Real Tech Light

Light weight tech pack designed to feel immersive and realistic.

File Details

RealTechLite_1.12.2-2.5.3.zip

  • R
  • Mar 15, 2020
  • 1.64 MB
  • 1.1K
  • 1.12.2

File Name

RealTechLite_1.12.2-2.5.3.zip

Supported Versions

  • 1.12.2

=====================================================
Real Tech Lite 1.12.2 2.4.1 --> Real Tech Light 2.5.3
=====================================================

NOTICE 1: Filters for Pollution of the Realms now have a GUI to add filter materials. Existing filters will not work until you right click on them and add wool for sulfur, leaves for carbon or paper for volcanic ash. These will be consumed over time.

NOTICE 2: Serene Seasons config has been reset in order to take advantage of some updates to the mod. One update is that oceans will no longer freeze in winter. If your ocean is already frozen when you update the pack, the ice will not melt when summer comes. I would recommend updating in summer. Otherwise you can run the following command while standing on ice in the ocean and it will clear the ice in a 64 block radius around you:
/fill ~-64 ~-1 ~-64 ~64 ~-1 ~64 water 0 replace minecraft:ice

 

Config changes:
Updated Ultimate Car Mod config to fix broken fuel compatabilities due to change in config format.
Added chisel group to swap asphalt types.
Added tooltip for tough as nails ice cubes.

 

Updates:
Advanced Chimneys (AdChimneys-1.12.2-3.5.3.0-build.0380.jar --> AdChimneys-1.12.2-3.5.11.0-build.0445.jar):
AdChimneys-1.12.2-3.5.11.0-build.0445.jar:
3.5.11.0

* added: support for Rockhounding Bloomery (thanks to ThatMechGuy)
* added: support for Tinkers' Complement High Oven
* fixed: Tinkers' Construct Smeltery and Furnace emitting smoke after smelting was finished (delete old Emitters/tconstruct$* configs) (thanks to nephatrine and ThatMechGuy)
* fixed: Tinkers' Complement Melter emitting smoke after smelting was finished (delete old Emitters/tcomplement$* configs) (thanks to erzengel_des_lichtes)
* requires: ForgeEndertech 4.5.0.0 or above

AdChimneys-1.12.2-3.5.10.0-build.0440.jar:
3.5.10.0

* added: French translation (thanks to Poppi_YT)
* updated: Russian localization file (thanks to soldatt_kirov)
* improved: compatibility with Buildcraft engines (thanks to seba0456pl)
* requires: ForgeEndertech 4.5.0.0 or above

AdChimneys-1.12.2-3.5.9.0-build.0435.jar:
3.5.9.0

* updated to the latest ForgeEndertech lib
* fixed: smoke color for Bedrock Chimney (delete old Containers/bedrock.cfg)
* requires: ForgeEndertech 4.5.0.0 or above

AdChimneys-1.12.2-3.5.8.0-build.0428.jar:
3.5.8.0

* added: missing support for Railcraft boilers (thanks to LukaPix)
* requires: ForgeEndertech 4.4.25.0 or above

AdChimneys-1.12.2-3.5.7.0-build.0424.jar:
3.5.7.0

* added: support for Combustion and Stirling engines from Buildcraft (thanks to seba0456pl)
* added: support for Engineer's Decor (thanks to chanster115)
* fixed: crashing with Pollution of the Realms v1.0.27.0 or above
* requires: ForgeEndertech 4.4.24.0 or above

AdChimneys-1.12.2-3.5.6.0-build.0412.jar:
3.5.6.0

* added: support for Metallurgy 4: Reforged
* fixed: chimneys and vents letting in all the light without shading (thanks to StormbringerGT)
* fixed: smoke color for Diamond Chimney (delete old Containers/diamond_block.cfg)
* requires: ForgeEndertech 4.4.22.2 or above

AdChimneys-1.12.2-3.5.5.0-build.0402.jar:
3.5.5.0

* added: support for Dumpster Diving (thanks to StormbringerGT)
* requires: ForgeEndertech 4.4.22.1 or above

AdChimneys-1.12.2-3.5.4.1-build.0396.jar:
3.5.4.1

* fixed: a rare ConcurrentModificationException being thrown while iterating over chunk tile entities (thanks to yayaytree)
* requires: ForgeEndertech 4.4.22.1 or above

AdChimneys-1.12.2-3.5.4.0-build.0384.jar:
3.5.4.0

* added: optional Forge Energy support for the pumps (thanks to Undermooon, golrith, An93l0fD3ath, ElectroBot, IronPiston)
* added: new category "Pump" to the config GUI
* requires: ForgeEndertech 4.4.22.0 or above

Aqua Munda (AquaMunda - 1.12-0.5.0-beta --> AquaMunda - 1.12-0.6.0-beta):
AquaMunda - 1.12-0.6.0-beta:
AquaMunda 1.12-0.6.0-beta
- Fixed recipe for the grindstone manual
- Fixed a crash when breaking a tank in creative mode
- Fixed a few grindstone recipes (wheat->flour and sugarcane->sugar)
- Added JEI recipe integration for the cooker, grindstone and cutting board

ArchitectureCraft - TridentMC Version (Alpha 1.12-3.80 --> Alpha 1.12-3.98):
Alpha 1.12-3.98:
Fixes incorrect rendering of banisters in the world and in previews.
Contains some refactors as well, if anything behaves differently or in an unexpected way please report an issue on github.

Alpha 1.12-3.95:
Previous upload was broken. This update adds a preview of how a shape will look when it gets added into the world. Other than that it's mostly just bug fixes.
If you notice any regressions or new bugs that have appeared please post an issue on the github page. Thanks and enjoy!

AutoRegLib (AutoRegLib-1.3-28.jar --> AutoRegLib-1.3-32.jar):
AutoRegLib-1.3-32.jar:
- Added more rotation utils. - Allow blocks with blockstate variants to map items models to item jsons.
- Fixed Multi Recipes not showing up in JEI.
- Fixed a rare crash when an invalid event is passed to the client ticker.

AutoRegLib-1.3-31.jar:
- Fixed desyncs with drop-in.

AutoRegLib-1.3-30.jar:
- Added an unlisted blockstate property

AutoRegLib-1.3-29.jar:
- Fixed using right click to add items leaving client artifacts behind.

Chicken Chunks 1.8.+ (Chicken Chunks 1.12.2-2.4.1.73-universal --> Chicken Chunks 1.12.2-2.4.2.74-universal):
Chicken Chunks 1.12.2-2.4.2.74-universal:
No changelog provided.

Chisel (Chisel - MC1.12.2-0.2.1.35 --> Chisel - MC1.12.2-1.0.1.44):
Chisel - MC1.12.2-1.0.1.44:
Chisel MC1.12.2-1.0.1.44
Fixes
- [#794](https://github.com/Chisel-Team/Chisel/issues/794) Make chisel ice compatible with blocks that disable ice melting
- [#796](https://github.com/Chisel-Team/Chisel/issues/796) Re-add accidentally removed configs for features

Chisel - MC1.12.2-1.0.0.42:
Chisel MC1.12.2-1.0.0.42
New
- Glass panes have returned! Enjoy pane versions of all the existing chisel glass and stained glass variants.
- Add Red Standstone Scribbles
- Add doubleslab variants for stone and sandstone, which look like the unattainable vanilla blocks
- When looking up recipes for chisel variants, JEI will now show vanilla recipes for all other variants in that group. This should reduce modpack confusion when chisel variants are included via oredict.
Changes
- Blockstate files have been separated into one file for each block. Crazy!
- Chisel now properly uses the CTM API via texture/model data, rather than its own internal format. Should improve resource pack and mod compatibility significantly.
- Temple blocks now use the 'eldritch' render type, which approximates their look in 1.7
- Disable gold block 'goldEye' variant
- [#784](https://github.com/Chisel-Team/Chisel/issues/784) Give primal voidstone some extra magic (animated texture will now 'glow' slightly)
- [#777](https://github.com/Chisel-Team/Chisel/issues/777) Completely hidden blocks will no longer be chiseled by contiguous mode
- Korean language update (kwon0408)
- Swedish language update (Regnander)
- French language update (Xandoria)
- Chinese language update (Snownee)
- Added Spanish (Spain) language (Yataro-Ibuza)
- Added Upside Down language (The-Fireplace)
Fixes
- Fixed compat blocks (Thaumcraft, AE2, Blood Magic)
- [#749](https://github.com/Chisel-Team/Chisel/issues/749) Black Antiblock is not actually black
- [#750](https://github.com/Chisel-Team/Chisel/issues/750) Fences and some other blocks connect to chisel carpets
- [#630](https://github.com/Chisel-Team/Chisel/issues/630) Some gold block variants have two groups, which breaks the iChisel
- Fix in-world chiseling for oredict groups
- [#756](https://github.com/Chisel-Team/Chisel/issues/756) Send per-chunk data to joining players, fixes offset blocks not appearing correctly until updated
- Fix models not updating properly when iChisel preview mode is changed
- [#760](https://github.com/Chisel-Team/Chisel/issues/760) Crash when mods ask for the burn time of an empty stack
- Make sure all chisel crafting (Chisel, iChisel, AutoChisel) use the API methods for better compat
- Fix potential deletion of stacks in iChisel GUI
- Fix carpet block names/tooltips
- Fix chiseled wool not breaking faster with shears
- Fix chiseled charcoal blocks not being registered to ore dictionary
- Fix cloud variant name (Cloud -> Raw)
- Fix moss stone name (Mossy Cobblestone -> Moss Stone)
- Fix emerald block tool level and resistance
- Fix end stone name (Endstone -> End Stone)
- Fix gold block tool level and resistance
- Make chiseled ice consistent with vanilla ice (doesn't drop, creates water)
- Fix chiseled iron bars tool level
- Fix chiseled lapis block tool level
- Fix Nether Brick name (Nether Bricks -> Nether Brick)
- Fix wood planks names (X Planks -> X Wood Planks)
- Fix AutoChisel sound type
- Fix offset wand not working on non-chisel blocks that have CTM models
- Fix carpet connected textures being obscured by carpets on top
- Fix line in plaingreek Ice Pillar texture
- [#780](https://github.com/Chisel-Team/Chisel/issues/780) Dupe
- Fix laggy animation for AOE chiseling selection
- Fix end stone, obsidian, and iron bars not being dragon proof (gudenau)
- Fix potential crash from particles (Sirse)
- [#791](https://github.com/Chisel-Team/Chisel/issues/791) Rusty Scaffold technical block is erroneously transparent

CodeChicken Lib 1.8.+ (CodeChicken Lib 1.12.2-3.2.2.353-universal --> CodeChicken Lib 1.12.2-3.2.3.358-universal):
CodeChicken Lib 1.12.2-3.2.3.358-universal:
No changelog provided.

CodeChicken Lib 1.12.2-3.2.3.357-universal:
No changelog provided.

Comforts (comforts-1.12.2-1.3.1.jar --> comforts-1.12.2-1.4.1.3.jar):
comforts-1.12.2-1.4.1.3.jar:
1.4.1.3
----------------
Changed
- Added Spanish translation, thanks OdinsRagnarok!

comforts-1.12.2-1.4.1.2.jar:
1.4.1.2
-----------

* Changed
* Updated French translation (thanks Neerwan!)

comforts-1.12.2-1.4.1.1.jar:
1.4.1.1
----------
Fixed

* Potential NPE issues, maybe closes [#23](https://github.com/TheIllusiveC4/Comforts/issues/23)

comforts-1.12.2-1.4.1.jar:
1.4.1
-----------------

* Added Nighttime Hammocks config option, set to true to allow sleeping in hammocks at night
* Fixed a bug related to bed properties, which addresses an issue with Minecolonies
* Fixed a bug that allowed players to sleep in hammocks at night

comforts-1.12.2-1.4.0.jar:
1.4.0
------------------

* Removed ASM patches
* Requires Forge 14.23.5.2776 or later, previous versions of Comforts will not work with these versions of Forge

ConnectedTexturesMod (CTM - MC1.12.2-0.3.3.22 --> CTM - MC1.12.2-1.0.1.30):
CTM - MC1.12.2-1.0.1.30:
CTM MC1.12.2-1.0.1.30
Changes
- If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
- Now requires forge 2807 at a minimum (for item lighting fixes)
Fixes
- Eliminated unnecessary memory overhead from model loading (asiekierka)
- Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
- Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally

CTM - MC1.12.2-1.0.0.29:
Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)

CTM - MC1.12.2-1.0.0.27:
CTM MC1.12.2-1.0.0.27
Hotfix: Fixed crash with current Chisel release
New
- Added 'use_actual_state' flag to allow connected textures to compare contextual states (such as glass panes)
Changes
- Remove deprecated APIs
Fixes
- Fix models with CTM overrides not inheriting from texture data
- Fix disableCTM config not doing anything
- Fix CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
- [#89](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/89) Fix CTM models not considering item overrides

Construct's Armory (conarm-1.12.2-1.2.4.jar --> conarm-1.12.2-1.2.5.4.jar):
conarm-1.12.2-1.2.5.4.jar:
[1.2.5.4] - 2020.02.16
Fixed
- Fix Alien growth potential being stunted by 25%[[#208]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/208)
- Fix preview panel cape rendering[[#202]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/202)

conarm-1.12.2-1.2.5.3.jar:
[1.2.5.3] - 2019.11.03
Fixed
- Fix all blocks giving XP[[#196]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/196)

conarm-1.12.2-1.2.5.2.jar:
[1.2.5.2] - 2019.11.03
Changed
- Ambitious trait behavior changed to avoid potential exploits, it will now provide extra XP when killing mobs and breaking blocks rather than increasing XP on pickup [[#172]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/172)
Fixed
- Fix Dramatic trait not accounting for protected damage [[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
- Fix ArmorModifications not being exposed to CraftTweaker [[#175]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/175)
- Fix ContentTweaker armor traits not being able to be added to items [[#194]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/194)

conarm-1.12.2-1.2.5.1.jar:
[1.2.5.1] - 2019.10.27
Fixed
- Fixed Autoforge trait not repairing when under the effects of Fire Resistance[[#193]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/193)
- Fixed Dramatic trait not preventing fatal damage[[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)

conarm-1.12.2-1.2.5.jar:
[1.2.5] - 2019.10.14
Added
- Added XP leveling configs, XP Gain Cap and Damage to XP Multiplier[[#176]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/176)
Fixed
- Fixed NoSuchFieldError with Tinkers' 2.13.0.171[[#178]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/178)

Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
Controlling-3.0.8:
Added Polish language
Updated Russian language

Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
CookingForBlockheads_1.12.2-6.5.0.jar:
Fixed ingredients showing up as missing when they weren't
Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
Fixed preservation upgrade not properly excluding recipe options in all cases
Fixed dyes being used up when dyeing in creative mode (by WesCook)
Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
Added Traditional Chinese translation (by chesterccj305)
Updated Russian translation (by Bytegm)

CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
CraftTweaker2-1.12-4.1.20:
FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
Update ZS
IEntity: Made Coordinate setters persistent and added setter for pos3f
Continue statement | Array<->List cast | ReturnsSelf
Removed unused code from the food command. Closes #834
Moved the tooltip event to Low instead of Lowest, should fix things
Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere

Ding (Ding-1.12.1-1.0.1.jar --> Ding-1.12.2-1.0.2.jar):
Ding-1.12.2-1.0.2.jar:
1.0.2
- Lower the priority of onGuiOpenEvent in case something cancels it. Might come back to bite me in the future.
- Fix logging not properly logging the sound file it can't find.
- Wait for Post Initialization event before trying to Ding so that we don't accidentally fire the sound too early.
- Sign jar.
Those having issues getting external sound files, consider checking out the Additional Resources mod. I hear it works with Ding.

FoamFix (FoamFix 0.10.5 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
FoamFix 0.10.10 (1.12.2):
* Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
* Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.

FoamFix 0.10.9 (1.12.2):
* Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
* Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
* Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
* Removed unused debug message in ProxyCommon.preInit.

FoamFix 0.10.8 (1.12.2):
Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.

FoamFix 0.10.7 (1.12.2):
Barring more crash bugs, this is probably the final FoamFix release for 1.12.2.
It mostly removes functionality which I couldn't manage to fix in time (or people kept force-enabling against defaults despite the resulting instability), but it also tries to fix some other patches.

ForgeEndertech (ForgeEndertech-1.12.2-4.4.21.1-build.0377.jar --> ForgeEndertech-1.12.2-4.5.0.0-build.0435.jar):
ForgeEndertech-1.12.2-4.5.0.0-build.0435.jar:
4.5.0.0

* lots of refactorings come from 1.14
* added: Percentage.parse and Percentage.value methods
* implemented: Percentage.equals && Percentage.compareTo methods
* requires: updating all mods that use this library

ForgeEndertech-1.12.2-4.4.26.0-build.0431.jar:
4.4.26.0

* added: ForgeWorld.rayTraceEntities method
* added: ForgeWorld.rayTraceAll method
* added: ForgeWorld.getClosestHit method
* fixed: issues in ForgeWorld.hitThroughBlock method

ForgeEndertech-1.12.2-4.4.25.0-build.0428.jar:
4.4.25.0

* added: ForgeWorld.rayTraceBlocks method with the ability to filter blocks
* added: ForgeWorld.hitThroughBlock method
* added: ForgeTileEntity.syncWithClients method
* added: ForgeMath.isNan method for vectors
* added: ForgeEnergyStorage.Properties class
* improved: ForgeEnergyStorage serialization

ForgeEndertech-1.12.2-4.4.24.0-build.0421.jar:
4.4.24.0

* added: CommonString.Joiner class for better string concatenation
* added: missing @SideOnly annotations for GUI classes and methods
* added: better static initializer for WeightedList class

ForgeEndertech-1.12.2-4.4.23.0-build.0418.jar:
4.4.23.0

* added: classes for working with tile inventory and its GUI
* improved: UnitId class for quick matching with block and item states

ForgeEndertech-1.12.2-4.4.22.2-build.0405.jar:
4.4.22.2

* fixed: CatServer crash on startup with InvocationTargetException (thanks to curse654321)

ForgeEndertech-1.12.2-4.4.22.1-build.0389.jar:
4.4.22.1

* fixed: incorrect identification of emitters that use meta from a dropped item instead of a block state (IC2 machines) (thanks to Wootaboot2)

ForgeEndertech-1.12.2-4.4.22.0-build.0384.jar:
4.4.22.0

* added: ForgeEnergyStorage class for working with Forge Energy
* added: ISmokeContainer.isActive method for determining the active state of the pump
* moved: "invertedPumpState" config parameter to adchimneys.cfg and renamed to "invertedRedstoneSignal"
* changed: the default value of "maxVentPipeLength" from 16 to 32
* requires: updating Advanced Chimneys to version 3.5.4.0 or higher

GraveStone Mod ([1.12.2] Gravestone Mod 1.10.1 --> [1.12.2] Gravestone Mod 1.10.3):
[1.12.2] Gravestone Mod 1.10.3:
* Improved en_us language
* Added pl_pl language

[1.12.2] Gravestone Mod 1.10.2:
Updated Forge version

Immersive Craft (ImmersiveCraft - 1.12-1.5.1 --> ImmersiveCraft - 1.12-1.6.0):
ImmersiveCraft - 1.12-1.6.0:
ImmersiveCraft 1.12-1.6.0
- Fixed a crash that could happen in rare cases
- Added more descriptive information to the books config (available colors)
- New config option 'validBlocksForRocks' to specify the valid blocks for rocks to spawn on (you can also use @ for meta)
- 'mycelium' is now also a valid block for rocks by default
- New config option 'validBlocksForSticks' to specify the valid blocks for sticks to spawn on (you can also use @ for meta)

Immersive Engineering (Immersive Engineering 0.12 - 89 --> Immersive Engineering 0.12 - 92):
Immersive Engineering 0.12 - 92:
- Requires Forge version 14.23.5.2820 or higher (BluSunrize)
- Added Steel Armor, crafted from steel plates! (BluSunrize)
- Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
- Fixed client only translation reference crashing on servers (BluSunrize)
- Fixed client only references in Chutes (BluSunrize)
- Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
- Fixed transformers on posts not accepting wires properly (BluSunrize)

Immersive Engineering 0.12 - 91:
- Added the Gunsmith villager, who sells ammunition, blueprints and revolver pieces (BluSunrize)
- Fixed a crash with vertical conveyors on dedicated servers (Malte)
- Fixed two negative luck perks combining into a positive (BluSunrize)

Immersive Engineering 0.12 - 90:
- Added a config option to disable fancy Blueprint rendering (BluSunrize)
- Added chutes, they drop entites straight down and sometimes to the side! (BluSunrize)
- Added creosote buckets (and other containers) as valid fuel for a furnace (BluSunrize)
- Added an option to not have coordinates display on a CoreSample (BluSunrize)
- Added a "removeAll" function to IE's crafttweaker integration (BluSunrize)
- Added a config option for the transferrates of the Fluid Pipe (BluSunrize)
- Added the ability to Sneak + Scroll to cycle the revolver manually (DaveArndt)
- Added perks to the Revolver!
- You can find components (barrel, drum, hammer) with perks in crates or on villagers
- Crafting a revolver with these components gives the perks to the revolver
- This augments its fire-rate, the noise it makes and the luck (for opening chests) of the wielder
- Changed CoreSamples to draw a chunk overlay like the drill (BluSunrize)
- Changed Wires to return only half an ingot worth of material when recycled (BluSunrize)
- Changed Dragonsbreath cartridges to not fire an obscene amount of bullets anymore (BluSunrize)
- Changed pick-block to cycle through all possible wires for a connector (MalkContent)
- Changed Chemthrower to be able to affect teammates with beneficial effects (BluSunrize)
- Items on conveyors now despawn after the usual time when stuck against a block (Malte)
- Fixed wires sometimes attaching to the wrong parts of transformers (Malte)
- Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)
- Fixed some ghostloading issues (Malte, with help from Barteks2x)
- Fixed the assembler not crafting recipes added using CraftTweaker (Malte)
- Fixed Alloy Smelter consuming extra coal when no further processing is necessary (BluSunrize)
- Fixed Blueprint recipes using the Wirecutter locking up after 1 crafting operation (BluSunrize)
- Fixed ArcFurnace not consuming the correct number of ingredients (BluSunrize)
- Fixed pipes disconnecting visually (MalkContent)
- Fixed pipes consuming scaffolding to cover when in creative mode (MalkContent)
- Fixed some visual glitches (BluSunrize)
- Fixed Crafttweaker handler for Blueprints ignoring NBT (BluSunrize)
- Fixed the "Aquire"-button for shaders not working outside of creative mode (Malte)
- Probably fixed the floodlight not working below 0 and above 255 with Cubic Chunks (Malte)
- Fixed coresamples not rendering when Optfine shaders are enabled (Malte)
- Fixed UraniumSlabs combining into a Copper-looking block (BluSunrize)
- Fixed a variety of issues with JEI integration (BluSunrize)
- Fixed a potential memory leak (BluSunrize)
- Fixed a TCon API error propagating (BluSunrize)
- Translations Added/Updated: jp_jp (karakufire), de_de(d-haus)

Iron Chests (ironchest-1.12.2-7.0.69.845.jar --> ironchest-1.12.2-7.0.72.847.jar):
ironchest-1.12.2-7.0.72.847.jar:
Bugfixes:

* The long time bug of inventories disappearing when the chests are in the same chunk as a tinker's smeltery should FINALLY be fixed.
* Hopefully fix the TPS issue regarding hoppers.

ironchest-1.12.2-7.0.71.846.jar:
Bugfixes:

* The long time bug of inventories disappearing when the chests are in the same chunk as a tinker's smeltery should FINALLY be fixed.
* Hopefully fix the TPS issue regarding hoppers.

JourneyMap (journeymap-1.12.2-5.5.4 --> journeymap-1.12.2-5.7.0):
journeymap-1.12.2-5.7.0:
JourneyMap 1.12.2-5.7.0 for Minecraft 1.12.2
* Brand new Webmap

journeymap-1.12.2-5.5.9:
JourneyMap 1.12.2-5.5.9 for Minecraft 1.12.2
* Expanded Radar optimization

journeymap-1.12.2-5.5.8:
* Updated google maps api for Chinese users
* Fixed: Map auto switching to cave map when server has cave mapping disabled, thus displaying a blank map.
* Fixed: NPE when mods do not properly implement fake players.

journeymap-1.12.2-5.5.7:
* Double click on fullscreen to create waypoints is back
* Many Lan issues resolved
* Map waypoint label fix

journeymap-1.12.2-5.5.6:
* Fix for custom theme loading
* New Fullscreen button to pan map to specified coordinates.
* Updated Network protocols to fix some sync issues. Requires Client and Server update.
* Added compression to Server Options dimension list, should fix issues for servers with a large amount of dimensions.
* Network optimizations, expanded player radar should now use significantly less bandwidth.
* Updated the splash screen.
* Remove journeymap-api as embedded library on curse, this will hopefully prevent people from putting it in their mods folder
* Updated version check url
* InfoSlot time formatting options.
* Death waypoint auto-removal
* Death waypoint time and date formats are now configurable!

journeymap-1.12.2-5.5.5:
* Feature: Waypoint options allows custom server teleport command. Can handle {x}{y}{x}{name}{dim} fields.
* Feature: Setting log level to 'OFF' prevents Journeymap log info displaying in the [F3] Debug Screen.
* Feature: Webmap - Visual indication if following player.
* Feature: New Server Admin screen to modify Journeymap's server settings.
* Feature: With server installed player radar shows players outside of local range; Configurable for all players or ops/admins.
* Feature: Changed how configs are sent to the client to work with the new Panel. This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed.
* Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr
* Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player).
* Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z).
* Feature: Two new grid options via Grid Editor: Region, Chunk and Region.
* Server-Feature: Admins can now disable or enable teleporting for dimensions. Users cannot teleport to, from, or within if disabled.
* Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Pixelmon-Reforged v7.0.6 or higher required.
* Integration: Proper handling of block rendering done by CodeChickenLib.
* Integration: Resolved issues with minimap not working with LabyMod
* Change: Death waypoint 'X' will display at y:2 if player dies below y:2.
* Change: Webmap - Port selection is now a text box.
* Locale: Updated ru_RU.(Thanks Vlad Imangulov)
* Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov)
* Locale: Updated fr_FR (Thanks Neerwan)
* Locale: Updated zh_CN (Thanks Rick Zhong)
* Bugfix: Crash when using the chat function on waypoints with names that start with special characters.
* Bugfix: Saving the world with Unicode characters like Chinese using the save folder "~".
* Bugfix: ModInfo respects minecraft snooper settings.
* Bugfix: Webmap: Waypoints not showing up.
* Bugfix: Removed some unneeded error logging.
* Bugfix: Setting topo contour config to false causes NPE.
* Bugfix: Missing small arrow icon when set to small icons if entity has no icon.
* Bugfix: Surface mapping and Topography mapping respect the configs if disabled.
* Bugfix: Webmap - Better handling of browser caching.
* Bugfix: Waypoint Editor dimension list not scrollable.

Just Enough Items (JEI) (jei_1.12.2-4.15.0.268.jar --> jei_1.12.2-4.15.0.291.jar):
Placeholder:

 

Just Enough Resources (JER) (JustEnoughResources-1.12.2-0.8.5.27 --> JustEnoughResources-1.12.2-0.9.2.60):
JustEnoughResources-1.12.2-0.9.2.60:
[[1ca8376](https://github.com/way2muchnoise/JustEnoughResources/commit/1ca83769a2ee4d439b8fdda422b98677ebd6c929)] fix villager trades, fixes #190 (way2muchnoise)
[[19cda79](https://github.com/way2muchnoise/JustEnoughResources/commit/19cda79bfc40b330f3e8e20084b43346c04bf4f5)] switch to openjdk for travis (way2muchnoise)

JustEnoughResources-1.12.2-0.9.2.58:
[[58039dd](https://github.com/way2muchnoise/JustEnoughResources/commit/58039dd33943a2fe0e03b2e4209730c7e736c3ee)] bump version (way2muchnoise)
[[f25ff2c](https://github.com/way2muchnoise/JustEnoughResources/commit/f25ff2caa877d62b192b1e85269d0a5014405fd0)] fix duplicate lang id, fixes #183 (way2muchnoise)

JustEnoughResources-1.12.2-0.9.1.57:
[[52718d9](https://github.com/way2muchnoise/JustEnoughResources/commit/52718d97d0f21150f8cae6debae8bd4254bfa665)] show correct trade level, #165 (way2muchnoise)
[[bd44a2a](https://github.com/way2muchnoise/JustEnoughResources/commit/bd44a2aea12a7d9224a06b9c008008b997493d9b)] add more info to exception with villagers, #185 (way2muchnoise)
[[4836b9c](https://github.com/way2muchnoise/JustEnoughResources/commit/4836b9c356ae14771c1c6156526d6b5bbe9836d4)] prevent recipecategory (un)hiding null pointers, #189 and #181 (way2muchnoise)

JustEnoughResources-1.12.2-0.9.1.56:
[[53bcd7c](https://github.com/way2muchnoise/JustEnoughResources/commit/53bcd7c66fb66b40a006009f6ca0b68af4aaa4f7)] Allow the plant registry to accept soils. (#187) (way2muchnoise)

JustEnoughResources-1.12.2-0.9.0.53:
[[75edca8](https://github.com/way2muchnoise/JustEnoughResources/commit/75edca80187d9a5ea6d71a6d292913d68026ec1d)] fixes #180 (way2muchnoise)

JustEnoughResources-1.12.2-0.9.0.52:
[[8a47ab7](https://github.com/way2muchnoise/JustEnoughResources/commit/8a47ab7b8b06d70012bd7e103412f87d6b649260)] update cursegradle (way2muchnoise)
And more but the build system messed up the push on the original commit
See following github diff for all changes [[684d755de40f...62080210d105](https://github.com/way2muchnoise/JustEnoughResources/compare/684d755de40f...62080210d105)]

JustEnoughResources-1.12.2-0.8.10.50:
[[684d755](https://github.com/way2muchnoise/JustEnoughResources/commit/684d755de40fe579d80c25bf0fe0f1a776c68075)] apply current translation to scissor, fixes #155 (way2muchnoise)

JustEnoughResources-1.12.2-0.8.10.49:
[[5968b7a](https://github.com/way2muchnoise/JustEnoughResources/commit/5968b7ae83bca2c11c7afac68566519b2815c67e)] add mob id to pack dev data option, fixes #157 (way2muchnoise)

JustEnoughResources-1.12.2-0.8.9.48:
[[b61d9f1](https://github.com/way2muchnoise/JustEnoughResources/commit/b61d9f15e95ea172f9d7c1c15df8d54eaecef4cd)] better Capability handling during ore scan, fixes #152 (way2muchnoise)

JustEnoughResources-1.12.2-0.8.8.47:
[[b6b0389](https://github.com/way2muchnoise/JustEnoughResources/commit/b6b0389ac1655b1c85f4b227fd0dcf0b70083fa0)] Update zh_cn.lang (#149) (way2muchnoise)

JustEnoughResources-1.12.2-0.8.8.45:
[[e7ba91e](https://github.com/way2muchnoise/JustEnoughResources/commit/e7ba91ef18607d52d569315e2639d5274c44abf6)] update mc, forge and JEI version (way2muchnoise)

JustEnoughResources-1.12.2-0.8.8.44:
[[46fda6f](https://github.com/way2muchnoise/JustEnoughResources/commit/46fda6f48cbc0622d4f11733bd340235ee2a05fd)] add tooltip with average blocks per chunk, fixes #140 (way2muchnoise)

JustEnoughResources-1.12.2-0.8.7.43:
[[c039d65](https://github.com/way2muchnoise/JustEnoughResources/commit/c039d6557a6d1c4b2f86e363d3948c0d14ddd3cb)] translate some extra words, fixes #127 and fixes #126 (way2muchnoise)

JustEnoughResources-1.12.2-0.8.7.41:
[[54bfadc](https://github.com/way2muchnoise/JustEnoughResources/commit/54bfadc0bb7cc00dfb0424632738dbe1983f0e2b)] change jei slug, damned @mezz (way2muchnoise)

JustEnoughResources-1.12.2-0.8.6.33:
[[88fe929](https://github.com/way2muchnoise/JustEnoughResources/commit/88fe929f34badb94ba92e46941c9375207fe6c4a)] Update zh_CN language file (#129) (way2muchnoise)

JustEnoughResources-1.12.2-0.8.6.30:
[[040aec0](https://github.com/way2muchnoise/JustEnoughResources/commit/040aec09056be40687ea518e2456d6129052de3a)] Updated Russian translation (#128) (way2muchnoise)

JustEnoughResources-1.12.2-0.8.6.28:
[[d57c53f](https://github.com/way2muchnoise/JustEnoughResources/commit/d57c53ff7d2caea6a4118450c7e85acb78f0f63c)] adds profiling blacklist, fixes #123 (way2muchnoise)

Magneticraft (Magneticraft_1.12-2.7.0-dev.jar --> Magneticraft_1.12-2.8.2-dev.jar):
Magneticraft_1.12-2.8.2-dev.jar:
Add Shelving unit search bar synchronization with JEI (disabled by default in config)
Add support for in-game config edit
Add SmallTank tooltip
Fix number format with _ character
Fix recipes with weird positioning rules
Add config option to disable auto-select search bar in shelving unit
Change multiblock floating message to rotate in a single plane
Render inventory items in the hydraulic press model
Fix inserter not inserting in the electric furnace if they are in the same level
Rename 'Big' multiblocks
Fix progress percent in machine that are not crafting
Change inserter button tooltips
Fix conveyor belt model rendering legs when on top of a torch
Add @mod support in the shelving unit search bar
Fluid tanks keep contents when broken
Update costs in crafting recipes
Fix several GUI missing translations
Change Gasification Unit speed to 10x

Magneticraft_1.12-2.8.1-dev.jar:
Fix shelving unit slots without background
Fix storage bar icon in GUIs Change storage amount format
Add Energy Receiver to get wireless energy with a tesla tower Add Electric Engine which generates RF from electricity faster than a connector Add block rotation feature to the wrench
Fix github issues
Add electric tool recipes and textures Fix multiblock patterns in the distance
Add CT support for liquid fuels Fix steam boiler auto-export of steam
Update CPU to Mips32r2
Fix cursor blink in monitors Fix steam turbine animation when time is stopped
Fix buttons in the manual book Fix infinite energy exploit with RF transformers Fix some pages in the manual
Updated the Polish Translation
Add Big electric furnace Fix amperage measurement Fix multiblock error messages with columns Add conveyor belt API Update some textures: Pumpjack, electric pole and solar tower

McJtyLib (McJtyLib - 1.12-3.1.1 --> McJtyLib - 1.12-3.5.4):
McJtyLib - 1.12-3.5.4:
McJtyLib 1.12-3.5.4

McJtyLib - 1.12-3.5.3:
McJtyLib 1.12-3.5.3
- Osmium0001 added a way to copy/paste selections in all McJtyLib textfields (use shift arrow keys to make selections)
- Osmium0001 fixed logging for McJtyLib so it is tagged with the correct mod

McJtyLib - 1.12-3.5.2:
McJtyLib 1.12-3.5.2

McJtyLib - 1.12-3.5.1:
McJtyLib 1.12-3.5.1

McJtyLib - 1.12-3.5.0:
McJtyLib 1.12-3.5.0
- 1.13 like config system
- 1.13 like networking system
- New methods for rendering quads and general API cleanup in the RenderHelper
- New multipart system (currently only used by Ariente)

Minecolonies (minecolonies-1.12.2-0.10.259-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.714-RELEASE-universal.jar):
minecolonies-1.12.2-0.10.714-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.714-RELEASE

* Schematics112 (#4335)

* Enchanter scan fixes

* Nordic Warehouse fix
* Nordic Deliveryman
* hotfix the hotfix
* hotfix archer
* hotfix #4328
* Merge branch 'fix/fixes-1.12' into version/1.12
* fix #4305
* fix port
* fix #4288
* fix #4292
* fix #4300
* Hotfix pathing type crash (#4298) Hotfix pathing type crash * Hotfix pathing type crash (#4295)
Hotfix pathing type crash

minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.679-RELEASE

* Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)

* Added Inventory Tweak support
* Hotfix #4241
* Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
Update french translations * Fix citizen limit calculation v1.12 (#4229)

* Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit. Fix itemrack hooks beeing overwritten on load, backported from 1.14.

* fix rack upgrade

* update citizen limit upon all assigns/removes/building upgrade/destruction

* fix TH UI issues

* Merge branch 'testing/1.12' into version/1.12
* Merge branch 'version/1.12' into testing/1.12
* hotfix #4220
* Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
fix russian translation for ancient tome * Fix pathfinding crash (#4182)
fix pathfinding crash * Several fixes (#4203)
Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
minor schematic fixes * Port/several fixes (#4200)
Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
There are different types of interactions which result in different trees, different messages, validators and response options.
Each response type has:
One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
To setup an interaction of the citizen follow the following steps:
1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
2: Trigger the interaction in the citizen and reference the validator you used above.
This is part 1 of this interaction handling. It adds:
The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
ChitChat status based interactions While testing this I found some bugs and fixed them:
All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)

* changing base state type to IState to not be AI dependent
* Adding tickrate into the statemachine, so it can dynamically skip ticks
* Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)

*
* hotfix packets and netty memory leak
*
* forgot bugger
* add enchanter recipe (hotfix)
* Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
the enchanter has a GUI where you can set from who he will drain experience
he will walk to these workers daily and drain some experience (you can set how many levels per day)
there is a chance of him enchanting randomly something while draining (side effect)
if he has a high enough experience level he will request enchanted tomes
he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)

* - removed unecessary chunk load counter which goes out of sync
* made sure the chunk is mark dirty whenever the capability data changes

*
* fix 3 claim logic issues
*
* fix chunk claim caches
* fix backup loading re-claim
* Disable crusher and sifter from learning recipes (#4045)

* fix crusher or sifter responding to 2x2 requests (by disabling teaching them)

*
* fix subscribers add when the spawn is claimed (#4033)
* fix permissions to not get overwritten by older permission versions (upgrade issue)

* Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
Added empty huts counter * Schematics (#4021)
Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)

* - fix colony readNbt not always resetting existing lists
* Add backup loading on worldload when the cap is missing a non-deleted colony.

*
* fix loading to all existing & missing files
*
* add javadoc
*
* only load once
*
* update building removal warning condition
*
* forgot the reset
*
* add permission map clear on read
* - improve active condition and view send rate
* - fix chunk data/claim issue (#4013)
* 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...

minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.592-RELEASE

* Merge branch 'testing/1.12' into release/1.12
* Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
* Merge branch 'testing/1.12' into origin/version/1.12
* Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
* [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
There are different types of interactions which result in different trees, different messages, validators and response options.
Each response type has:
One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
To setup an interaction of the citizen follow the following steps:
1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
2: Trigger the interaction in the citizen and reference the validator you used above.
This is part 1 of this interaction handling. It adds:
The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
ChitChat status based interactions While testing this I found some bugs and fixed them:
All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)

* changing base state type to IState to not be AI dependent
* Adding tickrate into the statemachine, so it can dynamically skip ticks
* Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)

*
* hotfix packets and netty memory leak
*
* forgot bugger
* add enchanter recipe (hotfix)
* Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
the enchanter has a GUI where you can set from who he will drain experience
he will walk to these workers daily and drain some experience (you can set how many levels per day)
there is a chance of him enchanting randomly something while draining (side effect)
if he has a high enough experience level he will request enchanted tomes
he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)

* - removed unecessary chunk load counter which goes out of sync
* made sure the chunk is mark dirty whenever the capability data changes

*
* fix 3 claim logic issues
*
* fix chunk claim caches
* fix backup loading re-claim
* Disable crusher and sifter from learning recipes (#4045)

* fix crusher or sifter responding to 2x2 requests (by disabling teaching them)

*
* fix subscribers add when the spawn is claimed (#4033)
* fix permissions to not get overwritten by older permission versions (upgrade issue)

* Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
Added empty huts counter * Schematics (#4021)
Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)

* - fix colony readNbt not always resetting existing lists
* Add backup loading on worldload when the cap is missing a non-deleted colony.

*
* fix loading to all existing & missing files
*
* add javadoc
*
* only load once
*
* update building removal warning condition
*
* forgot the reset
*
* add permission map clear on read
* - improve active condition and view send rate
* - fix chunk data/claim issue (#4013)
* 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...

minecolonies-1.12.2-0.10.348-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.348-RELEASE

* Fix citizen model rendering update after growup (improve gitignore too)
* hotfix
* Feature/api (#3777) API Note this is a longer post, Orion.
Well here it is. After fixing my last attempt and completely redoing a lot of other things that came in contact with now moved abstract classes, we have a fully working API.
Features Full abstraction layer for almost all core functions of the mod: Citizens Jobs Buildings GuardTypes Entities Mobs (Separation between Archer / Melee / Chief, as well as Pirate / Barbarian) Most of the registries have been overhauled: Some registries have been turned into ForgeRegistries: Jobs (via JobEntries) Buildings (via BuildingEntries) GuardTypes (via IGuardType) Others have been completely rewritten to fulfill their specific needs: Mob AI PathNavigate ModelType DataManagers that take over part of the functionality the old registries performed and now mainly interact with the new registries to provide backwards compatibility. Complete removal of reflection. Replaced with the java Function lambda interface call, using the same parameters, but now much more flexible. Component description: Accessing the API components Before I start listing all the changes and how they effect us, I wanted to take a look at how to access the components. Virtually all components have a static getInstance()-method on their interface that can be used to access the components current implementation registered in the API.
This is done so that most people can use their existing learned names and keep on programming without a big shift. Examples are:
IColonyManager.getInstance() IBuildingRegistry.getInstance() These methods are of course just wrappers around their API container parts and are equivalent to: IMinecoloniesAPI.getInstance().getColonyManager() IMinecoloniesAPI.getInstance().getBuildingRegistry() A quick note on some of these endpoints (in particular the API endpoints which are IForgeRegistries): Some of these endpoints are defined by external sources, like forge. As such we are not able to ad... * pathdebugging (#3782)
Massive pathing improvement * Two hotfixes * Merge remote-tracking branch 'origin/schematics' into version/1.12 * Fixed Dwarven Farmer * Replace Birch TH 5 with the correct one * Naming issue * Fixed Stone Cook * Merge remote-tracking branch 'origin/schematics' into schematics * keep taiga at least for this merge, remove after nordic is ready. * Merge branch 'version/1.12' into schematics * Few schematic updates * Re-upload all schematics except Taiga and Dark Oak * Stone Townhall Fix * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Merge branch 'version/1.12' into schematics * Fixed naming on walls * New Mesa and Birch Buildings * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Merge branch 'version/1.12' into schematics * Remove Taiga * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Merge branch 'version/1.12' into schematics * Wooden Composter * Wooden Citizen * Wooden Townhall * Dark Oak Blacksmith * Merge remote-tracking branch 'origin/schematics' into Schematics * Merge remote-tracking branch 'origin/version/1.12' into schematics * Taiga Barracks * Merge remote-tracking branch 'origin/schematics' into Schematics * Merge branch 'version/1.12' into schematics * Rescans of wooden and stone * Merge branch 'version/1.12' into schematics * Fix schematics, 2 hotfixes, fix claim, fix scan command * Medieval Styles updated with new buildings and alternative buildings. * Chest to Rack update for Stone and other minor changes * Update Wooden Style for Racks * Fix Medieval Spruce Lumberjack 2 * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Fix Stone cook 5 to remove music disc * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Re-scanned Dwarven barracks * Fix missing rack in Taiga Baker5 * Fix Medieval Dark Oak WareHouse * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Add New Deco Wooden Wall, add some parks * Removed incorrect files, and rearranged decorations * Fix Medieval Birch Warehouse * Fix Dwarven Farmer * Taiga Townhall 1 fixed * Merge remote-tracking branch 'origin/schematics' into schematics * Merge branch 'version/1.12' into schematics * Fixes and Spacewars Sifter. * fix missing getBlock * hotfix request spam * citizen wall workaround (#3775)

* citizen wall workaround
* setting the right home for guards. (#3770)

* setting the right worker home for guards.

* Minor fixes (#3767)

* fix th teleport

* bump structurize

* Revert "Increase the size of the API and add an actuall API. (#3756)" (#3759) This reverts commit 007c558f5cece4716504a5d9ce7f09b75cd048ae. * Increase the size of the API and add an actuall API. (#3756)

* Fixed entire api refactoring and started rework on rs api surface. Should be more unit testable now. Api needs another pass, some interfaces (like ICitizenEntity) should be replaced with abstract classes instead.

* Working on the RS Unit testing.

* Initial API work split from the RS patch.

* Updated to the current live version.

* Fixing unit tests not properly running due to a missing mock of the API.

* Schematics (#3723) Tons of Schematic fixes * fix recipe detection (#3751) * hotix #3748 * Create FUNDING.yml * hotfix baker * Feature/abstract filterables (#3733)
Makes lumberjack replace snow Allows to sort ores the smelter requests. - Big abstraction work. Abstract the filterable lists into maps with keys which identify the type to be filtered. This allows each building to have several filterable lists (The smelter can now filter fuel and ores).
This rework should also improve the performance by prefiltering the most common types (smeltable ores, fuel and food) * Hostile mobs (#3673)
Features: - adding config option to make mobs hostile to citizens - adding config option to let citizens and guards call for help when attacked - citizens run away after getting hit and keeps avoiding the attacker(if there is one) - reworking old avoidance AI, now only scans the area actively after beeing attacked before. - adding mercenaries which defend the colony for a price summoned at the townhall via a button last 20 min and reappear to be hired after 40min(so a 20min cooldown) - adding housing to guards in guardtowers
Fixes: - bfix child sounds not beeing registered - fix damage sources of our entites to be entitydamagesources (so attacked citizens recognise raiders correctly) - fix raider attackspeed, previous formula was broken and not scaling at all - fix raiders stuck recognition causing them to ignore entity collision - fixing barracks citizen limit recalculation, was only recalculated on building upgrade instead of citizen assignment - fixed two pathing bugs which caused entites to not move towards their target frequently, e.g. some - raiders not moving to the colony. - fix lumberjack trying to save null values to nbt * Fixed equipped armour being taken by Guard. (#3725)
Fixed issue where Guard would take equipped armour. * Added default values to all config options. (#3730)
Default values added to each option. * fix claim radius (#3722) * Schematics (#3706)
Medieval Styles updated with new buildings and alt buildings * Fix multi dim (#3712)
Fix multi dim issues * add way to detect unloaded chunks (#3705)

* Fix lag with unloaded chunks

* Correctly rerequest #3598

* hotfix client side crash

* hotfix handle blocks
* Several Fixes (#3690) Tons of fixes * Fixing lumberjacks sapling map to support modded leaves (#3686)

* - fixing lumberjack exception when the 1:1 relation of the hashbimap cannot be guranteed
* Fireworks upon building upgrade! (#3663)
* Bump junit from 4.11 to 4.12 (#3637) Bumps [junit](https://github.com/junit-team/junit) from 4.11 to 4.12. * Fixing lumberjack's sapling to leaf(blockstate) mapping (#3676)

* fixes the lumberjack's sapling to leaf mapping, so the on/off toggles in the gui are correct added a BlockStateStorage, similar to Itemstorage for using states as map keys and comparing them easily
* adjusting guard speed levels (#3671)
* Guard rework (#3668)
* Small fixes (#3661)
* Citizen despawn (#3659)
* Add code of conduct (#3657)
* Improving builder a bit (#3656)
* Fixes: Herder Requests

* Herders now request 8 breeding attempts worth of items, instead of just 1

* Feature: RS Reassign on rack update (#3646)

* Allows RS to reassign requests when a rack in a warehouse is updated

* Small fixes (#3641)
* Schematics (#3630) Bunch of schematic fixes * Small fixes (#3631)
Fix several Issues Add suggestion GUI before manually placing block. * adding child grow message, and reducing initial delay a bit. (#3628)
Improve children growth

ModTweaker (modtweaker-4.0.17 --> modtweaker-4.0.18):
modtweaker-4.0.18:
added Immersive Tech support
Update Inspirations support and add a Mantle RecipeMatch helper
Add Tinker Complement's High Oven support
Fix for NullPointerException when using Crucible.removeRecipe(String name)
NBT sensitive melting recipes
fixed meta not being respected on composter displays close #726
Fixed the moistener using flipped values for stage and value, close #734
add bow / bow string stats to TIC materials. Close #736

ModelLoader (modelloader-1.1.6.jar --> modelloader-1.1.7.jar):
modelloader-1.1.7.jar:
* Option to disable textures in AnimationBuilder.
* Add support for indexed meshes in gltf models.
* Update how gltf model textures paths are generated.

More Overlays (moreoverlays-1.14-mc1.12.2.jar --> moreoverlays-1.15.1-mc1.12.2.jar):
moreoverlays-1.15.1-mc1.12.2.jar:
* Fixed: Region files actually store 32 by 32 Chunks
* Fixed: Region offset at negative chunk coordinates
* Fixed: Region filename doesn't render sometimes

moreoverlays-1.15.0-mc1.12.2.jar:
* Updated Forge to 14.23.5.2768
* Updated JEI to 4.15.0.268
* Added ability to search for EnchantmentData (JEI results contain EnchantmentData if you search for enchanted books, More Overlays can now also use that to search for enchanted tools)
* Added Region Overlay as 4th option to chunk overlays with support for CubicChunks (thanks to Foghrye4)
* Added support for DrZharks Custom Mob Spawner (thanks to xs2007 and chickenbones)
* Added config option to ignore mobs spawn list for light overlay (disables the Custom Mob Spawner integration and stops checking biome spawn list)
* Changed item search to use JEI Subtype interpreter for NBT matching (Fixes some issues with wrong results for Items that use NBT)
* Changed: Item search will now also work in the creative inventory
* Changed version system to semantic versioning (needed for ports to newer minecraft versions)
*
*
*

NotEnoughScaffold (NotEnoughScaffold-1.12.2-1.8 --> NotEnoughScaffold-1.12.2-1.10):
NotEnoughScaffold-1.12.2-1.10:
Fixed incorrect calculate side of block for BigHole enchantment.
Added new penalty mechanic for BigHole (check config for new params and comments).

NotEnoughScaffold-1.12.2-1.9:
Fixed build outside world build height.

PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.12.2-0.11.3-366.jar --> pneumaticcraft-repressurized-1.12.2-0.11.11-390.jar):
pneumaticcraft-repressurized-1.12.2-0.11.11-390.jar:
Updates

* Thermopneumatic Processing Plant now supports custom recipes with a pressure < 0 bar.
* Plastic Mixer CraftTweaker support enhancement
* Can now add recipes with a specific item meta, and dye usage is configurable
* E.g. mods.pneumaticcraft.plasticmixer.addSolidifyOnlyRecipe(<liquid:rubber> * 100, <ic2:crafting>, false, 0); will solidify Rubber liquid to IC2 Rubber (and not any other "ic2:crafting" sub-item) without using any dye. [](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes)Fixes

* Fixed some bad text formatting in JEI display for Heat Frame Cooling recipes
* Several Drone / ComputerCraft fixes
* Most drone actions (as set with the setAction() Lua method) were getting ignored
* Fixed NPE crashes in a couple of drone actions
* Pressure Chamber enchanting/disenchanting fixes
* Conflicting enchantments (e.g. Smite & Sharpness) will no longer be applied to items
* Pressure Chamber will no longer drop excess items in-world, but rather hold them in a hidden overflow buffer, and stall crafting until the main pressure chamber has had some items removed. Prevents a mess of items and needing to break the chamber to get them out.
* Fix possible crash with disenchanting ( not one I could reproduce myself but added some extra sanity checking)
* Possibly fix a Pneumatic Armor init client-side crash (not one I could reproduce myself, but possibly related some other mod cancelling a GUI-init event)
* Assembly IO Unit can no longer have items piped into it (an item handler capability was exposed by mistake)

pneumaticcraft-repressurized-1.12.2-0.11.10-385.jar:
Updates

* Widgets in the Remote GUI now support global variable interpolation in their tooltips [](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes)Fixes

* Fixed client NPE when logging in in specific circumstances
* Fixed Remote GUI dropdown text being truncated to 32 characters
* Fixed Programmer GUI zooming behaviour (position now properly remains focused on where the pointer is when the mouse wheel is rolled)

pneumaticcraft-repressurized-1.12.2-0.11.9-383.jar:
Fixes

* Fixed Amadron player-player trades not always paying out to the selling player.
* Fixed crash in Minigun magazine GUI if middle-clicking the wrong slot.

pneumaticcraft-repressurized-1.12.2-0.11.8-380.jar:
Fixes

* Performance improvement for Charging Module when charging Pneumatic Armor, e.g. via Aerial Interface.
* Fixed NPE in custom (CraftTweaker) Thermopneumatic Processing Plant recipes which don't have a fluid, only an item.
* Fixed Drones being unable to place fluids in a flowing fluid block (such blocks should be easily replaceable).
* Fixed desync in Pressure Chamber which caused phantom leftover items to be shown in the chamber after some crafting operations.
* Fixed NPE when inserting unconfigured GPS tool into the Air Cannon
* Fixed another NPE related to semiblock sync'ing. Yay.

pneumaticcraft-repressurized-1.12.2-0.11.7-375.jar:
0.11.7-375 (7 Nov 2019)
[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes)Fixes

* Fixed bug causing clientside lockup if Pressure Chamber pressure reaches 6.0 bar (generally doesn't happen since this in the danger zone, but...)
* Supplementary fix to Sentry Turret; previous fix in 0.11.6 was flawed and caused NBT read failure on startup. [](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#0116-374-6-nov-2019)0.11.6-374 (6 Nov 2019)
[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes-1)Fixes

* Hopefully fix ConcurrentModificationError related to semiblock (crop support) handling. Couldn't reproduce this myself.
* Fixed server crash occurring after custom Amadron trade was added. Again, couldn't reproduce this myself, but added extra checks to log an error in the server log instead of simply crashing.
* Fixed client-side crash after editing a Sentry Turret entity filter.

pneumaticcraft-repressurized-1.12.2-0.11.5-371.jar:
0.11.5-371 (6 Aug 2019)
[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes)Fixes

* Fixed server crash with Amadron restocking and missing inventories
* Fixed client crash related to copied coordinate puzzle pieces
* Fixed client crash related to equipping Pneumatic Armor (possible race condition in HUD startup handling)
* Fixed spurious "Air Conditioning not installed" message displayed even when Tough As Nails isn't present
* Fixed "Drone Condition: Entity" puzzle piece not working (always measuring 0 carried entities)

pneumaticcraft-repressurized-1.12.2-0.11.4-368.jar:
Updates

* Buttons in the Remote GUI editor can now be made taller (previous max was 20 pixels, now 100).
* Vastly increased the length of text which the Remote GUI dropdown editor can take, allowing for much longer dropdown labels to be configured.
* Added tooltip information about displaying global variables in Remote GUI widgets, shown when mousing over the widget label editor field.
* Air Grate no longer redisplays its range lines whenever the pressure changes (this can be visually disturbing and potentially lag-inducing). Instead, right-click the grate to force the range to be displayed visually. [](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes)Fixes

* Fixed client-side NBT bug causing omni/liquid hoppers not to stack properly sometimes.
* Fixed Pneumatic Helmet not accepting Security Upgrades.
* Fixed Pressure Chamber enchanting adding duplicate enchants of the same type to items.
* Fixed "Test Security" text not nicely fitting the button in the Security Station GUI.
* Fixed bug causing Security Station to be far too easily hacked.
* Fixed visual bug in Security Station GUI causing network component connection lines being lopsides.
* Jet Boots stat window text now aligns better when using fonts other than the default Minecraft font (e.g. Smooth Font mod)
* Added a couple of missing images to the Patchouli guidebook (for Redstone Modules and Thermal Compressors)

Pollution of the Realms (AdPother-1.12.2-1.0.21.0-build.0380.jar --> AdPother-1.12.2-1.1.2.0-build.0445.jar):
AdPother-1.12.2-1.1.2.0-build.0445.jar:
1.1.2.0

* added: pollution from burnt tree leaves and tall grass (thanks to Tech_Rabbit22)
* added: support for Rockhounding: Ore Tiers (thanks to Alaberti and ThatMechGuy)
* added: support for Vic's Modern Warfare M40 Gas Mask (thanks to pandapentium94)
* added: support for Tinkers' Complement High Oven
* fixed: Tinkers' Construct Smeltery and Furnace producing pollution after smelting was finished (delete old Emitters/tconstruct$* configs) (thanks to nephatrine and ThatMechGuy)
* fixed: Tinkers' Complement Melter producing pollution after smelting was finished (delete old Emitters/tcomplement$* configs) (thanks to erzengel_des_lichtes)
* requires: ForgeEndertech 4.5.0.0 or above

AdPother-1.12.2-1.1.1.0-build.0441.jar:
1.1.1.0

* added: French translation (thanks to Poppi_YT)
* added: support for Serene Seasons (thanks to KarlosGeek and pandapentium94)
* updated: Immersive Vehicles support (thanks to seba0456pl)
* requires: ForgeEndertech 4.5.0.0 or above

AdPother-1.12.2-1.1.0.0-build.0436.jar:
1.1.0.0

* added: ability to add custom pollutants with their own configs and textures (see [the example of nitrogen](https://www.curseforge.com/linkout?remoteUrl=https://mega.nz/#!otZh3Qra!Rb-FQuQ2vRu9mM-4yiX2336sAze6MghB2SyaU_WnqTs)) (thanks to Poppi_YT)
* added: ability to define multiple filter materials and byproducts for each pollutant via configs (thanks to RVAkt and monsterpants)
* added: "filterReplacingExpGain" config parameter to control the experience gain after replacing the filter material in a respirator or a vacuum bag (thanks to StormbringerGT and monsterpants)
* added: support for Misty World Respirator (thanks to monsterpants)
* moved: "FilterMaterial" config category of each pollutant to "FilterMaterials" string list
* done: lots of refactoring
* requires: ForgeEndertech 4.5.0.0 or above

AdPother-1.12.2-1.0.30.0-build.0435.jar:
1.0.30.0

* added: "pollutionThreshold" argument to "customReplacements" list in the sulfur.cfg (thanks to proceduraldialectics)
* added: "immuneEntities" config parameter for all pollutants to set entities fully or partially immune to pollution
* added: missing fuel config for Oak Door (wooden_door.cfg) (thanks to Streetwind)
* added: carpets and trapdoors as passable blocks for pollution (delete the passableBlocks section in old configs)
* added: support for PneumaticCraft: Repressurized Air Compressor
* requires: ForgeEndertech 4.5.0.0 or above

AdPother-1.12.2-1.0.29.0-build.0431.jar:
1.0.29.0

* added: support for Burning Torches
* added: ability to hit entities through a pollution block
* changed: pushing mechanics (emissions can now be pushed only with an empty hand)
* fixed: blocks not being destroyed on server when got hit through a pollution block (thanks to proceduraldialectics)
* fixed: particles not being shown when hitting a block through a pollution block
* requires: ForgeEndertech 4.4.26.0 or above

AdPother-1.12.2-1.0.28.0-build.0428.jar:
1.0.28.0

* added: optional Forge Energy support for the filters (thanks to crystalthetwitchy)
* added: missing support for Railcraft boilers (thanks to LukaPix)
* fixed: inability to hit a block when pollution was in the way (thanks to floralquafloral)
* requires: ForgeEndertech 4.4.25.0 or above

AdPother-1.12.2-1.0.27.1-build.0426.jar:
1.0.27.1

* fixed: a crash because of broken compatibility with TechReborn (thanks to SSKirillSS)
* 1.0.27.0

* implemented: ability to automate filters using the hoppers (thanks to Keyedrin)
* changed: filter behavior (now recognized as a chimney and can be used accordingly)
* fixed: redstone signal from a filter block not updating correctly
* fixed: filter block contents not synchronizing correctly for rendering on clients
* fixed: pollution not passing through the vents
* requires: updating of Advanced Chimneys to version 3.5.7.0 or above to prevent crashes
* requires: ForgeEndertech 4.4.24.0 or above

AdPother-1.12.2-1.0.27.0-build.0424.jar:
1.0.27.0

* implemented: ability to automate filters using the hoppers (thanks to Keyedrin)
* changed: filter behavior (now recognized as a chimney and can be used accordingly)
* fixed: redstone signal from a filter block not updating correctly
* fixed: filter block contents not synchronizing correctly for rendering on clients
* fixed: pollution not passing through the vents
* requires: updating of Advanced Chimneys to version 3.5.7.0 or above to prevent crashes
* requires: ForgeEndertech 4.4.24.0 or above

AdPother-1.12.2-1.0.26.1-build.0419.jar:
1.0.26.1

* fixed: a server crash with NoClassDefFoundError (thanks to nephatrine)
* 1.0.26.0

* implemented: new mechanics for cleaning filter blocks with a GUI (thanks to StormbringerGT)
* implemented: a new render for filter blocks that shows their contents
* added: ability to receive useful materials as a byproduct of filter block working (thanks to MarkOfTheBeast1427 and pdelta41)
* added: new config group "filterMaterial" for each pollutant to change filter material, capacity and byproduct
* added: a value of "concentrationAltitude" (256) at which pollution does not accumulate in a chunk (thanks floralquafloral)
* added: dust emissions for Thermal Expansion Sawmill (thanks to nephatrine)
* changed: crafting recipe for the filter block (no longer requires wool) (delete old Blocks/filter.cfg)
* moved: "capacity" parameter from filter config to pollutant -> filterMaterial
* fixed: a rare crash when emissions appear behind a living entity, getting into an unloaded area (thanks to Keyedrin)
* requires: ForgeEndertech 4.4.23.0 or above
*

AdPother-1.12.2-1.0.26.0-build.0418.jar:
1.0.26.0

* implemented: new mechanics for cleaning filter blocks with a GUI (thanks to StormbringerGT)
* implemented: a new render for filter blocks that shows their contents
* added: ability to receive useful materials as a byproduct of filter block working (thanks to MarkOfTheBeast1427 and pdelta41)
* added: new config group "filterMaterial" for each pollutant to change filter material, capacity and byproduct
* added: a value of "concentrationAltitude" (256) at which pollution does not accumulate in a chunk (thanks floralquafloral)
* added: dust emissions for Thermal Expansion Sawmill (thanks to nephatrine)
* changed: crafting recipe for the filter block (no longer requires wool) (delete old Blocks/filter.cfg)
* moved: "capacity" parameter from filter config to pollutant -> filterMaterial
* fixed: a rare crash when emissions appear behind a living entity, getting into an unloaded area (thanks to Keyedrin)
* requires: ForgeEndertech 4.4.23.0 or above
*

AdPother-1.12.2-1.0.25.0-build.0412.jar:
1.0.25.0

* added: support for Metallurgy 4: Reforged (thanks to StormbringerGT)
* fixed: incorrect light opacity value for a filter block
* requires: ForgeEndertech 4.4.22.2 or above

AdPother-1.12.2-1.0.24.0-build.0402.jar:
1.0.24.0

* added: support for Dumpster Diving (thanks to StormbringerGT)
* added: missing configs for methanol and biodiesel from Ultimate Car Mod
* implemented: configurable emissions from breaking certain blocks (thanks to d3rton, proceduraldialectics and StormbringerGT)
* requires: ForgeEndertech 4.4.22.1 or above

AdPother-1.12.2-1.0.23.0-build.0400.jar:
1.0.23.0

* added: support for Ultimate Car Mod (thanks to nightscale5755)
* added: ability to use IC2 Scuba Helmet and Nuclearcraft Hazmat Headwear as respirators (thanks to almaember1098)
* requires: ForgeEndertech 4.4.22.1 or above

AdPother-1.12.2-1.0.22.0-build.0393.jar:
1.0.22.0

* added: missing support for the Portable Generator from Immersive Petroleum (thanks to StormbringerGT)
* added: support for the Smelter from Deep Resonance (thanks to Ryo_Pasternak)
* added: support for ViesCraft - Airships! (thanks to cybergod47)
* requires: ForgeEndertech 4.4.22.1 or above

AdPother-1.12.2-1.0.21.1-build.0389.jar:
1.0.21.1

* fixed: feeding animals not emitting pollution (thanks to cybergod47)
* requires: ForgeEndertech 4.4.22.1 or above

Quark (Quark-r1.5-146.jar --> Quark-r1.6-178.jar):
Quark-r1.6-178.jar:
Fix default foxhound spawn rate being overinflated
Fix frogs consuming all
Fix items flashing burning memory

Quark-r1.6-177.jar:
- Management: Fixed a dupe with chests in boats.
- Misc: Fixed the Horse Whistle having a very tiny range.
- Misc: Iron Chains no longer cause minecarts to never shut up.
- Tweaks: Fixed the slabs to blocks recipe not working sometimes.
- World: Fixed stonelings always spawning with frogs.
- World: Fixed stonelings not being tamable properly.
- World: Fixed stonelings spawning with frogs and then despawning and leaving the frogs behind.

Quark-r1.6-176.jar:
- General: Fixed patron features not reloading in servers when new players join.
- Automation: Fixed pistons deleting data sometimes. Hopefully.
- World: Fixed quark leaves and saplings not burning and not being registered in the ore dictionary.

Quark-r1.6-175.jar:
- General: Fixed an ASM error appearing in the log even though nothing errored.
- Decoration: Ropes can now hang off more things.
- Management: Fixed Pistons Moving TEs deleting data.
- World: Fixed frogs suffocating again.
- World: Stacked foxhounds on top of a furnace will no longer interfere, rather, only one will do the thing.

Quark-r1.6-174.jar:
- Automation: Fixed Pistons Move TEs causing a memory leak if you switch dimensions a lot.
- Management: Fixed Shulker Box Item Adding being broken.
- Misc: Fixed Enderman not teleporting away from Pickarangs.
- World: Baby Foxhounds now have a big head, as they should.
- World: Fixed crabs trying to jump while walking underwater, which got them stuck.

Quark-r1.6-173.jar:
- Client: Added shiny animals to the random animal skins feature. (1 in 1024 chickens, cows, or pigs will be shiny and have a variant skin)
- World: Fixed foxhounds not being classified as hostile mobs for some cases.
- World: Foxhounds now only spawn if the light level is low.
- World: Lowered the default foxhound spawn rate by a lot. If you already loaded the game with the old config you'll have to go into the foxhounds section in the quark config and reset it to default.

Quark-r1.6-172.jar:
- General: Fixed a ton of log spam from an inconsequential mistake in the ASM code.
- Automation: Fixed iron rods not being able to break blocks that pistons normally break. Ironic, I know.
- Automation: Fixed the Up, Down, and All Around mod not allowing you to bounce in quark slimes.
- Automation: Fixed weird inductor behaviour.
- Client: Added a config option to change the opacity of the invalid slots overlay.
- Client: Improved the render for showing invalid slots.
- Tweaks: Fixed the "Night has Passed" message showing up even if you disable the improved sleeping feature.
- World: Fixed crabs and stonelings not breathing underwater.
- World: Fixed crabs swimming even thought they shouldn't.
- World: Fixed Foxhounds trying to murder you in peaceful difficulty.
- World: Soul beads now take a little bit of time to consume.
- World: Stonelings will now alert nearby stonelings if startled.

Quark-r1.6-171.jar:
- Automation: Fixed chains not rendering.
- Decoration: Fixed leads in fences having weird behaviour if they're on different chunks.
- Vanity: Fixed emotes not cancelling properly when another one starts.
- World: Fixed Foxhounds sleeping and waking up instantly.
- World: Fixed Foxhounds and Frogs suffocating easily.
- Automation: Fixed colored slime having an awkward recipe registration because another module overrides it.
- Decoration: Fixed grates pushing items around when they fall through them.
- Automation: Fixed iron rods disappearing if they're pushed with a block in the middle

Quark-r1.6-170.jar:
- Automation: Fixed pistons destroying blocks.
- Automation: Fixed slime sticking to slime it shouldn't be able to stick to if it's directly in front.
- Decoration: Fixed items not going through grates.
- World: Fixed a crash with Foxhounds.

Quark-r1.6-169.jar:
- General: Add tab-complete to the Quark Config command.
- General: Added a config to set piston push limit.
- General: Added an overwrite of vanilla's piston logic to allow for quark (and potential addons) to do some spicy stuff.
- General: Added new sound effects to a bunch of things around the place.
- General: Improved the textures/models of a few items and blocks.
- General: Quark dispenser behaviors no longer dispense the item if they fail.
- Automation: Added Chain Linkage.
- Automation: Added Color Slime.
- Automation: Added Gravisand.
- Automation: Added the Redstone Inductor.
- Automation: Ender Chests are now hard blacklisted for pistons. I mean, they're *obsidian!*
- Automation: Fix animals not eating floor food. Again. Again.
- Automation: Fix certain render issues with Pistons Push Tile Entities.
- Automation: Iron Rods no longer pretend they're solid blocks on all sides.
- Automation: Iron Rods will now works with slime blocks, and also when there's an amount of blocks that's larger than the push limit in front of them.
- Automation: Pistons now render more correctly when they push tile entities.
- Building: Added Jasper and Slate support to World Stone Bricks and Pavement.
- Building: Vanilla Slabs, Stairs, and Walls now supports Moss Stone and Mossy Stone Bricks.
- Client: Fix a render issue with Render Items In Chat.
- Client: Fix food tooltips being oddly shifted while looking in JEI and being in the creative search tab. Weird, I know.
- Client: Fixed enchanted books showing items crashing the game if you hover over a book with an invalid enchant.
- Decoration: Added Decorated Paper Lamp variants.
- Decoration: Added Decorated Paper Walls as a new variant.
- Decoration: Added Iron Grate.
- Decoration: Added Rope.
- Decoration: Added support for the new trees to Leaf Carpet.
- Decoration: Added the ability to place Blaze Rods.
- Decoration: Fixed a desync with flower pots.
- Decoration: Fixed More Banner Layers being broken.
- Management: Fixed an item dupe with mods that allow shulker boxes to stack.
- Management: Fixed Linking Items not working.
- Management: Fixed opening the game making a desync between your held item in the server and client.
- Management: Fixed rotating arrow types trying to do the thing even if you only have one type of arrow.
- Management: Trapped chests no longer go into boats. Boat chests also wobble with their boat.
- Misc: Added Reacharound Placement.
- Misc: Fixed a crash with ender dragon breath throwing.
- Misc: Fixed a small visual bug in a secret feature.
- Misc: Fixed the Pickarang not moving its drops perfectly.
- Misc: Invalid Ancient Tomes no longer appear in creative or JEI.
- Misc: Mining Fatigue potions can accept redstone and glowstone to upgrade them. (Previously, you could only get upgraded versions by corrupting the upgraded Haste equivalent.)
- Misc: Pickarangs no longer hurl themselves into the uncaring void when they return to a dead player.
- Misc: Placing dusts has a placement sound.
- Misc: Poison Potatoes no longer visually decrease their stack size when the entity is already poisoned.
- Misc: You can now dispense Dragon's Breath.
- Oddities: Added Tiny Potato.
- Oddities: Backpacks no longer can dupe items through specific interactions.
- Oddities: Candles can now influence which enchantments Matrix Enchanting will give you.
- Oddities: Pipes now render stack sizes appropriately.
- Tweaks: Added the ability to shovel dirt blocks into path.
- Tweaks: Fixed right click harvest not marking the harvest as a success, thus causing some weird effects in mods like Inspirations.
- Tweaks: Improved Improved Sleeping chat feedback.
- Tweaks: Look Down Ladders now makes it so that if you're sneaking when you open your chat, you'll stay sneaking. Looking down overrides the sneak-lock, so you can still use GUIs while going down a ladder.
- Tweaks: Villagers no longer will respond to doors being broken while trying to open them by annihilating the universe.
- Vanity: Allow item names to be dyed with non-vanilla dyes.
- Vanity: Fixed sitting in stairs while spamming the sneak key causing you to teleport and have some graphical issues.
- World: Added Broken Nether Portals spawning in the nether.
- World: Added Cobbedstone to Spider Nest Underground Biomes.
- World: Added Crabs, Crab Legs, Crab Shell Fragments, and Potion of Stability.
- World: Added Foxhounds.
- World: Added Jasper and Slate Speleothems.
- World: Added Jasper and Slate stones to Revamp Stone Gen.
- World: Added Nether Obsidian Spikes.
- World: Added Tree Variants, which include Blossoming Trees and Swamp Oak Trees.
- World: Buried Treasure can no longer spawn off of its map.
- World: Cave Crystals can be crafted into Sheets (panes).
- World: Cave Crystals have better beacon colors.
- World: Cave Crystals now come in black!
- World: Change some food values to be closer to what was intended.
- World: Changed the default biomes for some of the Revamp Stone Gen settings to better accommodate Jasper and Slate.
- World: Crystal Cave generation is able to be configured in much more depth.
- World: Curse can now be dispelled with milk.
- World: Curse now lasts 10 minutes rather than 20 by default.
- World: Fixed multiple more secret features we can't mention here.
- World: Fixed monster boxes crashing if you set the min monster count to be higher than the max monster count (bruh)
- World: Soul Beads now let you know they'll apply Curse to you.
- World: Stonelings no longer just wait around when they can't find a way to escape.
- World: Stonelings now path over cactus, since they have no fear.
- API: Added INonSticky and ICollateralMover for the new piston stuff.

Quark-r1.5-168.jar:
- Client: Items now render when sent in chat.
- Client: Visual Stat Display now applies to potion items.
- Decoration: Iron Ladders no longer are broken by water.
- Management: Added Arrow Scrolling. Sneak-scrolling while holding a bow will rotate the positions of arrows in your inventory.
- Misc: Added a Horse Whistle. This lets you call your horse to you, within a given range.
- Misc: Fix Ancient Tomes acting as if they were enchanted, instead of like enchanted books.
- Misc: Pickarangs got an aesthetic overhaul, getting sound effects and lots of flair.
- Oddities: Matrix Enchanting has been rebalanced, giving you no duplicate enchantments.
- Tweaks: Added Right Click Harvesting. If Hoe Harvesting is enabled, hoes can harvest larger areas than your bare hand.
- Tweaks: Archaeologists now follow emerald and bone blocks.
- World: Added Frogs. They're cute, spawn in swamps, are bred using spider eyes or raw fish, and can be used for brewing jump boost.
- World: Curse no longer affects players in spectator mode.
- World: Floors can now be set to be entirely water when generating underground biomes.
- World: Stonelings are now better at spotting players in tight environments.

Quark-r1.5-167.jar:
- Client: Added items rendering in chat.
- Experimental: Added an option to reject mods.
- Management: Fixed Better Craft Shifting not working properly.
- Oddities: Matrix Enchanting will no longer give you more enchants that you can use.
- Tweaks: Fixed Ladder Drop Down not working properly.
- World: Fixed liquids not spawning properly in underground biomes.
- World: Fixed the Pickarang taking damage even if it doesn't hit anything.
- World: Improved the consistency of Pickarang item pickup.

Quark-r1.5-166.jar:
- General: Fixed a hang when leaving a world.
- Client: Fixed improved vanilla textures not loading sometimes.
- Client: Fixed the shulker box tooltip.
- Decoration: Fixed donkeys with quark chests not dropping the right items.
- Decoration: Fixed paper walls connecting to leaves.
- Decoration: Paper blocks now burn a lot.
- Experimental: Frogs no longer take fall damage and have their eye height set properly.
- Management: Fixed the management button keybinds not being bindable to mouse buttons.
- Misc: Using poisionous potatoes on animals gives some feedback if it misses.
- Oddites: Fixed some more weird backpack behaviours.
- Oddities: Fixed a crash with the totem of holding.
- Tweaks: Fixed slab to block recipes not always working because of chiseled block variants.
- Tweaks: Improved sleeping now rounds down player count and no longer spams your chat.
- World: Fixed the brimstone underground biome obsidian chance config being outside of where it should be.

Quark-r1.5-165.jar:
- Automation: Fixed iron rod connection logic.
- Client: Fixed an attribute display bug.
- Decoration: Fixed a Lead dupe.
- Decoration: Fixed donkeys not accepting quark chests.
- Decoration: Fixed item frames disappearing into the ether if there's a lot of blocks above them.
- Decoration: Fixed wooden button variants not being smeltable.
- Management: Item linking now fires chat events for bots and the like.
- Misc: Changed the calculation for effiency on the pickarang.
- Misc: Fixed the pickarang killing itself if you have no space in your inventory for it.
- Misc: The pickarang no longer has a cooldown in creative mode.
- Tweaks: Fixed being able to place floating ladders under weird circumstances.
- Tweaks: Fixed vanilla ladder placement logic applying if dropping down a ladder isn't possible.
- Vanity: Fixed emote icons not appearing when holding an item.

Quark-r1.5-164.jar:
- General: Fixed patron emotes not working again.
- General: Fixed some loot tables not registering properly.
- Automation: Fixed the default config for animals eating floor foor being too conservative with the max amount of mobs in an area.
- Client: Fixed stat display not working with some languages.
- Misc: Fixed the Pickarang not dropping everything it should.
- Misc: Pickarangs can now be enchanted by Efficiency, which makes them faster.
- Oddities: Fixed slight z-fighting with the backpack model.
- World: Brought back the percentage based chance configs.
- World: Made sprouts edible.
- World: Monster boxes are now much harder to break.

Quark-r1.5-163.jar:
- Building: Fixed some wooden blocks not burning.
- Oddities: Fixed backpacks eating items.
- World: Reverted the change to configs to use percentage based odds which broke old configs.

Quark-r1.5-162.jar:
- General: Fixed crash when opening the beacon, again.
- Client: Fixed a crash with the usage ticker.
- Experimental: Added Custom Splashes.
- Management: Fixed chest buttons rendering under Cosmetic Armor items, again.
- Oddities: Fixed pipe animation bug.

Quark-r1.5-161.jar:
- General: Changed some "chance" configs to use percentage rather than 1-in-X. - General: Fixed crash when opening a beacon.
- Management: Fixed Chest Buttons rendering below items from Cosmetic Armor.
- Vanity: Fixed patron emotes not working.
- World: Added a dimension config to quark dungeons.
- World: Fixed log spam with the Archaeologist Hat.

Quark-r1.5-160.jar:
- Experimental: Added Better Nausea, which attempts to make nausea not give the player motion sickness.
- Misc: Fixed an exploit with botania mana enchanting.
- Misc: Fixed using modded potion effects with the beacon replacement feature resulting in the wrong sprites being drawn.
- Tweaks: Fixed the recipe book shopwing up in the crafting table even if the config to disable it is on.
- World: Fixed some items on stonelings z-fighting.
- World: Fixed the Pickarang bypassing region claims.
- World: Fixed Wraiths being able to be spawned as babies.

Quark-r1.5-159.jar:
- Client: Fixed debug messages in the log with enchanted books.
- Client: Fixed Enchanted Books not showing items added by mods in their tooltip
- Decoration: Fixed Iron Ladders not sounding like iron.
- Tweaks: Fixed Quark's config to disable the recipe book breaking Patchouli's book button.
- Vanity: Fixed other players' emotes leaking.
- Vanity: Fixed patreon only emotes being usable by non patrons.
- Vanity: Fixed sitting in BlockCraftery stairs having weird behaviour.
- World: Added a config to add more sounds to wraiths.
- World: Fixed Stonelings intercepting actions taken on them even if nothing happens.

Quark-r1.5-158.jar:
- World: Fixed compatibility with Ore Stone Variants. You can now have quark stone clusters and ore stone variants.

Quark-r1.5-157.jar:
- Automation: Fixed wolves eating food off the ground breeding even if not at full hp.
- Client: Added the ability to add custom items to the enchantment book toolip.
- Client: Fixed adding mod items to the enchantment book tooltip not working.
- Decoration: Fixed a crash when untying leashes.
- Misc: Added a config option to not add the slime bucket as an oredicted slimeball.
- Tweaks: Fixed a milk bucket dupe.
- Tweaks: Fixed hoe harvesting not supporting mod blocks.

Quark-r1.5-156.jar:
- General: Fixed a crash with JEI.
- Client: Fixed items blinking at the wrong time sometimes.
- Management: Fixed a crash with desynced shulker boxes.
- Tweaks: Tamed wolves can now be pat by shift-right clicking with an empty hand.
- World: Archaeologists now say when they're out of stock.
- World: Stonelings can now be named.

Quark-r1.5-155.jar:
- Client: Fixed the item expiry feature causing Botania mana tablets to not render.
- Experimental: Improved wednesday.
- Management: Fixed the favorite icon being wrong.
- Oddities: Fixed a dupe with backpacks.
- Oddities: Fixed backpacks eating up items.
- Oddities: Tweaked pipe hitboxes a bit.
- World: Fixed Basalt not working with chisel.
- World: Stonelings no longer use the monster spawn table.

Quark-r1.5-154.jar:
- General: Fixed bad ASM leading to a startup crash.

Quark-r1.5-153.jar:
- General: Fixed a server crash.
- General: Tried to fix Chisel compatibility again.
- Building: Added carved variants for world stone bricks.
- Client: Fixed the Highlight Invalid Slots feature highlighting the wrong position in the Tinkers Construct Crafting Station.
- Decoration: Added the ability to tie leads to fences.
- Decoration: Fixed Flat Item Frames not extending their model when non vanilla maps are placed in them.
- Experimental: Added Framed Blocks. - Experimental: Added wednesday.
- Management: Fixed right click to add to shulkers not working.
- Misc: Added the Pickarang.
- Oddities: Fixed a dupe with backpacks.
- Oddities: Fixed pipes accepting items if they're disabled.
- Oddities: Fixed some model weirdness with pipes.
- Tweaks: Added Springy Slime.
- Tweaks: Fixed Improved Sleeping not sending the list of sleeping players to chat.
- World: Added a config option to make stonelings run away if the player moves quickly even if sneaking.
- World: Added brick variants for Permafrost and Brimstone.
- World: Fixed a tiling issue with Limestone Bricks.
- World: Fixed cave roots spawning in dimensions other than the overworld.
- World: Fixed Stonelings crashing the game when put in an EnderIO Powered Spawner.
- World: Fixed tamed Stonelings being able to despawn.
- World: Fixed underground features spawning in superflat worlds.
- World: Stonelings are now immune to cactus, arrows, drowning, and fall damage.
- World: Stonelings can now be fed stone types to change their look.
- World: Stonelings can now be tamed with Diamonds.
- World: Stonelings now have a sound effect on damage.
- World: Stonelings now have Basalt and Marble variants.

Quark-r1.5-152.jar:
- Management: Fixed a crash when opening the player's inventory under certain circumstances.

Quark-r1.5-151.jar:
- General: Added a proper AutoRegLib dep so people know to use the proper version.
- General: Added proper subtitles to quark's sound effects.
- General: Fixed Chisel Compatibility not working properly.
- Client: The slot the player is hovering over is no longer highlighted for the invalid slots feature.
- Client: The Usage Ticker is now a bit smarter at figuring out which items to show.
- Client: Upgraded the abilities of Visual Stat Display, it can now display a ton more attributes.
- Experimental: Added a debug feature to dump the texture atlas.
- Management: Fixed a crash when opening the inventory.
- Oddities: Fixed fake client side Totems of Holding showing up.
- Oddities: Fixed pipes rendering incorrectly in some modpack setups.
- Oddities: Open ended pipe ends now have a new model to show they have special properties.
- Oddities: Upgraded pipes with the ability to succ in items that go onto them.
- Tweaks: Fixed ladders being used up if used on a ladder at the bottom of the world.
- Vanity: Fixed Chests in Boats vanishing on the client.
- Vanity: Fixed emote rows being flipped.
- Vanity: Witch hats now make witches ignore you.
- World: Added Monster Boxes to underground cave generation.
- World: Added the Stoneling mob, and its drop, the Heart of Diamond.
- World: Fixed the Archeologist Hat destroying items if you break some blocks.

Quark-r1.5-150.jar:
- General: The required forge version is now properly marked as a depedency.
- Automation: Fixed piston pushing being weaker than intended.
- Client: Improved rendering for the invalid slot highlight and made it not show slots that are disabled.
- Client: The feature to show invalid slots now requires shift to be held by default.
- Decoration: Axes now break paper walls faster.
- Decoration: Blacklisted botania functional flowers from being placed in flower pots because they can't handle the complex nature of them.
- Management: Fixed trying to saddle a hippocampus from the Ultimate Unicorn crashing.
- Oddities: Fixed an animation bug with pipes, again.
- Oddities: Pipes now shoot out items if they were to leave the pipe.
- Vanity: Custom emotes can now have sounds.
- Vanity: Custom emotes can now move the entire player model at once.
- Vanity: Emotes can now be cancelled by starting a new emote.
- Vanity: Tweaked the emote GUI a bit.

Quark-r1.5-149.jar:
- Client: Greener Grass now detects Serene Seasons for turning itself off.
- Management: Added a config option to fall back to the old behaviour for detecting dropoff-able inventories.
- Oddities: Fixed a matrix enchanting crash.
- Oddities: Fixed item pipes not animating items properly.
- World: Fixed a game freeze on void worlds.
- World: Fixed JustEnoughResources not showing Cartographer trades.
- World: Fixed player skins with hats clipping through the archeologist hat.
- World: Made archeologists quieter.
- API: Added events for module loading.

Quark-r1.5-148.jar:
- Building: Fixed Soul Sandstone Slabs not being in the building blocks creative tab. (yrsegal)
- Decoration: Fixed using Pick Block on colored item frames not returning the item inside. (yrsegal)
- Management: Fixed sorting not working properly in Tinkers Construct Pattern Chests. (yrsegal)
- World: Fixed a crash with Elder Prismarine. (yrsegal)
- API: Fixed wrong metadata causing crashes with other mods that use the Quark API.

Quark-r1.5-147.jar:
Warning: This update requires the [latest version](https://minecraft.curseforge.com/projects/autoreglib/files/2703999) of AutoRegLib, please go update that too.
- General: Fixed log spam about the Better With Mods API. (yrsegal)
- Automation: Fixed chests linking incorrectly to other chests (and sometimes crashing the game) when moved by pistons.
- Automation: Fixed Redstone Randomizers not having any delay.
- Building: Added Turf Blocks.
- Building: Fixed Midori Slab not showing up in the creative inventory.
- Client: Added Enchanted Books showing target items to the enchantment names in their tooltips.
- Client: Added hovering over an item highlighting slots it can't go into.
- Client: Fixed a crash when looking at a chest with items containing invalid enchantment data.
- Decoration: Fixed Iron Ladders breaking in one hit.
- Management: Added a config option to add inventories that can support dropoff. (yrsegal)
- Management: Fixed the trash can icon not being movable on the X axis (phenonymous)
- Misc: Fixed using runes or dying item names eating entire stacks. (yrsegal)
- Oddities: Fixed a crash with Matrix Enchanting when enchanting an item with no legal enchants. (yrsegal)
- Oddities: Fixed a crash with WAILA when looking at a Totem of Holding. (yrsegal)
- Oddities: Fixed removing a Backpack while there's items in the crafting grid destroying those items.
- Oddities: Fixed the backpack inventory clearing when gamemode is changed. (yrsegal)
- Oddities: Fixed the Matrix Enchanter not updating its contents to other players in real time.
- Oddities: The Totem of Holding now shows who it belongs to when hovered over.
- Tweaks: Fixed Double Doors breaking the Locks mod. (Melonslise)
- Tweaks: Fixed some mod axes not being able to break leaves faster.
- World: Added Cave Roots and Sprouts.
- World: Added the Archeologist Villager that spawns underground and sells the Archeologist Hat.
- World: Doubled the frequency of Underground Biomes.
- World: Fixed a crash if Underground Biome rarity is set to ©.
- World: Fixed Ender Biotite Ore not being smeltable. (yrsegal)
- World: Fixed fairy rings not recognising mod stones. (yrsegal)
- World: Glowshrooms can now be bone mealed into Huge Glowshrooms (when planted in Glowcelium).
- World: Increased the frequency of Quark's dungeons by 7x. The old spawn rate was ridiculously low!
- World: Ocean caves will now spawn with a new block, Elder Prismarine.
- API: Moved a few things to capabilities. (yrsegal)

Reborn Core (RebornCore-1.12.2-3.13.12.447-universal.jar --> RebornCore-1.12.2-3.19.2.522-universal.jar):
RebornCore-1.12.2-3.19.2.522-universal.jar:
(modmuss50) Fix server crash #releaseBuild

RebornCore-1.12.2-3.19.1.521-universal.jar:
(modmuss50) #releaseBuild
(modmuss50) Remove unused textures
(modmuss50) Remove custom shield code, it was too expensive to run.
(modmuss50) Remove debug output
(modmuss50) Fix autocrafting table crash
(modmuss50) update gitignore
(modmuss50) Revert "Blockstates logic is back in block"

RebornCore-1.12.2-3.18.1.514-universal.jar:
(drcrazy) #releaseBuild
(drcrazy) Reorder methods + fix for generics related warnings
(drcrazy) Fix facing property
(drcrazy) Fix blockstate loading exceptions.
(drcrazy) Update mappings
(drcrazy) Bump forge and graddle versions
(drcrazy) Fix warnings for generics and license
(estebes) Small fix.
(estebes) Improvements to the recipe system.
(estebes) Minor improvment to the recipe handler.
(estebes) Small recipe handler improvment.
(estebes) Improve the performance of the recipe system. Bump version
(estebes) More fixes.
(estebes) Small fix.
(estebes) More stuff.
(estebes) Things
(estebes) More things.
(estebes) Things.
(estebes) things
(estebes) Minor tweak.
(estebes) Dont use this.
(estebes) Minor things.
(estebes) Improve tanks.
(estebes) Improve the performance of the FuelHandler.
(estebes) Make constructor public.
(estebes) Bump RebornCore version.
(estebes) Fix license header.
(estebes) Fix crash.
(estebes) More fixes.
(estebes) Tentative FluidStack packet handling.
(estebes) Fixes.
(estebes) Improvements to praescriptum.
(estebes) Improvements to praescriptum.
(estebes) Small fix.
(estebes) Some stuff.
(estebes) Fix GUI shift click bug.
(estebes) Minor improvments to the recipe system.

RebornCore-1.12.2-3.16.4.478-universal.jar:
(modmuss50) #releaseBuild
(drcrazy) Recipe Methods and bunch of warnings

RebornCore-1.12.2-3.16.3.476-universal.jar:
(drcrazy) #releaseBuild
(drcrazy) I hope this should fix TechReborn/TechReborn#1832
(drcrazy) Fix build in eclipse

RebornCore-1.12.2-3.16.2.473-universal.jar:
(estebes) #releaseBuild
(estebes) Improve some things.
(estebes) More helper methods
(estebes) More helper methods

RebornCore-1.12.2-3.16.0.469-universal.jar:
(estebes) #releaseBuild
(estebes) Improve Praescriptum Recipes capabilities.

RebornCore-1.12.2-3.15.5.467-universal.jar:
(estebes) #releaseBuild
(estebes) More fixes to build file.
(estebes) More fixes to build file.
(estebes) Bump version
(estebes) Updated build.gradle
(estebes) Small fix.
(estebes) Bump version
(estebes) New recipe system - Praescriptum
(estebes) Improve FluidUtils and ItemUtils.
(estebes) Improve FluidUtils and ItemUtils.
(estebes) Improve FluidUtils.

RebornCore-1.12.2-3.14.1.457-universal.jar:
(estebes) #releaseBuild

RebornCore-1.12.2-3.14.1.456-universal.jar:
(estebes) #releaseBuild
(estebes) Fix FluidUtils container handling.

RebornCore-1.12.2-3.14.0.455-universal.jar:
(estebes) #releaseBuild
(estebes) Merge branch '1.12' of github.com:TechReborn/RebornCore into 1.12
(estebes) #releaseBuild
(drcrazy) Fix license
(estebes) Forgotten texture.
(estebes) Improve the several util classes.
(estebes) Improve the Redstone mode button.
(modmuss50) Fix guielements texture and tooltip positioning (#117)
(modmuss50) New drawEnergyStorageRedstoneModeButton in GuiBuilder (#115)
(modmuss50) Fix typo (#113)

Rustic (rustic-1.1.0.jar --> rustic-1.1.2.jar):
rustic-1.1.2.jar:
* Added lang files:Added lang files:
- zh_tw.lang
* - es_es.lang

rustic-1.1.1.jar:
* Fixed a crash caused by placing lattice next to grape leaves
* Fixed pathfinding issues with wildberry bushes and lattice
* Fixed console spam from oredict registration failures
* Fixed wildberry bushes generating underwater and breaking immediately (I think)
* Added oredict entry for raw slate as "stoneSlate"
* Added some more oredict entries for honeycomb

Serene Seasons (SereneSeasons-1.12.2-1.2.16-universal.jar --> SereneSeasons-1.12.2-1.2.18-universal.jar):
SereneSeasons-1.12.2-1.2.18-universal.jar:
- Fixed null pointer exception caused by most recent update

SereneSeasons-1.12.2-1.2.17-universal.jar:
NOTE: Dynamic Surroundings is not compatible with this version yet! Do not report crashes regarding it to us!
- Fixed compatibility with BetterPortals
- Added an option to stop season progression when no players are online on a server
- Added Polish translation (Courtesy of Dolores-McDoodle)

Shadowfacts' Forgelin (Forgelin-1.8.3.jar --> Forgelin-1.8.4.jar):
Forgelin-1.8.4.jar:
Update Kotlin to 1.3.50, Coroutines to 1.3.1, and fix JDK7/8 stdlib modules not being shadowed.

Simple Fluid Tanks (simplefluidtanks-1.12.2-1.7.1.2.jar --> simplefluidtanks-1.12.2-1.7.1.3.jar):
simplefluidtanks-1.12.2-1.7.1.3.jar:
[https://github.com/Zarathul/simplefluidtanks/releases/tag/1.12.2-1.7.1.3](https://github.com/Zarathul/simplefluidtanks/releases/tag/1.12.2-1.7.1.3)

Steve's Carts Reborn (StevesCarts-1.12.2-2.4.31.135.jar --> StevesCarts-1.12.2-2.4.32.137.jar):
StevesCarts-1.12.2-2.4.32.137.jar:
(github) #releaseBuild
(github) Disable all easter eggs

Storage Drawers (StorageDrawers-1.12.2-5.3.8.jar --> StorageDrawers-1.12.2-5.4.1.jar):
StorageDrawers-1.12.2-5.4.1.jar:
* - Fix framed drawers voiding contents when broken
* - Fix compacting drawers with void upgrades voiding incompatible items on input
* - Remove drawers as fuel candidate for furnaces

StorageDrawers-1.12.2-5.4.0.jar:
* Drawers keep their items when broken by default. Toggleable in config.
* Certain Thaumcraft items will render their aspect labels on drawers again.
* Avoid unnecessary item stack copying in the "get" function of IItemHandler, which may improve performance interacting with other inventories/storage transport systems.
* Fix crash when loading key button recipes with keys disabled

Tinkers Construct (TConstruct-1.12.2-2.12.0.157.jar --> TConstruct-1.12.2-2.13.0.183.jar):
TConstruct-1.12.2-2.13.0.183.jar:
Special bugfix release:
This version fixes a crash that sometimes happens when also using VanillaFix, which currently is in a lot of modpacks. Since there seems to be no active maintainer for the mod, we decided to deactivate what it does for TiC rendering ourselves. This only impacts the fluids rendered by TiC itself in some blocks.

TConstruct-1.12.2-2.13.0.179.jar:
Most likely the last bugfix release for 1.12.2

* Fix a potential rendering issue with casting channels
* Fix potential crash with kama
* Remove debug log from hellish trait
* Fix potential slimebounce issue
* Fix Tinkers' special food not being repairable and using wrong durability
* Translation improvements

TConstruct-1.12.2-2.13.0.171.jar:
Features

* Slime
* Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
* Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
* Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
* Slime Blocks
* Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
* Removed green as it was redundant to the vanilla block
* Quark Colored Slme
* If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
* Green, blue, purple, magma, and blood slime blocks will not stick to each other
* Pink slime blocks (see above) will stick to all colors
* Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
* Slime naming
* Now are more consisent with vanilla
* Slimeballs are no longer called "Slime ball"
* Most slime items no longer have colors for consistency
* Tools
* Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
* Made hatchet shield breaking more compatible with other mod's shields
* Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
* Longswords now have a slight delay after use, giving a window to activate a shield
* Longswords now have an animation while charging
* Rapiers now allow a shield to be used while jumping back
* Projectiles like shurikens now light the target on fire if the projectile is on fire
* Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
* Smelteries
* Full smelteries no longer attempt to alloy or finish melting items
* When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
* Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
* Misc
* Slime trees once again have drippers
* Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks Fixes

* General
* Fixed wooden hoppers deleting contents when rotated
* Fixed slime recipe fallbacks giving hte wrong color
* Fixed blood being too hot
* Fix replacing the piggybackpack with another chestplate not dropping the entity
* Smelteries
* Fixed full smelteries sometimes filling with negative liquids
* Fixed smeltery sending too many packets, breaking some inventories
* Fixed stone tool parts melting too fast
* Fixed smeltery dropping items clientside when breaking under some conditions
* Fix crash when casting channels are filled from an invalid side
* Fixed being able to drain fluids from an invactive smeltery or tinker tank
* Tools
* Fixed Tinkers weapons not applying knockback to players
* Fixed no sound effects when attacking with Tinkers weapons
* Fixed no sounds when breaking tools
* Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
* Fixed custom crosshairs breaking other mods that modify crosshairs
* Fixed bows not rendering in the offhand when drawing
* Fixed infinite blocking when a battle sign breaks while in use
* Fixed embossment allowing invalid traits to be applied
* Fixed crash from reflecting thorns damage
* Fixed crash from dealing damage multiple times in the same frame
* Fixed projectiles dealing less damage based when the players attack cooldown is low
* Translation

* Updated fr_fr (thanks Neerwan)
* Updated ja_jp (thanks otoma417)
* Updated ru_ru (thanks Lanvilla)

Wearable Backpacks ( Wearable Backpacks - 1.12.2 - 3.1.3 --> Wearable Backpacks - 1.12.2 - 3.1.4):
Wearable Backpacks - 1.12.2 - 3.1.4:
* Fix getIsRepairable not handling empty item stacks - [@asiekierka](https://github.com/asiekierka) ([#75](https://github.com/copygirl/WearableBackpacks/issues/75))
* Fix pack.mcmeta, update various project things - [@ChloeDawn](https://github.com/ChloeDawn)
* Fix crash in IBlockColor implementation - [@copygirl](https://github.com/copygirl) ([#107](https://github.com/copygirl/WearableBackpacks/issues/107))
* Fix dupe bug when dying from explosion - [@ichttt](https://github.com/ichttt) ([#119](https://github.com/copygirl/WearableBackpacks/pull/119)) Localization

* Update Chinese (zh_CN) localization - [@3TUSK](https://github.com/3TUSK) ([#87](https://github.com/copygirl/WearableBackpacks/pull/87))
* Add Polish (pl_PL) localization - [@Pabilo8](https://github.com/Pabilo8) ([#106](https://github.com/copygirl/WearableBackpacks/pull/106))
* Add Slovak (sk_SK) localization - [@rufo123](https://github.com/rufo123) ([#116](https://github.com/copygirl/WearableBackpacks/pull/116))

p455w0rd's Library (p455w0rdslib-1.12.2-2.1.44.jar --> p455w0rdslib-1.12.2-2.3.161.jar):
p455w0rdslib-1.12.2-2.3.161.jar:
finally fixed everything

p455w0rdslib-1.12.2-2.3.160.jar:
fixed textures (wings)

p455w0rdslib-1.12.2-2.3.159.jar:
Removed Shader/Coremod stuff

p455w0rdslib-1.12.2-2.2.156.jar:
Fixed tons of stuff:
removed the block implementation of the shader
vanilla item effects are off by default
fixed CME bug and blockstate getCapability bug

p455w0rdslib-1.12.2-2.2.151.jar:
Fixed rare bug where shaders are enabled and available, but programs are unable to to be created

p455w0rdslib-1.12.2-2.2.150.jar:
Fix conflict with JEIDs/Mixins/VanillaFix

p455w0rdslib-1.12.2-2.2.134.jar:
Hotfix #2

p455w0rdslib-1.12.2-2.2.133.jar:
Fix coremod crash

p455w0rdslib-1.12.2-2.2.132.jar:
Lots of refactors
Implemented custom TEISR rendering handler
Implemented experimental colored lighting shader
Moved Mods enum from indivdual mods into pwlib
Removed most of the reflection code

Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).