Fabric-based (MC 26.2). Focused on adding structured exploration content, deeper combat/mount systems, and heavy performance optimization to vanilla survival.
Exploration & structures: Overhauled dungeons, taverns, mineshafts, deserts temples, pillager outposts, and strongholds with new loot and enchantments. Bounty boards for item/mob quests with configurable rewards.
Combat & movement: Overhauled melee combat system. Wall jumping and double jumping.
Companions & mounts: Fully reworked horses (ownership, whistle call, breeding, breeds, water/forest traversal). Upgraded dog behavior. Sleeping bags/hammocks.
Food & farming: Farmer's Delight cooking system plus villager Cook/Chef professions and their structures.
Building: Diagonal wall/window/fence variants, vertical slabs, tree felling, faster anvil repairs, natural tree variety.
World immersion: Extended terrain render distance, optimized dynamic lighting, realistic sound occlusion, held-item light sources, head-tracking minimap, full world map, built-in voice chat.
Quality of life: Recipe lookup, in-game mod list/config menus, configurable death rules, guidebook framework for custom content, co-op session tool.
Performance: Multithreaded chunk loading, reduced memory footprint, optimized lighting engine, and core shared libraries backing the above systems.

