Raw's Hellish RPG-1.08.zip
What's new
the minibosses and bosses from the kill tracking system now have their
possible types randomized per day. this means each day has its own
pool of bosses and gives more variety to each night
added more bosses and minibosses to the pools
added custom hostile control so 'hostile' golems and summons don't count anymore
made polar bears slightly stronger, smaller, and cost more mana. they have enderstride
(teleport in looking direction) and slowfall 5, these combined let them kinda sorta fly
and reach enemies above.
fixed zombie summons throwing tnt
added custom tnt abilities for regular zombies including a special boss
added a kill count that displays within menus
kills also contribute towards an increase of boss spawn rates, capping at 1.5x
at 5000 kills
added more bosses to the nether
increased passive boss (cow, chicken, pig) spawn rates from 1% to 2% per boss (cow, chicken, pig)
Updated the dodge system to have 85 as the softcap, you can reach
higher numbers, but it takes way more attack/move speed to reach them.
Also adjusted dodge so that if your movespeed is too much higher than
your attack, it doesn't contribute as much, this prevents rangers and
mages from getting easy dodge rates without speccing into some attack speed
buffed player-made golems
Updated slender pig's drop to be more attack speed oriented.
This is to better implement it into the new dodge system.
Removed mutant skeleton from the miniboss pool for now, its damage
was randomly very high, hard to test for.
Removed Dragon Wyrms mod, they can't seem to aim very well and I'm
unimpressed with them overall
disabled gorgons from spawning
fixed an issue with spark bloating the modpack file
This mod has no additional files

