Randon One Block 1.0.1.0
What's new
[1.0.1.0] — 2026-06-30
CurseForge milestone — mod-pool gating, quest unlocks, and custom compression blocks for the random one-block loop.
Random One Block — mod pool gating
- Tiered pool — Day one rolls vanilla plus starter exceptions (
elevatorid,kubejs,uncraftingtable). Other mod namespaces unlock per team when FTB quests complete or an operator runs/randomblock poolenable. - Quest unlocks — Completing quests (e.g. Leather Backpack → Sophisticated Storage) auto-enables the linked mod pool. Task-level FTB handlers, login backfill, and
/randomblock pools debug questsfor troubleshooting. - Pool commands —
/randomblock pools,pools list,pools debug,pools debug complete <mod>,pools debug quests, andpoolenable <mod> true|false. Full reference inREADME.md.
Custom blocks & recipes (KubeJS)
- Compression blocks — Leather, sapling, carrot, potato, and torch blocks: craft 3×3 → 1 block, decompress → 9 items. Minable and in the random pool under namespace
kubejs. - Docs —
howtocustomblocks.mdfor adding more storage blocks;howtoquest.mdfor quest → mod unlock wiring.
Config & stability
- Authoritative config — All pack JSON loads/saves via
kubejs/config/only (RandonOneBlockConfigIO)../link-instance.shand./scripts/clean-stale-instance-config.shremove stray instance-root copies that shadowed real config. - Weight overrides — Crafting table, dirt, cobblestone, and uncrafting table tuning in
random_one_block.json.
Docs
- Updated README, requirements, todolist, and pool-command tables for mod gating and custom blocks.
This mod has no additional files

