngl and i couldnt fix the glitch where you can use magic to damage other without the flag on
    • Updated the "Golem" Origin to now NOT make the Anvil repair sound everytime you eat, due to the fact it  would also make the sound effect everytime your just right clicking.  I aslo gave it a 10 sec cooldown to repairing your self and give you starting mana with you pick the origin

    and Added two important mods that might change the game forever,

    • Added Cracker's Wither Storm Mod
    • Added Wither Storm Delight

     

    V6.7.0

    We just added one mod and changed a thing for voice chat to removes chat groups, so you guys can start untilizing the Radios

    • Added Dynamic Trees - Quark
    • Changed Server Config to remove Simple Voice Chat group Chat

     

    V6.6.85

    I misstakingly deupdated the rapiar mod, mb, its update in this file

     

    What's New:

     

    In this update a lot is happening, first thing first i did some adding and some buffs and nerfs

     

    • Added Epic Fight - Super Golem to buff the golem, no more cheezing it, now it can reach you
    • Added Reverie's Weapons Of Miracles Tweaks for nerfing the WOM weapons a bit and nerfing the player with stamina drain when they fight, why, Because i wanted to, Fear Me
    • Updated Iron's Spells 'n Spellbooks
    • Nerfed the Animie origin to where they have less max stamina now

    And thats it, hope ya like it 

     

    V6.6.1

    Ok i did some fixing my bad yall, had to removed the party system and forgot to add PVP flagging mb yall

     

    V6.6.0

    Ok i did some changes and a fix, veyr small but annoying, heres what i did:

     

    • Fixed the Bread to Toast problem when you cut it, (it used to just gave you nothing when you cut it)
    • Added a level lock to the Nether Brick Smoker and Blackstone Blast Furnace, need building lv 3
    • Did some rebalancing to the blackstone_blast_furnace, now you have a 75% less stamina regen, but the trade off is you no longer have the "Take Double Damage to EVERYTHING" part, it was hella annoying

    Hope yall like it

     

    V6.5.9

    What's new this time:

     

    • Removed MoreDlight Mod
    • Added PvPFlagged
    • Added Advanced Team

    The reason im Adding PvPFlagging is because the mod runs under minecraft teams, so if your in the smae team you have to flag to thorw hands, but if your in a differnt team, you dont have to.  Thats where Advanced Team come in, there thing make it where where the Minecraft teams now can be made without cheats, it even has its own hud in your inventory.  Plus for a funny thing, you can cuffed the "enemy" if you want to do some kind of SMP stuff, go crazy

     

    V6.6.5

    Ok will today is the day i did some gameplay altring changes, as will as change the Description, and add a Actual image with a title for the Profile Picture of the modpack, Finally fr

     

    What's New

    Added a few mods and removed a mod, hears what i did:

    • Added !!3rd life+ Extra Lives And More!!
    • Added Cuffed
    • Removed Pvp Flagged
    • Nerfed the level lock for all items, now they should be easier to be usable
    • Updated a few mods


    Thats it, hope yall like this, and good luck fr

    Important note, you can gain more lives from golden hearts and can regain lives from the golden hearts, or if you want to be a prick, steal from other players, and if you die, you can pre make or have another player make a reviver and use golden hearts in it so any player with 0 hearts fly to it can come back to life, using all the hearts in the reviver (1 heart come back with 1 heart, put 3, come back to 3)

     

    V6.3.2

    Ok i did some last minute chages, and in changes i add some thing to make it a bit better

     

    Whats New

    I did just three things, small but worth it

    • Add Adaptive Tooltips ( Used Sinytra Connector to do it)
    • Updated the Quest System to look and fell a lot, and a lot better
    • Add a tiny datapack to Bounitful mod to mix with Supplementaries and Farmers Delight (And soon Epic Fight, when i finish my finals, maybe)

     

    V6.2.5

    Whats Good guys, this time i did some changed and made thing better

     

    What's New

    Add and removed a Few new mods

    • Added Golem Spawn Animation
    • Added RME's Campfire Leather
    • Added Dangerous Stone Cutter [Forge/Fabric]
    • Added Comfortable Campfires
    • Added Equipment Compare [Neo/Forge]
    • Removed Cuffed

     

    V6.1.8

    Updated the Magic Aliment thing to be there own race thing.  Renamed and added race buff and nerfs, here what you can pick:

    • Blessed -----> Animae
    • Blood -------> Sanguinari
    • Eldritch -----> Nyxari
    • Ender -------> Voidkin
    • Evocation ---> Ordalis
    • Fire ----------> Pyraeth
    • Holy ---------> Luminari
    • Ice -----------> Cryvian
    • Lightning ----> Voltari
    • Nature -------> Sylvarin
    • Water --------> Aqualis
    • Restricted ----> Forsworn

    Tada

     

    V6.1.5

    Wsg yall, been a minute, been doing my finals and they about to finish fr fr

    Anyway now it this update i did a few things to make it better with fps and with quality, aswell as quantity

    What's New

    In this Update we removed some mods, just some for changes and some casue they were usless ngl, here what i removed:

    • YUNG's Caves
    • YUNG's better stronghold
    • Immersive Portals (For lag reasons, might add it later when its not so much laggy)
    • Chrismas Music (Its like april)
    • Chrismas Food, Farmers Delight Addon ( Cause it april)

    And thats it, as of the mods i added here's what i did:

    • Dungeons and Taverns
    • Dungeon Crawl
    • Death Knell
    • Quark
    • PVP Flagging (So you guys dont hit each other will fight a boss or something)
    • Integrated Stronghold
    • Explosive Enhancement: Reforged
    • Bad Mobs (To get Rid the Forgotten Mob, it looks glitchy with Epic FIght Mobs)
    • Integrated Cataclysm
    • Integrated API
    • Zeta
    • Wither Spawn Animation (It be cool)
    • Savage Ender Dragon[Forge/Fabric]  (Just to make it harder cause hehehe)
      • Made the Ender Dragon more better, here what he can do now
        • Hp and Damg Scales on amount of player in the island when he spawns
        • Endcrystals can respawn after some time, so either be a good shot or start building a lot
        • Enables anti-flight during the fight, so good luck fr
        • Base hp EnderDragon is 2.5x more, so 450 hp base
        • Damage is 1.5x more
        • Exp is 2x more casue it already powerful
        • No mob spawns durring the fight, except for the ghost, idk how to fix that, trying to figure it out

    Thats it for this Update, hope yall like this

     

    V5.9.3

    What's New

    • Updated the Quest System to make backpacks more intersting and rewarding
    • Update the Origins Thing a bit and made it so that paicks a class doesnt "disable" the other classes, instead they just heavly weaken them
      • So if you picked blood for example, you can still use other spells, but they will be heavly weak
      • Also Updated the "Restricted" Origin where you can now use spells if they were in a scroll, not in a spell book.  So you can use magic, but cant use mana at all
      • The "Restricted" Origin is also now more resitant to Spell Damage
    • Updated a few mods and other stuff i probaly forgot :p

     

    V5.8.7

    Been a While Hasn't it, my bad for that, lot of collage stuff, upgraded my set up, and soon ill add images and better picture for the modpack, none of the AI Image yk

    But anyway this update it gonna be hella good trust

     

    !Warning, Please Read!

    BTW recommend to have a max RAM of 16 to play this very well asue you need a least 8 gb and ram to play this smoothly, any lower and you might get some visual and entity problems, sorry guys

     

    What's New

    There been a Lot of Mods added and removed, first lets see what we added

    • Healing Bed
    • Epic Fight - Valour Guard
    • Epic Fight - Dual Axes
    • Hardcore Revival
    • Corpse
    • Rare Ice (Forge/Fabric)
    • Clayworks
    • Epic Fight - Dual Spears
    • Sound Physics Remastered
    • Simple Netherite Horse Armor
    • Fastload
    • Illage and Spillage: Respillaged
    • Data Anchor
    • Better Clouds Reforged
    • Better Fog
    • AstikorCarts Redux
    • Illage and Spell-age: Iron's Spells Addon
    • Simple Voice Radio ( and Create Resoursepack to make it fit in
    • Create Crafts & Additions
    • Immersive Portals (for Forge)
    • Origins (Forge) 

    *Used a datapack to change the Origins To a Magic Class System you can pick*

    For the removed we just did two things mainly

    • Skyfall
    • A lot fo Farmers Delight mods
    • Create New Ages
    • and many others
    • also a few mod casue for some reason curseforge dont like them so i have to get rid of them

    I also updated the quest system a bit, still not done but made it bit better in my opinion

    Also Updated a Lot of Mods, to many to put in this, trust

     

    Important Note, the datapack I used Origins x Iron's Spells n' Spellbooks Addon - Alignments mod and turned in into a datapack, reason doing so is to do some changes with the aqua magic a few twists of my own, if the original creator wants me to remove it i will do so.  Mainly becasue of rn idk if i want to keep, but lets see how it goes

    and lastly added a few datapacks to make it better and make everything work together, and an optional resourcepack for the fire to be low on the screen in case you guys play in first person

     

    V4.2.5

    What's New

    This one isnt that big, as of now, but the main things are:

    • Updated some Mods
    • Removed the Callable Horses, there was no need to add them in the first place
    • Add my very own (still in beta) questlines

    The Questlines still aint done yet, but the main parts are done so i decided to realse it just for now, and make changes later one. Collage like sucks fr

     

    V4.0.9

    Since some people say that some of the bosses are "easy", so i made them 3 times harder, making them 3x more bulker, so fear me

     

    V4.0.7

    Uploaded the incomplete version of the beacon sorry guys

     

    V4.0.5

    Ok had to nerf the beacon, sorry not sorry

     

    V4.0.0

    Ok after a few test runs i see that the aliens still spawn so in this update i focused on 4 things

    Welcome to the Update

    • Made the Totem of undying way more better with the CERBON's Better Totem of Undying
    • Made beacons more better and look better and fun to use with the CERBON's Better Beacons
    • Deleted some unused Farmer Delight Addon Mods
    • Updates a few Mods

    and lastly, drum roll people…..

    • NO MORE FUCKING ALIENS (I used the Bad Mobs Mod for it, i was very simple, idk why i didn't do it sooner)

    and did some config to make some of the mods better, like the becomes to also give you more effects from different mods

    if i need to do some last minute changes, ill upload another file just in case after this one

     

    V3.8.0

    What's New

    • Just Updated a few mods and made it that the aliens (Skyfall Pentafthalmos, aka face Huger) no longer spawn naturally, if you have them before update just kill them and they will no long exist, unless your unlucky with the mediator crate

     

    V3.7.5

    Just Updated Mowzies Mobs for the sculpter, thats it

     

    V3.7.2

    What's New

    • Removed Gun Mod cause to busted
    • Add Mowzie's Mob Delight Addon
    • Buffed Mowzie’s bosses Hp cause i wanted to, so hehe ha

     

    V3.6.8

     What's New

    Updated some mods and added something fun for the lore I'm planning to add, here what I updated:

    • Farmer's Delight
    • Waystones
    • Sophisticated Core
    • Epic Fight - Rapier Moveset Addon
    • Deeper and Darker Delight
    • Supplementaries
    • Sophisticated Backpacks
    • Framework

    And Added these mod:

    • ~SCORCHED GUNS 2~ ANIMATION UPDATE ~~~ (Version 0.3.9 for the Epic Scorch Mod to look right yk)
    • Epic Scorch: Epic Fight x Scorched Guns

    Use forge version at least Version 47.3.12 to play

     

    V3.5.5

     Whats New

    Updated a lot of mods in this Modpack, heres the list:

    • Dynamic Trees
    • Dynamic Trees - Biomes O' Plenty
    • L_Ender 's Cataclysm
    • Better chunk loading[Forge/Fabric]
    • Amendments
    • Waystones
    • Kiwi 🥝 (Neo/Forge)
    • Sophisticated Backpacks
    • Epic Fight
    • Epic Fight - Rapier Moveset Addon
    • Epic Fight x Iron's Spells Animation Fix
    • Map Atlases [Forge]
    • ImmediatelyFast
    • Sodium/Embeddium Options API
    • Deltabox Lib
    • Structure Essentials[Forge/Fabric]
    • Embeddium (Rubidium) Extra
    • Essential Mod
    • Neko's Enchanted Books
    • Immersive Weathering [FORGE]
    • Collector's Reap
    • Supplementaries
    • Sophisticated Core
    • Veggies Delight
    • Moonlight Lib
    • Corpse
    • Hardcore Revival
    • and ModernFix

     

    V3.4.3

    Whats New

    • Gave 2 Weapons Epic fight Animations and Fixes
    • Moves Mana Bar to Exp Bar if holding and/or using magic spell or items
    • Add Fancy Menu Mod to make Main Menu Look A Bit Better and easier to Get to Everything

     

    V3.2.5

     Just did some fixes and updated some mods

     

    V2.9.7

     Whats New

    • Updated a few mods cause i wanted to, some of those mods are…
      • Sophisticated Backpacks
      • L_Ender 's Cataclysm
      • T.O Tweaks - Iron's Spells Addon
      • Soul fire'd
      • And a some small ones

     

    V2.7.5

    Whats New

    • Updated Sophisticated Backpacks cause i like the update they dropped

     

    V2.7.0

     Fixed the error with dynamic trees and add epic fight animations for the missing and new delight knifes

     

    V2.67.5

    Whats New

    • Nothings new really just updating some mods, and fixed the fall into void if preloading a world glitch, hopefully

     

    V2.5.0

     Fixes, for lag (Hopefully) and that weird void death problem

     

    V2.34.6

     Whats New

    • Added "KubeJs" mod which added a custom script made my Cauliflower (aka ilest68 on Discord)
      • Makes it so that if your not in combat mode, all damage (except for magic) does half damage, so no cheezing bosses no more
    • Added "Hardcore Revival" mod for some not dying to easily to hard ass bosses, if you have friends

     

    V2.25.5

    Whats New

    • Updated a few mods, some being…
      • Iron's Spells 'n Spellbooks
      • L_Ender 's Cataclysm
      • Biomes O' Plenty
      • Simple Voice Chat
      • and others i forgot
    • Add 9 new Mods related to Farmers Delight, said mods are…
      • Crate Delight (Forge & Neoforge)
      • More Delight (Forge & Neoforge)
      • Vintage Delight
      • Barbeque's Delight [Forge/NeoForge]
      • Frycook's Delight
      • Mineral Delight
      • Spanish Delight (A Farmer's Delight Add-on)
      • Veggies Delight
      • Crate Delight (Forge & Neoforge)

     

    V2.0.0

     What's New

    • Added More Music Discs [Fabric/Forge/NeoForge]
    • Added ♪ Boss Music Mod ♪
    • Added Christmas Music Discs
    • Added Christmas Delight (Farmers Delight Addon), Congrats on being featured :)
    • Finally Released, might add more or change a few things but i feel good about this

    Hope ya liked it

     

    V1.7.9

     

    • Made the Ender dragon have more HP
    • Updated some mods and fixed the dark mode and essential buttons looking weird
    • Added "Spells Gone Wrong" cause i though just using magic would be a bit powerful, so ha
    • and more that i forgot…

     

    V1.6.7

     

    • Magic can now hurt you back, be careful
    • Added Iron's Delight itmes, tasty
    • Added Meterors cause of the moon being somewhat blown up

    have fun gng

     

    V1.4.5

     removed a dungeon mod for lag reasons

     

    V1.0.0

     First Modpack Beta Release